Comparison of Unarmed Melee sets
That said. I'll be curious to see the Pylon numbers for Street. There was some talk during the beta that the Pylon numbers for Street done there were seeming poor, but it was chalked up to not yet having cracked the code of a proper attack chain. Street was pulled before anyone figured one out, hence why I'll be watching closely for Pylon numbers to be posted. |
I am excited to see how they turn up too. From my playing I find KM to be a little bit stronger, but I think that may be because of the energy component in KM. As opposed to StJ's S/L damage that is so heavily resisted.
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poor EM...they changed one power and the whole set suffered.
There's a lot of good thoughts here... it's gonna be harder than I thought to roll-up my new tank. I initially was leaning towards Martial Arts, as I was thinking of a kick-based character. Kinetic Melee was a second possibility for the enemy debuffs, and while an attractive set from an art/animation standpoint, doesn't quite mesh thematically with what's in my head atm. I probably won't do StJ, again mainly from a thematic standpoint, nor SS mainly because it's such a common power set (for good reason too).
The elemental powersets (which I didn't include originally in my OP) are something I may go visit in a future character. An old concept I had was a Elemental Melee/Shield character, but that's for another post
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I just noticed something while comparing the different power sets. Most of them have just a flat Accuracy rating of 1.0x to their attacks (some have an individual power here and there with a bonus) but only Martial Arts has a consistent 1.05x for all of its attack's accuracy. How much of a difference does that make in the grand scheme of things. Lower-levels I can see it being very handy, but what about higher levels?
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Kinetic melee may be a lousy set for tanks and brutes. But for scrappers (with criticals and a higher base damage coefficient) it can do really impressive single target damage. Definitely not an AOE set though.
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Kinetic Melee has -DMG, which synergises with Ice Armor's -DMG in Chilling Embrace. Tanker KM gets bigger debuff numbers. It also helps with survivability on /Regen Brutes.
Outside of those specific synergies I would tend to agree with you. |
Having played the same character to 50 with Ice/SS and Ice/KM, I have to say I like the KM one better. Even taking out the having to land to do Foot Stomp aside, I just have more fun with the set.
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I couldn't agree more.
Those of you who think KM stinks should take some time and read through the pylon results threads on the scrapper boards.
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My final DPS was 365.97. Holy crap.
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Dark/Shield Build Thread
Just for a lark I decided to check that thread out after seeing this one, and then took out my KM/SR scrapper Kronaros to see how he would fare. Now he's fully IOed and has very rares in all his incarnate slots, but given all the KM hate I was seeing I doubted he would get much over 200 DPS.
My final DPS was 365.97. Holy crap. |
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Dark/Shield Build Thread
Energy Melee is the worst set for me, and I yearn for the day when it gets some love, including changing Stun in the same vein as Cobra Strike and Clobber got before it.
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...Then they realized how much work they did, shrugged, and put in some new animations, then called it Kinetic Melee.
^_~
(Honestly, Energy Melee does need a serious overhaul. I'm just not really seeing a way to fix it without breaking ye olde Cottage Rule.)
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Branching Paragon Police Department Epic Archetype, please!
Funny how Street Justice is rated so high. On the website it talks about how the set was never slated to be finished, but people had been asking for a "Street fighting" set... "for some time." Uhm, no... I seem to remember a bunch of us being really really vocal about it from pretty much day 1. It's about time we got it, and I'm glad to hear it's so good. Too bad it's weak on AoE. Still, I can finally make that speedster I always wanted since the theme finally fits.
Energy Melee does blow chunks. I have it on a tanker, and I wasn't sure if I even wanted to unlock that slot.
Martial Arts was on my first scrapper and remains my favorite. Love the animations. Awesome crowd control with the KD/KB and stuns.
Dark Melee rocks for sheer damage. It's cone attack is so awesome it inspired a vet reward power.
After that I've had the most fun with dual blades. Love the combos and nicely balanced.
Only had super strength on a tanker. Hate the animations. I wish I could swap the animations for the first two attacks from EM for those lame overhand clubs in SS. Then I might care. Don't know how effective it is on a scrap or brute because it looks so boring.
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It's like the Psychic Shockwave change for Dominators. Except instead of extending a helping hand to the rest of the set they pushed it down the stairs.
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TF and ET got nerfed, and their only compensation was a proctology exam with gloveless and really cold hands or a slight buff to Barrage.
I just noticed something while comparing the different power sets. Most of them have just a flat Accuracy rating of 1.0x to their attacks (some have an individual power here and there with a bonus) but only Martial Arts has a consistent 1.05x for all of its attack's accuracy. How much of a difference does that make in the grand scheme of things. Lower-levels I can see it being very handy, but what about higher levels?
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That benefit usually gets diluted to the point of being impossible to notice at higher levels when players normally have lots of slotted accuracy.
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I miss the days of when Energy Melee was king
Oh how the mighty have fallen
EM sucked before they changed ET. ET was the ONLY saving grace for EM.
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It *wasn't* specifically changed to adjust Energy Melee. It was changed automatically when *all* attacks that used the high speed punch animation were slowed down slightly from 20 frame to 25 frames of animation. And yes, that did cause about a 14% reduction in speed: that's not a typo.
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Energy Melee is the worst set for me, and I yearn for the day when it gets some love, including changing Stun in the same vein as Cobra Strike and Clobber got before it.
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