Powers that bug you


Aleusha

 

Posted

Kinetic Melee - Animations feel far too long. It's like having a set with 9 shadow mauls in it, if they miss you spend all that time wiffing at the air.

In fact any power that has a long animation but no better accuracy/damage than a short animation power. And by animation I mean the length of time you are performing one power that prevents you from doing anything else. Kinetic Melee is IMO particularly bad for this.

Dark Regeneration - It's fine leave it alone best heal pretty much of any self heal in the game, fires fast, can be slotted with useful procs (+end for example). And if you have issues with the fear aura drop that. On my Dark/Dark brute my regen and Siphon Life (or whatever) more than make up for the damage done by the stun aura.


 

Posted

Quote:
Originally Posted by JayboH View Post
Would you have a problem with phase powers if they were just made into a placate effect? Also, next on the list - make ice blast all lethal damage. Got it.
Not a great solution TBH, making it a toggle would be better. If you have a high mag placate you'd still be hitting them with AoEs if they're in the middle of a group.

Make it a toggle and or make the visual change very different and easily obvious. Because that is still the biggest issue IMO that people cannot easily see that something is phased.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
This, actually.

I find most powers useful, even ones most people go "That needs to be pulled from the game." But sonic repulsion... I've tried to come up with some reason to use it. I've got several Sonic Resonance characters - two at 50. So I've had time to play with the set in pretty much every situation.

I actually can't think of a single time I'd use this.

The only use I can find for it is "I have more slots than I need, I can burn 2 or 3 and fit a Knockback set in here for 3 points of KB protection." As the *ONLY* real use. I've never had a time since Issue 5 where I thought, "Hey, I'd like to put some repelling rings on someone ELSE and have them do whatever and knock stuff away!"

Solo, this is useless. I can't put it on myself. As a Controller, I don't want to put it on my pets. Either that or I have everything immob'd, so it wouldn't do anything but cost END. As a Defender or Corruptor, I don't have anything to put it ON.

... actually, Masterminds MIGHT have a use for this, if pet AI were better, but even then there are better options.

If I could put them on ME, so I could corner some mobs and keep them there, it'd be much more useful. But I'd never want to put this on someone *else.*
I could see it being *maybe* useful if you put it on Desdemona during the Underground Trial.

Myself? Other than Dimension Shift, Wormhole. The power takes so long to activate that the enemies can fire back at you, the AoE Radius is so small you'll NEVER be able to hit all of a spawn (especially since it can miss), and the relocation can get you kicked from teams. Also - Propel for Dominators - a power that does less damage than Mind Probe, for 3 times the activation time? Absolutely pointless.


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Beam Rifle. I'm not sure exactly which power it is, but the sound drives me crazy. If there's someone on my team with beam rifle (and right now, there always is) I have to turn the sound all the way down and just listen to music while I play.
Lancing Shot? It makes this weird, out of place organ tone. Tis bizarre


 

Posted

I should have mentioned earlier that barrier also bugs me. I would rather have it apply a steady defense buff for its' entire duration than the ridiculous, unnecessary buff that declines to next-to-nothing rapidly.

When I find myself in situations where I need extra defense, I'm usually playing pretty proactively and it's difficult to stare at my frickin' combat attributes, trying to time when I have to click a couple of purples just right.

It would just be more logical in my opinion for it to provide the same exact bonus the whole time the power is on... Edit: Obviously not the massive buff, but a modest and practical one. Anyways, that's my tangent.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I should have mentioned earlier that barrier also bugs me. I would rather have it apply a steady defense buff for its' entire duration than the ridiculous, unnecessary buff that declines to next-to-nothing rapidly.

When I find myself in situations where I need extra defense, I'm usually playing pretty proactively and it's difficult to stare at my frickin' combat attributes, trying to time when I have to click a couple of purples just right.

It would just be more logical in my opinion for it to provide the same exact bonus the whole time the power is on... Edit: Obviously not the massive buff, but a modest and practical one. Anyways, that's my tangent.
What would you consider a modest buff? 10% Def/Res? 15%? 20%? If that was the case (15 or 20), that would be grossly overpowered in Trials (same for most of the other destiny powers) since you would have that bonus at all times - 20*5 = 100% Def/Res to all - and if you all took it as a T4 Core, it would be permanent.

Destiny is frontloaded to keep it balanced in Incarnate Content - where other people have it as well.


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Lost Ninja View Post
Dark Regeneration - It's fine leave it alone best heal pretty much of any self heal in the game, fires fast, can be slotted with useful procs (+end for example). And if you have issues with the fear aura drop that. On my Dark/Dark brute my regen and Siphon Life (or whatever) more than make up for the damage done by the stun aura.
I love my Dark/Dark scrapper for this and many other reasons. I wouldn't change the power at all.
My problem is Speed Boost. Specifically on the above mentioned scrapper. I cannot tell you how irritating it is to run into a wall as fast as I can or shoot over enemies that I have targeted because someone buffed me. The worst part is that on the occasions that does happen, just when I get used to it, it wears off and I have to readjust my fighting style every four minutes.


 

Posted

Quote:
Originally Posted by Aleusha View Post
I love my Dark/Dark scrapper for this and many other reasons. I wouldn't change the power at all.
My problem is Speed Boost. Specifically on the above mentioned scrapper. I cannot tell you how irritating it is to run into a wall as fast as I can or shoot over enemies that I have targeted because someone buffed me. The worst part is that on the occasions that does happen, just when I get used to it, it wears off and I have to readjust my fighting style every four minutes.
Null the Gull can disable the movement modifications - and I'm probably going to have to turn them off (not because of one application, but 2, 3 or 4).


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
What would you consider a modest buff? 10% Def/Res? 15%? 20%? If that was the case (15 or 20), that would be grossly overpowered in Trials (same for most of the other destiny powers) since you would have that bonus at all times - 20*5 = 100% Def/Res to all - and if you all took it as a T4 Core, it would be permanent.

Destiny is frontloaded to keep it balanced in Incarnate Content - where other people have it as well.

Meh, the overpowered argument is sort of a moot point for me when it comes to Incarnate powers. The whole point of having them is to be overpowered in the first place. "We're gods," remember?


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Meh, the overpowered argument is sort of a moot point for me when it comes to Incarnate powers. The whole point of having them is to be overpowered in the first place. "We're gods," remember?
Double the softcap and capped resistances to everything would trivialize the iTrials. Which would be a BIG no-no in the devs book.


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Hasten. Hasten. Hasten. Has ANYONE managed to make a costume that actually looks better with the little yellow pom poms? For me, its always, "yay! I made a dark and brooding badass of a villain and now im ready to kick--oh yea, forgot to activate hasten. Now my badass of a villain looks like a cheerleader." And its not like i can refuse to take it. Its just too useful on the vast majority of builds.


 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Double the softcap and capped resistances to everything would trivialize the iTrials. Which would be a BIG no-no in the devs book.

Well, I'll disagree with you there. It seems the direction they're going in is untyped/unresistable damage (I already complained about that, though) that turns the entire concept of survivability on its' head anyways. The tough fights would be just as tough.


 

Posted

Quote:
Originally Posted by Little_Whorn View Post
Hasten. Hasten. Hasten. Has ANYONE managed to make a costume that actually looks better with the little yellow pom poms? For me, its always, "yay! I made a dark and brooding badass of a villain and now im ready to kick--oh yea, forgot to activate hasten. Now my badass of a villain looks like a cheerleader." And its not like i can refuse to take it. Its just too useful on the vast majority of builds.
I don't notice Hasten - because I turned my particle count down to 100 because Super Speed BLINDS ME otherwise.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Hasten bugs me for the same reason the ice shields do. I've had a lot of interesting character and costume concepts, but none of them have ever included glowy bubbly yellow hands. I use Hasten only grudgingly on characters that desperately need recharge (Ill/Emp Controller, Warshade). Those power sets with long animation times (Kinetic Melee, Crab Spiders) work great without Hasten, BTW.

I would like to go on record as the only person in City of Heroes that likes Sonic Repulsion. When soloing against melee types, I can cast it on my Power Drone Pet and then stand behind it. On a team I can use it as a brief emergency power to take the heat off a teammate that's in trouble. It's a situational power but it requires little or no slotting, and enhancement slots are a more precious commodity than powers in most of my builds. Disclaimer: I also like Repel and Repulsion Field.

Offensive phase shift powers, on the other hand, are in a whole different class of badness. Even during an earlier era when City of Heroes was more challenging and tactical, powers like Black Hole and Dimension Shift were pretty questionable. Ordinary crowd control was always a better option. In today's fast steam-roller style of play, using these powers in PvE is basically griefing.


 

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Quote:
Originally Posted by Schismatrix View Post
Eavesdropping and Surveillance Camera.
Also Hidden Microphone/Wire.
Sorry my bad.. Will pull them out of your bedroom next time I'm around.. And your not...


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Elixir of Life - I dislike having my Robot and or other 'Never sick' concepts puking after being revived...
You can revive pets ?

Since when ?


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

The entire Storm Summoning set. There's always that stupid hurricane that doesn't let you see anything. Then again Storm from the Xmen bugs me.


 

Posted

Quote:
Originally Posted by JayboH

Snipes - ugh - I can sorta see how someone might want one for soloing, but all the numbers point to a loss in damage per second if a player insists in using a snipe vs other abilities. They aren't truly awful but I refuse to ever take one - not even the psy or dark ones. I have one as a set mule in my fire/fire dom and that's about it as I never use it.
I think snipe is one of those powers like others that fell to the way side. Basically they had issues with it couldn't fix it and just beat it to heck over the years. In the beginning before ED players would use it in groups killing higher level mobs that couldn't reach you.

When it first came out with PvP zones even then at the start I seen players grouping up to snipe shot others. I know on my Hurricane Rad I used it a lot in the first days of PvP.

Over time it just got nerfed and never picked back up as many powers did.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by JayboH View Post
Color them a dark purple. No seriously. They are far more transparent when made dark.
Not me that has them it's a lot of others and a majority have them in white or other obnoxious bright colors. Same with barrier destiny but it's more bare able than ice shields.



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Posted

Quote:
Originally Posted by Blackleviathan View Post
Not me that has them it's a lot of others and a majority have them in white or other obnoxious bright colors. Same with barrier destiny but it's more bare able than ice shields.
I find that issue with Force Field and Force Field Generator.

During big fights I like to know that my FFG is still around without looking so I have a color for each costume slot. One is set to clear so you barely notice it when I just am not in the mood. Even my own own powers annoy me sometimes. Usually what happens I notice the pets taking some damage or more then I'm used to and then notice my FFG is down.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
I find that issue with Force Field and Force Field Generator.

During big fights I like to know that my FFG is still around without looking so I have a color for each costume slot. One is set to clear so you barely notice it when I just am not in the mood. Even my own own powers annoy me sometimes. Usually what happens I notice the pets taking some damage or more then I'm used to and then notice my FFG is down.
Hehe! Well with Vigos the db/regen don't have many ally powers so I'm happy. But blackleviathan my mastermind I try my best not to annoy people too much with the ally aoe powers. The ember shield is kinda given it will go on you, with demon summoning/ dark masma. What I'm working on now is a rad/sonic corr that does have a lot of the aoe ally powers



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Posted

My Bots/Traps - because I have TOO MANY PETS. The window engulfs the entire right edge of the screen. And I don't even have a lore pet yet.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Demon summoning has quite a few pets too. Then I do have a lore pet so I have 9 pets plus the hell on earth power but those lil buggers are small though unlike the thug mms thar can be hecktic too. I've yet to try thug/something.



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Posted

Quote:
Originally Posted by Blackleviathan View Post
Demon summoning has quite a few pets too. Then I do have a lore pet so I have 9 pets plus the hell on earth power but those lil buggers are small though unlike the thug mms thar can be hecktic too. I've yet to try thug/something.
not as bad - Hellfire all show up under one name - each of my traps has its own title:

Battle Drones
- Alpha
- Beta
- Gamma
Protector Bots
- Delta
- Epsilon
Assault Bot
- Omega
Acid Mortar
- Acid Mortar
Force Field Generator
- Force Field Generator
Seeker Drones
- Seeker Drone (1)
- Seeker Drone (2)
Veteran Pet
- Shield Drone

THAT'S how my Pet window appears.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.