City of Sewers


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Frosty_Femme View Post
your= Belonging to you.
you're= Contraction meaning "You are."
ur= A sound dumb people make when you ask them to spell out "you are".
Fixed


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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ur = lazy text speak for "you are"

it's less dickish my way


 

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Originally Posted by Forbin_Project View Post
Same thing can be said about people using the AE power level farms, TF's, Mothership raids, the old sewer runs, and begging for PL teams in PI.

The DfB is simply the newest flavor of the month to be run. In a few months interest will drop off just like it has with everything else and people will return to their old favorites or whatever the new fotm is.
I disagree. The sewer runs are nice because people are sick to death of the lvl 1-14ish content and just want to get their new build up and running. I am bored with the sewers, but it sure is nice not to have to do all that running around for low level content when all i really want to do is test out a new build.


 

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Originally Posted by Wicked_Wendy View Post
I think this may be one time I have to disagree Forbin.
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Originally Posted by Kelticfury View Post
I disagree.
No actually you are both agreeing with me. You see the OP is implying that everyone has stopped playing all content except DfB's. And my argument is that the same thing was said about all the other examples I gave. It wasn't true for them and it isn't true for the DfB. Most people are spread across 18 servers each having 50+ zones, inside of god knows how many hundreds if not thousands of instanced missions. And only the devs could tell us how many thousands of players are actively using /hide of some sort to get some peace and quiet.

The both of you have confirmed my position by admitting that you stop doing the DfB well before you get to level 50. Sure there will always be a portion of players that will always focus on a mad rush to the level cap. That's their choice and they'll find a way to do it one way or another, but they don't represent the majority of players.


 

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Originally Posted by Frosty_Femme View Post
If I had said "Ur", you would be correct. But, I did not. I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".
I gave up counting off for lack of capitalization long ago as a lost cause. So there.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Quote:
Originally Posted by Kelticfury View Post
I disagree. The sewer runs are nice because people are sick to death of the lvl 1-14ish content and just want to get their new build up and running. I am bored with the sewers, but it sure is nice not to have to do all that running around for low level content when all i really want to do is test out a new build.
a fair amount of that content just came this issue. its a bit early to call "sick to death" when mercy and atlas are new and fairly low on the running around for more than a mile.


 

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Originally Posted by rian_frostdrake View Post
a fair amount of that content just came this issue. its a bit early to call "sick to death" when mercy and atlas are new and fairly low on the running around for more than a mile.
Not for me. Having run about 6 or my 20 or so new alts through the new Atlas content I'm sick of it. I'm sick of the DfB, too, but at least it's a quicker way to a greater variety of content.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
a fair amount of that content just came this issue. its a bit early to call "sick to death" when mercy and atlas are new and fairly low on the running around for more than a mile.
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Originally Posted by Doctor_Gemini View Post
Not for me. Having run about 6 or my 20 or so new alts through the new Atlas content I'm sick of it. I'm sick of the DfB, too, but at least it's a quicker way to a greater variety of content.
/This

I was sick of both the new Atlas Park content and the DfB three days after Freedom launched. Prior to Freedom I had 10 starting contacts in two zones to choose from to having to choose between the DfB and Matthew Habashy.

Would it really have killed the devs to leave the old contacts in the game and give new characters a pop up window like the introduction to new contacts window and let new characters choose between Matthew Habashy and their Origin contacts? Moving the Galaxy contacts over each character could have had three initial contacts to choose from.


 

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Originally Posted by Coyote_Seven View Post
I can't go down there, I hate sewers! They smell like poo gas!

Just because I'm a super hero doesn't mean I have to smell poo gas...

haha as childish and sad tht this is...this has made me laugh for the past minute xD

haha poo gas...so random


 

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Originally Posted by HardRider View Post
haha as childish and sad tht this is...this has made me laugh for the past minute xD

haha poo gas...so random
I feel oh so sorry for you. The fact that you don't recognize that as a quote means you haven't seen or don't remember Freakazoid.

Go forth and find a copy of the series now.


Don't count your weasels before they pop dink!

 

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Originally Posted by Judas_Ace View Post
So, what's the point of having anything in this game besides the sewer trial, since that's almost the only thing people are doing most of the time?
No idea what you are talking about. I haven't run one in months, I am too busy with TFs, iTrials, and First Ward.



 

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Originally Posted by Garielle View Post
This is one of the reasons that I was sort of disappointed to see them go to the open world format for the starting content. After reading the explanation from Second Measure laying out why this was done, I understand it, and I accept it, but I still don't really love the idea.
You wouldn't have a link to tis, would you? I'd like to read that.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
/This

I was sick of both the new Atlas Park content and the DfB three days after Freedom launched. Prior to Freedom I had 10 starting contacts in two zones to choose from to having to choose between the DfB and Matthew Habashy.

Would it really have killed the devs to leave the old contacts in the game and give new characters a pop up window like the introduction to new contacts window and let new characters choose between Matthew Habashy and their Origin contacts? Moving the Galaxy contacts over each character could have had three initial contacts to choose from.
This would have been awesome. The 1-15 normal route just feels like a total railroad now.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

those dirty, pesky changes

The illusion of of variety is always nice, though the old contacts are gone, the new ones pretty much cover all the groups except...Primal Clockwork, and introduce Arachnos sooner. You seem to level just as quickly and forget the story just as quick, then can shove off to KR, Hollows or a farm of some sort.


 

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My corruptor has recently gone from level 30 to 41 mostly from TF's/trials/raids, with not a single sewer trial. No problem finding teams to do other content, at least on Freedom.


 

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Originally Posted by MrCaptainMan View Post
You wouldn't have a link to tis, would you? I'd like to read that.

Eco
Not a link, but:

Quote:
A note on the new missions in Mercy Island:

Roughly half of all characters in City of Villains never make it past level 7 (and in City of Heroes, as well). Those characters having a lot of door missions takes map server time away from the rest of the game, which has impact on server efficiency and performance for everyone (including us). We believe that in the era of City of Heroes Freedom, that ratio of low-level to high-level characters will skew even further to favoring low level characters.
...
By reducing the number of door missions served to low level characters, we are improving performance for everyone, but especially for the veteran players with lots of high level characters who run lots of door missions.
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We have spent many months improving the mission designers' ability to tell a dynamic story without a door between you and that story. Mission functionality has some inherent limitations for the fundamental mechanics -- defeat n and talk to x are basically what the mission system was originally written to do, everything else we do has been added over the years and presumes you have a map server to handle the additional logic. I feel that the mission designers have done a phenomenal job of leveraging this approach, finding the possibilities in the new tech, and reimagining our mission capabilities to tell some compelling stories with engaging gameplay, and the fact is that it will move you on pretty quickly to later missions once you commit to the character.
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This is part of why we added the Low Level Sewers Trial, as well, since it gives you a door as a group. (We also thought it was fun, of course.)
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To answer the most likely followup question, this is not a significant trend for the content in the game overall. We do want to leverage this new storytelling approach throughout the game, but we do not have explicit instructions for mission designers to avoid door missions beyond the first few levels. Phasing in the overworld is a fun way to show you the effects of your actions, and I am sure we will use it by choice from time to time.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
/This

I was sick of both the new Atlas Park content and the DfB three days after Freedom launched. Prior to Freedom I had 10 starting contacts in two zones to choose from to having to choose between the DfB and Matthew Habashy.

Would it really have killed the devs to leave the old contacts in the game and give new characters a pop up window like the introduction to new contacts window and let new characters choose between Matthew Habashy and their Origin contacts? Moving the Galaxy contacts over each character could have had three initial contacts to choose from.
I agree .. I actually quit using those contacts long ago and new characters just joined one of countless sewer teams to get to a level high enough to head off to KR and do radios. But those old contacts would have given everyone at least a third choice. Its kind of silly really because they didnt delete any of them but only two show u as talk to contacts in later level missions so the others are just standing around doing nothing. Maybe the intent is to eventually redo their missions and add them later. Having started on cov I always found it interesting that no contact below level ten had a story arc at all hero side .. I could leave Mercy island with a few reward merits.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by Judas_Ace View Post
So, what's the point of having anything in this game besides the sewer trial, since that's almost the only thing people are doing most of the time?
Because plenty of people do other stuff. Just because there are a lot of people that apparently like running on a hamster wheel rather than playing the game doesn't mean they should remove the option of variety for the rest of us.




Virtue Server
Avatar art by Daggerpoint

 

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Originally Posted by Mr. DJ View Post
those dirty, pesky changes

The illusion of of variety is always nice,
The illusion of variety is critical to a games replayability. I don't play villains because I hate being railroaded to do Kalinda or Burke. The same goes for Praetoria and Praetor White. Now the devs have turned Atlas Park into the same thing that killed my interest in playing villains and Praets.


 

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Originally Posted by Wicked_Wendy View Post
I agree .. I actually quit using those contacts long ago and new characters just joined one of countless sewer teams to get to a level high enough to head off to KR and do radios. But those old contacts would have given everyone at least a third choice. Its kind of silly really because they didnt delete any of them but only two show u as talk to contacts in later level missions so the others are just standing around doing nothing. Maybe the intent is to eventually redo their missions and add them later. Having started on cov I always found it interesting that no contact below level ten had a story arc at all hero side .. I could leave Mercy island with a few reward merits.

They haven't even removed the original missions from the AP Origin contacts. I've been playing my old pre-I21 characters that I made and never got around to running and they've been doing their Origin missions instead of the new Habashy/DfB stuff.


 

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Quote:
Originally Posted by Forbin_Project View Post
They haven't even removed the original missions from the AP Origin contacts. I've been playing my old pre-I21 characters that I made and never got around to running and they've been doing their Origin missions instead of the new Habashy/DfB stuff.
So all they did was shut off the old content to any new characters.. that makes no sense at all. If the content is still there why not leave it available to anyone.. as you mentioned variety makes anything seem better.. even if its old stuff.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Quote:
Originally Posted by Wicked_Wendy View Post
So all they did was shut off the old content to any new characters.. that makes no sense at all. If the content is still there why not leave it available to anyone.. as you mentioned variety makes anything seem better.. even if its old stuff.
Probably because of that content needs to be rewritten because it points people to go to Galaxy City, which they can't do, except by going to the Echo of Galaxy City through Ouroboros, which no low level players have access to, or an SG base teleporter, which some, but not all, low level players have access to.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

I'd just like to observe, as an aside, that the whole "relieve the strain on the instance server by making the new low-level content all open-world kill-stealing instant-respawning immersion-destroying hunts" "solution" that the Devs were so proud of is rendered entirely irrelevant when most lowbies, apparently, go straight for the instanced sewers. Bravo. *golf clap*


My characters at Virtueverse
Faces of the City

 

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Quote:
Originally Posted by Judas_Ace View Post
So, what's the point of having anything in this game besides the sewer trial, since that's almost the only thing people are doing most of the time?
I constantly run an 8-man team that doesn't touch the sewer trial.

Maybe you're just not looking for other teams hard enough.


 

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Originally Posted by Megajoule View Post
I'd just like to observe, as an aside, that the whole "relieve the strain on the instance server by making the new low-level content all open-world kill-stealing instant-respawning immersion-destroying hunts" "solution" that the Devs were so proud of is rendered entirely irrelevant when most lowbies, apparently, go straight for the instanced sewers. Bravo. *golf clap*
Not entirely true. It reduces the number of instances by at least 75% (since the LFG tool forms 4 man teams).