Rocket Board = Bad Idea
So why exactly is that bad?
How does any of that make it a bad idea? Don't leave us hanging like that.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
It was well documented that the Rocket Board was for traveling only and turned off toggles. People bought it anyway. If I buy a toaster that specifically says it doesn't make waffles can I still complain that it doesn't make waffles? I can but the manufacturer isn't going to give me a refund.
My only gripe with Hoverboard is that it turns off all toggles when you activate it.
I wish it would just suppress them instead.
Other than that - fun power for sure!
Oh, and I'd also love it if I could /em dance2 on it. But that's another story...
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
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It's actually much more hamstrung than Ninja Run or the animal pack run power, which have been around for a long time and aren't seen as game-breaking.
I think the Rocket Board is a very useful power. But the "detoggle" disadvantage will keep it from being an absolute replacement to all other traditional travel powers.
I'll use like I did yesterday when I safely shifted a bunch of low level characters out to First Ward for Day Job badges. It's great for things like that. But will I ever likely make a character who's ONLY travel power is the Rocket Board? Probably not. The detoggling simply makes it unusable as a "real" travel power.
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In beta I had the rocket board and it is great. That said Once I got to level 4 I grabbed fly. Primarily because of the toggle dropping.
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Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
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It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?
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Not to mention the huge detoggling factor. Beast and ninja run are superior to the hover board as travel powers in every way if you ask me.
I created a bind for it. (I have always used the F key for 'Fly'.)
As soon as I hit F, my toon jumps on the board. Hit F again, sprint becomes active. Of course you have to retoggle any powers you want.
/bind F "powexec_name Rocket Board$$powexec_name Sprint"
(Walk can be done the same way.)
![](http://i.imgur.com/MNOG0.jpg)
I'm still going to take travel powers. In my builds, I tend to need one-slot or two-slot powers so I can have something that's effective without pouring tons of slots into it -- lots I need to put in attacks or debuffs instead. Travel powers really fit the bill here.
Plus, in Incarnate Trials, having combat-ready travel powers (Rocket Board detoggles, Ninja Run doesn't get that high) is damned handy.
But, now I won't feel I HAVE to get those travel powers in there early on if I want to get somewhere higher level without getting mashed into paste by street mobs. That's handy.
As for detoggling... it's a pain, but it's not like the devs didn't NOTICE the 58,194 complaints in beta about this. That tells me this is the only way they could do it under their current animation and power system. And if it's a choice between that or no rocket board, I'll take the rocket board and smile. It IS kinda awesome, even if you have to toggle up after arriving.
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Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
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![Frown](images/smilies/frown.gif)
But like I said before I'll probably use it mostly for "out-of-character" safe travel of low level alts. I've got a couple ideas about dedicating a few costume slots of existing characters towards having a "Rocket Boarding outfit" while I'm using it, but I doubt I'll actually make any significant build changes that revolve around using the Rocket Board as a "real" travel power.
It's a fun toy to play with, not a "travel power killer" that'll replace every other power in the game.
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I wouldn't be surprised if it was intended for new players and lower levels anyway.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I don't get the detoggle thing being such a big deal for people. Do none of you play Blasters/Defenders/Controllers/Dominators/Masterminds/Corruptors? Do the people who play melee ATs never micromanage their toggles? Do none of you use TP as a travel power? I honestly don't get this.
That said, the fact Fly now has Afterburners as well, I think, somewhat mitigates the Rocket Board's fly speed being higher than the cap. If Afterburner can be slotted to make it even faster than Rocket Board, then that's even better. I understand where he's coming from, though. "Can the Flight cap be a bit higher?" has been a request I've heard a lot, and it suddenly coming in the form of a purchasable power does look a bit iffy.
In beta I had the rocket board and it is great. That said Once I got to level 4 I grabbed fly. Primarily because of the toggle dropping.
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I never, ever chose a travel power because one is better than the other...if it fits the character I would use rocket board if not I would choose another travel power.
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Although the de-toggling isn't ideal, I can live with it. What stopped me from buying the Rocket Board is the look of the thing. I don't have a single character, or even pending concept, that can make use of a flying red & white surfboard. When this thing is released in different colors, and preferably different styles, my money will soon part my hands.
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Because it invalidates all previous character builds that didn't rely on something like Ninja Run? It's a MUST BUY for most people, which I think sets a really bad precedent.
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I haven't bought the Hover Board, and probably won't. If it gets cheaper (right now it's outrageous) on a sale, I might pick it up for fun, but it won't replace travel powers for me any more than NR did. I pick travel powers because I like them, they're one of my favorite things about the game.
I don't get the detoggle thing being such a big deal for people. Do none of you play Blasters/Defenders/Controllers/Dominators/Masterminds/Corruptors? Do the people who play melee ATs never micromanage their toggles? Do none of you use TP as a travel power? I honestly don't get this.
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It will sell like hotcakes, I'm sure. Who wouldn't want a travel power that is better than flight at 4th level, that won't suck up one or two power slots?