Using Trial Acct to PL ...


Adeon Hawkwood

 

Posted

OK, so I'm thinking about setting up a trial account toon solely for the purpose of using it to PL toons on my main account.

Other than buying 400 points to get the trial account to Tier 2 (for SG access), I have no intention of spending any money on the account. So I'll probably not have access to Inventions, AE, or WW.

With that in mind, what would you recommend as an AT and powersets?

Also, what in game farm (remember, no AE) would you recommend this trial toon be parked at?

I was thinking Claws/WP broot and using the Harvey Maylor farm. Do you have any better suggestions?

Also, what can I get for 400 points that would be useful for this toon?


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Well for the 400 points I'd think a few of the store IOs would probably be the most useful (I assume Premium accounts can use those without invention access). If you get a few of the special global ones that could be pretty useful.


 

Posted

You'll probably wanna go with claws or SS paired with /Fire. Demon farm in PI if you don't end up with AE access.


 

Posted

Fire/kins are still quite viable without IO's


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Fire/kins are still quite viable without IO's
This. Demon Farms are still just as rewarding as they were before the AE launched.

I'm a big fan of Fire/Kin/Fire for damage and survivability, and I don't even farm!


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Would you like some company when ya do it?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Arch/MM or arch/EM and the maiden farm. Assuming its still available... boost range + rain of arrows = dead warriors very fast.


 

Posted

Fire/Kin trollers dont need any IOs to be effective farmers.


 

Posted

Quote:
Originally Posted by GATE-keeper View Post
OK, so I'm thinking about setting up a trial account toon solely for the purpose of using it to PL toons on my main account.

Other than buying 400 points to get the trial account to Tier 2 (for SG access),
<snip>
Also, what in game farm (remember, no AE) would you recommend this trial toon be parked at?
Once you get it to 50, you can use AE to PL your mains with. The freebie account won't get any rewards in AE, but it is able to use AE at tier 2.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

Quote:
Originally Posted by StarGeek View Post
Once you get it to 50, you can use AE to PL your mains with. The freebie account won't get any rewards in AE, but it is able to use AE at tier 2.
Yep this is what I do, though I was wondering what the best strategy is now that ambushes have been nerfed?


 

Posted

There are no more trial accounts.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

effective is relative.
without incarnates, pl'ing slows down to i12 speeds.
and at that point, it barely makes sense.


 

Posted

Quote:
Originally Posted by Aneko View Post
There are no more trial accounts.
I'm relatively certain that the OP is talking about either a premium account or a free to play account.


 

Posted

Remember that controllers (and MMs) are locked for Premium accounts.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well for the 400 points I'd think a few of the store IOs would probably be the most useful (I assume Premium accounts can use those without invention access). If you get a few of the special global ones that could be pretty useful.
All IOs require either VIP status, a high enough rewards tier, or an invention license to get any benefit from them. Nothing i've seen anywhere suggests that store bought IOs are any different.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Remember that controllers (and MMs) are locked for Premium accounts.
Tier 5 unlocks Controllers, which is quite a lot more than the OP has said they want to spend, but they can be unlocked for 1200 points, which admittedly is also more than the OP wants to spend.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Remember that controllers (and MMs) are locked for Premium accounts.
Indeed they are. I change my recommendation to second the ss/fire brute.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
All IOs require either VIP status, a high enough rewards tier, or an invention license to get any benefit from them. Nothing i've seen anywhere suggests that store bought IOs are any different.
Store bought enhancements aren't technically IOs, and do not require VIP status or an Invention license to use.

This is working as intended and has been confirmed by a red name post. Can't find the reference at the moment but I'm fairly sure it was one of the community team responding to a question about them.


 

Posted

I've used a Claws/Fire for this and it works well. Half the time I'm wishing I was using a SS/Fire to deal with the difficulty of building a large +dam bonus, but I'm sure if I was using an SS/Fire I would be wising for Cardiac Alpha...


 

Posted

Quote:
Originally Posted by GATE-keeper View Post

Other than buying 400 points to get the trial account to Tier 2 (for SG access), I have no intention of spending any money on the account. So I'll probably not have access to Inventions, AE, or WW.
i noticed the merit vendor has IO and market licences available for 180 merits each. so apparently for 360 reward merits per month you can pretty much do anything with a free account outside of incarnates

though you may have some influence limitations


________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies

 

Posted

Quote:
Originally Posted by recalx View Post
effective is relative.
without incarnates, pl'ing slows down to i12 speeds.
and at that point, it barely makes sense.
Do Incarnate powers really make that much difference? Your standard farmer is mowing down tons of weaker mobs rather than fighting the sort of thing that Reactive procs will have time to add up on, so as long as you use a build that doesn't require Cardio and can survive without a Destiny buff the only thing you're missing out on is the level shift and a bit of recharge or damage. That will make you PL faster, but I can't see it making such a huge difference as to make non-Incarnate PLing worthless.

Incarnate abilities certainly increase the variety of characters that can farm well, but I don't see them making the old pre-Incarnate farming builds that much faster.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
Do Incarnate powers really make that much difference? Your standard farmer is mowing down tons of weaker mobs rather than fighting the sort of thing that Reactive procs will have time to add up on, so as long as you use a build that doesn't require Cardio and can survive without a Destiny buff the only thing you're missing out on is the level shift and a bit of recharge or damage. That will make you PL faster, but I can't see it making such a huge difference as to make non-Incarnate PLing worthless.

Incarnate abilities certainly increase the variety of characters that can farm well, but I don't see them making the old pre-Incarnate farming builds that much faster.
Yeah, don't forget about a giant nuke every minute and a half or that you can boost recharge by a massive amount which makes you farm far faster on top of IOs/procs/interface plus having all of that stuff (except recharge) on cimeroran/warwork pets crushing enemies within seconds.

There is actually quite a big difference.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I have to disagree, the extra nukes are nice to haves but not required for PL'ing. Getting a character to 50 in less than 15 hours is very doable today PL'ing with a premium account.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

Thanks everyone for your responses. I think I'll go with Claws/Fire; as someone mentioned earlier, SS/Fire will probably run into End problems without IO's.

When farming for expeez, is it better to have Bosses on or off? Also, is -1 player level faster xp/min than higher settings?

(I have no intention of using this setup to PL toons from 1-50, I only intend to get a toon up two or three levels. For instance, if I want a toon on my main acct to run a particular WST, but the toon is a few levels too low, then I'll do this.)


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
(I have no intention of using this setup to PL toons from 1-50, I only intend to get a toon up two or three levels. For instance, if I want a toon on my main acct to run a particular WST, but the toon is a few levels too low, then I'll do this.)
If this is the case, it would probably be faster to run Death from Below.

As for bosses on or off... Its been awhile since I have done anything on SO's but as long as you can survive long enough to deliver enough damage to kill them, bosses are good xp.