City of Villians: Unsung "Winner" in CoH Freedom Upgrade
Lex Luthor and Doctor Doom, rather than Ted Bundy and Jack the Ripper. Being evil doesn't mean being despicable.
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Waid also stated that Doom "would tear the head off a newborn baby and eat it like an apple while his mother watched if it would somehow prove he were smarter than Reed."[26]
Bots/Traps Guide for I19.5
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I'm sorely disappointed with the low-level game villain-side, myself. I never played a villain and thought "This is evil, but it's not gross enough. Let's make it more disgusting." I can tell you this for a fact - I never want to see Arachnos soldiers piling Longbow corpses into a mass grave ever again, and I never will, because I will me getting the **** out of Mercy as soon as I can. I pray to all the gods that what happened to Mercy won't infect the rest of villain-side and that I will always be able to at least run the old missions, because this new view of villainy doesn't work for me as a person, let alone any of my characters.
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Current Hero: Memoriam
Current Villian:Matty the Burn
Global Chat: Azazel005
Sorry folks, the circle of thorns needed new snake skin costumes, so the snakes missions are a little short on spawns til the next big hatching season.
The final line of a post by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."
@Golden Girl
City of Heroes comics and artwork
I have mixed feelings about the new Redside. It's fun to play through a couple of times, but I suspect a lot of my alts will be hitting Port Oakes as soon as they hit level 5 or 6 because I do feel the new set up is a bit restrictive.
(And it's a lot harder, or at least less interesting, to street sweep 1 to 5 in the new Mercy)
I also to some extent share Sam's qualms about the overly sadistic tone of some of it. That works in Praetoria because the entire place has this constant theme of torture, betrayal and murder, on both sides, but it feels a little jarring in the Isles.
That's not to say there's not good stuff in there - Fire Wire's arc about the Mercy bank being robbed "all the time" made me laugh out loud, and I did enjoy good old Burke's cameo in it.
You know, I said this either back on the beta boards or on an SG's private forums, but what I really want out of redside is the opportunity to be a Bond villain. To launch a scheme that eventually allows me to threaten to unleash a doomsday device upon the world unless they pay me off and give me immunity from prosecution afterwards. Something like General Hospital's "Ice Princess" saga, for example. Or a Professor Moriarty type who has minions that get their hands dirty and face arrest while he calmly and smugly manipulates events to his liking. (That one will probably never be possible in any kind of MMO, but one can always dream. )
The dirty, sadistic, serial-killer type of villain just isn't the type of villain I want to play. The clone arcs redside are a lot closer to what I'm looking for.
Final Straw, DM/Regen Scrapper
Solari, Fire/Fire Blaster
Real Americana, MA/SR Scrapper
Task Force Timmy, Grav/Rad Controller
Astral Paragon, Spines/Regen Scrapper
Mr Drama King, Katana/Regen Scrapper
Psi-Stunner, Psi/Mental Blaster
@Golden Girl
City of Heroes comics and artwork
City has always struck me as being a 'Bronze Age' comic book universe - i.e. the 70s/80s runs which, whilst more grounded in reality than the zaniness of the Silver Age, was still ultimately a world where death was a big deal. Villains didn't kill often, and Heroes didn't kill AT ALL. I always liked that the game was ambiguous about what happened to your 'defeated' enemies - leaving it for the player to decide if you just beat up a bunch of Longbow or if you killed everyone in the base.
(Given your ... ah... unusually limited experience of redside you might not be able to identify with this, but prior to Going Rogue the number of arcs where even a villain would explicitly kill someone during a mission could be counted on the fingers of one hand.)
Contacts like Westin Phipps gained their notoriety because they were the exception rather than the rule. Now we seem to be sliding more into a 90s Dark Age mentality, with lots of 'grim and gritty' violence, and...well, it just doesn't do it for me. Some of my villains would kill anyone who got in their way, sure, but others would much rather gloat over their unconscious bodies in a megalomaniacal manner then stroll off to get back to their own evil plans, regardless of that meaning they'll probably have to fight them all over again at a later date.
Like I said, Praetoria works, because everyone in that reality plays by the same rather brutal rules and the setting justifies it, but ultimately Paragon and the Rogue Isles are rather silly settings, like good superhero comic book settings should be. Fighting the good guys is just part of the 'game', and quite a few of my villains would regard killing a helpless foe as at best unsporting and at worst as the act of a mere common criminal and hence beneath them.
We'll always have Paragon.