City of Villians: Unsung "Winner" in CoH Freedom Upgrade


all_hell

 

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Originally Posted by Samuel_Tow View Post
also something about different kinds of evil, only one of which is "disgusting."
All kinds of evil are disgusting


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
All kinds of evil are disgusting
Actually, the "Diet Coke of evil" is actually pretty tasty!


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Originally Posted by CaptainMoodswing View Post
Subjective opinions notwithstanding, they improved server performance by not giving instanced missions to very low level characters.
Which was one of the downgrades I mentioned. I hate static level enemies that I can't adjust with the tools we have for that purpose.


 

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Seriously, can someone tell me where these "MASS GRAVES" are, and how to play that arc? Cause that sounds interesting.


SadysCHICK ALL the Badges! (I can get. 1396)
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Originally Posted by Samuel_Tow View Post
There's something about a PG rating in there...
teen rating, not pg

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Originally Posted by Samuel_Tow View Post
I prefer to write villains less obsessed with... Being Crosscut and more with achieving grandstanding objectives ruling the world.
A number of people who have sought to rule the world have done some similar things


 

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Originally Posted by CaptainMoodswing View Post
Seriously, can someone tell me where these "MASS GRAVES" are, and how to play that arc? Cause that sounds interesting.
In the tutorial there's a row of LB on their knees who're shot by Arachnos. I think there may have been a shallow ditch near them.


 

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Originally Posted by all_hell View Post
In the tutorial there's a row of LB on their knees who're shot by Arachnos. I think there may have been a shallow ditch near them.
Oh, so it's just one poster using extreme hyperbole? That's disappointing.


SadysCHICK ALL the Badges! (I can get. 1396)
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Originally Posted by Samuel_Tow View Post
There's something about a PG rating in there, and also something about different kinds of evil, only one of which is "disgusting." And people reading this, please don't bring Rogues up. Those aren't available until level 20.

Mass graves and piles of corpses may be legitimate villainy in some people's books, but as far as I'm concerned, I prefer to avoid that sort of thing. I prefer to write villains less obsessed with... Being Crosscut and more with achieving grandstanding objectives ruling the world.
I guess you don't understand how most evil people get into power, by killing a lot of people. Or just by getting elected by dumb people but that is another story entirely.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Personally from someone that plays 99% of the time on redside I am very happy with the new changes.

In fact it's about time...I knew Longbow who are a paramilitary group of sticking their noses in everyones business would eventually show up in the Rogue Isles.

What did you seriously think Arachnos would do? Just take it? It is a war pure and simple, in rl you always hear about mass graves/executions/etc it is a war after all, and well Arachnos is ran by a super villain so expect the horror of it all.

I always thought the game was sort of sugar coating "evil" but now I am loving the new direction, I get to torture people, murder them (sry no tp --> hosp on that mish) and then turn around and kill some more.

Np here and alot of people I know are finally feeling like villains on redside and not greyside heroes. So my advice is simple don't like evil..then stay out of the Rogue Isles.


 

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Basically it went from killing evil snakes to killing longbow.

There's really very little comically villainous or criminally enterprising about EITHER.

WHY CAN'T YOU GET IT RIGHT?

Villains want to rule, they want to kidnap, they want revenge, they want money, they want power. Killing snakes because kalinda wants us to, or blowing up a longbow base because they occupy a place you just moved to are both stupid and non-villainous.

Then the rest of the time outside of mercy is even worse, killing group after group of the same thugs heroes kill, with very little realistic motivation.

And you don't kidnap people in a longbow base or deep in a cave, you go to their fricken house or a nightclub or some shadey alley. Then you go to part 2 of your plan. What's that? No part 2?

I suppose some will say 'oh like you have a better way to do it'. I do, in fact, but I see no point in spending the time laying it out when it's been laid out by plenty of others and it's just ignored. They want to use the same systems they do in CoH for CoV, and nothing is going to change that.

You know, when CoV first came out, I didn't complain about this crap. To me, it was just another leveling game with a slightly darker tone, more RP possibilities, and pvp against heroes. Now that the latter is gone or of no interest to me, I can see why people thought it was such a pathetic experience.


 

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Originally Posted by The_Larker View Post
I am loving the new direction, I get to torture people, murder them (sry no tp --> hosp on that mish) and then turn around and kill some more.
I'm sure that must make bunny cry.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by CaptainMoodswing View Post
Ok, first of all, Mass Graves?! How did I miss that? and second, how is that not villainy?
To the game's credit, you don't actually see the grave itself, as you just see a guy digging it next to a pile of corpses. But the mere fact that I'm talking about a "pile of corpses" and in no way alluding to zombies should speak for itself. Yes, that's evil. So are a whole bunch of things I'd rather not bring up for fear of being moderated YET AGAIN. Just because they're "evil" doesn't really make them the right choice for the game, or indeed make them in good taste.

And indeed, "good taste" is what I feel most of the evil in City of Villains is missing. It's intended to make me wretch, not make me feel I just made a cool villain.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
To the game's credit, you don't actually see the grave itself, as you just see a guy digging it next to a pile of corpses. But the mere fact that I'm talking about a "pile of corpses" and in no way alluding to zombies should speak for itself. Yes, that's evil. So are a whole bunch of things I'd rather not bring up for fear of being moderated YET AGAIN. Just because they're "evil" doesn't really make them the right choice for the game, or indeed make them in good taste.

And indeed, "good taste" is what I feel most of the evil in City of Villains is missing. It's intended to make me wretch, not make me feel I just made a cool villain.
See, now that you have to define "mass graves" as something that is substantially LESS than "mass graves", now I have to question what it is you mean by "Pile of corpses". Is that like, 3 unconscious people lying down?

You don't do it yourself. You can't control Arachnos, especially before you arrive. Arachnos are mostly not actually supervillains, but soldiers running a government. You have permission to live there, nothing more. YOU are the villain, not them. You can fight them, and indeed, do that very often. You don't have to have anything to do with mass murder.

You bring up "evil" and "good taste" often in the same sentence. At the risk of agreeing with Golden Girl, I'm genuinely perplexed at what evil things are in good taste.


SadysCHICK ALL the Badges! (I can get. 1396)
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Originally Posted by Samuel_Tow View Post
Speaking of which, I miss the snakes, too. They were a cool, unique group that used their own special rig and had a very interesting backstory. What's more, I liked the 45-50 story arc that sends you back to Mercy to fight Elder Snakes, in how it resonated with a return to our roots. Now that the snakes are gone, the Elder Snakes arc makes less sense and is considerably less interesting.

What's worse, the Snakes were swapped out with Longbow, and if there's one thing that City of Villains will never, ever, EVER need more of it's more Longbow. I get enough of these guys just going through Nerva and beyond, where Longbow seem to constitute half the enemies we fight. Now they're 3/4 of the enemies we fight in Mercy Island, too.

I liked the Atlas Park rewrite so much more...
Agreed and agreed. Especially about Longbow.


 

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Originally Posted by Beastyle View Post
Leave the snakes alone.
Need 50 of them for an accolade, line them up and make them into purses.

OP: It is nice seeing other people and more content on redside.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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Why not add a lower-level Crey with Paragon Protectors as a 'hero group'?

A couple of new Hero Groups within the Rogue Isles (perhaps some 'reformed' Crusaders and Destroyer-types) wouldn't go amiss.


 

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Originally Posted by Neuronia View Post
Need 50 of them for an accolade, line them up and make them into purses.

OP: It is nice seeing other people and more content on redside.
I can't believe a badge condones snake killing on that scale.


@Quantum Evil Rad/Rad Corruptor

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Originally Posted by The_Larker View Post
I always thought the game was sort of sugar coating "evil" but now I am loving the new direction, I get to torture people, murder them (sry no tp --> hosp on that mish) and then turn around and kill some more.


Brings a twisted little smile to my face...



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Originally Posted by Hyperstrike View Post


Brings a twisted little smile to my face...
Yeah Fire Wire was a punk and got what he deserved. Lt Harris and his gf was true evil..setting him up to kill all the longbow making him kill his "gf" and then killing him. I chuckled fer a bit on that one.


 

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I really want to try out a villain, however I just feel bad whenever I try that side of things XD I know it's sad and they're just pixels, but pixels are people too (sort of... a little... perhaps, but probably not >.>)

I don't know, I'm silly I guess. Even in games like Fable and Morrowind I felt bad if I so much as accidentally killed a civilian.


 

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Originally Posted by Rapthorne View Post
I really want to try out a villain, however I just feel bad whenever I try that side of things XD I know it's sad and they're just pixels, but pixels are people too (sort of... a little... perhaps, but probably not >.>)

I don't know, I'm silly I guess. Even in games like Fable and Morrowind I felt bad if I so much as accidentally killed a civilian.
You don't *have* to act like a serial killer in the new villain tutorial, but the option is there if you think casual murder is what makes a person bad.


 

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Despite the fact that my villain is an utterly amoral psychopath, I found myself doing the least evil things. I didn't harm the Longbow, only threatened him. I didn't kill Fire Wire, because I didn't think he was worth killing, and my character found his betrayal amusing. I only killed Lt. Harris because he attacked me first. I said to him that I thought he was deluded the entire time (truth) and then when he asked why I helped him, I said that he had no need to know. I loved that option, it was exactly how my character would have responded. I also saved the villain in the Longbow base after some long deliberation. I decided my character would probably Two-Face it. And so he helped me out in my final mission. I was actually able to Walk the entire time because all my minions took care of things easily

Overall, I liked how they dealt with the lack of instances. Unlike blueside, I thought they did it especially well, including how they slowly edged you up to Fort Darwin with those successive tasks. The only thing I find at all irritating was the fast respawn. Longbow are pretty tough, and my demons kept getting killed by being spawned on top of. All I have is Force Bolt so I couldn't exactly do anything about it.



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

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Originally Posted by Samuel_Tow View Post
I'm sorely disappointed with the low-level game villain-side, myself. I never played a villain and thought "This is evil, but it's not gross enough. Let's make it more disgusting." I can tell you this for a fact - I never want to see Arachnos soldiers piling Longbow corpses into a mass grave ever again, and I never will, because I will me getting the **** out of Mercy as soon as I can. I pray to all the gods that what happened to Mercy won't infect the rest of villain-side and that I will always be able to at least run the old missions, because this new view of villainy doesn't work for me as a person, let alone any of my characters.
I seem to remember a lot of people used to say that CoV never really made you feel like a villain. There's always going to be a more difficult balance for the devs redside. If they try to keep it toned down then we'll end up with missions where you've got to "steal 40 pies!", make it too amped-up and we'll be cutting people's heads off and swapping them with their dog's.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

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Originally Posted by BYiro View Post
You don't *have* to act like a serial killer in the new villain tutorial, but the option is there if you think casual murder is what makes a person bad.
...it doesn't make them good.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

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Originally Posted by Beastyle View Post
Leave the snakes alone.


You leave JACK BURTON alone!


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