Powers that bug you


Aleusha

 

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Originally Posted by JayboH View Post
Dimension Shift/Black Hole/Sonic Cage/Detention Field - Dimension Shift & Black Hole in particular - just using these powers can get you kicked from teams and rightly so - these powers just do not go with the flow of combat at all in this game. I vote these types of powers basically just hit enemies with a high mag placate. How cool would that be? They would need to be short lived, naturally, with a decently long recharge.


In PvP I was fighting during a 2 vs 2. The Sonic on the other team would hit me with sonic cage. Just that one power made it 2 on 1. In PvE i can see some use, but mostly skipable. In PvP it can be a game changer.


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Posted

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Originally Posted by BigBlackAfrica View Post
THIS.

I never take the Dark and Storm ones regardless of their usefulness because my team always kills whichever mob I put them on first. Seriously, it's like they have a secondary effect of "ally taunt".
Funny, my Stalker feels the same way. Every time I try to sink my blade into a nice big beefy boss, some debuffer is hanging a toggle around its neck!

So rude!


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Posted

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Originally Posted by Zem View Post
Funny, my Stalker feels the same way. Every time I try to sink my blade into a nice big beefy boss, some debuffer is hanging a toggle around its neck!

So rude!
Yes. I think everyone would be happier if the Targeted Debuff Toggles were changed to Targeted AoE. Even with a fairly high (120+ seconds) recharge they would be less annoying than they are now.


 

Posted

Elude: I am particularly talking about the one in SR. I don't have a widow high enough to get it soI am not sure about that one. Before all IO sets come out only reason someone would take SR was elude. Its possible to make SR soft-cap defense without elude with SO's but you either over-slot your secondary or get three defense pool powers (weave, maneuvre, combat jumping or hover) not to mention you need at least two more pool power for weave so spending 5 powers for pools (I wasn't using fighting pool at all with my old pre-IO toon since I opted to have fitness instead)

But with all IO sets and such now with SR you almost accidently get to soft-cap defense and with a good build you won't need the recovery bonus of elude and it won't worth the crash at the end. Not to mention elude can't be perma even with hardcap recharge.

With all of the new travel powers +spd is not a good enough reason to get elude either and it was barely a reason to get it to begin with (becuase it will only stay for 3 min than recharge long and cause a end crash)

Only place elude may worth something is in incarnate trials but in those you have so many buffs on you that I sometimes see defense hardcap for a whole minute. In RV elude still seems more reliable but with barrier destiny you can get a better substitude which also grants +res.

Overall I used to be like elude alot but after IO sets come out it bugs me that my secondaries t9 is utterly useless unlike most of other scrapper secondaries.


 

Posted

Quote:
Originally Posted by BigBlackAfrica View Post
Yes. I think everyone would be happier if the Targeted Debuff Toggles were changed to Targeted AoE. Even with a fairly high (120+ seconds) recharge they would be less annoying than they are now.
I think that would be a really bad idea. As annoying as having your anchor killed is, the fact of the matter is that your debuff is ready to cast again just a few seconds later. Despite my stalker joke, toggling the boss in a spawn is still often the best idea because even if it dies and your debuff goes with it, so too does a large portion of the total threat from that particular spawn. Unless it's one of those special all-boss spawns in a Task Force or story mission and someone kills the anchor first... then it's time to have words with someone.


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Posted

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Originally Posted by LAST_RONIN View Post
In PvP I was fighting during a 2 vs 2. The Sonic on the other team would hit me with sonic cage. Just that one power made it 2 on 1. In PvE i can see some use, but mostly skipable. In PvP it can be a game changer.
Placating would have the same effect except then you can hit them.


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Posted

Quote:
Originally Posted by JayboH View Post
I found it more annoying. It's a hampered version of fly with a little phase shift thrown in. All you want is invisaflight, is what you are saying.
I much prefer invisaflight that I can instantly go into, precisely control, and then come out of without hovering in place for a second or two to invisaflight that only moves in imprecise straight lines with a somewhat annoying beginning animation and a lengthy bit of hovering in place afterwards. And it is just quick bursts of straight line flight in CoH. If you're paying attention to someone doing it who has a lot of power effects on them, you can even see the power effects streak off along the flight path.

Which brings me to another type of power that annoys me - click-n-stick powers. With many of them I wish I had the option to just fire the power off at whatever PC/NPC I'm targeting.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Razia View Post
Unsure, but wasn't there something in the patch notes that you don't have to be on the ground anymore for earth powers to work?
Yes, there was now you mention it, but I dont think Stalagmites was included. I certainly havent noticed it behaving differently, but I'll check next time I get a chance. Thanks for bringing this up.

One more power I hate - Anguishing Cry.

I don't like the Pain Domination set's reason for existence. The whole "Oh, Empathy's too nice for villains, lets make a bad version" was just silly, but anyway. I tried the set, and its a good healing set that can be repurposed as some sort of biological energy control or magic or whatever you feel like. Soothing Aura was surprisingly effective. And then you get your -Res debuff by screaming at the top of your lungs in the middle of the enemies...

It just doesn't fit the rest of the set at all.

It doesn't even make sense in context of the "Pain" motif - you weaken your enemies, making them more susceptible to damage by letting out a cry of pain? What, are they too busy pointing and laughing to dodge?

Ive been eyeing up Beam Rifle, and this one power's put me off going Beam/Pain.


 

Posted

Quote:
Originally Posted by BigBlackAfrica View Post
Yes. I think everyone would be happier if the Targeted Debuff Toggles were changed to Targeted AoE. Even with a fairly high (120+ seconds) recharge they would be less annoying than they are now.
I wouldn't. My Dark MM / Defender / Corrupters and Brutes with Darkest Night would abhor this change. Darkest Night is my "pull a spawn hither" tool.


 

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Originally Posted by Tenzhi View Post
I much prefer invisaflight that I can instantly go into, precisely control, and then come out of without hovering in place for a second or two to invisaflight that only moves in imprecise straight lines with a somewhat annoying beginning animation and a lengthy bit of hovering in place afterwards. And it is just quick bursts of straight line flight in CoH. If you're paying attention to someone doing it who has a lot of power effects on them, you can even see the power effects streak off along the flight path.

Which brings me to another type of power that annoys me - click-n-stick powers. With many of them I wish I had the option to just fire the power off at whatever PC/NPC I'm targeting.
Just use flight then - don't ask for a second power that is flight + phase shift and call it teleport - I find that silly.

Now, this isn't you, but I have found most people that complain about our teleport just don't understand how easy simple and fast it is to just bind a key to the teleport power, such as the E key for example.


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Posted

Quote:
Originally Posted by Carnifax_NA View Post
I wouldn't. My Dark MM / Defender / Corrupters and Brutes with Darkest Night would abhor this change. Darkest Night is my "pull a spawn hither" tool.
Whether toggled or clicked, they would still come running when you hit them with it.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Whether toggled or clicked, they would still come running when you hit them with it.
Yes, but they wouldn't be running through others and also alerting them for me. I'd actually have to aim properly


(on the plus side you wouldn't have the "Warwolf running off with it on and coming back with some mates" thing, but I've always found that hilarious anyway)


And if the changes also meant the Recharge was upped to 120 seconds it'd really blow


 

Posted

Quote:
Originally Posted by JayboH View Post
Just use flight then - don't ask for a second power that is flight + phase shift and call it teleport - I find that silly.
I don't want a second power, I just want better control over the current flight+phase shift that they call teleport. The current travel-in-a-straight-line-to-the-full-range-unless-there's-a-nearby-surface-that-DOESN'T-give-you-a-red-ring method sucks. Unfortunately, I've had a few characters who required it. If the higher tier pool powers didn't have ridiculous prerequisites, and they hadn't killed Phase Shift, I might take actual Flight and Phase Shift in lieu of Teleport.

Quote:
Now, this isn't you, but I have found most people that complain about our teleport just don't understand how easy simple and fast it is to just bind a key to the teleport power, such as the E key for example.
For me, it's the aiming with the mouse that annoys me. There's no bind to fix that, methinks. I similarly hate click-to-move in MMOs, much preferring keyboard/joystick movement.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by JayboH View Post
Just use flight then - don't ask for a second power that is flight + phase shift and call it teleport - I find that silly.

Now, this isn't you, but I have found most people that complain about our teleport just don't understand how easy simple and fast it is to just bind a key to the teleport power, such as the E key for example.
Have it bound. Sucks when the targetting recticle is red...red...red...red...oht here we go it's white and I can go ahead and teleport now.

The open animation really is suckie as well.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Shadowfall.

Any area stealth is annoying - I don't want to be transparent and have everyone see my socks - but Shadowfall adds ugly and intrusive to the mix. On a small map it obscures mobs and geometry. In the auction house I'll leave to avoid the idiot still running it and stand next to the guy with Quills on instead.


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Posted

Quote:
Originally Posted by Zem View Post
I think that would be a really bad idea. As annoying as having your anchor killed is, the fact of the matter is that your debuff is ready to cast again just a few seconds later. Despite my stalker joke, toggling the boss in a spawn is still often the best idea because even if it dies and your debuff goes with it, so too does a large portion of the total threat from that particular spawn. Unless it's one of those special all-boss spawns in a Task Force or story mission and someone kills the anchor first... then it's time to have words with someone.
I'm with Zem. I would not be happy with having my toggle debuffs changed to click AOE. With toggles I can drop and reapply it as needed as the situation changes. Even if the anchor dies I can easily retoggle it. It is a minor annoyance, but not that bit a deal. The AOE area debuff on a long charge would be a nerf.


 

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Originally Posted by TwoHeadedBoy View Post
I should have mentioned earlier that barrier also bugs me. I would rather have it apply a steady defense buff for its' entire duration than the ridiculous, unnecessary buff that declines to next-to-nothing rapidly.

When I find myself in situations where I need extra defense, I'm usually playing pretty proactively and it's difficult to stare at my frickin' combat attributes, trying to time when I have to click a couple of purples just right.

It would just be more logical in my opinion for it to provide the same exact bonus the whole time the power is on... Edit: Obviously not the massive buff, but a modest and practical one. Anyways, that's my tangent.
Precisely. Make it a medium/low effect that's always on, like a PbAoE version of stamina. Recasting is just unnecessary and irritating imo.


 

Posted

Quote:
Originally Posted by BrandX View Post
Have it bound. Sucks when the targetting recticle is red...red...red...red...oht here we go it's white and I can go ahead and teleport now.

The open animation really is suckie as well.
This is going to sound weird, but my favorite is super jump.

...however, whenever I play a flight or a teleport character, I find both to be very addictive and I keep trying to activate them with my bind to start moving, only to find out I am an idiot.


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