Rocket Board = Bad Idea


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Posted

It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?


 

Posted

So why exactly is that bad?


 

Posted

How does any of that make it a bad idea? Don't leave us hanging like that.


 

Posted

Quote:
Originally Posted by dbuter View Post
Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
The people complaining about the power suppression in other threads.


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Posted

Quote:
Originally Posted by dbuter View Post
Who wouldn't want a travel power that is better than flight at 2nd level
fixt


 

Posted

Quote:
Originally Posted by Frostbiter View Post
How does any of that make it a bad idea? Don't leave us hanging like that.

Because it invalidates all previous character builds that didn't rely on something like Ninja Run? It's a MUST BUY for most people, which I think sets a really bad precedent.


 

Posted

It was well documented that the Rocket Board was for traveling only and turned off toggles. People bought it anyway. If I buy a toaster that specifically says it doesn't make waffles can I still complain that it doesn't make waffles? I can but the manufacturer isn't going to give me a refund.


 

Posted

My only gripe with Hoverboard is that it turns off all toggles when you activate it.

I wish it would just suppress them instead.

Other than that - fun power for sure!

Oh, and I'd also love it if I could /em dance2 on it. But that's another story...


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Posted

Quote:
Originally Posted by warden_de_dios View Post
fixt
Unless he meant "better than flight, which you can get at 4th level".


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by dbuter View Post
Because it invalidates all previous character builds that didn't rely on something like Ninja Run? It's a MUST BUY for most people, which I think sets a really bad precedent.
I'm doing just fine without it. It is no MUST buy.


 

Posted

Quote:
Originally Posted by dbuter View Post
Because it invalidates all previous character builds that didn't rely on something like Ninja Run?
Hardly.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by dbuter View Post
It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
Are you aware that when you activate the rocket board all your toggles go off and all your other powers are inactive, as they do with walk? That means, for characters that have a lot of toggles at least, it's not a practical substitute for a real travel power.

It's actually much more hamstrung than Ninja Run or the animal pack run power, which have been around for a long time and aren't seen as game-breaking.


 

Posted

I think the Rocket Board is a very useful power. But the "detoggle" disadvantage will keep it from being an absolute replacement to all other traditional travel powers.

I'll use like I did yesterday when I safely shifted a bunch of low level characters out to First Ward for Day Job badges. It's great for things like that. But will I ever likely make a character who's ONLY travel power is the Rocket Board? Probably not. The detoggling simply makes it unusable as a "real" travel power.


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Posted

In beta I had the rocket board and it is great. That said Once I got to level 4 I grabbed fly. Primarily because of the toggle dropping.


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Posted

Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.


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Posted

Quote:
Originally Posted by dbuter View Post
It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
With the new 4th tier for the travel powers they may think twice before skipping them now.

Not to mention the huge detoggling factor. Beast and ninja run are superior to the hover board as travel powers in every way if you ask me.


 

Posted

I created a bind for it. (I have always used the F key for 'Fly'.)
As soon as I hit F, my toon jumps on the board. Hit F again, sprint becomes active. Of course you have to retoggle any powers you want.

/bind F "powexec_name Rocket Board$$powexec_name Sprint"

(Walk can be done the same way.)


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Posted

I'm still going to take travel powers. In my builds, I tend to need one-slot or two-slot powers so I can have something that's effective without pouring tons of slots into it -- lots I need to put in attacks or debuffs instead. Travel powers really fit the bill here.

Plus, in Incarnate Trials, having combat-ready travel powers (Rocket Board detoggles, Ninja Run doesn't get that high) is damned handy.

But, now I won't feel I HAVE to get those travel powers in there early on if I want to get somewhere higher level without getting mashed into paste by street mobs. That's handy.

As for detoggling... it's a pain, but it's not like the devs didn't NOTICE the 58,194 complaints in beta about this. That tells me this is the only way they could do it under their current animation and power system. And if it's a choice between that or no rocket board, I'll take the rocket board and smile. It IS kinda awesome, even if you have to toggle up after arriving.


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Posted

Quote:
Originally Posted by KidLazarus View Post
Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
Yeah I do agree not being able to customize it does suck.

But like I said before I'll probably use it mostly for "out-of-character" safe travel of low level alts. I've got a couple ideas about dedicating a few costume slots of existing characters towards having a "Rocket Boarding outfit" while I'm using it, but I doubt I'll actually make any significant build changes that revolve around using the Rocket Board as a "real" travel power.

It's a fun toy to play with, not a "travel power killer" that'll replace every other power in the game.


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Posted

I wouldn't be surprised if it was intended for new players and lower levels anyway.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I don't get the detoggle thing being such a big deal for people. Do none of you play Blasters/Defenders/Controllers/Dominators/Masterminds/Corruptors? Do the people who play melee ATs never micromanage their toggles? Do none of you use TP as a travel power? I honestly don't get this.

That said, the fact Fly now has Afterburners as well, I think, somewhat mitigates the Rocket Board's fly speed being higher than the cap. If Afterburner can be slotted to make it even faster than Rocket Board, then that's even better. I understand where he's coming from, though. "Can the Flight cap be a bit higher?" has been a request I've heard a lot, and it suddenly coming in the form of a purchasable power does look a bit iffy.


 

Posted

Quote:
Originally Posted by dbuter View Post
It's a MUST BUY for most people, which I think sets a really bad precedent.
I don't have one because I don't want one. In fact, I'm pleased to take Fly at level 4 now, kthx!


 

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Quote:
Originally Posted by TerraDraconis View Post
In beta I had the rocket board and it is great. That said Once I got to level 4 I grabbed fly. Primarily because of the toggle dropping.
Same here...and normal flight fits the character better.

I never, ever chose a travel power because one is better than the other...if it fits the character I would use rocket board if not I would choose another travel power.


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Posted

Quote:
Originally Posted by KidLazarus View Post
Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
What he said.


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Posted

Quote:
Originally Posted by dbuter View Post
Because it invalidates all previous character builds that didn't rely on something like Ninja Run? It's a MUST BUY for most people, which I think sets a really bad precedent.
I wouldn't say that it's more of a must-buy than Ninja Run. Ninja run let you basically not take a travel power (my friend has four characters with no travel power at all because swift/hurdle/NR is fast enough; I have two) but you don't HAVE to have it.

I haven't bought the Hover Board, and probably won't. If it gets cheaper (right now it's outrageous) on a sale, I might pick it up for fun, but it won't replace travel powers for me any more than NR did. I pick travel powers because I like them, they're one of my favorite things about the game.

Quote:
Originally Posted by Spectral_Ent View Post
I don't get the detoggle thing being such a big deal for people. Do none of you play Blasters/Defenders/Controllers/Dominators/Masterminds/Corruptors? Do the people who play melee ATs never micromanage their toggles? Do none of you use TP as a travel power? I honestly don't get this.
Err, 90% of what I play is controllers/defenders/corruptors. They all have LOTS of toggles. Most of them are at or near the defense softcap. And two of them have TP. I don't understand that link at all.