Retreading "feminism"
Here are some of my observations:
Since day 1, I've felt CoH takes the "comic" route of portraying many women at first glance. That's to say that the default pose, the proportions, everything about female characters leans heavily towards the overly feminine sex symbol comic women.
Although I can't fault CoH for taking this route, it really leaves little to the player as far as playing outside of that space. That's to say that, no matter what, there are arbitrary confines of what costume options are allowed between Male / Female / Huge models; when your character runs, she'll always run with the butt wiggle; when she walks, she always looks like she's walking down a fashion runway; and although the costume sliders can accentuate your characters breasts and buttocks, there's no option to make her look lean and muscular, like Jillian Michaels for example. Females in CoH are typically about low-cut shirts and skirts, high-heal shoes, and all of those other tropes of comic book ladies, IMPO. At least that's what most of the costume packs imply (Witch female costume options, Barbarian female costume options, etc.).
So yes Sam, I think I'm there with you in your observations. The problem is that, with a comic book genre game, females are shoe-horned into the same role they have in comic books, which is to say strong but extremely sexy. Sure, there are more conservative options, but IMPO, far fewer than the super sexy options like Witch Boots and Hearts Plus patterns.
You'd be so wrong. My favorite example of this is my own mother in the character creation...female avatar with nothing but a trenchcoat, bikini top and bottoms, gloves, and I forget if it was stilettos or cowboy boots, chest slider almost to max...enter the game.
That's just one example (happens to be my favorite because I didn't expect it, I was all "You made a stripper") |
To Sam, truthfully, nothing done in game is actually anti-feminism. Feminism is about a woman being able to do what she wants/decides. Feminism IS NOT about a woman having to wear a business suit or covering up every inch of herself, ect...ect. So you having scantily clad female heroes doesn't mean anything in the ways of not knowing feminism. It's an outfit, it's legal to wear, if that's what they prefere to be wearing. So be it. Sadly, there are "feminists" who don't even get that. |
My take on the issue is that Paragon is trying to mimic comic books, but comics are far from blameless.
Just because the source material is problematic, though, doesn't mean that this derivative property needs to be.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Interesting thread topic, Samuel. Am surprised to see it here. (We explore subjects here? Who knew!) Movie Bob's "The Big Picture" video on "Gender Games," was great, and I'm embarrassed to say that I hadn't really thought about many of those things beyond the most superficial aspects, most of which can be summed up with me looking at my big, klutz tank character standing in Wentworth's and wondering why she's suddenly taken on these peculiarly ultra-feminine mannerisms.
I don't notice these stances at all when it's on an ultra-feminine character, though. The stance fits then, and blends (to me, anyway) with the costume/body/etc. creating a consistent character.
It would be nice if we could set a default pose or stance for our toons, regardless of gender. Like: aggressive, or angry, or cocky, or quick (or afraid to touch anything for fear of breaking it, in the case of aforementioned tank). We have the option for fly poses, but that needs to be reset each time, so I never bother with it. Ditto costume change emotes. However, these things take the discussion away from feminism, and thus off-topic.
My thought is that the default position for anything is always based on a male model. In the game, and often in real life, too, creating real problems in areas as diverse as proper medication to shoe design. Very often, everything is based on a male model, then scaled down for females. And, as it turns out, this often doesn't work due to the fact that >SURPRISE!< women are different from men, and not just scaled down versions of men.
If this is correct in the game as well, then it seems quite possible that the art department looked at the male stances on female characters and said "you know, real women players are not going to be pleased at being forced into this "manpose," perhaps we should go the extra mile and make a more feminine version?
Which just goes to show that sometimes they just cannot win.
There's no reason why men shouldn't have clock belts; there's no reason why females shouldn't have the baron boots.
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Now, of course, there is the somewhat less pleasant question of whether those "social expectations" should even be acknowledged at this point in our collective cultural evolution, and I tend to be on the side of "Screw tradition!" just as a general thing, but when they're faced with a hard choice, erring on the side of tradition seems like a prudent business move. So long as we do get around to proliferating those sets at some point, I see no reason to hold the art team to task over which gender has what costume pieces. To me, this is more the Neuron syndrome than any actual slight against feminism. It's what they had time to work on and oh, look! Another costume set!
Long story short, I do believe all models should have access to all costume pieces, but I don't see most of the gender-specific costumes as an example of sexism but more an example of poor artwork priorities, favouring new shinies over filling long-standing gaps.
It is the collection of all of ideas that creates progress. And yes, this may be somewhat hopeful, and idealistic but it is the only way I see progress being made for the current generations. Although, I'm not wholly sure this is a feminist issue anymore. Others have mentioned that not having all options across the sexes as being the bugaboo and to this I would certainly agree. I see no reason not to have all options across the board.
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That's not me issuing a challenge, but rather illustrating the point. A problem well-understood is a problem easily solved. It is when we're not clear what it is that we're trying to rectify that we start applying awkward, partial solutions that cause more harm than good and divide people as to how best to proceed. As such, most of what I'll be doing here is trying to put the "problem," generally speaking, in better, more concrete terms so that we're all on the same page
While the "guys make skimpy costumes" bit can't really be argued *against,* it's not hard and fast - I seem to keep my women more dressed than the women playing do in most instances.
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What I'm trying to say is that you very much CAN make physical appeal your first priority when creating a character without actually making a half-naked cheese cake. That's just the easiest, most obvious way to do it - take all her clothes off. It is not, however, the only way. Years ago, I came up with the theory of "naked spots" as a way to make ostensibly heavily-dressed female characters still have the aesthetic of revealing outfits without their outfits being actually revealing, just by leaving a few particular places bare. This gives you the revealing costume aesthetic without needing a revealing costume.
Even more prudent, however, is the fact that you can shoot for simple visual appeal that is just not sexual in nature. For instance, my green troll girl wears quite a revealing outift, but that's not the reason I made her. Quite on the contrary, the reason was that she broke the conventional rules of female sexyness by being big (easily 8 feet tall), heavy-built and muscular, and by having both a demeanour and a personality that correspond to a large physical stature and great physical strength. I created Xanta as a thought experiment as to whether I could make a character greatly "un-feminine" by conventional wisdom and still keep her appearing feminine as a net result. To my eyes, I succeeded. To the eyes of others who've felt the need me so, she's gross. To each their own.
But that's kind of the point - I don't have to put a female character in a string bikini to emphasise physical attraction. That's just most guys' "thing." Speaking purely for myself as a fan of all things weird, unusual and unexpected, I can make something like this or slightly less recently this and still end up with a "girl" who exists solely because I like looking at her. Just because unusual brainstorm ideas are my "thing" doesn't make the notion of placing physical attraction at top priority any less of an issue.
But then, if I can extend physical appeal to what may as well be "everything we like to look at," then I have to ask the question - is that really a bad thing? Sure, when I made Xanta, I wasn't thinking of a deep, intricate character, but rather "Hot damn this looks awesome! I wonder if I can make her sword bigger?" but really, isn't that kind of the point? In this game, we make things because we like the things we make. Sometimes we like them because they have an amazing concept, sometimes we like them because they have an amazing ***, but so long as the character is done with taste, skill and enthusiasm... Isn't that a good thing overall, cheesceake though it may end up as?
That would rob the game's different representations of men and women of any context, though. You can't simply divorce depictions of gender in media from the expression of gender in our cultures.
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Where we draw our arguments from isn't my issue. The broader the background the better. I just really want to stick to issues that are directly or at least tangentially applicable to the game, partly because that kind of is a forum rule and partly because we're mashing together a WHOLE lot of different subjects that are far too big to discuss all at once and I'm not smart enough to discuss them in full anyway
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I like the way my Archery/TA defender's bottom wiggles when she runs.
She's head-to-toe in power armour, though, so no flesh on show, even if the armorur is tight-ish.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
You know what's great about the new My Little Pony cartoon?
1. There are five main female characters.
2. All of them are different.
3. None of them are presented as the superior way to be a girl.
Why is this unusual?
Also, to address the claim that "it's that way because comics:" Comics don't have to be that way either.
Also, male superheroes in female superhero poses.
Much more along those lines.
A note of clarification. I have zero problem with men and women who want to dress in revealing clothes and behave in a sexually provocative manner. Less than zero, actually - I rather like it. But I also think it's important that men and women have the option of not doing so, and not being thought of as less of a man or woman for choosing not to emphasize their sexual characteristics.
What this means in terms of this game is that I'd like if every costume part was available for every model (yes, all of them - Darkseid needs his manskirt!), and choosing an animation set (heroic, sexy, ponderous) was part of building a costume. It may not be easy, but it's not impossible, and it would be appreciated. I wish I could put a dollar amount on the degree of appreciation.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
This may come off as a bit of a tangent, but: My ultimate goal in any discussion and, indeed, when addressing any problem very rarely is to actually find a solution. Much more often, I want to find out which are the right questions to ask, and I want to find a better way of presenting the problem. All too often - and this is rarely as true as questions of feminism - problems don't arise from lacking solution but actually from people not having a very good idea of what it is that they're trying to fix. Is feminism trying to fix the way fictional women dress? The way they behave? Is feminism even trying to FIX anything? What, exactly, is the problem?
That's not me issuing a challenge, but rather illustrating the point. A problem well-understood is a problem easily solved. It is when we're not clear what it is that we're trying to rectify that we start applying awkward, partial solutions that cause more harm than good and divide people as to how best to proceed. As such, most of what I'll be doing here is trying to put the "problem," generally speaking, in better, more concrete terms so that we're all on the same page |
But your raising this topic in this fashion has given me reason to pause and rethink. For which, I am grateful. So there has been an improvement as a result of this conversation.
Now I'm off to argue with a lady from the air conditioning repair shop. I will show show favoritism or mercy (not because of eqaul genders but because they're rippingme off an extrat $200 dollars).
Oops didI just admit that green is the superior color?
* Freedom -
PlanetStar - 26 Earth/Kin
Mary GoldThorne 18 Corr
* Infinity -
BoltStar - 28 Blaster
PlanetStar - 24 Earth/Kin
Tempest Howl - 30 Def Son/Son
My thought is that the default position for anything is always based on a male model. In the game, and often in real life, too, creating real problems in areas as diverse as proper medication to shoe design. Very often, everything is based on a male model, then scaled down for females. And, as it turns out, this often doesn't work due to the fact that >SURPRISE!< women are different from men, and not just scaled down versions of men.
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A slight reality check: I'm aware that, on average, women are shorter, light are less physically strong than men. That's part human biology, part culture ascribing different aspirations to either gender, but the basic fact still remains: Women are "smaller" than man more often than not.
Yeah, so? For years now, RPGs that offer you a choice of gender have had no trouble at all ascribing the same physical strength and other attributes to a character regardless of whether said character is a man or a woman, and that's a good thing. Sure, it's unlikely, but it's not impossible, and even if it were, that's what fiction's for, right?
So why, then, are we incapable of breaking statistics when it comes to character height or character weight or physical build? Why are women always, but always, depicted as one head shorter than men and always petite? Yes, statistically, they often are, but exceptions exist. I don't want to trawl the 'net for pics, but everyone should know that women exist who are both taller and bigger than most men. They exist in real life, but almost never in games or movies. Why?
To stick to my rules, I'd say the question here is "Why are women always depicted as smaller than men even in game with strong customization?" and, more specifically, "Why is that the case here?" The answer to that question, at least in my eyes, is simple - that's what "society" thinks a woman should look like, so that's what a woman looks like. You can deviate from this, but only up to a point, and that point is usually a very short distance away.
The reason this bugs me is selfish - that's not what I like - but the broader subject is still interesting, I think. It is acceptable for men to be short, it is acceptable for them to be tall. It is acceptable for men to be thin, it is acceptable for them to be brawny, it is even acceptable for them to be fat. The same doesn't hold true for women. A tall woman is seen as an oddity, a brawny woman is seen as a freak (something that shames me every time I see it in comments around the 'net) and a fat woman is outright ridiculed. But why?
Why are men accepted in all the shapes they come in, yet women are only really accepted in one shape ever at all? Simply put, because men are never scrutinised all that closely, while women are... Somehow, by some ungodly authority, held up to a strict, exacting standard of conformity. A British comedian once had an entire skit about all the horrible things women do to themselves to look prettier, ending with "But you know what the worst thing is? Guys aren't that fussy!" Speaking as a guy... No, I really don't think we are. So where the HELL does that kind of pressure come from?
Realistically speaking, all of that stuff I just said is largely too big for me to comprehend - like I said, I'm not smart enough to discuss things on that level. However, where it does affect me in a way that I can speak on with some authority is that whenever games give me a choice between a male and a female character, the male is well-built and brawny while the female is skinny and short. I would KILL for a game, movie, story or ANYTHING where the lead character and "heavy" is female and the wimpy support character is male. And, no, Heavy Metal 2000 doesn't count, as that movie is as sexist as they come despite its apparent pretence.
I suppose what we could take out of this is that we probably shouldn't hold our fictional settings to the same draconian, exacting standard as real life society. In real society, those norms are set up by the kind of group think that's very hard to shift, but in a game, they're set by the people making it. If a game's developers wanted us to have unorthodox themes, then they are completely free to do that. I dare say that might even boost their sales, but I'm clearly biassed
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Come to think of it, wedon't have a 'fat' slider either, do we? We can't make a villain like The Blob for example.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
The gender norms the game makes mean that I currently have no way of building a male character to my specifications: taking the muscle sliders down just looks odd, whereas real thin men aren't shaped like that (yes, I admit to a certain amount of possible wish-fulfillment there, being lardy.) More unusual perhaps is that there is no way of replicating anything approaching my Real Hairstyle on any of the mald haircuts. They're all far too short, and the ones that are longer than buzzcut are all too thin, it's almost like they think men don't really have hair (and before you ask, the old barbarian hairdo is waaaaaay too short.)
The issue isn't specifically "attitudes to female models need work." It's that the game has taken a very specific snapshot of the things it considers each gender to exhibit in terms of aesthetics (no doubt informed by comic books of a certain era) and seems to e very reluctant to step outside that box.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
To everyone criticising the women in this game as being overly sexualised towards women, let me just point out one thing.
You're forgetting the men.
The default male avatars in this game are as much an objectification of masculine notions of male sexuality as the default female avatars are an objectification of feminine notions of female sexuality.
Thus the issue is not one of the art team oversexualising women, but rather oversexualising men & women in accordance with patriarchal values of what men and women should look like.
But tbh...it's completely fine. Especially in a game where people can opt out of this by deviating from the norm. Butch women and feminine men are possible to be made in the costume creator. Plus if you look at the game narrative; the genders are portrayed to be very much equal.
The only time this would ever be an issue is if certain costume options were restricted due to them not being feminine/masculine enough. Limited art time I can understand, but you cannot claim the "opt out" feature is all that valid when the options presented are limited by the very social ideal you are trying to opt out of!
First let me say, that anyone who cares to understand me, will be going a long way in that direction, if they will first believe, that in any given situation I will always be for more choices. That being said, in the quest toward true equality, it would be good if the physique slider for female characters included some actual muscles as opposed to mere thickness. Also, a giant model should be inclued for the women as well. I can't say that I would ever avail myself of such a feature. As I tend to make my female characters all look as much like Kim Kardashian as possible (I view this as a personal failing)
I will say however, (and I speak here from experience) that as a Facebook user who frequents the CoH board there. Contrary to popular perception, actual flesh and blood women, of all races, ages and cultures, are very well represented among the CoH player base. And many of them have opined, that the only thing keeping them from being a more vocal presence both ingame and on the boards, is the presence of what amounts to 'hystericallly immature adolesent males.' and the assorted sorts of chaos that travels in their wake.
My Dad, who turned 82 on September 8th, has over the last 52 years told me many interesting and useful things. Not the least of which is that, 'You're right to do what you wish to do, ends where my nose begins.' That aphorism has become an integeral part of my cosmology.
Although it's been said many times before, consider this. Any game that has been designed primarily by men, primarily for men, will of necessity, contain a few perceptual flaws when it comes to it's depiction of women. These perceptual flaws are not entirely limited to men either. I have run across a few female authors that have a penchant for portraying male characters as either violent or emotionally dense or both violent and emotionally dense. I've even encountered over compensation in the opposite direction. Where one female author with a fairly wide following, would have more than one heterosexual male character burst into tears at the slightest provocation.
I think however, that it bodes well for our wee niche in society, that for the most part, we seem to at least be willing to engage each other in intelligent conversation.
I'm only laughing on the outside
My smile is just skin deep
If you could see inside, I'm really crying
You might join me for a weep
My Roster
To everyone criticising the women in this game as being overly sexualised towards women, let me just point out one thing.
You're forgetting the men. The default male avatars in this game are as much an objectification of masculine notions of male sexuality as the default female avatars are an objectification of feminine notions of female sexuality. Thus the issue is not one of the art team oversexualising women, but rather oversexualising men & women in accordance with patriarchal values of what men and women should look like. But tbh...it's completely fine. Especially in a game where people can opt out of this by deviating from the norm. Butch women and feminine men are possible to be made in the costume creator. Plus if you look at the game narrative; the genders are portrayed to be very much equal. The only time this would ever be an issue is if certain costume options were restricted due to them not being feminine/masculine enough. Limited art time I can understand, but you cannot claim the "opt out" feature is all that valid when the options presented are limited by the very social ideal you are trying to opt out of! |
Just... no.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
The default male avatars in this game are as much an objectification of masculine notions of male sexuality as the default female avatars are an objectification of feminine notions of female sexuality.
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I have seen many sexualized portrayals of men created by various people, male and female, who have many different ideas about what makes a man attractive, some mainstream, some quite unique. The aspects of this game that are male-only - poses, animations, exclusive costume pieces - are not sexualizing masculinity in any of the ways that I have seen masculinity sexualized. What they remind me of more is neutral motions, that are neither particularly male nor female. What they remind me of is characters who have the same body language whether male or female because developing alternate male and female stances was too much work.
The only time this would ever be an issue is if certain costume options were restricted due to them not being feminine/masculine enough. |
Again, I wish I could say exactly how many more dollars Paragon Studios would receive in exchange for making an effort to allow male and female characters to have the same range of dress, pose, and stance options. Certainly, I'd pay real actual money dollars for what I'm suggesting, and would also accept less stuff being created overall if all of the stuff that was created was available to all genders. But that's just me.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Apart from the walking and running animations, I thought that all the other emotes and animatons were unisex?
@Golden Girl
City of Heroes comics and artwork
Out of respect for Samuel_Tow's previously stated wishes, I will not be quoting Golden Girl. But I do have to ask one question.
GG, have you ever, as a result of discussion with people who disagreed with you, altered your opinions or beliefs about anything?
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Aww, Bruthaman, you cracked me up with the Kim K. personal failing! Hahaha!
Well, as I have said before, and will probably say again (not because I'm trying to beat a dead horse, but because I'm getting old and the memory is failing), this is a very female-friendly game. That which we might have complaints about in regards to costumes, or with stances, or stature/weight/etc, make me wonder:
How much of this is our own doing?
Let me explain. A few posts previously, I noted that the "standard model" for all kinds of things, is the male model. This has caused all sorts of problems, not the least of which are medical ones, simply because women are not scaled down men. We all know this. We aren't idiots, we really do know this. So do brilliant minds who are working on life-saving disease cures, medicines, and methodology. We ALL know this! The problem comes into play because we forgot we started with that unspoken premise, that the standard was based on the male. Example, optimal dosages were discovered for some new medicine. Dosages were adjusted by weight. But they forgot that the optimal dosages were correct for a male, and female physiology sometimes caused even fatal reactions, all because they forgot their basic premise: that the standard was based on the male model,
This doesn't make it sexist. Something had to be the standard, it could have as easily been the female, which would have then had unforeseen consequences on the different male anatomy.
The problem becomes that we all have a "standard model" in our own minds, but we forget we have done just that - imposed a standard, against which we judge other things. If I were to say "everyone, create a basic superhero. Quick, roll one up. It must be male, beyond that, whatever you want, you have 3 minutes, GO!"
How many of us make tanks big and hulking guys? But make their empaths female?
Are the differences in some gender-related items (costumes/stances/musculature builds/what have you) caused by the fact that our options are limited, OR this is what the majority of us continue to choose? Do we have it somewhere in our heads that the empath is a sweet, kindly, ministering (female) angel, and that tank is a rough and tough guy, with the heart of gold?
Does the Art Department know what we're buying, and continue to provide us with more of the same, despite a vocal group that says they want more parity?
Are we ourselves creating the very situation we're complaining about?
They're not.
I have seen many sexualized portrayals of men created by various people, male and female, who have many different ideas about what makes a man attractive, some mainstream, some quite unique. The aspects of this game that are male-only - poses, animations, exclusive costume pieces - are not sexualizing masculinity in any of the ways that I have seen masculinity sexualized. What they remind me of more is neutral motions, that are neither particularly male nor female. What they remind me of is characters who have the same body language whether male or female because developing alternate male and female stances was too much work. |
Default male models: broad shoulders, strong jawline, developed brows, muscular definition regardless of weight, arched back, good posture standing/walking/running, symmetrical features, waist-chest ratio, taller than female equivalent.
...how can you look at all that and say it's NEUTRAL?
Don't get me wrong. I think the sexual objectification of women is wrong. I'm not pointing out that male avatars are sexualised so that I can say "well suck it up, both genders are treated the same so it's fair." That would be a terribly crass thing to say. My point is, and it is a point that will no doubt get ignored, is that the sexual objectification of men is wrong as well. I'm just pointing out that this game, much like the comics that inspire it, sexualise BOTH genders in accordance with the overarching patriarchal values of the society within which it is made. This is wrong.
Ways to solve this:
-The walk/run animation. All three genders should be given the option to use both.
-Costume options being limited by gender. Assuming the art time is available, all options should be available to both genders. (Including mustaches.)
The men aren't as sexualised as the women because the male models is strong. It's imposing, impressive and highly practical for a fighter. It's a tough guy. The female model isn't strong. It's got large breasts as default and no way of not having a tremendous butt.
The men aren't as sexualised as the women because the male models is strong. It's imposing, impressive and highly practical for a fighter. It's a tough guy. The female model isn't strong. It's got large breasts as default and no way of not having a tremendous butt.
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It is also worrying that you think it's "normal" for men to appear strong.
Come to think of it, wedon't have a 'fat' slider either, do we? We can't make a villain like The Blob for example.
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Then they got to the fat man, who supposedly was wearing a window to his soul on his forehead, but to my limited sight was generic anime fat man with a flag. I suppose I do know from his detailed portrayal that he was supposed to be jolly - after all, why else make him fat. Glad men don't live with cliched images like women do.
The men aren't as sexualised as the women because the male models is strong. It's imposing, impressive and highly practical for a fighter. It's a tough guy. The female model isn't strong. It's got large breasts as default and no way of not having a tremendous butt.
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I loved the barbarian pack but was rather annoyed that all the parts that I really wanted seemed to be male only .