Originally Posted by akarah the hunter
When forming a TF (a PUG even), I always state the following: "Speed is inherent. TFs (imo) are for badges/merits. You can find xp on a farm." It has always worked simply because I am letting the team as a whole know what "my" expectations are and also giving them the opportunity to bow out if they're not comfortable with it being run this way. However, recently I joined an ITF and it turned out to be a literal kill-all...I was slowly dying inside but suffered through it simply because 1. I was not the lead and 2. I did not ask upfront. As for any story-lines..yes I have a toon that has run every mission this game has to offer save for 4 flashbacks I missed along the way and have no intention of doing the same with another character.
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A short Public Service Announcement for our new players
Simple solution here, guys--communication. The team leader should be actually telling his team what he plans on doing. I know, shocking.
Explain that mission completion XP dwarfs any XP that trickles in when killing everything, and pretty much only the most stubborn XP-addicts will refuse to stealth some to make things less tedious.
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Also, if you allow the other members to kill stuff while the stealther is stealthing, then you can make the point to the newbies that they're still getting the same, if not more because of the mission complete, XP over time.
Also explain that if you treat everything as a kill-all, then this becomes a 2 - 4 hour TF, which causes people to drop out as you go because many people don't have that free time-block for gaming. And when teammates drop out, then overall XP over time drops out as team synergies weaken.
And if a TF is done quicker, then the Merits over time ratio goes up since they can get more TFs done in a shorter period.
So, it is a fallacy that speed-TFs 'hurts' XP. But that being said, I do fully and heartily agree that the one advertising for a TF should advertise if they're not doing it 'the standard way.' If they're Speeding or doing it at Higher Difficulty or doing a Masters version, that should be advertised in advanced. Those who don't, are just downright inconsiderate.
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The main point here is communication. The players need to know up front how the TF will be run. Assuming it will be done a certain way without letting it be known that it will be done that way is poor tactics and will always end badly, either with a failed TF or an experience that was not fun.
Ok, according to the OP, its expected for players joining a TF/SF to ask if the TF/SF is a speed or full (XP) run.
IMHO, Bull.
As the leader of any TF/SG/arc/mish/raid etc, the parameters of the play should be made up front by the leader or the one who organizes the team. I ALWAYS do this, even for the smallest team, even with vets.
Why? Because I don't make the assumption that each of the players is a veteran hard-running player, or that they want speed runs, or that they know exactly what timeframe the TF/SF/Arc/Raid etc will go for, or what major obstacles they may encounter for the duration.
If you have a core group of folks you run with, and everyone agrees and understands the team leader's playstyle, that's great -go for it; if you have even ONE person who hasn't played/teamed with you before (nor knows of your playstyle), the leader should inform the team of the intentions, plans, length of the team's efforts (i.e., "I need to get this done in 2 hours, ergo, we may have to stealth a couple missions", or "we're going to do the first 3 missions of this TF, take 1/2 break for dinner here, and then do the rest") right off the bat. To do otherwise potentially sets your team up for failure, disappointment and disillusionment of the team's goals.
Some may want to RP through the activity; some may want to get absorbed into the story; some may want to see if they can break the record for the fastest time the TF/SF/arc can be done. Without all team members knowing that up front, you're creating an issue for the team before you even start the first fight.
As a leader, take repsonsibility and lead properly.
Leadership in CoH doesn't just mean administratively putting the team together and running headlong into it, expecting everyone to read your mind on what to do. Leadership means you need to watch your team's coordination and set conditions at the outset as well as when in a mission if there is a tactical or strategic falacy in the team's combat (how many times have we seen: "Leerooooooy Jennnnkins!"). Communicate to AND with the team, thus aiding in making decisions for the good of the team, all to reach the team's goal (not just yours). If you don't feel comfortable with that, and would rather create the team rather than lead, then you better have a leader to pass the star to that is willing and capable of being a leader for the team.
Think back to when YOU started this game. I'm sure there was a helpful vet who helped mold your understanding and enjoyment of the game by communicating what needs to be done to do well for the team and/or TF/SF/Arc/Raid completion.
You need to think of your team's experience everytime you form a team, because these players your expecting to know how to play the game mostly don't have your plethora of CoH knoweldge...or necessarily a desire to perform your unstated playstyle.
It's not as hard as it sounds. Several typed/Ventrilo'd comments before the start of the team's activities may be all you need to make for a good experience for everyone...or you can continue to bemoan your leadership shortcomings and post public service announcments on the forums of elitist veteran mandates to new/inexperienced players.
tl;dr - An effective leader takes responsibility in communicating, establishing and following through with the team's parameters prior to the start of a TF/SF/Arc/Raid etc of whether the team will do stealth or XP runs, pulling a boss or mobbing a boss, buff reminders prior to a big battle, etc. The invited team member should NOT be expected to ask/read the mind of the leader about this.
This.
Even as a Vet, I assume that any TF that is not announced to be a Speed Run, well, isn't. That is how I run mine... and I almost never announce them as Speed Runs. Instead I might call it a "Kill Most" or a "Skip Where We Can, but I like XP Run." |
But yes, if I start a TF, I make sure everyone is clear on how it's going to be run from the beginning.
Global name: @k26dp
The main point here is communication. The players need to know up front how the TF will be run. Assuming it will be done a certain way without letting it be known that it will be done that way is poor tactics and will always end badly, either with a failed TF or an experience that was not fun.
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Why is it their responsibility to preemptively speak up about something they might not be aware of? Here's a better idea - if you're doing a speed run, announce that when forming.
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It's always nice for everyone to know what they're getting into before the TF starts.
I mean, if it was advertised as a speed run or a semi-speed run, that's one thing.
Either way, communication in general never hurts.
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Considering that a lot of these new players are playing these missions and experiencing the story behind them for the very first time ever, I seriously question whether XP has much to do with it. I know that the OP referred to XP, but it's possible that he is projecting what he thought the players were thinking onto them or that the new players were shy about admitting that they want to take a minute to read what they were doing instead of getting as far as, "The disturbance I have been sensing seems to spiral ever wider. The industrial complex--" MISSION COMPLETE!
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Also, your last sentence? The OP didn't mean "speed run" as in "go as fast as possible" - the OP meant "stealth run" which is skipping some things that make a TF tedious, but not pushing some invisible timer. Your last sentence is completely irrelevant to the discussion at hand.
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Seriously? Sister Psyche? It's a couple of hours tops. You try to cut corners on a Quaterfield, not a Sis.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Yes, there is a disconnect.
However, the source of that disconnect isn't what the OP believes it is. OP: Your team essentially told those new players "We don't care that you've never done this before, we're doing it OUR way because OUR way is the RIGHT way to do it." Even when YOUR way isn't the way the devs had in mind for it to be done. I mean, seriously, if the point was to avoid fighting as much as possible, would those enemies be there in the first place? Probably not. Whether you realize it or not OP, your "public service announcement" is a prime example of veteran elitism. Your assumption that everyone does things the way you do because that is the only way to do it completely fails to take into account anyone else's play preferences. Elitists do that a lot. |
Stealthing a mission seems to be an acceptable way to run a mission, and I still feel that the "usual" way of TFs being run is to move quickly and efficiently, stealthing when possible, and trying to complete the TF in a reasonable time. I feel that the burden is on the newer players to at least be aware of the way that most vets run the missions, mainly because we have had years to form our "preferred method". They are under no obligation to run the missions this way, but I think they should be aware of "the standard". If they wish to run the TF their own way, then they are perfectly able to create their own group to do it. And I would join some of those groups when I wanted to do the TFs slower. And, contrary to what you might think, I do enjoy running some TFs at a slower pace than some people.
I do not believe that is "eliteism", I see it more in the way of helping them out. If I was "eliteist" I would not allow them in the group anyway, or I would have issues with their build. and I never said that my way was the right way, I said that "my way" seems to be directly in-line with the way that every group I join wishes to run the TFs, and I want the newer players to be aware of what the "usual" way is. Not to convince them that it is the only way to run (because it is NOT), but they should be aware of the standard expectations of the majority of groups out there. If they are unaware of what the usual way is, that is what leads to many of the "disconnects."
On another note: Why should the desire of 1 or 2 players dictate how the mission is run? If 2 out of 8 want to do a slow kill all run, and the other 6 wish to run it a litle quicker (NOT a speed run, just quicker than killing eveything) why should the 6 people be forced to do it against thier wishes?
I want the newer players to be aware of what, IMO, is the "standard" way of running a TF. If my perceptions are that far off from everyone else's experience then I appologize, but even last night, in the 2 TFs that I did (Apex and Numina), we did not kill everything except when it was required. No one said this at the start, no one complained. That is the norm for the Tfs groups that I join, and I rarely know many of the people in the groups.
(editeded to add some thoughts, had to leave quickly to get my daughter from school)
Someone - or at least a group - should offer in-game seminars on how to effectively run TF/SF's/Monster Raids/Incarnate Trials and alternative ways to run them (and no; not alternative like alternative lifestyles alternative.)
Someone - or at least a group - should offer in-game seminars on how to effectively run TF/SF's/Monster Raids/Incarnate Trials and alternative ways to run them (and no; not alternative like alternative lifestyles alternative.)
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<.<
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Explain that mission completion XP dwarfs any XP that trickles in when killing everything, and pretty much only the most stubborn XP-addicts will refuse to stealth some to make things less tedious.
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Maybe what you said holds true at lower levels, but that 'trickling XP' from killing enemies is nothing to ignore.
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I don't hate speed runs. They can be a delightful time saver... If you know it's a speed run, and you know what you're supposed to do.
I do hate people always assuming everyone has a perfect knowledge and memory of how a speed run works. Or assuming you know how any run works. Because I hate feeling like a useless waste of space just because I haven't done a term paper and a book report on 'efficient' play. I love easy experience, but I hate farming, leeching, or just flailing uselessly at purple cons with my Bot's lasers 'because I feel, 'okay, why am I even HERE? I'm of no help to anyone'. When it comes to the LAM Trial for example, I turned to the Wiki after my first run for explenations, and it wasn't until after I had already unlocked my Destiny slot that I ever saw a single person EXPLAIN anything, instead of simple statements like 'Turrets' 'Team 1 labs' 'Acids' 'check your temps noobs!'. At least LAM is easy to figure out what's going on after stumbling through like a lost puppy once though. Not so much for a long chain of missions.
On ITF lines, during the final mission one guy assumed we WERE doing a speed run (We tended to be off and on about it on a mission to mission basis)... And then when it was revealed everyone else was going to kill their way to the end, they just waited by the end boss area the entire time instead of helping, occasionally telling us to hurry up. I guess the leader was just too polite to kick them.
Though yes, mostly, I wish there was more explanation. Up front announcements of a Speed run are useless to those who don't know how to properly zip through content in ways more complex than 'sit there and wait for someone to recall friend you to the end'.
Also, to anyone hoping to get the full, or even partial experience from a Taskforce. Check to see if the leader, or a majority of the Team are level 50. If they are, odds are good they are going to speed through, because they are likely only in it for the TF completion rewards. (I'm... Still not sure what the hell happened in that LGTF, just that we won, and those previously mentioned NPCs died). Unfair generalization of course, but 50's don't need experience and Incarnates do love them their TF gained incarnate salvage. I was a 50 on my first LGTF run, after all.
Again, I do not hate taking part in, or the concept of Speed runs, from Full tilt skip everything to moments of convenience, or plain old normal runs either. I hate when everyone automatically assumes you are a trained expert of a machine who already knows how everything works, and refuse to give any explanations when you point out your new to it (and they don't just outright kick you for admitting that).
I just want to know what the heck I'm doing, and how.
Clearly, we need more lasers.
There is no right or wrong way to run a tf... if YOU are running it you make the rules if people don't like it they can choose not to run with you... simple and it has nothing to do with being an elitest. I agree it's a good thing to let people know how you are planning to run certain tf's. I will say upfront what I expect if anything at all be it "objectives only" to "shard run" or whatever my parameters will be, some people setup tf's and run them how they want and I have seen many times where people will get kicked for not following the way the tf was setup even though the leader said nothing... which to me is messed up but that's how it goes sometimes
When picking a random or joining a random team you would like to hope you are joining a good team or getting a good player but that is not always the case
Many people believe it's a vet's moral obligation to help out new players and for me, I think it's a good thing to do. The Mentor program is a grea idea and I like helping new players by pointing them in the right direction and help them better understand this game which in turn helps the mbe better players... (you hope)
It's better to save the Mystery, than surrender to the secret...
Some people do speed runs - I tend to do "For The Money" runs - especially ITF.
"For The Money" runs are where you kill everything.
E.V.E.R.Y.T.H.I.N.G.
I agree, I think it's essential for any Team Leader to announce what type of run it is going to be - and if they fail to do so and you are on that team - just ask.
Seriously though, speed runs are the one true way to TF. Just think of the comic books you loved when you were younger. Who can forget Superman deciding not to punch any of the poorly armed thugs who stand before him like a sea of kittens, instead flying directly to Lex Luthor and punching his face? I loved the way he spent the last ten pages of the book building the the device whose blueprint fell out of Luthor's pocket and then listing it on eBay.
Heh, that's really not a matter of Vets vs New Players...
However things have already been pretty well said:
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Here's a proper public service announcement for new players. Don't be surprised if you join a task force and find that the more experienced players are unilaterally deciding that they know best how to run the TF, without consulting or even informing you. Don't take it personally; they are set in their ways and can't understand that some people might have different assumptions than they do. A good practice when joining a TF is to ask, "are we speeding this?" because many team leaders won't even tell you that at the outset, even though it can make a huge difference in fun for many. Remember, if you join a TF and it turns out to be run in a way you don't like, you can leave and form your own! |
Now, to this specific case of the Sister Psyche and this one mission...
No, this isn't a speed run and I don't even necessarily think that every single leader has to remember to bring this up when forming the team...
Stealthing and Teleporting are legitimate powers and tactics, just as much as any of our attacks, buffs and debuffs... So, there's not a unilateral issue against such tactics.
I believe that particular situation comes down to this...
You bring up the option, you vote, and the leader makes the final decision based on the vote. The leader could say, well 6 to 2, but these two have never done it before, so let's go with them... everyone okay with that? or could just go with the vote and explain to the 2 that skipping things here and there could be the difference between a 2 hour TF and a 4 hour TF or whatever the case may be.
That's the thing new people may not realize... that these TFs can take a long while.
Anyway, communication is definitely the key. However we're not perfect and sometimes just a bit of sorting things out and sharing of respectful thoughts can win out just as much as preliminary communication (if not more so).
Still... taking your standards and the standards of those you generally run TFs with as the Veteran Standards that new player should be made aware of is not right.
There are plenty Veterans who disagree with those standards.
Honestly, I think this is a great example of how this community has slipped a bit in maintaining a more respectful view of various standards.
I think that the pushy crowd has taken liberties and others have let them (more blame to those that let them and haven't communicated their disapproval, in my opinion).
Anyway... that last bit shouldn't be read as anything grandiose. I just think that (very generally speaking... I love all types of players, so zero disrespect here) the speeders, min/maxers and such have enforced their standards to the point that people, as the OP mentions, don't really complain when TFs and such go that route without any preliminary announcement of the plan.
(also, fully noting that stealthing a map or two is not a full-on speed run... but it is still something that should be agreed upon)
and round up everyone that knows more than they do"-Dylan
Behind this 100%. The OP is extremely presumptuous that he or she represents what "the majority of us" want. I do not "speed run" task forces, and I avoid stealthing to the end as much as possible. If the OP were such an experienced veteran, he or she would recognize the difference between playing a mission "normally," that is, a non-speed run making your way systematically to the end without going out of your way to defeat everything but not really avoiding stuff either, and defeating literally every single enemy in the mission. There is a huge difference between the two.
Did you ever consider that maybe the new people just wanted to enjoy the story in the missions, and brought up XP because they were trying to be nice and appeal to something you probably are interested in (XP) instead of something you obviously weren't (enjoying the story)? At any rate, I understand why they got upset. It sounds like you completely ignored, or at least dismissed without much consideration, the wants of some members of your group. You also seem to be under the mistaken impression that your preferred way to complete a task force is some sort of "default" way, that there's no need for you to explain your intentions or validate that it is the way the group as a whole wants to go, and you're wrong. So to our new players, as a veteran myself (been subscribed and playing since just after launch in 2004), I can assure you that the OP is totally out of line in telling you how you're expected to play and/or behave during a task force. Please do not be afraid or concerned about expressing how you feel to your team leader or feel guilty about wanting to take your time and experience the game for fun, not just view everything as a means of getting from point A to point B. Fortunately, most leaders are pretty nice folks; they're flexible and don't care one way or the other. If your leader simply ignores your wishes, as Emberly of the too-cute avatar suggests, PLEASE form your own team. We need more people like you to balance out the jaded attitudes like the OP's. Seriously, just look at the avatar. Would she steer you wrong? |
To add to the personal opinion, I find speed runs annoying and, in fact, boring. If I'm on a TF/SF, that means I'm after either 1) exp or 2) shard drops. So ghosting (unless it is an honestly boring section...which I tend to miss due to not running those TFs that have them) is pretty pointless.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm a 7 year vet who has been playing this game without pause to subscription since the week after launch. I was on the tf with Wrend that was impetus for this thread and I have a couple of thoughts and points to add.
I want to say first and foremost that this experience, and the discussion in this thread have brought to the forefront the idea that at this juncture in the game's life, communication is critical. For at least three or four years now, brand new players with narry a vet badge or ten to their name have been rather few and far between in my experience, and I am not someone who runs exclusively with other vet players. I do as many PUGS as not, and look at folks info with some regularity. FTP means there is currently a large wave of players completely new to the game playing alongside what was previously an overwhemlingly veteran playerbase. New blood is good, but as has been stated, and as I learned on this tf, communication will be key.
One point about the players who left the tf that Wrend did not bring up. They did not just quit, but did so rudely, and hurling insults, and with the obvious notion that we had wronged them by not catering to their wishes. I personally had a rather terse exchange with one of them in tells where I tried to explain several things, including that xp isn't finite in coh, that most players do not expect Sister Psyche to require the amount of time it would take if we treated everything as a kill all, and that the method we were pursuing, if not the "standard" method (which in my considerable experience, it very nearly is) was close enough that many players consider it unspoken that this is how a tf will be run if not stated otherwise.
Based on previous posts to the thread I know some posters will disagree with me, but it is my honest experience that this is the "typical" way tf's get run at this point. As always YMMV, but I'm not the only one. My attempts at education were met with insults, hostility, and the underlying attitude that WE were doing something unusual and had wronged HIM and his fiance by not making our plans clear up front. This was plainly not the case. Communication might be key, but when the star holder and six of the eight team members automatically expect something to be done in a way they all consider default, to argue that the onus was not on the minority to make their own wishes clear is pushing things a bit.
To be sure, Wrend and I will both make it a point to communicate clearly how any future tf's will be run, but the saying "When in Rome do as the Romans do" certainly applies here. When one moves to a new country with a different language, the expectation is that one take the time to learn the spoken language, rather than expect others to adapt to them, California being a possible exception to this otherwise universal norm. Likewise the onus is on new players to COH to adapt to the standards and norms here, not the other way around. As a vet player, I'm more than willing to do my part to help educate newcomers, but when my efforts are met with insults and hostility, you can imagine the effect this has on my sense of ambassadorship. For anyone wishing to claim this amounts to "vet elitism" stop hurling hollow epithets and use reason. I've personally helped and taught numerous new players, and have known Wrend to do likewise. To label either of us as such is merely to show one's ignorance of who we are as players and a willingness to make snap judgements.
Some people do speed runs - I tend to do "For The Money" runs - especially ITF.
"For The Money" runs are where you kill everything. E.V.E.R.Y.T.H.I.N.G. I agree, I think it's essential for any Team Leader to announce what type of run it is going to be - and if they fail to do so and you are on that team - just ask. |
If it doesn't move, smash it anyway.
If you can't smash it, see steps 1 and 2.
CHARGE!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, someone took the words right out of my mouth
To add to the personal opinion, I find speed runs annoying and, in fact, boring. If I'm on a TF/SF, that means I'm after either 1) exp or 2) shard drops. So ghosting (unless it is an honestly boring section...which I tend to miss due to not running those TFs that have them) is pretty pointless. |
1. Do you find that you run Sister Pysche often as an optimal leveling tool? If so I have several suggestions of alternatives to improve your xp/hr rate.
2. Do you find that you get a lot of shards when running Sister Psyche? No? See question number one.
I run Sister Pysche for the required acca badge. I like that it helps me level along the way, but having leveled in excess of thirty toons past that point, I prefer to complete it in an efficient manner and move on. Sorry you find that pointless. YMMV.
One final point, as previously stated by numerous posters, what Wrend and I were doing was NOT a speed run, merely a more efficient approach than kill em all let Posi sort them out.
So how much of the story is someone missing when 10 identical spawns of freakshow are skipped? The only story is in the mission briefing and clues. Those are every bit as detailed for speed runs as for kill alls. Absent a reading disability, those can easily be read while in transit or while mission speeders are doing their thing. If you do have a reading disability, the text is online at the wiki site. See, you even get a plug.
Here's my advice to new/returning players - if a certain playstyle is crucial to you, form your own team. If you join someone else's team, then they set the tone. Yes a team leader should mention pace, but again, if it's that important to you, then it's incumbent upon you to ask. It's pretty mind-boggling to think that one person who wants to read the story in the game rather than online should have their wishes met at the expense of every other player on the team. That's not reality. Again, they need to form their own team if it's that important. |