100% chance Disintegration Spread?


Adamant

 

Posted

So I was playing my Beam Rifle blaster and I noticed something interesting. If I fire Disintegration and follow it with the snipe (Penetrating Ray), the snipe seemed to produce Disintegration Spread every single time.

Is this WAI? It seems a valid feature if it is, since it can be blasted difficult to actually manage to fire off the snipe after you've aggroed with Disintegration, but I'm wondering if anybody has done any testing or if there were notes regarding this odd feature. Mind you, I'm not complaining... A buddy just said I'm probably really lucky. That's possible, but it'd be good to know for sure.


 

Posted

If it were true, this might go well on teams with two BR.


 

Posted

It's WAI, or at least it was from what I read on the beta forums. The chances were something like 10% for the tier 1, 20% for tier 2 and around 50% for Lancer shot. I definitely remember the snipe being 100% presumably because of the difficulty of pulling it off with any kind of aggro.

Edit: actually found patch notes showing it's 20% for Single Shot, 39% for Charged Shot, 52% for Lancer Shot and 100% for Penetrating Ray.


 

Posted

Wow, just wow. The presented snipe was on a blaster. I am thinking of two corruptors with some strong accuracy debuff such as: dark, storm, rad.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

That said, I'm pretty sure there's a mechanic in the game that allows for an Enhancement to boost spread likelihood, and not just Disintegration. Think Chain Induction and the like.


 

Posted

I thought Chain Induction was auto spread so long as you hit your initial target?


Where are we going, and why am I in this hand basket?

 

Posted

Not quite, Chain checks to-hit on each subsequent target. It stops when it can't hit the next target. Which usually means it doesn't spread as far as you'd like.

Be Well!
Fireheart


 

Posted

So far I'm finding Beam to be pretty underwhelming and I think the cruddy chance of spreading is the reason why. Thematically I like it, and I like the character I rolled, but the low chance to spread is disappointing.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
So far I'm finding Beam to be pretty underwhelming and I think the cruddy chance of spreading is the reason why. Thematically I like it, and I like the character I rolled, but the low chance to spread is disappointing.
Play with other Beam rifle characters. Solo, on my beam/rad corr, I'm have a very hard time spreading disentrgration around, but when i teamed with just 1 other beam rifle user for a sewer trial, basically every mob we fought was spread. He would tag a boss/LT with disentragration, i would shoot it, it'll spread. It was pretty amazing how much the difference was with just adding 1 more beam rifle user.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Play with other Beam rifle characters. Solo, on my beam/rad corr, I'm have a very hard time spreading disentrgration around, but when i teamed with just 1 other beam rifle user for a sewer trial, basically every mob we fought was spread. He would tag a boss/LT with disentragration, i would shoot it, it'll spread. It was pretty amazing how much the difference was with just adding 1 more beam rifle user.
If it requires you to both work the Disintegration mechanic and to be grouped with other beam rifle users before the set seems to be good, I think that fits my personal definition of being underpowered.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
So far I'm finding Beam to be pretty underwhelming and I think the cruddy chance of spreading is the reason why. Thematically I like it, and I like the character I rolled, but the low chance to spread is disappointing.
If you run through your single target attack chain chances are you'll have caused spread 3/4s of the time.


Mind you I wouldn't object to Disintegrate being given a decent chance to cause it as well as it is the core mechanic to the set.


 

Posted

I'd like to see lancer shot be the 100% spread option. Yes it's good damage, but I'm damned close to respeccing out of it because of the short range. If it was 100% spread I could justify keeping it and would work to get some range into the enhancement.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
If it requires you to both work the Disintegration mechanic and to be grouped with other beam rifle users before the set seems to be good, I think that fits my personal definition of being underpowered.
To be fair, you're gonna have a pretty hard time spreading Disintegration at low levels solo since you're not typically going to be surrounded by very many enemies, so density is lower. It may end up being a late-blooming set.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Dark_Impact View Post
I'd like to see lancer shot be the 100% spread option. Yes it's good damage, but I'm damned close to respeccing out of it because of the short range. If it was 100% spread I could justify keeping it and would work to get some range into the enhancement.
No offense, but do you play ranged dmg sets very often?
This power is just like Blaze, Bitter Ice Blast, and Executioner's Shot.
It's the Superior Dmg, short range blast.
In fact, Lancer Shot is among the best of them... does as much damage as Blaze, is one of the fastest animating attacks in the Beam Rifle set, AND does a Mag 3 long lasting stun!
Oh, and has around 50% chance to spread disintegrate!
In my mind this makes it one of the best attacks in the set. Why would you respec out of it?

On a similar note... I think that with Beam Rifle, a lot of people just need to 'L2P'.
Myself included!

For example... Penetrating Ray.
As was mentioned in this exact thread, it's a 100% chance for Disintegration Spread.
I took it for this very reason after reading this thread, even though I was originally going to avoid it like the plague (as I do all snipes).
With some experimentation however, I've found this particular Snipe is easily the best Snipe in the game. By that, I mean it's actually worth picking up!
However, it's very sneaky. You can't use it like a normal snipe!

What I do is open with Disintegrate on a Lieut/Boss in the middle or back of the spawn. If I'm on a team, I follow the same procedure as picking an anchor. Try to pick something that they won't WTFPWN right away.

Then, while Disintegrate is animating I queue Penetrating Ray. In the time it takes for the mob to react, I usually get off the snipe without any interruptions. It happened once or twice, especially solo, but nothing that a single Interrupt Redux enhancer couldn't fix.
Now, if that baddie was anywhere near his friends, I see that delicious DISINTEGRATE SPREAD pop up over anything close by.
Then it's time for Cutting Beam! Extra damage on all the friends, and then I carry on with my blasting ways (or corrupting, in my case).

It seems to be very effective, especially in a team when the mobs are distracted. It also helps to pick a target a bit further back, because they often start to run toward you after you get Disintegrate off. With a little luck and a queued Penetrating Ray you hit them just as they run into the middle of their friends.

Give it a try. They've definitely designed Beam Rifle to play a little differently than other blasting sets.


 

Posted

@Adamant
Actually Lancer Shot is more like Cosmic Burst. I think it's not quiet the same dmg as Blaze.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

Quote:
Originally Posted by Razia View Post
@Adamant
Actually Lancer Shot is more like Cosmic Burst. I think it's not quiet the same dmg as Blaze.
Well, since the last patch I'm unable to log in to CoH to check.
However, if the new MIDs is correct.... it does the SAME damage as Blaze plus MORE if Disintegrate is active on the target.

Is it just me, or are a fair number of people just out to hate on Beam Rifle?


 

Posted

Quote:
Originally Posted by Adamant View Post

What I do is open with Disintegrate on a Lieut/Boss in the middle or back of the spawn. If I'm on a team, I follow the same procedure as picking an anchor. Try to pick something that they won't WTFPWN right away.

Then, while Disintegrate is animating I queue Penetrating Ray. In the time it takes for the mob to react, I usually get off the snipe without any interruptions. It happened once or twice, especially solo, but nothing that a single Interrupt Redux enhancer couldn't fix.
Now, if that baddie was anywhere near his friends, I see that delicious DISINTEGRATE SPREAD pop up over anything close by.
Then it's time for Cutting Beam! Extra damage on all the friends, and then I carry on with my blasting ways (or corrupting, in my case).

It seems to be very effective, especially in a team when the mobs are distracted. It also helps to pick a target a bit further back, because they often start to run toward you after you get Disintegrate off. With a little luck and a queued Penetrating Ray you hit them just as they run into the middle of their friends.
This is exactly what I do. In fact, I'm doing it on a level 21 Beam/Energy blaster. It should work even better once I get some Interrupt Redux and ranged defense built into the toon, but even in his lowly state, I'm still able to leverage the snipe and get pretty consistent spreads. This is solo, btw- it's even easier in a team.


 

Posted

Quote:
Originally Posted by DarkGob View Post
To be fair, you're gonna have a pretty hard time spreading Disintegration at low levels solo since you're not typically going to be surrounded by very many enemies, so density is lower. It may end up being a late-blooming set.
My Corr's only up to something like 16th level so far, but that's what I noticed - this is a great set for teams that face large groups, not as hot for solo, although it can still do that just fine.


 

Posted

1 Range IO in Disintegration and one Interrupt Redux in Penetrating Ray, and I bet this combo can succeed 9/10 times. I am loving Beam Rifle so far, probably because I am typically a ST oriented blaster.

Those that aren't big fans of Beam Rifle are most likely used to AoE heavy blaster builds, and Beam Rifle is not made for that. Using the above combo you can get some decent mass damage out of it, but the set is built for taking down single targets FAST.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
1 Range IO in Disintegration and one Interrupt Redux in Penetrating Ray, and I bet this combo can succeed 9/10 times. I am loving Beam Rifle so far, probably because I am typically a ST oriented blaster.

Those that aren't big fans of Beam Rifle are most likely used to AoE heavy blaster builds, and Beam Rifle is not made for that. Using the above combo you can get some decent mass damage out of it, but the set is built for taking down single targets FAST.
Indeed.

I have Fire/Fire, Fire/Mental, Rad/Mental, Archery/Mental, DP/EM and AR/EM if I want AoE Blastiness. BR kills Hard Targets.


 

Posted

Quote:
Originally Posted by Aquila_NA View Post
Indeed.

I have Fire/Fire, Fire/Mental, Rad/Mental, Archery/Mental, DP/EM and AR/EM if I want AoE Blastiness. BR kills Hard Targets.

Totally, which is why I think a Beam/Traps corrupter has so much potential.
Traps was already an AV/GM Killer, allowing you to completely halt their regeneration and debuff their resistance. Add Beam Rifle to the mix and you should be able to wittle them down pretty fast.

And it's not like the AoE is horrible. As was mentioned, in a team environment (or solo +8 when you finally soft cap yourself) Disintegrate can be brutal. Cutting Beam is a decent cone, especially when something is Disintegrating... and it still has Piercing Beam which can hit at least a couple in a line, not to mention the crashless nuke.

I just wish the nuke was on a similar timer to Rain of Arrows or Full Auto.
The 2 min recharge on DP's nuke already seemed like an unnecessary nerf.... now we are up to /3/ minutes for a crashless nuke? Why?


 

Posted

I was just playing last night on a 7 man team with my BR/Dev, she was 14-15 running Flux's arc. I did not have the snipe yet and it was spreading like crazy. But even when running solo I haven't noticed much issues getting disintegrate to spread more often than not. Then again, I think the RNG in this game really likes me sometimes. I just picked up the snipe and will definitely be taking advatage of this information, especially since we have a brute and 2 scrappers to keep mobs away from me while setting up.

Watching what it does to EBs/Avs with just a handful of slots and DOs I can't understand anyone not being impressed, even if ranged damage isn't your thing.


Leader of the Insanity Guns
"We rush in where fools fear to tread!"
------------
Joe Insanity 50 AR/Dev Blaster - Infinity
CykaTek 50 Bots/FF Mastermind - Infinity

 

Posted

I get a kick out of teaming with one or more additional Beamers. When you both hit the same target (not always coordinated...just happens) I swear it looks like a scene right out of Ghostbusters or Star Trek as both beams tag the critter.

The extra disintegration spread is just icing on the cake. Visuals are outstanding.

Don't cross the streams? Please....do it and do it frequently!


 

Posted

Quote:
Originally Posted by Crysys View Post
I get a kick out of teaming with one or more additional Beamers. When you both hit the same target (not always coordinated...just happens) I swear it looks like a scene right out of Ghostbusters or Star Trek as both beams tag the critter.

The extra disintegration spread is just icing on the cake. Visuals are outstanding.

Don't cross the streams? Please....do it and do it frequently!
Someone needs to start a Ghostbusters-inspired Beam Rifle/Traps (or vice versa) superteam.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Dark_Impact View Post
I'd like to see lancer shot be the 100% spread option. Yes it's good damage, but I'm damned close to respeccing out of it because of the short range. If it was 100% spread I could justify keeping it and would work to get some range into the enhancement.
Uh, you know most blast sets have a short range high damage power, right? Lancer is just the Beam version. I would think it would be a huge mistake to skip it. I want it up more often, to be honest. It hits hard and has a high chance of spreading.

Is there a chance to spread on Piercing?

...I find BR/Poison to have ridiculous potential against AVs. I find it slightly weird that I have to play the set BACKWARDS compared to most, where you want to use your hardest hitting attacks FIRST and go to your weakest when chaining, for higher chances of spread, but making the set work any different would be a mistake IMO. I think they designed the mechanic correctly.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom