Archetype Specific IO's?
It's not like the melee sets getting a S/L Defense bonus is all that helpful to most builds either.
BrandX Future Staff Fighter
The BrandX Collection
That would actually be more useful to EVERY defender than a +heal bonus... now really think about that...
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
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I know that was just a throw away remark but come on..everyone running around defence capped? When at best, people are SOFT capped, since the 'cap' would be impossible solo. Using this an an argument as to why a bonus IS good for a set, makes no sense at all.
If the heal proc is affected by the +heal bonus, then there is going to be a use for everyone. And besides, with everyone running around defense capped these days, healing becomes more useful since people less often need defense buffs thrown on them or tohit debuffs on their enemies. So when they do get hit, heal them right up.
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Since the defense hardcap is both incredibly difficult to reach AND irrelevant in most situations, 'defense capped' almost always refers to the softcap. Your objection is as silly as it would be for me to rebuke you for talking about "defence" when the in-game stat is clearly labeled as "defense": you aren't even incorrect unless I deliberately misinterpret you (in this case, as a typo rather than a regional difference).
I know that was just a throw away remark but come on..everyone running around defence capped?
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Now, if you had just objected to the actual content of the statement, because a great many characters are NOT softcapped...
Edit: Personally I look forward to the new IO sets, because I really missed the frequent misunderstandings over how PPM (Proc Per Minute) mechanics work from other MMOs.
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No. The way you are making it sound is that you think I am saying the +heal is the main reason to get the set. Which is definitely not what I'm saying. What I'm saying in the first post you quoted me on is that if the devs decide to make a +heal bonus on an AT specific set, then defenders make the most sense, regardless of whether or not a better bonus is out there for defenders.
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If you weren't planning on using the set specifically for that bonus and if you agree that it's not that good a bonus for all defenders
and it isn't purely self interest that motivates you, then I'm at a loss as to understand why you seem to dead set against changing it to something else, assuming that something else would be balanced and applicable to all defenders.
If, instead of being purely contrary, you could explain what your actual objection is, maybe a change could be found that would both satisfy players of all defender powersets and you.
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Im not saying that I want it to stay the same or that I think the +heal bonus was a good idea. The 2 main things I am trying to say I guess would be more easily put as this.
and it isn't purely self interest that motivates you, then I'm at a loss as to understand why you seem to dead set against changing it to something else, assuming that something else would be balanced and applicable to all defenders.
If, instead of being purely contrary, you could explain what your actual objection is, maybe a change could be found that would both satisfy players of all defender powersets and you. |
1-The devs want to add in a heal bonus.
This isn't necessarily a good idea, but devs wil do what they want, and if they were to put on any AT, defenders make more sense than MM/troller/corr getting the heal bonus, since it is a primary/secondary power that is usually getting the bonus. Devs have a history of making bad choices, and I think in the grand scheme of things, this is a pretty small error on their part. Which leads me to..
2- I feel like people are overreacting to how much of an issue the bonus is.
Yes, it will only beefit a fraction of the players using the defender AT. But that doesn't mean it makes the set as a whole completely useless or anything. Let's look at the other AT bonuses. Most of them, in all honesty, are not that great. Most of the sets have either a moderately large defense component to them and/or a very large recharge bonus attached to them. The defender one IIRC has the recharge one at the end for I think 8.75% or 8.25%. Based on bonuses most people go for on their builds, it is a rather safe assumption that the majority of the playerbase who gets the AT IOs will do so either for the recharge or the defense bonuses, and consider the other bonuses as just an extra benefit. For example, I can't see any blasters pruposely standing back an extra 3 feet for the +range bonuses, or any controllers jumping for joy because their char went from a 32 second hold to a 33 second hold. The same way I don't see anyone caring about about a heal doing 212 instead of 200. The amount of distress being shown over this heal bonus just seems too disproportional to how big a deal it really is. So you only get a use out of 4 bonuses instead of 5. Who cares?
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Yes, that's why I suggested it. The above-quoted point was made several times in the other thread.
That would actually be more useful to EVERY defender than a +heal bonus... now really think about that...
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If the objection here really is in principle -- if you really don't care how useful the bonus is as long as it can technically apply to everyone -- then Immobilize Resistance is a fair replacement. If, on the other hand, the objection is that the heal bonus isn't practically and noticeably useful to all Defenders, the issue becomes much stickier; most non-DEF, non-Recharge bonuses in every AT-specific IO set become fair game to question.
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Howdy,
Take a look at it... you'll see that ONE set bonus buffs the duration of every control type in the game (confusion, sleep, immob, etc) if they can do that for controllers then they sure as hell can do something similar for defenders (ONE set bonus that gives +heal, to hit buffs/debuffs, defense buffs/debuffs, resistance buffs)
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The difference here is that controllers all have 3 or 4+ aspects that benefit from the shotgun approach to control bonuses.
Defenders have 0 (de)buffs in common. And 1 set has precisely 1 enhanceable (de)buff, while others would have most of them.
Something crossed my mind while reading the defender forum version of this discussion. Why not make the +heal bonus into a mini power boost type effect? Boost everything. It would probably have to have a much smaller % than normal set bonuses, but it should do fine. Any thoughts on that?
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The problem is that now you're getting into standard-code-rant territory. In principle, sure -- if it's easy for the devs to give the Defender IO set a small enhancement bonus to all/most buff/debuff powers (as they did for all/most control types for Controllers and Dominators), then there's no good reason Defenders shouldn't have that comprehensive bonus instead.
Something crossed my mind while reading the defender forum version of this discussion. Why not make the +heal bonus into a mini power boost type effect? Boost everything. It would probably have to have a much smaller % than normal set bonuses, but it should do fine. Any thoughts on that?
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But AFAIK, some of the bonuses you'd need aren't in any IO set, and we have no way of knowing how easy or hard it would be to incorporate them into this one particular IO set. And since we're discussing an absolutely miniscule bonus to begin with -- the kind of throwaway bonus that CoH players shrug and accept every day in the pursuit of better, attendant bonuses -- I'm not sure it's reasonable to ask for an unprecedented replacement.
For all I know the heal proc that comes with the Defender set will be far better than anything other ATs get. Or worse. Who knows? Certainly, I think it's fair to say that a heal proc is more useful to builds that don't have heals. That's worth considering for those who feel like they've been left out in the cold by the small bonus to heal strength in the set.
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The problem is this only really helps one additional powerset (Force Field). It provides a little bit of benefit to some other sets in the form of increased slows (although probably not enough to be noticeable) but the sets that would get the most benefit in terms of increased defense buffs or to hit buffs/debuffs are ones that already have heals so don't really need more benefit from the set. Sonic still gets no bonuses while Cold Domination and Traps both get no real benefit since their powers are unaffected by power boost either due to having a resistance buff or due to being pseudo-pets.
Something crossed my mind while reading the defender forum version of this discussion. Why not make the +heal bonus into a mini power boost type effect? Boost everything. It would probably have to have a much smaller % than normal set bonuses, but it should do fine. Any thoughts on that?
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You know for all the complaining about the defender's heal bonus...
Just thank God your set isn't as terrible as the Mastermind one.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
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I like the MM one. It's got a good 4-slot recharge bonus (where most sets get similar recharge bonuses for 5-slots) and adding 10% AoE defense to my pets is a pretty nice perk.
You know for all the complaining about the defender's heal bonus...
Just thank God your set isn't as terrible as the Mastermind one. |
It'll be a bit annoying if it only goes in pet powers (due to the limitations on how IOs work there) but if I can slot it in my personal attacks it's a nice option.
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Well as far as I know, there is no mechanic to give +res to your resistance powers due to the way they are coded into the game. And I thought that power boost would buff cold's sheilds, and traps would have increased defense from it as well, since it is always on, unlike powerboost, which only affects it for the duration.
The problem is this only really helps one additional powerset (Force Field). It provides a little bit of benefit to some other sets in the form of increased slows (although probably not enough to be noticeable) but the sets that would get the most benefit in terms of increased defense buffs or to hit buffs/debuffs are ones that already have heals so don't really need more benefit from the set. Sonic still gets no bonuses while Cold Domination and Traps both get no real benefit since their powers are unaffected by power boost either due to having a resistance buff or due to being pseudo-pets.
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I never even considered that it would be slottable in a personal attack. That would be a great deal better enhancement-wise, as the enhancement values that were given so far would be terrible for slotting a pet power, but I was really hoping for something unique out of the proc.
I like the MM one. It's got a good 4-slot recharge bonus (where most sets get similar recharge bonuses for 5-slots) and adding 10% AoE defense to my pets is a pretty nice perk.
It'll be a bit annoying if it only goes in pet powers (due to the limitations on how IOs work there) but if I can slot it in my personal attacks it's a nice option. |
10% AoE defense really doesn't seem that useful. I'd much rather see something like 15% resist BG mode damage. Really anything that's not available somewhere else.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
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The problem is that damage buff and resistance buff buff (that's not a typo I mean buffing a reisstance buff) are the same thing. So a global resistance bonus is indeed not possible.
Well as far as I know, there is no mechanic to give +res to your resistance powers due to the way they are coded into the game.
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And I thought that power boost would buff cold's sheilds, and traps would have increased defense from it as well, since it is always on, unlike powerboost, which only affects it for the duration. |
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I know EATs get them, the SoA sets are called "Dominion of Arachnos", but you listed that the lesser set can be slotted multiple times... is this true? Both the lesser and superior sets list all of the IOs as being unique.
What I can remember:
There will be AT IOs for the basic ATs, possibly the EATs but don't hold your breath. These IOs will come in two flavors. One is more powerful and rare, but is unique, while the other is more common and can be slotted multiple times. I believe the images we have are the unique ones. A large number of these have an 8.75% recharge bonus, but not all. |
Personally I hope the lesser can be slotted multiple times, that will open up a lot of opportunities regarding slotting on my builds (since I could drop the LotG recharge IOs and free up 3-4 slots by replacing with the 8.75 recharge of these sets).
Regardless, I'm excited.
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Yeah, I saw that too. If they aren't unique, I can see a lot of really high performance builds in the future, depending on how easily obtainable these enhancements are. If they end up as rare as PvP IOs, I'm going to be upset.
I know EATs get them, the SoA sets are called "Dominion of Arachnos", but you listed that the lesser set can be slotted multiple times... is this true? Both the lesser and superior sets list all of the IOs as being unique.
Personally I hope the lesser can be slotted multiple times, that will open up a lot of opportunities regarding slotting on my builds (since I could drop the LotG recharge IOs and free up 3-4 slots by replacing with the 8.75 recharge of these sets). Regardless, I'm excited. |
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I think it's almost impossible to hate claymore.
I haven't seen/heard of anything officially either as to when these will debut but many seem to think with i22 since i21.5 is beta now and nothing there. and as to @magikwand-Good info- is your avatar Theresa of the Faint Smile, per chance? (Claymore)
yes, it is..good call. I didn't think anyone had ever heard of her. I absolutely hate anything anime (mostly because of the "matrix" effects) but this one stood out to me. |
But every defender has a power that benefits from +healing. No really, every one.
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I more expect them to be items in the store than something you have to obtain in-game.
Yeah, I saw that too. If they aren't unique, I can see a lot of really high performance builds in the future, depending on how easily obtainable these enhancements are. If they end up as rare as PvP IOs, I'm going to be upset.
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Health doesn't count.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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They all have access to Aid Self and Aid Other to make use of that +Heal
I more expect them to be items in the store than something you have to obtain in-game.
Health doesn't count. |
Really, I don't see the problem with it. Out of 12 sets, only 3 (FF, Sonic, TA) can't make use of the bonus.
Not to mention, I have plenty of melee builds that can't make use of the S/L Defense bonus, and the Melee Defense is half that, making it worthless. Maybe not as worthless as the +Heal for sets with a heal, but worthless is worthless.
BrandX Future Staff Fighter
The BrandX Collection
Defenders are the best AT for the heal bonus; the heal bonus is not the best bonus for defenders. It's a case of A implies B, but B doesn't imply A.
I will agree that the heal bonus is not best for defenders. I am pretty sure I had been saying that all along for an AT specific set this was the case, and it seemed to me as if you were disagreeing on that point. Glad to hear that at least on that point we were in agreement.
I also didn't see you actually answer the direct question I asked...