Forced teaming makes me sad
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yes, but neither of them are timed like the Winter Lord Realm and various pulling can let 4 people succeed with the Reichs TFs if they aren't what would be called "optimal." Though I'm not sure about the temp powers on Barracuda...I did it twice, got my Master's badge and was done with it because I hated how long and tedious it was. Also, Reich's being a big sack of hit points doesn't help...
if they lifted the time limit on WLR...I'd say let one person have at it if they wanted.
So we should set the threshold such that the odds of failure are minimal?
I've seen TF teams of eight give up on Reichsman. Deciding you'll never overcome his regen is failing by another name, even if the big red letters "Task Force Failed" don't flash on screen. I contend that a "trial" size minimum of 12 is too conservative for Lord Winter.
If people go in and fail, they can try to find more and try again.
The biggest problem I have is that the current settings impose an a priori failure criteria - if you can't find 11 other people, you never even get to try the actual content.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
not saying we should set anything
I'd like to know why, just like anyone else, why they increased the minimum, because unless they made Lord Winter harder...it makes no sense.
I soloed through the old Positron TF in Ouroboros on my MA/SR Scrapper. The minimum team requirement it used to have seemed completely superfluous, as there was nothing there that you don't see in standard soloable content.
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We're on to this again.
This is an MMO. While that doesn't mean a team is required to play, that does mean that some content will require it. Optional content, however. "Solo friendly" does not mean that the entire game will be solo- or even duo-able. If that's a problem for you, you're playing the wrong game genre. As it stands, there's a crapton more solo-able content than nearly any other MMO offers. This is probably the most solo friendly MMO by a long shot. Be grateful for that. |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Yes, but neither of them are timed like the Winter Lord Realm and various pulling can let 4 people succeed with the Reichs TFs if they aren't what would be called "optimal." Though I'm not sure about the temp powers on Barracuda...I did it twice, got my Master's badge and was done with it because I hated how long and tedious it was. Also, Reich's being a big sack of hit points doesn't help...
if they lifted the time limit on WLR...I'd say let one person have at it if they wanted. |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If you wouldn't beat an AV, you wouldn't be able to finish the first mission. Just saying.
I soloed through the old Positron TF in Ouroboros on my MA/SR Scrapper. The minimum team requirement it used to have seemed completely superfluous, as there was nothing there that you don't see in standard soloable content.
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One of the most fun CoH times I've ever had, that TF. As was duoing Katie with my SG-mate. The last AV fight took us about 3 hours. When we succeeded, man, we felt like superheroes.
Compare those times to the absolute 'meh' of a 'don't stop to look at the scenery, don't bother with anything not essential for TF completion' run through the ITF or STF, or the whack-a-mole BAF...
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If the Reichs TF is the one with the 4 AVs trapped in force fields ina big room at the end, I've done that once, and that's basically all I know about it because the rest of the team had all doje it before and they weren't there to sightsee, so I basically got TPed to various places and at one stage I recall told 'DON'T go in this room - the tank will sort it out'. I got the badge, but it was awful. I'll never bother with that content again. If the minimum start req was removed, I would start it right now, and probably stay in the TF for a good few days, slowly working my way through the stuff I could defeat and taking screenshots etc. I'd have a go at the AVs, but I wouldn't moan at my probable defeat.
Eco |
after the difficulty and scaling changes...the team requirements should have been axed for Positron
You're possibly totally happy with everything current about CoH. You'll possibly be happy with every single addition, change, nerf, tweak, everything they decide to do to the game from now on. If you find something that you're not happy with, however, and decide to make a post about it, 'be grateful for the way it is now' isn't going to be recieved well by you, i would venture.
Eco |
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@Valerika
If the thing I'm not happy with is an MMO being an MMO, then I'd say I'm the problem here, not the MMO.
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So honestly, your constant references to MMOs as some axiomatic defense of what's being objected mean absolutely nothing.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If the thing I'm not happy with is an MMO being an MMO, then I'd say I'm the problem here, not the MMO.
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However I don't think I have ever seen a definition of MMO that includes "forced teaming" so in the context of this thread that comment is pointless.
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True.
However I don't think I have ever seen a definition of MMO that includes "forced teaming" so in the context of this thread that comment is pointless. |
But..they're...not.... I don't get why adding some team-required content = "discouraging they way you've played the game for seven years". It's not discouraging anything.
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But..they're...not.... I don't get why adding some team-required content = "discouraging they way you've played the game for seven years". It's not discouraging anything.
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Amusingly, certain other mammoth MMOs that shall remain nameless are actually less restrictive, allowing you to enter "team only" content alone if you want. Sure, you'll probably get creamed if you don't vastly out-level the content, but you can. Personally, I don't see a reason to put a hard minimum on any content.
That said, the LFG tool probably needs a hard minimum as it stands right now. Otherwise it'd keep dumping you alone into team content, if there's not enough people in the queue.
Thought for the day:
"Hope is the first step on the road to disappointment."
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And there is no forced teaming. The content in which teams are required is completely optional. But, all MMOs have large team content. CoH mostly lacked this for a long time. There was a lot of clamor for it to be added. Now it's being added, but none of it is required. So, they're STILL being extremely solo-friendly.
But..they're...not.... I don't get why adding some team-required content = "discouraging they way you've played the game for seven years". It's not discouraging anything. |
Once again the original op:
Originally Posted by MrCaptainMan
I see from the Beta forums that this year's Winter Event will probably require a minimum of 12 players to access, only via the LFG tab.
I'm sick of being offered content which requires huge (to me) groups. My preferred playstyle is to duo with my SG-mate.
We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it.
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He's not complaining about teaming. He's complaining about the high minimum of the Winter Event, which it NEVER needed.
The Event has been completed in the past with 8. It should have stayed that way.
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Slapping a 'raid' label on stuff that used to be team content is a change. It might be a change you're fine with, but it might also be the indication of a trend that others want to nib in the bud.
Amusingly, certain other mammoth MMOs that shall remain nameless are actually less restrictive, allowing you to enter "team only" content alone if you want. Sure, you'll probably get creamed if you don't vastly out-level the content, but you can. Personally, I don't see a reason to put a hard minimum on any content. That said, the LFG tool probably needs a hard minimum as it stands right now. Otherwise it'd keep dumping you alone into team content, if there's not enough people in the queue. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Again a completely irrelevant tangent and discussion.
Once again the original op: Originally Posted by MrCaptainMan I see from the Beta forums that this year's Winter Event will probably require a minimum of 12 players to access, only via the LFG tab. I'm sick of being offered content which requires huge (to me) groups. My preferred playstyle is to duo with my SG-mate. We'll do the Winter Event once for the badge but will probably view it as a chore rather than take pleasure in it. ---------------- He's not complaining about teaming. He's complaining about the high minimum of the Winter Event, which it NEVER needed. The Event has been completed in the past with 8. It should have stayed that way. |
I don't see any problem with removing minimum start reqs from everything. It wouldn't alter a team-loving players game, and it would allow solo and duo/trio players more access options for content they're currently not making much use of.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Slapping a 'raid' label on stuff that used to be team content is a change. It might be a change you're fine with, but it might also be the indication of a trend that others want to nib in the bud.
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Oh, maybe I'm just hallucinating the subject line that he wrong that states "FORCED TEAMING MAKES ME SAD"..... I wouldn't be opposed to removing the minimum entry requirement, but you'd still have people complaining that it requires a team to successfully complete it. Hell, you get those same complaints in that "other" MMO, too.
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But..they're...not.... I don't get why adding some team-required content = "discouraging they way you've played the game for seven years". It's not discouraging anything.
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However, the larger question that always comes up includes Incarnate content, as well, and right now ALL Incarnate content is forced teaming. Well, with the exception of Ramiel's arc, but that's not repeatable. That IS required if you want to progress through the system unless you want to argue that the whole of the Incarnate system is "optional," which is a really bad argument to make.
As far as I'm concerned, I really don't care what gets put into team-only content because I'm perfectly capable of ignoring it, and have been for seven years. Sure, it bugs me when the culminations of stories get shoved into a TF (Striga and Croatoa), but that's specifics. So long as I have options to go around the forced team content, I'm happy, and with the Incarnate system, that simply doesn't exist.
And, no, I don't expect that status quo to change by a meaningful amount after the Pummit.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Did they "just slap a raid label" on it or did they actually make changes to it that make it more difficult? Don't think I've actually seen that answered yet, but I could be mistaken.
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Secondly, even if you're right, that'd be exactly the kind of trend I don't want to see happening. I don't want to see "existing" team content turn into raid content. Add content. Don't replace content.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
If the devs feel that a team of less than 12 is unlikely to succeed, simply put that on the content in big, red letters.
Eco