Reincarnation/Rebirth
You really don't need such an elaborate explanation when what you're suggesting is a form of reroll which allows you to keep your bragging rights staus but lose everything practical like loot, levels, cash and so forth.
I've always been a fan of these ideas, myself. As long as the player has to re-earn everything that makes the character strong, then I have no problem with people keeping their badges, titles, SG standing and whatnot. The one caveat I make, however, is accolade badges. If you do this, you have to either lose ALL accolade prerequisite badges, or have them renamed and the originals taken away. Point is, if you want to reroll but keep your badges, you'd still lose your accolades. Nothing functional can cross over with you. Only cosmetics and no-effect collectables.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Glad to see you put this up. I like the basic idea and what you have added to it here. I think you are right about the time it would take to get it made unfortunately.
Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------
You really don't need such an elaborate explanation when what you're suggesting is a form of reroll which allows you to keep your bragging rights staus but lose everything practical like loot, levels, cash and so forth.
I've always been a fan of these ideas, myself. As long as the player has to re-earn everything that makes the character strong, then I have no problem with people keeping their badges, titles, SG standing and whatnot. The one caveat I make, however, is accolade badges. If you do this, you have to either lose ALL accolade prerequisite badges, or have them renamed and the originals taken away. Point is, if you want to reroll but keep your badges, you'd still lose your accolades. Nothing functional can cross over with you. Only cosmetics and no-effect collectables. |
Just saying.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Why? Accolades either work at level 1, or they don't. There are a number that don't activate till level 21, 40, and anything in between. Any Hero can have the Atlas medallion without leaving level 1 if they so wish, they just need help running the missions. It still WORKS at level 1.
Just saying. |
Why? Accolades either work at level 1, or they don't. There are a number that don't activate till level 21, 40, and anything in between. Any Hero can have the Atlas medallion without leaving level 1 if they so wish, they just need help running the missions. It still WORKS at level 1.
Just saying. |
Could even have them ported to tutorial, where all they get is the badges they've earned.
Some accolades are level locked, and the ones that arent, won't have you becoming some super powerful lvl 10 character.
This gives people the best way to keep their characters they don't want to delete but pick different sets that for any reason (badges, hate the sets but dont want to delete, whatever) and it penalizes them by putting them all the way back to lvl 1.
There's nothing OP about this.
BrandX Future Staff Fighter
The BrandX Collection
You really don't need such an elaborate explanation when what you're suggesting is a form of reroll which allows you to keep your bragging rights staus but lose everything practical like loot, levels, cash and so forth.
I've always been a fan of these ideas, myself. As long as the player has to re-earn everything that makes the character strong, then I have no problem with people keeping their badges, titles, SG standing and whatnot. The one caveat I make, however, is accolade badges. If you do this, you have to either lose ALL accolade prerequisite badges, or have them renamed and the originals taken away. Point is, if you want to reroll but keep your badges, you'd still lose your accolades. Nothing functional can cross over with you. Only cosmetics and no-effect collectables. |
I suspect that your version is basically a reroll keeping badges, where as mine is an empowerment through death. Not saying you're wrong or that if your version was the only option I wouldn't use it, just it isn't what I'm aiming for in my suggestion.
Aside from the other arguments you're going to get about this, since at its heart it's the same AT/powerset respec the devs have said no to -
I absolutely disagree with the "Death gives you a buff." And disagree more with them stacking. Why? It takes 5 hours or so to get to 50, *without* exploits. The min/maxers would be *all over* this. A few hours - even "taking longer" each time - and getting PL'd each time for a fairly decent buff? Meanwhile penalizing those who are actually *happy* with their characters and DON'T want to go through this?
No. Absolutely not.
(And by the way, there are no "gimped" powersets. You may not *like* them, but there aren't any that are "gimped.")
Now, setting it up as "Retire the character = the character is no longer accessible (IOs, etc. get sent to a bank or some such,) the name/badges are held for you to use with an *actual* reroll (with the caveat about accolades above,) and you get a 20-25% XP and INF boost from 1-22 (since your "retired" character is "mentoring" the new one,)" or something similar to that... ok. It'd let you keep a few things and give a *reasonable* boost to get them off the ground sooner without being overpowered.
I do like the concept, but I am not sure of the details. Still though, it's worth further investigation!
"Reincarnate, the next step past Incarnate!", that has some appeal!
Aside from the other arguments you're going to get about this, since at its heart it's the same AT/powerset respec the devs have said no to -
I absolutely disagree with the "Death gives you a buff." And disagree more with them stacking. Why? It takes 5 hours or so to get to 50, *without* exploits. The min/maxers would be *all over* this. A few hours - even "taking longer" each time - and getting PL'd each time for a fairly decent buff? Meanwhile penalizing those who are actually *happy* with their characters and DON'T want to go through this? No. Absolutely not. (And by the way, there are no "gimped" powersets. You may not *like* them, but there aren't any that are "gimped.") Now, setting it up as "Retire the character = the character is no longer accessible (IOs, etc. get sent to a bank or some such,) the name/badges are held for you to use with an *actual* reroll (with the caveat about accolades above,) and you get a 20-25% XP and INF boost from 1-22 (since your "retired" character is "mentoring" the new one,)" or something similar to that... ok. It'd let you keep a few things and give a *reasonable* boost to get them off the ground sooner without being overpowered. |
BrandX Future Staff Fighter
The BrandX Collection
Why? It takes 5 hours or so to get to 50, *without* exploits. The min/maxers would be *all over* this.
|
Five HOURS?
Just...what? I don't even
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I read the opening post and thought "sounds good to me!" right up until I read the psot saying that the buff would effectively punish players that dont decide to reincarnate.
Perhaps lose the buff but instead give an XP bonus (after all, drawing on their previous life the new toon is likely to learn quicker!) of 5% per reincarnation.
Lose *everything* physical. temp powers etc. slotted enhancements. Inf stays as inf is linked to the character and not the build. Keep SG status and prestige earned.
No idea where the figure of 5 hours came from (I've never levelled to 50 in 5 hours! but then agian, I'm a slow player, I take my time and enjoy the game rather than push through to get xp - even when doing missions I've done a hundred times). But yes, PLers would be all over it to earn a buff of some kind (especially if it was a blaster with +25% HP and +1 mag on all mez effects).
The ability to reincarnate, to me, would be reward enough. Slightly improved levelling speeds would just help avoid the grind a bit
And secondly you're increasing the overall power of the character.
|
The only way I will support any form of "rebirth" idea is if removes any and all functional powers from the character, accolades included and starts the character fresh and unpowered, same as any level 1. New Game ++ has no place in an MMO. There are ways to make your characters stronger without invoking the worst plot device in the history of story writing. Players shouldn't have to deliberately and intentionally kill their creations to make them stronger.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The only way I will support any form of "rebirth" idea is if removes any and all functional powers from the character, accolades included and starts the character fresh and unpowered, same as any level 1. New Game ++ has no place in an MMO. There are ways to make your characters stronger without invoking the worst plot device in the history of story writing. Players shouldn't have to deliberately and intentionally kill their creations to make them stronger. |
Not sure why you think I need your support? Sure it'd be great if everyone loved the idea. And I'm quite interested in amending my idea to take into account other people's take on the idea.
But if you don't like the idea, and want nothing to do with the idea. Why bother even posting?
As for the whole thing about 'The Devs Say No'... So? Haven't they said no about other stuff that has been added? In fact something I asked for many issues ago was the ability to trade more than 9999inf at a time. Never going to happen. But it did and now I can send all my inf to any account I want. The fact is that the devs may have said they don't want AT respecs, but by spinning it in the right way they might turn round and say a respec with some limitations like having to level from scratch could be something we'll look at. And they may not. If I don't suggest they will never know what I want.
Why this isn't an AT respec?
Maybe it is, but in my mind an AT respec is a system that takes an existing character at whatever level, changes their basic details then remakes them as a new form at the level they were before. That is take an easy to level Brute and remake it to a hard to make Controller (not that I'm saying controllers are hard). Or take an easy to level powerset and then swap it out into a harder to level but more powerful set. Eg Willpower or Regen into a Stone.
This idea does indeed have something of that built-in, after all it is what I want to be able to do. But you must start from scratch with a handicap to do so. People who just want to level something up quickly to visit end game with ease on would be disappointed. Hence why the suggestion is reincarnation or rebirth. This is not a simple respec.
Buffs?
I'm unsure on my feelings on these, I like the idea that by making in effect the ultimate sacrifice I have increased my power. At the same time I can see that they could be viewed as overpowered. Ideally they would be balanced so that they give a unique bonus dependant on the previous 'life'. My suggestions in the OP may not reflect that intention. They weren't intended to be game changers as much as a nifty idea that gives a tangible bonus for people willing put up with re levelling from 1 - 50.
Speed of Levelling Negates Need for Idea?
I absolutely disagree with the "Death gives you a buff." And disagree more with them stacking. Why? It takes 5 hours or so to get to 50, *without* exploits. The min/maxers would be *all over* this. A few hours - even "taking longer" each time - and getting PL'd each time for a fairly decent buff? Meanwhile penalizing those who are actually *happy* with their characters and DON'T want to go through this? |
Another mechanic?
Now, setting it up as "Retire the character = the character is no longer accessible (IOs, etc. get sent to a bank or some such,) the name/badges are held for you to use with an *actual* reroll (with the caveat about accolades above,) and you get a 20-25% XP and INF boost from 1-22 (since your "retired" character is "mentoring" the new one,)" or something similar to that... ok. It'd let you keep a few things and give a *reasonable* boost to get them off the ground sooner without being overpowered. |
Final thoughts: (for this post)
On Buffs, I primarily added them because that is what the system I'm familiar with in DDO does. And I have to say in all honesty I would certainly add them myself. But I can see why people dislike the idea.
Absolutely not. I must have misread your original idea, because this is something I would sooner leave the game entirely than support. At no point should making my character stronger require me to start over, just on face value. More in-depth, the developers have historically been completely stout in their refusals to allow AT respecs of any shape or form. This will not happen, and that's very close to what you're suggesting. Finally, tying a reset to player progression is something I will never support. If you want to start over, then by all means, start over. But don't ask to start over stronger.
The only way I will support any form of "rebirth" idea is if removes any and all functional powers from the character, accolades included and starts the character fresh and unpowered, same as any level 1. New Game ++ has no place in an MMO. There are ways to make your characters stronger without invoking the worst plot device in the history of story writing. Players shouldn't have to deliberately and intentionally kill their creations to make them stronger. |
BrandX Future Staff Fighter
The BrandX Collection
Speed of Levelling Negates Need for Idea?
So because some people a)Level fast and b)would use the system it shouldn't be added? |
You seem to be proposing Reincarnation with primarily the idea that it will be used occasionally by people to recreate a character either for pure concept purposes, or because changes in the game mean that some other AT or set is better for their concept.
What Bill is saying is that implementing powerful buffs as part of that system will mean that Reincarnation is primarily used by people who want to stack up to 12 different AT buffs, and have the PLing available to do it. Are you happy with that being the main effect of your idea?
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I absolutely disagree with the "Death gives you a buff." And disagree more with them stacking. Why? It takes 5 hours or so to get to 50, *without* exploits. The min/maxers would be *all over* this. A few hours - even "taking longer" each time - and getting PL'd each time for a fairly decent buff? Meanwhile penalizing those who are actually *happy* with their characters and DON'T want to go through this?
|
That being said, I'm not keen on the idea of a permanent buff. Even for a trivial buff, you will have some players upset about the amount of work entailed in giving a charcter all of the buffs they can get.
However, I would love an option to re-roll a character without loosing badges and SG honors. Obviously, the devs intend for some badges to be earned over and over again for every character (like Accolades), but some badges take quite a bit of work to receive (game anniversary badges, special event badges, etc.). Influence and Enhancements can always be relocated, but badges cannot.
So count me "partly in" on this idea.
I really like the idea. I've deleted tons of toons after 50 because they weren't quite what I wanted them to be. So I lost everything that I'd earned and just rerolled the toon with another AT. This is much better in my opinion.
@Joshua.
I think we might reach an impasse then. I made the suggestion based on what I want to see added. A way to recreate some existing characters because I no longer enjoy the way they play, or because the back story I have for them demands it.
Not sure why you think I need your support? Sure it'd be great if everyone loved the idea. And I'm quite interested in amending my idea to take into account other people's take on the idea. But if you don't like the idea, and want nothing to do with the idea. Why bother even posting? |
The counter argument would be, "If you don't want feedback, why not simply PM the idea to the relevant developer or community demigod?"
Posting to disagree with an idea- if you provide a clear reasoning and the logic behind it- isn't just a valid response, it's the kind of thing you want so you can weigh in with your own counterpoints.
That said, I love your idea, and have wanted to see something similar to it for ages now.
Samuel suggested we don't 'need' elaboration beyond a system that lets you reroll and keep - whatever you end up keeping. We don't 'need' anything in this game beyond having it function, which it was at launch. But a story and a theme to this would add a lot, and make it all that much more fun and exciting.
I rather like the idea of 'patching' it into the existing game lore if possible.
I'm on the fence for the accolade issue, though. If you can earn them at level 1, why not be able to be reborn with them? If they're level locked, then let them automatically unlock at the appropriate level.
I'd like to see us take a cue from Kingdom of Loathing. (No, not the curse ridden rants from the co creator aimed at exploiters and people who complain too much, though that would be awesome. Being a totally small, indie company has its perks, I guess.)
If you 'ascend' in the game, you restart unable to be buffed by other players, no access to your old inventory, and no ability to trade or get items from outside of the game itself. But you can eventually earn as many cross class skills as you want.
That'd be a game killer here, obviously. I had a thought it might be cool to have access to a 'pack' of four abilities (Or less) from a previous life, possibly with the limitation of only being able to keep a single power from each 'ascension,' in keeping with the KOL way of doing things.
Or if that's absurdly overpowered, access to the same epic power pools as your last archetype run. (Of course, that gives the risk of duplicate powers, doesn't it?)
Then again, I'm guessing that wouldn't go over very well in this game - people become convinced they're 'forced' to run in because they feel obligated to be 'optimally powerful.'
The more I think about it, the more I prefer the "no special rewards beyond partial credit for accolade badges" option. "Bluemark" the accolade badges so you can select them as a title, and they'll show up on your list of badges (with an asterisk)- but you have to re-earn it in your 'new' life.
Or just let them keep the darned things.
J/ Wilde
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
let them re-roll from level 1 with everything stripped if they want to change AT/powersets, fine. Accolades they can keep i don't care.
Absolutely UNSIGNED to nth degree with getting a buff for doing so.
SELLING the ability in store to do this, I'd be for.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Yeah, no buff. Sell it in the store, very pricey.
Glad that I'm not attached to my badges and don't mind re-rolling, but I support the option for people that feel that they want to keep their badges.
Actually, I'd think the buff would be okay only if, if it only lasted 'til like level 20, like the new lowbie Sewer Trials.
hmmmm or you could make it a PvP event...
a light appears at random (once every 1-360 hours) in RV and the first X number of toons into the light get a reincarnation token (non-tradable/sellable locked to that toon only)
the light teleports randomly around the level at random intervals (1-5 minutes) for a random duration (10 minutes - 10 hours)
the first X (where X is a random number between 1 and 10) toons that enter the light get the token and targetting the light lets you see how many have already been awarded so the higher the number gets the more chance that someone will stab you in the back to take your place
or, you could run a whole Logans run mass melee affair!
(the above is just joking...but could be fun!)
I, personally, disagree with havign the option for sale in any shop or store as it would either be so cheap that it is commonplace and nothing special or insanely expensive so that only those who speculate the market or farm could ever afford it.
I think its something that should be earned. In game.
I posted an idea before for an "ultimate sacrifice" - a task force or trial zone where the medical teleport facility was not an option and you either self rezzed or had a team mate do it for you. Death on the TF meant perma-death for the toon (with a nice bonus of having your name carved somewhere in-game). I never considered what could happen if the players survived the event.... reincarnation makes a lot of sense and you have to risk "death" to achieve it!
re-roll with badges/accolades etc ;thumbsup
re-roll with buff ;thumbsdown
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
The premise is sound.
People and their playstyles change over time. It's inevitable. The way I play now, blaster or tank is different from how I played 6 years ago.
From a "story" perspective - take a fire/fire blaster. A good portion of the secondary attacks are in melee. When teamed with a tank, heading into a mob and execution Combustion and/or Fire Sword Circle can be a lot of fun with nice results.
Who's to say after years of this activity, your toon wouldn't get more capable of doing such things, with less need for another toon to absorb the alphas?
However, as for practicality, even if the Devs loved this idea, I think it would be years away from becoming reality. That said, being logic oriented thinkers, my *assumption* - and that's all it is, not trying to tell anyone what anyone else is thinking, only me - would be that it's just easier to reroll.
Badges can be re-earned, as well as accolades. Costumes can be saved and loaded. There's no reason why the same instance of your scrapper can't be reborn as a tank or kheldian on another server with the same name.
I'm sure you're aware of all the alternatives.
Please don't get me wrong - I do like the idea. I just don't see it being implemented. But - I never thought Speed Boost would be an AoE, nor did I think a lovely option from Null the Gull would be a reality either.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
And we're not talking something heavily imbalanced or giving broken rewards like the monkeys or comm officer exploits were.
Besides, MARTy might disagree. |
Someone suggested that I post an idea I posted in a thread about respeccing primary/secondary sets (and ATs). This is said post.
I'm not going to go into detail as to how this would be spun in game (eg Lore) because I don't know how it'd fit.
In DDO (where I first came across the idea) there is a mechanism that allows a capped character to do in effect a respec that allows them to change their class (AT). This system is called True Reincarnation. It functions as a purchasable (or I think earnable in game) item that when handed in to an NPC you are allowed to shuffle off your mortal coil and in effect start the character from scratch. There are some details that don't change, the character name and gender remain the same. (details).
Now I'm not advocating a like for like game mechanic in City of Heroes, as what we have now works for most people, you can respec now. However for some charatcers you cannot become more than you once were because the game has changed (and hopefully will continue changing) meaning that charatcers built for one purpose may perhaps no longer fullfil that purpose.
Or perhaps it is merely a story that you want to follow for your character currently you'd have to re-roll to change your AT and the new character would no longer have a connection with the older version.
So add a Rebirth system into CoH.
What would this entail:
At level 50 you would somehow earn the ability to Rebirth as a new person. You would lose all your existing powers, your very being would wiped clean and you would gain the ability to re-level the character from scratch.
Why would this be different from re-rolling?
When you delete a character you lose everything attached that is badges, costume parts, titles... etc. Rebirth would let you keep every non-physical part of the old character. You'd also keep any enhancements (or perhaps just a tray full), Inf, SG membership & Prestige, salvage, recipes, etc.
So basically you lose:
49 Levels
Incarnate Slots (but not the abilities).
Take me through the idea:
Do the event, hand in... whatever.
Then you get taken into the character creator (as if you were starting a new character. You can pick anything you would normally have access to. You won't be able to change origin. Once you're finished you enter the game as normal.
Levelling as a re-birthed character would be slower, because each level of rebirth takes twice as long as the previous. That is when you rebirth the first time it takes twice as much XP to get back to 50. If you then rebirth again, it would take three times as long.
Once you regain level 50 you gain a buff that is linked to your previous class, which would confer some benefit to the current one. These buffs would be less impressive than Incarnate level buffs but more impressive than those associated with accolades. Would not be lost through exemplaring and you'd keep subsequent buffs the next time you rebirthed. That is:
If you start as a controller, then rebirth into a tank. The tank would gain a buff called Controller's Buff once it hits fifty. If the tank then rebirthed, while levelling to fifty in the next AT he'd keep the Controller's Buff. Once he hit 50 (for the third time) he'd gain a Tank's Buff in addition to the Controller's buff.
In general you'd gain a title dependant on the previous class (if you want to use it), a badge for each rebirth to a new AT and an accolade for all normal ATs and another for all epic archetypes.
I dare say there would be extra stuff added to the idea too. After all rebirthing more than once would soak up an impressive amount of time.
Some further thoughts:
Incarnate abilities IMO should be dropped. That is when you rebirth you lose the physical slots but not the 'enhancements' that you slot into them. Once you hit 50 again you can re-earn the slots and then re-slot the abilities.
Incarnate Salvage - Shards. Should drop as they do now for all rebirthed characters. So you'd have a nice nest egg once you hit 50 with shards dropped as a lower level character.
Rebirth should be available for VIP & Premium players (and free players, but they would need to buy them, becoming premiums). But only VIP players could earn them in game.
Item (if that is what it becomes (rather than a trial reward) should be available in several forms and from several locations:
Examples:
Lost Ninja was created way back in i3 as a replacement for my badly gimped Dark/Dark scrapper Grendel. She was Dark/Regen and because in those days Regen rocked at everything, I finally got her to fifty. But then over time as I found other characters I enjoyed more (noteably controllers and brutes) Lost Ninja slipped at the wayside and I virtually stopped playing her. With rebirth I'd start her anew as a Dark/EA (maybe) brute.
The aforementioned Grendel: Born as the daughter of one of the leaders or the Trolls. Grendel stole her father's name when he kicked her out of the house after she refused to deal Supradine for him. She spent many years on the streets dabbling in many shady things and was taught to use dark powers by circle mystics.
Then she was almost killed in a mediporter accident, the only sure method of keeping her alive was to merge her with a Nictus. Grendel the Warshade was born. (She's now a dark/dark tank. Oh how I wish rebirth had been in the game since i3.)
Suggested Buffs: (unbalanced I know...)
Essence of Control (Controllers): All Mezzes have their magnitude raised by one.
Essence of Defence (Tanks): Adds 25% base HP.
Essence of Support (Defenders): Adds 15% bonus to all clicky support powers (eg not toggles).
Essence of Menagerie (Masterminds): Adds 25% bonus to HP, End & Damage for all summoned pets. (Actual pets not powers that are in effect pets).
Spider Essence (VEATS): Adds 10% end reduction to toggle powers.
Kheldian Essence (HEATS) Adds 10% end rdx & 10% Speed/Range Bonus to travel powers. (Doesn't stack with Spider essence.)
Pros:
Allow build respecs to dump gimped powersets.
Allow build respecs to continue a story for a character you no longer enjoy.
Allow characters you don't want to delete due to their badges or other historical items to be remade as characters you want to play.
Money earned from the store for people who can't earn one in game, or are premium players.
Cons:
Dev time implementing what would be a complicated system.
Balancing the rebirth buffs to be worthwhile but not OP could be a pain.
((I don't really see many, or I'd have thought my way round them before posting.))
It's the sort of system that some won't like, some won't use or only very seldom. While others will use it obsessively. Personally I'd use on several of my own characters even with the slow subsequent levelling.
TL: DR
Sorry not wanting to be rude but if you can't be bother to read the whole post. I can't be bothered answering your replies.