Archetype Specific IO's?


Adeon Hawkwood

 

Posted

Been having trouble finding the Thread with information on the "Upcoming" Archetype Specific IO's. Saw one a while back with images and stuff, was just wondering where it's gone. I'd like to take them into account when I make Builds now.

If nobody can point me in the direction of it, suppose we could Rez the topic here. I remember thinking they looked pretty awesome!

- Baltoro


 

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They call you the Hunter for a reason it seems! Yeah, that's one I've seen before. Couldn't find it though, and I'm sure sure there was a related Thread? I'm really looking forward to these. Hope they come soon!


 

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There were quite a few sets posted originally: tanker, blaster, brute, dominator, and corruptor that I can recall. The stalker set has a proc that activates hidden status supposedly, the brute's increases fury generation and the scrapper set increases crit %.


 

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All I remember hearing is people complaining that defenders had a single aspect that increased healing, as if it was blasphemy to put in a set bonus as +heal for them, and they didn't even mention the other 4 bonuses.

Anyway, that link is helpful and the first productive thing I've seen, thanks.


 

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What I can remember:

There will be AT IOs for the basic ATs, possibly the EATs but don't hold your breath.

These IOs will come in two flavors. One is more powerful and rare, but is unique, while the other is more common and can be slotted multiple times. I believe the images we have are the unique ones.

A large number of these have an 8.75% recharge bonus, but not all.


TW/Elec Optimization

 

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Any idea when these will be avaiable?


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

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Quote:
Originally Posted by hidbyflames View Post
Any idea when these will be avaiable?
I don't think there's been any official commentary made on them. I'm personally hoping they'll say something about them at the Player Summit.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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Quote:
Originally Posted by Combat View Post
...There will be AT IOs for the basic ATs, possibly the EATs but don't hold your breath...
There were EAT IOs as well. The Kheldian one was called Kheldian's Grace (I believe). Its 'special' IO bolstered a Khelds forms(Human got extra resists, Dwarf got extra Hitpoints, forgot what Nova got...)


 

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Quote:
Originally Posted by akarah the hunter View Post
Here is all I could find on them. Hope this helps.

http://boards.cityofheroes.com/showp...&postcount=735
Good info- is your avatar Theresa of the Faint Smile, per chance? (Claymore)


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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I haven't seen/heard of anything officially either as to when these will debut but many seem to think with i22 since i21.5 is beta now and nothing there. and as to @magikwand-Good info- is your avatar Theresa of the Faint Smile, per chance? (Claymore)

yes, it is..good call. I didn't think anyone had ever heard of her. I absolutely hate anything anime (mostly because of the "matrix" effects) but this one stood out to me.


 

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Quote:
Originally Posted by akarah the hunter View Post
yes, it is..good call. I didn't think anyone had ever heard of her. I absolutely hate anything anime (mostly because of the "matrix" effects) but this one stood out to me.
So in other words, you don't actually hate absolutely everything anime, just anime with "matrix" effects?


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

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Judging by the Rare IOs on sale this week, I'm expecting the AT IOs to be per character and expensive.
800 points for makos bite... I'm guessing 1200-1600 for the AT IOs.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Id pay that for the AT Io's my scrapper is waiting for them as he is ready to get them and still be 45% def softcapped


Exalted server
Red Pendragon-FM/SD Scrapper 50+3
Softcapped 45% defence, 247 DPS no pets, 447 DPS with pets

 

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Quote:
Originally Posted by Pyro_Master_NA View Post
All I remember hearing is people complaining that defenders had a single aspect that increased healing, as if it was blasphemy to put in a set bonus as +heal for them, and they didn't even mention the other 4 bonuses.

Anyway, that link is helpful and the first productive thing I've seen, thanks.
I was the author of the original topic about the +heal set bonus issue. The issue isn't that a +heal set bonus is bad. The issue was that a +heal set bonus IN A SET DESIGNED FOR A SPECIFIC AT when several of that AT's primary power sets have no ability to heal at all made that particular set bonus unusable (I don't want to use the term useless or bad) by members of the very AT the set was designed for. It would have been like having the Controller AT set have a set bonus that ONLY buffed confusion duration... when not all controllers have confusion powers. Does that make sense?


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Quote:
Originally Posted by Kyriani View Post
I was the author of the original topic about the +heal set bonus issue. The issue isn't that a +heal set bonus is bad. The issue was that a +heal set bonus IN A SET DESIGNED FOR A SPECIFIC AT when several of that AT's primary power sets have no ability to heal at all made that particular set bonus unusable (I don't want to use the term useless or bad) by members of the very AT the set was designed for. It would have been like having the Controller AT set have a set bonus that ONLY buffed confusion duration... when not all controllers have confusion powers. Does that make sense?
The issue I have is that there is always going to be a bonus for defenders that not everyone will benefit from. Even if it was a +% to all buffs, then you'd still have TA gripes. +% to debuffs and you get empath gripes. And just because other ATs can heal, doesn't mean that those ATs would benefit more from a +heal% set bonus in their AT IO set. If the devs want to add in a +heal in any AT's IO set, then as the only AT with heals available in their primary, defenders make the most sense.

Besides, you can't tell me you get 5 slots of crushing impact for the immob resist, right? Right, because you don't always get a practical use out of every bonus on the IOs you slot, just like not everyone will benefit from the +heal on the defender's AT IO set.


 

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Quote:
Originally Posted by Kyriani View Post
I was the author of the original topic about the +heal set bonus issue. The issue isn't that a +heal set bonus is bad. The issue was that a +heal set bonus IN A SET DESIGNED FOR A SPECIFIC AT when several of that AT's primary power sets have no ability to heal at all made that particular set bonus unusable (I don't want to use the term useless or bad) by members of the very AT the set was designed for. It would have been like having the Controller AT set have a set bonus that ONLY buffed confusion duration... when not all controllers have confusion powers. Does that make sense?
And also that it is unique in this regard. In the rest of the game, only healing sets have +heal, and only hold sets have +hold duration. All other set bonuses for all sets are things that are useful to all characters potentially - def/res/acc/damage/recovery/regen. Even immobilize resist is useful for when your toggles drop, but the +heal is something you might literally have zero use for.

The other problem is more symbolic in that they stuck the +heal and a heal proc on the defender specific set when most defenders do not like the idea of being thought of as "healzor LOL".


 

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Quote:
Originally Posted by rsclark View Post
And also that it is unique in this regard. In the rest of the game, only healing sets have +heal, and only hold sets have +hold duration. All other set bonuses for all sets are things that are useful to all characters potentially - def/res/acc/damage/recovery/regen. Even immobilize resist is useful for when your toggles drop, but the +heal is something you might literally have zero use for.

The other problem is more symbolic in that they stuck the +heal and a heal proc on the defender specific set when most defenders do not like the idea of being thought of as "healzor LOL".
If the heal proc is affected by the +heal bonus, then there is going to be a use for everyone. And besides, with everyone running around defense capped these days, healing becomes more useful since people less often need defense buffs thrown on them or tohit debuffs on their enemies. So when they do get hit, heal them right up.


 

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Originally Posted by Pyro_Master_NA View Post
If the heal proc is affected by the +heal bonus, then there is going to be a use for everyone.
That's a big if.


 

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If you want to see the AO sets go to the auction house, turn off autocomplete, and search for the AT you want - I'd recommend restricting your search to 50 to 50 to prevent a hang with your system.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Quote:
Originally Posted by rsclark View Post
That's a big if.
Well then IF it doesn't, just focus on the nice 8.75 or whatever recharge you get instead of the heal. If we're all being honest here, most of the time we are only after 1-2 bonuses per set, and count anything else as icing on the cake. I don't see the difference here.


 

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Quote:
Originally Posted by Pyro_Master_NA View Post
Well then IF it doesn't, just focus on the nice 8.75 or whatever recharge you get instead of the heal. If we're all being honest here, most of the time we are only after 1-2 bonuses per set, and count anything else as icing on the cake. I don't see the difference here.
Looking at the examples, it would make the set less globally applicable compared to the other AT sets. Yes, there are lots of sets out there with bonuses that suck or just don't apply to everyone that use them. However, looking at the AT set examples, that doesn't apply nearly as strongly to most of them. Just about any example character of mine of any of the ATs for whom the AT sets are pictured in the link above could get some benefit from every set bonus shown. The only exceptions would be folks that are actually already at some of the caps for the things shown, which I consider a happy problem.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Quote:
Originally Posted by Pyro_Master_NA View Post
The issue I have is that there is always going to be a bonus for defenders that not everyone will benefit from. Even if it was a +% to all buffs, then you'd still have TA gripes. +% to debuffs and you get empath gripes. And just because other ATs can heal, doesn't mean that those ATs would benefit more from a +heal% set bonus in their AT IO set. If the devs want to add in a +heal in any AT's IO set, then as the only AT with heals available in their primary, defenders make the most sense.

Besides, you can't tell me you get 5 slots of crushing impact for the immob resist, right? Right, because you don't always get a practical use out of every bonus on the IOs you slot, just like not everyone will benefit from the +heal on the defender's AT IO set.
The set bonus in question would be more useful overall if it were like the set bonus controllers get. Take a look at it... you'll see that ONE set bonus buffs the duration of every control type in the game (confusion, sleep, immob, etc) if they can do that for controllers then they sure as hell can do something similar for defenders (ONE set bonus that gives +heal, to hit buffs/debuffs, defense buffs/debuffs, resistance buffs)

Let me just say that crushing impact's immob resistance is FAR more useful to a forcefield or sonic defender than the +heal bonus of the AT SPECIFIC SET. I want you to think about what I am saying there... the immob resistance which we can all agree is laughable as a bonus is STILL BETTER (because it actually does SOMETHING however negligible) than a +heal bonus when you have NO HEAL POWERS.

I honestly think some people are just thick as to why this is a problem for an AT SPECIFIC IO SET.

AGAIN example: Imagine if the CONTROLLER SPECIFIC IO SET set bonus only boosted confuse duration instead of all control types. That would mean controllers with no confuse powers would have a set bonus... IN THERE AT SPECIFIC SET that does NOTHING for them because they HAVE NO POWERS THAT CAN BENEFIT FROM IT.

I don't know how much clearer I can make it. The issue is not that the set bonus is bad (it's not bad its great... IF you have healing powers).... the issue is some power sets for the AT dont have any powers that can benefit from this set bonus. This only only matters in this specific case because it is an AT SPECIFIC SET.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
The issue I have is that there is always going to be a bonus for defenders that not everyone will benefit from. Even if it was a +% to all buffs, then you'd still have TA gripes. +% to debuffs and you get empath gripes. And just because other ATs can heal, doesn't mean that those ATs would benefit more from a +heal% set bonus in their AT IO set. If the devs want to add in a +heal in any AT's IO set, then as the only AT with heals available in their primary, defenders make the most sense.

Besides, you can't tell me you get 5 slots of crushing impact for the immob resist, right? Right, because you don't always get a practical use out of every bonus on the IOs you slot, just like not everyone will benefit from the +heal on the defender's AT IO set.
Quote:
Originally Posted by Pyro_Master_NA View Post
If the heal proc is affected by the +heal bonus, then there is going to be a use for everyone. And besides, with everyone running around defense capped these days, healing becomes more useful since people less often need defense buffs thrown on them or tohit debuffs on their enemies. So when they do get hit, heal them right up.
Can we gather from your steadfast advocacy that the set remain as is that you were planning to get this set, and that without the +Heal, no matter what the +Heal was replaced with, you would no longer find the set appealing?


 

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Quote:
Originally Posted by Madadh View Post
Can we gather from your steadfast advocacy that the set remain as is that you were planning to get this set, and that without the +Heal, no matter what the +Heal was replaced with, you would no longer find the set appealing?
No. The way you are making it sound is that you think I am saying the +heal is the main reason to get the set. Which is definitely not what I'm saying. What I'm saying in the first post you quoted me on is that if the devs decide to make a +heal bonus on an AT specific set, then defenders make the most sense, regardless of whether or not a better bonus is out there for defenders.

Defenders are the best AT for the heal bonus; the heal bonus is not the best bonus for defenders. It's a case of A implies B, but B doesn't imply A.

I was also sayin that it really isn't a big deal that SOME sets don't benefit from it. If my lvl 50 has a set that offers debt protection, I get zero benefit. I highly doubt anyone will be slotting the 4 (IIRC) slots to get the +Heal and stop. Get one more for the huge recharge. I know that IF I got the set on any defenders, I wouldn't care that the heal wasn't useful. It's not like healing for 216 instead of 200 is going to save anyone's life anyway.
The second post you quoted me on now. I was saying that even though healing is vastly veiwed as the worst tool for mitigation, if all other forms are at their max, (which is more and more common as you progress through levels) then healing becomes more useful, and the AoE proc would be useful. And it's safe to assume that since incarnate slots (in this case Spiritual and Rebirth) increase the effectiveness of other incarnate slot's abilities, that the ATIO will increase itself in a similar manner.



Besides, I think brutes get it worse with one of their bonuses. They get something like a 2.5% damage buff on one of theirs. Come on, that's basically just as bad for ALL their sets once you realize it's adding in about a third of a percent of your overall damage.