Can you get banned for trying to sell farms now?
just wondering, cuz i heard froma friend that u can get banned for selling ur farms, i was just wondering if it was true
|
However if your asking for real money, yes that's bannable.
Selling anything for real money will result in a ban, but I have not heard of a ban for charging influence before (even though I always thought that was cheesy on the seller's part and a stupid use of influence on the buyer's part).
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
i meant for inf not real money but thx
As far as I know, they will/might still lock s sslots in AE for farms jif they get reported but that is the only thing I can think of.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
There has never been a ban, or even a moratorium on farming in this game.
In fact, the devs have generated a LOT of content that is *intended* to be
farmed (to a degree that they perceive as reasonable, of course).
Some simple examples: iTrials, Respec Trial (3x respecs), PvP temp power missions
(Bloody Bay - Hyper Stealth, Shivans, Warburg Nukes etc), DfB tf, Halloween
Event, etc.
To be sure, the devs will dial things back if they think it's excessive (WinterLords,
Quick Katies for instance), or if characters are leveling faster than they
like, but barring the AE fiasco a couple years ago, they won't ban for
farming (assuming you define "farming" as repeating the same content over
and over, primarily for the rewards).
In terms of "services" where in-game inf is exchanged between players, they
won't ban for that either. One of our more famous/infamous marketeers (Smurphy)
used to offer Currency Exchange services, back before gleemail solved that need
and he specifically contacted devs to see if that would be acceptable.
The basic answer was: "As long as it involves in-game items/inf, it's fine"
Now, if you're talking about Real World (tm) currency, that is a definite No-No.
Your friend is wrong.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
And here is perhaps where the (apparently unalterable) architecture of the game code has painted the devs into a bit of a corner. They still use "leveling speed" as a metric and tool for keeping players playing the same toon. The Incarnate system is, IMO, a far better solution, giving players something fun and exciting to do/strive for, rather than trying to put some kind of internal governance on leveling speed. But increasing the level cap is not available as a way for the devs to extend the end game for players. At some point, these somewhat clunky attempts at providing rough equivalents to level extension (E.g., Incarnate "level shifts") will just collapse under their own conceptual, if not implementational, weight.
|
jibe with our own or not.
That said, they won't ban you for farming which is, after all, the OP's question.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
And here is perhaps where the (apparently unalterable) architecture of the game code has painted the devs into a bit of a corner. They still use "leveling speed" as a metric and tool for keeping players playing the same toon. The Incarnate system is, IMO, a far better solution, giving players something fun and exciting to do/strive for, rather than trying to put some kind of internal governance on leveling speed. But increasing the level cap is not available as a way for the devs to extend the end game for players. At some point, these somewhat clunky attempts at providing rough equivalents to level extension (E.g., Incarnate "level shifts") will just collapse under their own conceptual, if not implementational, weight.
|
The other place where your argument falls down is that it is far easier and faster to level using Dev designed content now than it has ever been. The Devs smoothed the leveling curve, added repeatable content so that you could never run out of missions, increased story arc rewards, increased mission completion awards and added patrol XP. If the Devs wanted us to have a never ending grind to get to 50 and beyond, they failed miserably.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Was the friend spamming a channel in an attempt to sell a farm and perhaps got hit by a bunch of annoyed fellow players with /ignoreasspammer?
When enough people use that, the target is auto-squelched and a GM looks into it.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Given that City of Heroes is one of the most alt-friendly MMO's in MMO history, I think this premise is flawed. The Devs have no desire to make us play the same character to the exclusion of others. They have given us VIPs 12 free character slots on 15 servers, 12 distinct Archetypes, scores of powersets and thousands of combinations. The reason the Devs keep adding content to the game outside of the endgame is because one of the original design goals of City of Heroes (prior to Ourobouros and Going Rogue) was that it would be impossible to do all of the content with a single character, forcing the players to create alts if they wanted to experience all of the game.
The other place where your argument falls down is that it is far easier and faster to level using Dev designed content now than it has ever been. The Devs smoothed the leveling curve, added repeatable content so that you could never run out of missions, increased story arc rewards, increased mission completion awards and added patrol XP. If the Devs wanted us to have a never ending grind to get to 50 and beyond, they failed miserably. |
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
No, they won't ban you. However, that is merely the most severe mechanism available to the devs to curb farming. MARTy, AE nerfs, etc. are the preferred methods instead. The devs seem to have an arbitrary and unpredictable view of farming (and levelling), so who knows what view--and methods--they'll resort to? I would rather they either get out of the way entirely or just disallow it all together, and I say this as someone who has no particular interest in farming myself.
|
When MARTy was released (live), a number of CEBR folks intentionally tried
to trigger it ... and couldn't.
AE nerfs have been ongoing since the day of its release. Most of those were
to stop/fix things that were clearly *broken* (monkey farms, MM pets, etc).
Several other changes were to slow leveling - NPC helpers, Single power custom NPCs,
ambushes, insp-preloading, etc. Most of those were not only predicted, but fully expected.
TopDoc, the CEBR creator, outlined several of those possibilities in his CEBR introduction
thread.
Finally, if it isn't totally obvious, the *elimination* of farming (assuming a definition
I outlined earlier) is, in fact, Impossible.
Farming was occurring on Day 1 of the Game's I1 Release and continues to this
day, in a couple of cases with the same content. Of course, that's not even
including recent dev-added content who's intent is clearly for "reasonable" farming.
Would a clearer explanation of "excessive" from the devs be convenient? Sure,
except for one small wrinkle.
Please predict for us, if you will, every conceivable exploit the players can use,
both now, and in the future?
You cannot. Neither can the Devs. Within that simple truth, lies the obvious
reason the devs will not be delivering any Stone Tablets saying "Thou shalt
not engage in Activities A, B, or C, but everything else is OK".
What they have done, fairly consistently, I think, is state positions on player
harrassment, use of real world cash for in-game items/services, unless explicitly
sanctioned through the Paragon Market, and to a lesser degree of consistency,
taken action on game mechanics that are broken, and/or slow techniques that
historically level folks from 1-50 in single digit timeframes (ie. < 10 hrs) when
they become aware of them.
I think the OP's question was a legitimately valid one.
To that point, the correct answer is "No", although, as others have mentioned,
you can get banned for other things, like chat-spamming, player harassment, etc.
which may be secondary, but possibly related to the farming question.
OTOH, I think your vague paranoia is out-of-place, and largely ill conceived as well.
Mind you, my opinion on any of that is worth zero, as is yours. We may have
our own ideas on where the devs draw their lines, but last I checked, neither
you or I wrote a single line of code for this game - they did. Consequently,
they can set any limits they want, and we are free to abide within them, or
go write our own mmo (or play someone elses)...
End of Story. End of Threadjack.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Well, this sounds a bit like Tinfoil Hat thinking to me... <shrug>
When MARTy was released (live), a number of CEBR folks intentionally tried to trigger it ... and couldn't. ............(deleted some for brevity)........................ OTOH, I think your vague paranoia is out-of-place, and largely ill conceived as well. Mind you, my opinion on any of that is worth zero, as is yours. We may have our own ideas on where the devs draw their lines, but last I checked, neither you or I wrote a single line of code for this game - they did. Consequently, they can set any limits they want, and we are free to abide within them, or go write our own mmo (or play someone elses)... End of Story. End of Threadjack. Regards, 4 |
Dang FourSpeed, I think you're my new hero, for a moment or two at least.
I have to totally concur with all of the above.
I farm, maybe only 1/4 of my game time, give or take, but enough that I sympathize with the farmers on a lot of topics. But, the paranoia around it always seems severely misplaced to me.
Every so often a new farming method appears that's more than just a degree or 2 more efficient than all the rest. Sometimes, it's a "Exploit (TM)." But, a lot of times it is just a case of 'explot'ing some imbalance. Most of the farming rule changes I've seen, have not only been clearly predicted, as you've said, but only been executed in such a way to bring the newest outlier into line with all the other farming methods. If they wanted to end farming (for inf or XP) they could just drastically lower MARTy's threshold to be at about twice as efficient as the gamewide average. That would end even the oldest and most conventional farms, and end the DFB farm. It would also make MARTy useless for it's Dev reported purpose, which is catching "Exploits (TM)." And call me crazy, but the MARTy paranoia from the pro-farmers side (and the MARTy-worship from the rabid anti-farmers) I think is way off base. I tend to believe the Dev's stated purpose behind MARTy is exactly as reported (and if not, I think it's far more nefarious and insidious the anti-farming; maybe mind control, as it plants neural bots in your brain, making our brains their distributed network slaves).
Well, long story short (too late) I agree with ya, and find the paranoia a bit unfounded, and frankly, tiresome, at this point.
To the OP: I agree with 4Speed again. Valid question. No, I've neither seen nor heard any shred of evidence at all that you can be banned for this. I can imagine, as others have speculated, that in process of running/hyping such a farm, you might run afoul of other rules. Again, assuming you mean farm for inf, as opposed to farm for Real Life Currency. If you are trading farm for RLC, as others have said, that's gonna be a problem.
Well, this sounds a bit like Tinfoil Hat thinking to me... <shrug>
|
That all stems from the original AE exploit abusers campaign of terror that started when the devs dropped the hammer on AE exploits. The exploiters tried to hide amongst the legitimate farmers and spread fear and discontent by claiming that the devs hated all farmers. Their logic went as follows . . .
1. Some people were farming exploits.
2. The devs began crushing exploits.
3. The devs hate all farmers.
And when people pointed out that that wasn't true the "Devs hate farmers" crowd stuck their internet fingers in their ears and said, "I can't hear you! LALALALALALALALA!"
So we just laughed at them and went back to farming safe in the knowledge that the devs only hate exploit abusers.
Isn't this where UniqueDragon would come in? Something about rares and Gone to the Americans?
Yeah... I found it: http://boards.cityofheroes.com/showthread.php?t=112726
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
That all stems from the original AE exploit abusers campaign of terror that started when the devs dropped the hammer on AE exploits. The exploiters tried to hide amongst the legitimate farmers and spread fear and discontent by claiming that the devs hated all farmers. Their logic went as follows . . .
1. Some people were farming exploits. 2. The devs began crushing exploits. 3. The devs hate all farmers. And when people pointed out that that wasn't true the "Devs hate farmers" crowd stuck their internet fingers in their ears and said, "I can't hear you! LALALALALALALALA!" So we just laughed at them and went back to farming safe in the knowledge that the devs only hate exploit abusers. |
Now, if you're reported for spamming because you run around in Atlas shouting "AE FARM FORMING, 12 BAJILLION INF FOR A SPOT" nine thousand times, I'm pretty sure you can get temp banned for that. But it's for the spamming the chat channels, not for charging inf.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Virtue Server
Avatar art by Daggerpoint
Oh I don't really think the devs would resort to banning just to "crush" exploits, though let's be honest it would be a most effective ploy. My point was that I see no logic in any effort to curb, slow down, or stop farming or any other kind of exploit one cares to mention. The devs certainly don't have to explain themselvesto any of us, but by the same token I've yet to hear any convincing argument from any of the experts here on the forums. There must be something quite vital I am missing because the attitude towards exploits seems in contradiction to the realities of the COH business model.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
just wondering, cuz i heard froma friend that u can get banned for selling ur farms, i was just wondering if it was true