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On that subject, I've noticed for some reason when I am solo and have set myself to 'Fight AV's as EB', They STILL have the purple triangles.
However, if I am on a SMALL team (me plus one or two people), they spawn as EB's WITHOUT the purple triangles. It's not just that they coincidentally are triangles down when we reach them, just no purple triangles.
This has happened several times to me in the Alpha Arc for example, lemme tell yah. Slugging through Trapdoor, the Weakened Honoree and whatever their name is Longbow agent, etc with an Earth/Sonic Controller solo (without dropping him in the lava, not that I didn't try) with Purple triangles up, only to help out some people through the arc later with no triangles in sight, yeeesh.
I've helped pals through that arc two more times in teams of three and again, no Triangles on Elite Bosses. But all my solo runs through that arc? Triangles. -
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Voted.
Also please, Please, Please Let these apply to Robots Masterminds, unlike those selfish Beam Rifle Only weapons.
Robots Masterminds had Zappy guns first darn it! We only have two default models, and two in game unlocks. Bot unlocks being insane to get (The insanity involved in the 200 Crey protectors Defeat badge, and the Rikti attack reliant Watchman accolade).
I bought Beam Rifles so I could finally accessorize my Bots Mastermind more, only to find nothing for them. Please do not do leave out the original Zapgun class again. (Yes, I know the steampunk rifle and Vanguard rifle work now, but those are single weapons compared to an entire array of Zapguns denied) -
Yeah, Alphas act like an extra enhancement was added to everything you have (except your Incarnate powers).
The higher a rank of an Alpha slot, the more it edges past diminishing returns as well. So a three slotted power would still get something from an Alpha Slot of the same sort, just nowhere near as much as something with two or less slots of that type. The commons get 1/6 of the thing bypassing Diminishing returns, Uncommon 1/3, Rares 1/2, and the Very Rares 2/3.
Spiritual is still nice though, as it's primarily Recharge, and the heal is it's secondary bonus. If say, Health or Jab were already 3 slot Heal or 3 slot recharge, you'd notice next to nothing. But something like Instant healing with huge base numbers would get a significant bonus. The Very Rare would give like, almost a minute less Recharge, and almost 50% more Regen, more than adding a 3rd heal enhancement gave gave you compared two of them.
In the end though, pick the alpha that you think would be most convenient for you, whether or not that buffs a niche bonus. -
Streetlight, every single thing you said is true.
Willpower gives you better regeneration than the entire regeneration secondary when Instant Healing isn't on, before you have any enemies nearby to amp Rise To The Challenge. When surrounded by enemies you hit almost 1k% according to Mr Mids.
That's why my second 50 was a Broadsword/WP scrapper. It's also why my Street Justice user is of course, going to be Willpower.
Alas, the theme isn't 'Regeneration like SS user', the theme is 'Insane Moron Makes Kamikaze Charge With No-Set Or Pool Power Gimmicks Regeneration Secondary SS User'. Which is why such sane advice like 'Burnout will let you stack Instant healing every 15 minutes' is Ignored, while more basic things like 'You only need 1 accuracy for super strength' works into the plan.
This is a Gag character (Who complains about all these punk kids with their new fangled Street Justice, in his day you had to pay to adjust your difficulty! And we had to kill Freakshow uphill both ways!), as well as an adventure to see for myself where in the scale between 'No good compared to other powers' and 'This power is a waste of space, thanks Devs!' is on it's own merit.
Every time I look at Mids and compare Willpower to Regeneration, my brain can't quite comprehend the truth of the matter. Because they wouldn't have such a useless out of the box secondary, right? The truth shall hurt, but like a trainwreck I won't be able to look away. -
A lot can happen in 1.5 seconds, it's true. If Mid's is right Revive only has a 1.5 Second cast, but it's got a 4 second 50 Mag Immobilize. But then, so do most Rez Inspirations (I'd have to peek at some of the higher ones in game if they dropped the Immob along with the Stun), even bounce backs have the 50 Mag Immobilize, the 5 Mag Stun (which Resilience deals with), but also 10 seconds of being unable to regain endurance for everything above a bare bones Awaken, which does 20 seconds.
You'd need FIVE small purples to bypass the Immobilize of either, and nothing will make you regain endurance faster for the Inspirations. Even an Immortal Recovery, while it gives you 25 End, still has the 10 seconds of No endurance gains. So while Revive is indeed lame compared to the self Rez powers that light people on fire and grant invincibility, it's sure a lot better than Inspirations. Even with Revive, I still wouldn't bother slotting it till post 40 as 'well, I'm not slotting much else' placements.
I like jab, It's fast, better damage than just auto attacking with Brawl, Integration and Tough would be the only toggles draining endurance so my blue bar wouldn't suffer for it. Okay, Boxing has slightly higher damage than Jab. Boxing also takes more end, longer to recharge, half the Stun duration when it kicks in, no Taunt (according to Mids), and most importantly, wouldn't be picked up until later levels.
Why skip Jab? Still need to be at least level 6 to get Boxing. Getting it early would mean putting off Reconstruction, or Knockout Blow, or Dull Pain, or Quick Recovery, Integration, Rage, etc etc all kinds of things so much better than Boxing. You could maybe cram it in at level 14, instead of Taunt or some other pool power. But, why? You will already have Jab.
Or, Boxing at Lv 12 if you skipped Jab, if you didn't skip any of your secondaries, and still picked up all your Primary attacks except Handclap to that point. You basically have to go well out of your way to use a Pool power as a primary attack, just for the sake of skipping Jab, and having less attacks to work with in your early levels.
Sure, Brawl is zero endurance and just as fast as Jab if you were considering Jab as nothing but Fury Filler, but I'll be running all of two toggles, Integration and Tough, on top of sticking an End reduction in Jab. So Endurance efficiency isn't exactly a problem there.
Good point about how Assault would be extra bad due to base damage, I forgot it worked off that. Though I had decided in the end to skip Assault for other reasons. -
Well I'm definitely going to trust the insight into 'You only need one Accuracy for SS attacks' at the very least now, so that's one questionable decision I've made gone.
Can't say having a Recharge slot in Knockout Blow that much sooner won't be a joy. -
Well, I do finally have my points now that I check back in a few hours later.
But, could you please Edit your OP to no longer state people get their points on October 11th Zwil? Even though it won't matter anymore after today passes? Still plenty of people and hours left who will have wondered, and will wonder what the heck is going on, and see misleading information in the OP. -
No problem. I THINK (Not sure completely, hopefully someone corrects me if I'm wrong), the only things you can never ever get access to as a Premium is the Incarnate content. Or paying rent for SuperGroups if I read those other threads right. The rest is a case of 'Tiers will give it for free' or 'throw enough money at it'.
Wait, when did I become a helpful and productive poster instead of Ranty Mc Waste of Text? What's going on!? -
I don't hate speed runs. They can be a delightful time saver... If you know it's a speed run, and you know what you're supposed to do.
I do hate people always assuming everyone has a perfect knowledge and memory of how a speed run works. Or assuming you know how any run works. Because I hate feeling like a useless waste of space just because I haven't done a term paper and a book report on 'efficient' play. I love easy experience, but I hate farming, leeching, or just flailing uselessly at purple cons with my Bot's lasers 'because I feel, 'okay, why am I even HERE? I'm of no help to anyone'. When it comes to the LAM Trial for example, I turned to the Wiki after my first run for explenations, and it wasn't until after I had already unlocked my Destiny slot that I ever saw a single person EXPLAIN anything, instead of simple statements like 'Turrets' 'Team 1 labs' 'Acids' 'check your temps noobs!'. At least LAM is easy to figure out what's going on after stumbling through like a lost puppy once though. Not so much for a long chain of missions.
On ITF lines, during the final mission one guy assumed we WERE doing a speed run (We tended to be off and on about it on a mission to mission basis)... And then when it was revealed everyone else was going to kill their way to the end, they just waited by the end boss area the entire time instead of helping, occasionally telling us to hurry up. I guess the leader was just too polite to kick them.
Though yes, mostly, I wish there was more explanation. Up front announcements of a Speed run are useless to those who don't know how to properly zip through content in ways more complex than 'sit there and wait for someone to recall friend you to the end'.
Also, to anyone hoping to get the full, or even partial experience from a Taskforce. Check to see if the leader, or a majority of the Team are level 50. If they are, odds are good they are going to speed through, because they are likely only in it for the TF completion rewards. (I'm... Still not sure what the hell happened in that LGTF, just that we won, and those previously mentioned NPCs died). Unfair generalization of course, but 50's don't need experience and Incarnates do love them their TF gained incarnate salvage. I was a 50 on my first LGTF run, after all.
Again, I do not hate taking part in, or the concept of Speed runs, from Full tilt skip everything to moments of convenience, or plain old normal runs either. I hate when everyone automatically assumes you are a trained expert of a machine who already knows how everything works, and refuse to give any explanations when you point out your new to it (and they don't just outright kick you for admitting that).
I just want to know what the heck I'm doing, and how. -
Add me to the 'Still Do Not Have Them' crowd (October 3rd renewal date as well on this end).
I'm happy for the people who are apparently getting them, I just wish the rest of us got to enjoy it.
EDIT: Omega, You have to look back on page 8 of this thread for Zwil's latest explanations for why the rest of us arnt getting our Paragon Points (The OP STILL says October 11th, Zwil has yet to edit the OP). But as I think others have pointed out, deeper in the thread it was clarified that the Veteran tokens are given at the END of a billing month. So, everyone has to wait until like, November at least before they see a single veteran point.
And Ravel, it sounds like you've been playing for a while, so you just might have enough Veteran tiers to permanently unlock Controller/Mastermind without paying for it if you go premium. Check out the wiki, because mousing over the tiers in game don't list Premium perks while you are still a Vet.
http://wiki.cohtitan.com/wiki/Paragon_Rewards -
I agree with the points that Regeneration's self Rez is incredibly low frills. But then, It also means Max HP and basically full Endurance the second you stand up (at least with a little love), and no crashes like various other Self Rez powers. I'd rather have Revive over Stealth, and while I'm not working with sets I could, um... maybe stick a Stealth Unique into Super Speed if I was desperate (Also, I have a loathing for all Super Speed/Stealth using Tanks/Brutes from many a LAM death as the fragile sorts are left behind with the aggro now. I'd get Hasten and Flurry if I didn't know for a fact I'd never use flurry)
I would rather not rely on Yellow inspirations (or rely on inspirations at all, that path leads to Luck addictions) while waiting for my Accuracy to be up to par again, plus I often end up exemplared to lowbie levels anyways helping altoholic friends, though at those lower levels just the one acc slot wouldn't be so bad either. So at higher levels when the Accuracy IO's are stronger, could switch out an acc slot for something else... So keeping 2 accuracy in Knockout Blow forever though because life is pain when that misses.
Burnout, grabbing it sooner is the new smart thing. Alas, if I were doing the smart thing I'd be using Willpower for the Nth time (Like I will be for a StJ/WP scrapper once we ever get out dang paragon points). But this is about seeing if I can claw my way to 50 without PLs based on classical Regeneration. Throwing in the glorious wonders of Burnout into that mix throws off that insane and stupid journey with common sense!.
Common Sense has no place here in my sick deluded world.
I also foresee 'needing', and using a Rez a lot more frequently than using Burnout (15 minute wait with 3 slot, minus any hasten bonus) and 'needing' it every single time Instant Healing wears off. Unless No-Set regeneration turns out all kinds of awesome, in which case I wouldn't have needed Burnout to live anyways.
Totally getting burnout sometime, but my mindset has it for 'save it for an AV fight' more than 'I will always want to use this thing but I can't most of the time'. By the time I somehow make it to 50, I'll have earned that Burnout.
Destiny is a headscratcher to me, because you have options like 'even more recharge and recovery' (which is good, obviously), alongside 'Heal+HP cap buff' or 'Heal+Regen buff'. For the latter two I'm hazy because I'm unsure of the math for determining which would give more overall benefit, seeing how Regen is also Max health oriented (or does only Base health factor there?).
Thanks for all the insights though, you're all very patient in dealing with a crazy man and his stupid plan. -
Quote:There is the fact that Rage is 20% To-Hit buff while it's up. However, my SR user has had me learn my lesson in assuming click powers like Rage or Practiced Brawler will always be active or available. Die at an inconvenient time, and you'll have to go without mid battle after getting a rez. Sure, that wont be a common situation, but it's there and it drives me OH SO CRAZY.SS tip: 1 accuracy SO is all you need with permaRage (which you have with 3 recharge in Rage). This will allow a bit more flexibility for attack slotting. I leveled a SS/DA brute back in the preIO days so I do know what I'm talking about here.
I try not to think about how Targeting Drone gets suppressed when my blaster is Mezzed and firing their LV 1 attacks. -
I Can't say I'm surprised by this latest screw up. I can say I'm still not throwing money at the game to buy Street Justice now instead of waiting the points I'm owed to get it though.
Not that this is all some elaborate plot to get impatient people to pay real dollars for street justice, even I'm not that cynical yeesh. It's just people being dumb. Annoying as hell, but nothing malicious.
If this happens again though (what is this, the fourth time we've had when we get our Points changed on us now? From "All up front" to "Billing Dates" To "October 11th" to... Whenever we get them now)... Then I may change my opinion.
EDIT: Okay, sure, still no topic announcing this. But could we at least get the OP edited? The OP still says 'you get them on the 11th'. There, now I've added practical and constructive content to this post. -
When I get rolling in a setup, my personal preference is +0x3 (bosses actually show up at regular intervals). Of course, an Elec/Elec Tanker, Bots/Dark MM, and Earth/Sonic Controller that I'm more familiar with of late tend to have a lot more in the way of crowd murder. So I'll have to survive into slotted out Footstomp territory most likely before I'm comfortable taking on that many Mobs at once unless the Fury and Single Target goodness are particularly vicious.
This is as much an experiment of 'Can Regen stand on it's own out of the box merits' as anything. By comparison to other powers like Willpower (Helooooo Rise To the Challenge. Why yes, I DO like better than minus Instant Healing Regeneration totals, on top of all the WP extras), no duh Regen is going to look like my tiny self at the Kickball team picks.
I can see Errant's reasoning for Burnout ASAP, burnout early means two doses of back to back Instant Healing available earlier, if only possible every 15 minutes or so, minus Hasten effect. As for the stealth, I guess that's there to combine with Super Speed to sneak through content if needed? Personal Preference wise, I'd rather have the 'Ooops, I died' button early and the New 'snap game in half' Burnout as the waiting prize at 49 to aid my crazy self through Incarnate Content... If I make it that far. Plus Regeneration 'working as intended'.
That, and I cringe whenever I have less than two accuracy outside of /Devices users with a Target Drone. Could work just as well, my preferences just lead elsewhere.
Speakin of Incarnates, what Alpha and Destiny would be the most benefit in the end? Spiritual feels like the obvious Alpha (Squeeze a bit more healing and Recharge out of the ED), but Destiny wise I'm hazy beyond 'Not Clarion'. -
Happy Birthday to me, Happy Birthday to me! Now I get my Paragon poin-... wait, where are they?
Well, worst birthday ever then. (Hey normally they go pretty well, so by comparison this is true). -
I'm so used to the guides being basically almost nothing but respec builds full of purples, and many wildly out of date even then, that I hadn't thought to look at all. Plus the initial minsdet was 'look for Brute stuff in the Brute boards' even though Regeneration is the long time Scrapper showcase, so I should have thought of that, again, sometimes pointing out the obvious to the OP is needed.
But Checking out scrapper stuff for some guidelines about Regeneration itself didn't hurt, even if it wasn't much help. I ignored the Katana/ Guides because those would most likely (and rightly so) be all about the Divine avalanche spam, The closest to an SS user would be the MA/Regen guides.
Though, upon checking out the ancient Regen Guides... They seem to have less clue than I do. Single Slot Fast Healing? Respecing Reconstruction out of your build? (I hate respec builds, both in concept, and because I exemplar to help altoholic friends constantly). Banking on Perma Hasten from back when that was possible with SO and scrounging the Pool powers for Defense? (Okay, so that last bit is still a modern concept). So, no help on that end to be found. Besides, loading up on every single Pool power that gives any shred of Defense like more than one old guide suggests isn't exactly 'Simple Regeneration standing on it's own merits'. That wouldn't be 'Regeneration is viable itself', that's just 'Defense bonuses, Yaaaay!'.
Although, the out of date I Feel the Earth Move- A Guide to the Earth/Sonic (HotButteredSoul) [I7] was a wonderful basis for my very first controller (with some tweaks to account for inherent fitness and personal preference). My first 50 on Freedom and First Incarnate. So some out of date guides can still be great to anyone. Good advice to check those old guides Shocklust, even if it didn't get results this time.
Tough: Okay, I agree with taking this. Combined with the bit of passive resistance Resliance gives, Tough would actually end up giving decent S/L totals. If I went for Burnout though, Not sure where I'd fit Boxing/Kick and Tough though unless I skipped both Revive and Assault, though the latter is easily skippable thanks to RAAAAAGE!. I'd like to keep Revive in the build so when I inevitably die, I'm not slowing anyone down, but that may not be an option (Though now, I could skip CJ, as much as it pains me, love that thing, and just get Super Jump).
Nowhere to Fit Weave at all even if I wanted it, unless I skipped Burnout.
Weave: Why? Just, why? I know basically everyone loves it for their defense based builds (Which makes sense, trying to squeeze every last single digit percent they can, endurance costs be damned. (My 'every form of non Set Endurance management' MA/SR scrapper still falls flat on his fast out of breath running just the SR toggles), but how does a Defense of 3.5%-almost 6% if you 3 slot it, help when that's all you have? (Well, that and like, +2% more out of Combat jumping, which I might have to skip anyway).
I can understand 'So you have something to shove more defense sets into' if that's why it is so popular logic, but no sets here. What purpose does weave serve unless you are desperately scrounging for any and all Defense numbers, which is not the case here? Of course, I'm one of those people who looks at DnD players getting excited about being able to Crit with daggers on a 19 and go '...So?'.
EDIT: Well, here's the revised 'I am Insane' Build which I will most likely be going with. The only 'problem' I figure is the lack of recharge to my low level click powers until late in, but it's that or hitting like sissy until late in, and Recharge would be picked up before the bigshot events.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
SS Regen Brute SO Test THREE: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- Acc-I(A), Acc-I(3), EndRdx-I(7), Dmg-I(27), Dmg-I(27), Dmg-I(42)
Level 1: Fast Healing -- Heal-I(A), Heal-I(11), Heal-I(11)
Level 2: Punch -- Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(25), Dmg-I(42)
Level 4: Haymaker -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(25), Dmg-I(42)
Level 6: Reconstruction -- Heal-I(A), Heal-I(13), RechRdx-I(13), Heal-I(40), RechRdx-I(40), RechRdx-I(43)
Level 8: Knockout Blow -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(23), Dmg-I(23), RechRdx-I(39)
Level 10: Dull Pain -- Heal-I(A), Heal-I(15), Heal-I(15), RechRdx-I(37), RechRdx-I(37), RechRdx-I(40)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 14: Taunt -- Taunt-I(A)
Level 16: Integration -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), ToHit-I(48), ToHit-I(48), ToHit-I(48)
Level 20: Resilience -- ResDam-I(A), ResDam-I(34), ResDam-I(36)
Level 22: Super Jump -- Jump-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 26: Boxing -- Dmg-I(A)
Level 28: Instant Healing -- Heal-I(A), Heal-I(29), Heal-I(29), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31)
Level 30: Tough -- EndRdx-I(A), ResDam-I(36), ResDam-I(36), ResDam-I(37)
Level 32: Foot Stomp -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Revive -- Heal-I(A), EndMod-I(43), EndMod-I(43), RechRdx-I(50)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A) -
Yeah, considering with Regeneration your protection is A) Your health, and B) Nothing, that's part of my wishy washy slotting and hope for insight. Don't want to skimp on the early Regen power slotting, but don't want the Attacks to hit like a feather duster either. I'd probably reconsider my early level slotting several times before creating (3 slotting the Click heals early, and waiting till late in to add recharges probably wouldnt be too bad).
I guess I forgot to mention I'd be Blueside, really should have specified. I wasn't considering Patron pools. Not to mention those would be no help to me anyways until I claw my way up to high levels. Plus I'd have to slot those up a good chunk to be of benefit even if I did.
Energy Mastery was more because it was easy access passives, and a little bit more Regen.
Tough and Weave could be nice end level pick ups, since Regen only has the one toggle. I just only tend to bother with Tough if I already have some Resistance to stack it onto, and Weave I dont bother much with cause 2.28% pre slotting for that End cost? really?
Good ideas though, thanks. And yeah Burnout should have been an obvious idea to get Instant Healing ready more often, sometimes pointing out the obvious is important. I think my controller's hatred of all the Super Speed 'tanks' rushing off and leaving the squishy people to die in LAMS had set my subconscious against more than Hasten.
EDIT: Also, yeah, seeing how this works out with No sets is part of it. Can a power set exist that really has no functionality without set bonuses? In a game where the loading screen mocks you every so often saying 'The game was not designed with enhancements in mind, you can still play fine without them'. I won't deny Willpower feels a heck of a lot 'better' than Regen straight out of the box, but I'd hate to think any primary or secondary is useless. -
After seeing another thread asking about SO based survivability, I feel less silly for posting this, if not any more optimistic about it. Technically, I'd be using the Generic Non-Set IO's. Unlike brute/scrapper survivability vs. tanker SO's only OP, I'm still going to be VIP (though I'm 6 Months away from Tier 7 completion anyway). Even if I am just looking for basic functionality and not 'Let's Solo Hammidon' optimization.
I could probably make a whole post purely around 'Why I Won't Use Sets' (Or Hammidons, etc), but that would be pointless rambling and a waste of everyone's time to read. Just please, any advice offered be in regards to my intentions and not 'Farming is easy/you have no excuse for not having more money than ten characters can hold/You really would get better results with sets'.
So! Super Strength, I have yet to level a SS user high enough to get Footstomp for one reason or another before. It's nice and simplistic, thematic for an Angry punchy man, plus Rage is always nice, more so if you don't care your defense falls into the pavement every so often.
Regeneration. I have yet to use it because Willpower and Electric armor have been delightful security blankets of simplicity, and now that it is out for brutes it seems a good enough time as any to try something new. While I don't use sets, I do stare at Mids a lot. So I'm fairly sure SO based WP is a heck of a lot better overall than SO based Regen for the majority of the time when Instant Healing isn't doing it's thing.
I just like having Combat Jumping and Super Leap around meanwhile, on that end. Also, Jab early, because Jab makes me smile.
Presence I tacked onto the end because I thought it would be funny, really I'm open to anything for the last 3 powers.
Why do this then? Spite? Insanity? An attempt to pry myself away from 'better' secondary powers in a punishing fashion? Tired of turning on lots of toggles? Even I'm not completely sure, beyond wanting to try. Since Sets are not a factor, it's all down to slotting order basically. However, my lack of experience with Regeneration means even in this I'm kind of hazy.
Slot my click powers early and fill in the attack blanks later? Skimp on the Regeneration slotting until later levels where the enemies hurt more, and multi slotting would actually have tangible benefits? (Really, 3 slot Fast Healing at level 3 will do what exactly?). This isn't exactly intuitive to me like my Generics slotted BS/WP Scrapper was. Parrying and stabbing his way to 50 like the implacable slasher movie antagonists he was meant to emulate.
Finally, the build of questionable integrity. Thanks in advance for all advice, even people saying 'Use Sets you idiot!', because even those people are just trying to help me by telling me to do the smart thing instead of the insane thing.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
SS Regen Brute SO Test: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- Acc(A), EndRdx(5), Dmg(25), Dmg(36), Dmg(42), Acc(45)
Level 1: Fast Healing -- Heal(A), Heal(3), Heal(3)
Level 2: Punch -- Acc(A), Dmg(5), Acc(23), Dmg(27), Dmg(36)
Level 4: Reconstruction -- Heal(A), RechRdx(7), Heal(21), Heal(21), RechRdx(40), RechRdx(43)
Level 6: Haymaker -- Acc(A), Dmg(7), Acc(23), Dmg(27), Dmg(36), RechRdx(43)
Level 8: Knockout Blow -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(11), RechRdx(37)
Level 10: Dull Pain -- Heal(A), Heal(13), Heal(13), RechRdx(25), RechRdx(40), RechRdx(43)
Level 12: Quick Recovery -- EndMod(A), EndMod(15), EndMod(15)
Level 14: Taunt -- Taunt(A)
Level 16: Integration -- Heal(A), Heal(17), Heal(17), EndRdx(34)
Level 18: Rage -- RechRdx(A), RechRdx(19), RechRdx(19), ToHit(46), ToHit(46), ToHit(46)
Level 20: Resilience -- ResDam(A)
Level 22: Super Jump -- Jump(A)
Level 24: Combat Jumping -- DefBuff(A)
Level 26: Hasten -- RechRdx(A), RechRdx(39), RechRdx(40)
Level 28: Instant Healing -- Heal(A), Heal(29), Heal(29), RechRdx(31), RechRdx(31), RechRdx(31)
Level 30: Assault -- EndRdx(A), EndRdx(37), EndRdx(37)
Level 32: Foot Stomp -- Acc(A), Acc(33), RechRdx(33), Dmg(33), Dmg(34), EndRdx(34)
Level 35: Superior Conditioning -- EndMod(A), EndMod(48), EndMod(48)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Physical Perfection -- Heal(A), Heal(42), Heal(42)
Level 44: Challenge -- Acc(A)
Level 47: Intimidate -- Acc(A), Acc(48)
Level 49: Invoke Panic -- Acc(A), Acc(50), Fear(50), Fear(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Fury
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(45), Heal(45)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A) -
Quote:Clarity on this point is a nice step in a good direction. But I'm still hazy on if people who had an early October subscription renew (I too, am in that club. Oct 3rd here), we don't get the 'right before renew date' Pargon Reward, because that would count as 'September'? Right?Since there's some confusion about the term "billing date":
Your billing date is the calender date in the month on which your VIP subscription would normally renew.
For example- Bob has a 6 month VIP subscription that renews every January and July on the 15th. Bob's billing date is the 15th.
- Jane has a 12 month VIP subscription that renews every year on April 1st. Janes billing date is the 1st.
And a Belly Button.
So no Paragon Reward till November, which makes some sense? Or am I completely wrong about something yet again?
Edit: Ah, and this was asked just above me. That will teach me to not refresh a page before posting a reply. -
I'm more upset by the fact, that Villains miss out on getting Epic powers at level 35 without burning a respec. Sure, patron unlock gives you a respec... But it's just such a waste to use it to make up for that.
New level for Epic powers access is lv 35... You need to have leveled up to 35 already to start the patron arcs, whoops. Too bad for you Villain, wait until level 38 instead.
Unless you can pick up those missions without actually going through with the level up, then maybe that could work out and you don't level up till you've unlocked the patron stuff. -
Quote:Thanks for sharing that, and thanks to whoever shared that with you.It appears that, due to the dates of the Head Start and such, no one will get points until October 11th.
This is according to a customer service response that another person received and shared:
I really wish all these details were more obvious to stumble across so I wouldn't have to ask stupid questions. -
Quote:I was wondering the same thing as Frost Warden, as my date was also Today, Oct 3rd. However, my NCsoft billing summary list today's subscription payment already, and no points have been gained. (Though, the Once a month Transfer token kicked in on the 1st).They should be awarded at the exact time you started your account as far as I'm aware. My billing date is the 7th and I subscribed at around 4:15pm, I've noticed that it's usually around 4:15 or shortly after that things are awarded.
Do they bill you ASAP, then give you the points later in the day despite listing the payment already made? I suppose I'll find out in several hours. I wonder if misleading receipts causing me confusion will become a theme for me? -
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I'd wonder more why Piercing Beam doesn't spread disintegrate, than why disintegrate itself cant make it spread further.
That's a single target sniper attack, after all.