Keyes for Dummies
Don't attack Antimatter until the very end.
Defeat some robots.
Pick up temps.
Once you got temps, move up and defeat robots guarding computers.
Use temps on computers.
Defeat war walkers to get temps.
Once you got temps, move up and defeat robots guarding computers.
Use temps on computers. If Antimatter is here already, he also needs to be near the computer to use temps.
Go in bunkers to grab temps.
Once you got temps, move up and defeat robots guarding computers.
Use temps on computers. If Antimatter is here already, he also needs to be near the computer to use temps.
Attack Antimatter.
If he disintegrates you, heal up.
If there's a big flashing green sign on the ground, move out. Might be a good idea to stay zoomed out incase people fly.
When he stops time, follow him and destroy computers.
Resume attacking until he dies.
Pick uncommon.
Exit.
It's how I understand it and I do fine, but really the ingame clues explain it better (which you can access by clicking the "?" during each phase).
Stage 1:
Kill the robots until the required number is met.
Stage 2:
Now you must activate the terminals that are located on each floor of the reactor. There are 10 terminals in total but only 6 are required, each terminal requires 3 powercells to be fully charged. These powercells are obtainable by collecting the glowies that are located within the first reactor area on the ground. When anti-matter appears, do NOT attack him as when his health decreases, the power of the timed 30 second beam increases. There is usually a tank to keep anti-matter away from the rest of the league.
Stage 3:
Move onto the next reactor, again you need to power up 6 of the 10 terminals. To collect powercells this time now however you need to defeat the EB WarWalkers that are roaming below the reactor. By defeating the EB, the entire mob it is with is defeated too so focus purely on the EB.
Prior to Anti-matter coming you only need to defeat the mobs infront of the terminals on the reactor to be able to power them up. Once Anti-matter arrives however, you need him at the terminal [within X feet] to use the first powercell on it [the other 2 required to power it up does not require him near it anymore]. As before do not attack him.
Stage 4:
Move onto the next reactor and once again you must power up 6 of the 10 terminals. This time to get the powercells you must collect the glowies that are located within the bunkers on the outskirts below the reactor. Once you collect the glowies, it is exactly the same method as the other 2 stages.
Stage 5:
Now comes the final battle. Head to the trunk depot and prepare to face anti-matter. Now every 30 seconds his obliteration beam will fire, keep an eye on the timer since every 30 seconds it will fire at the location and whoever is caught within the beam is held [also if nobody is caught during the fight in it, then you get a badge]. You will be able to see where the beam is being fired by the green circle, run away from it soon as you see it.
At 75%/50%/25% of his health he will freeze time for a few seconds, when time unfreezes he will be regenerating his health, to stop him from regenerating you must destroy the 3 terminals that are located near him.
Thats it!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
One more dummy question.
Does queuing up on the LFG for any incarnate trial actually work? I ask because it said average of 3 minutes and I never popped to one in over 20 minutes but the Halloween one was very accurate on the wait time.
Or do people team up somewhere first and then queue up for it?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
One more dummy question.
Does queuing up on the LFG for any incarnate trial actually work? I ask because it said average of 3 minutes and I never popped to one in over 20 minutes but the Halloween one was very accurate on the wait time. Or do people team up somewhere first and then queue up for it? |
The quick way is to go to Pocket D and join a league there. Only use the LFG stuff for Incarnate Trials if you have something else to do for the next 40 minutes thats not going to require you enter a closed instance.
This is a song about a super hero named Tony. Its called Tony's theme.
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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
The first rule of Keyes Trial: You do not attack Anti-Matter
The second rule of Keyes trial: You do NOT attack Anti-Matter.
Stage 3:
Move onto the next reactor, again you need to power up 6 of the 10 terminals. To collect powercells this time now however you need to defeat the EB WarWalkers that are roaming below the reactor. By defeating the EB, the entire mob it is with is defeated too so focus purely on the EB. Prior to Anti-matter coming you only need to defeat the mobs infront of the terminals on the reactor to be able to power them up. Once Anti-matter arrives however, you need him at the terminal [within X feet] to use the first powercell on it [the other 2 required to power it up does not require him near it anymore]. As before do not attack him. |
The basic rules for what you need to power up terminals are:
Reactor 1: Must clear Warworks, Anti-Matter not needed
Reactor 2: No need to clear Warworks, Anti-Matter is needed
Reactor 3: Must clear Warworks, Anti-Matter is needed
So essentially remember Reactor 1 and 2 are completely different, 3 is the combination of the two previous rules.
Ah didnt know that myself thank you
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Don't attack Antimatter until the very end.
Defeat some robots. Pick up temps. Once you got temps, move up and defeat robots guarding computers. Use temps on computers. Defeat war walkers to get temps. Once you got temps, move up and defeat robots guarding computers. Use temps on computers. If Antimatter is here already, he also needs to be near the computer to use temps. Go in bunkers to grab temps. Once you got temps, move up and defeat robots guarding computers. Use temps on computers. If Antimatter is here already, he also needs to be near the computer to use temps. Attack Antimatter. If he disintegrates you, heal up. If there's a big flashing green sign on the ground, move out. Might be a good idea to stay zoomed out incase people fly. When he stops time, follow him and destroy computers. Resume attacking until he dies. Pick uncommon. Exit. |
(Seriously, I'm gonna link people to this post when I'm in a League queued up for Keyes.)
One more dummy question.
Does queuing up on the LFG for any incarnate trial actually work? I ask because it said average of 3 minutes and I never popped to one in over 20 minutes but the Halloween one was very accurate on the wait time. Or do people team up somewhere first and then queue up for it? |
And on most of my trials that aren't full, the leader specifically leaves the trial open and we usually fill up from LFG.
So, it's probably server and player culture driven.
If I'm two boxing or crafting, I can be Queued and still get a good amount of playing done without loitering in the Rikti War Zone (Virtue Incarnate Trial staging area).
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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The Mentor Project
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i have to agree that the best way to get into an incarnate trial is through a pre formed group
for non incarnate trial related stuff such as the halloween trial, or the sewer trial, queuing is a perfectly acceptable way to go about it
I will add, that if you are aggressively seeking iTrials, then finding the assembly point for groups on your server is paramount, followed by global channels, followed by, keeping your LFT active so you can be searched with LFG for when you are distracted/crafting until you're ready to gun.
On Virtue, I hang out in RWZ. On Victory, I tend to obsess over the various channels I'm on, listening for the call.
One problem I see with that walkthrough is that it still doesn't say why those rules exist.
For instance, I know that the reason you don't attack AntiMatter is because the more he is damaged buffs the damage on something. I think the damage pulses, but I wouldn't swear to it.
That's the kind of thing I would like to know. Sure, you can simply follow instructions, but it doesn't hurt to know WHY the instructions are the way they are.
Of all those steps, which ones are absolute requirements set by the trial, which are rules instituted by players to make the trial easier, and for all things in the second category, WHY.
One problem I see with that walkthrough is that it still doesn't say why those rules exist.
For instance, I know that the reason you don't attack AntiMatter is because the more he is damaged buffs the damage on something. I think the damage pulses, but I wouldn't swear to it. |
Who gets the temp powers? Is it random like in Lambda? If so do you have trouble with people not using them... like in the Lambda?
Who gets the temp powers? Is it random like in Lambda? If so do you have trouble with people not using them... like in the Lambda?
|
Unlike Lambda I've never really had an issue with people no using temp powers. Primarily because unlike Lambda it's trivial to overstock on the temps. The glowies and war walkers keep respawning until the reactor is clear so the league normally collects more temps than the 18 (previously 30) actually needed.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I may actually give this a try now. Thanks for the quick guide.
The Halloween trial was limited to four and could be successfully completed by most any team composition, so many people didn't bother to form teams before queuing.
Players generally congregate in Pocket D or RWZ to form incarnate trials. Different servers have different customs. Try RWZ first and then Pocket D.
Who gets the ones from crates is partially random. |
Could you elaborate on that? I seem to remember I always got a temp when picking up a crate.
|
You can hand off all temps in any of the incarnate trials.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
That was awesome, I did like 5 successful Keyes but I was just killing stuff because nobody explains things on Freedom and I was able to lead one just reading that lol
I need this trial explained to me in the most basic language possible. Assume I am a complete idiot. I am currently on run, I don't know, number 12? And I still have no idea what I am supposed to be doing, even after reading guides. I get the idea of collecting temp powers, the part I can't figure out is the "meta'" instructions of go here, do that, only attack these things at this time, expect to meet team here.
Note I have never failed this trial, because every time I play it, other players carry me through it. But I have never used a temp power, never killed an enemy with any sense of purpose other than "it was standing there and other people were attacking it," never known where to stand when, where to go next, or (especially) what level of the reactor I need to stand on. I am actually in the trial right now. I am on death number 6. I decided parking the character on a building and throwing force fields at whoever runs by is more effective for the moment than trying to attack anything or follow the crowd, since the group looks like they are going to win it anyway.
Help. Please.