Alignment QOL and Equalization.


Aura_Familia

 

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Originally Posted by Forbin_Project View Post
So glad to see you finally understand.
I always understood, though not the knowledge the devs had made it clear they felt exactly that way. As someone else pointed out the relative worth is subjective. You can sit up here all day and tell me how there is equal trade off but for me, I can go red side any time i wish with a hero, and go back. I can earn my rewards and if i feel like dipping my toe i can do so and suffer relatively little for it.

As vigilante I've teamed with a few people red side, they all needed help to come blue side faster. I've also rolled red side, intending to go blue side. As far as I'm concerned as long as there is a serious inequity in the relative worth of being on one side or another the so called trade-off is bunk.

Current state of game focuses more on end game than ever. More and more people are rolling and being PL'd through or rushing as fast as they can to end game. Even with the sad state of Red side it's worse than normal. Teams are more scarce than they used to be and most people just wanna hit 50. In the current clime how can you claim that trade-off as an item of significant worth?

Meanwhile their perk is helping them with what the game is actually focused on now. While mine is on the ability to team both sides. I suppose I can hit the occasional SF where nothing would be capable of being ran blue side, but from the spam that occasion would be rare indeed.

I understand I just don't agree, not with the way that things stand now. I respect you feel otherwise, but i'm looking at both practical and themantic impacts of this. I suffer QOL issues and I progress slower for the tradeoff of being able to team with people in a ghost town. For a themantic choice. Granted I wouldn't mind if the consequences were thermantic and in the same general vicinity of equal, but earning differently is not a themantic decision but a progression/currency decision. If I was to say, have custom content/story/grey merits for vigilante/rogue it starts to become a new ball park, but certainly not as is.



ALL OF THAT ASIDE, the most impactful thing for me still remains the QOL value of not being able to handle my tips along with the vast majority of people and having to run them by myself outside of the teams solo. Much like story arcs and reward merits going to only 1 person, you don't reward people comparatively for the time put in and they will avoid it (generally speaking).


 

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There are two issues here.

1. You're running missions that don't match your own alignment, hence you don't get progress towards your own alignment. Nothing needs to be done about this any more so than Vigilantes running villain missions with a team need to get villain story arc rewards. If you want to gain Vigilante progress, team with other vigilantes and run Vigilante content. That is not unfair.

2. Alignment Merits, whether we want to discuss them or not, are an issue. When the alignment system was being discussed, people asked Matt Miller "Why would I NOT want to be a Vigilante/Rogue? What kind of fool would stay pure Hero/Villain if that locked you to just one side. Matt's answer was Alignment Merits - these are only available to pure Heroes and Villains and represent a choice. You can either pick greater rewards NOW or greater flexibility and the potential of greater rewards via greater teaming opportunities.

Honestly, though, I keep wishing there were only ONE middle-of-the-road alignment.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Soul_System View Post
Unless redside suddenly becomes booming that's kinda a shallow arguement.
Its strange you treat free travel to all zones with so little regard, yet you won't just choose a hero or villain alignment in order to obtain A-Merits. Obviously, there is something so good about being in the gray area that makes the trade-off justified, otherwise, you'd just pick a side.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Originally Posted by Samuel_Tow View Post
There are two issues here.

1. You're running missions that don't match your own alignment, hence you don't get progress towards your own alignment. Nothing needs to be done about this any more so than Vigilantes running villain missions with a team need to get villain story arc rewards. If you want to gain Vigilante progress, team with other vigilantes and run Vigilante content. That is not unfair.

2. Alignment Merits, whether we want to discuss them or not, are an issue. When the alignment system was being discussed, people asked Matt Miller "Why would I NOT want to be a Vigilante/Rogue? What kind of fool would stay pure Hero/Villain if that locked you to just one side. Matt's answer was Alignment Merits - these are only available to pure Heroes and Villains and represent a choice. You can either pick greater rewards NOW or greater flexibility and the potential of greater rewards via greater teaming opportunities.

Honestly, though, I keep wishing there were only ONE middle-of-the-road alignment.
1. Saying it doesn't match my alignment so I shouldn't get any credit is merely circular logic providing nothing except an unsupported statement. It doesn't make sense thematically, I've already explained how a vigilante could still gain notoriety as a vigilante while helping hero's. It doesn't make sense game-play wise. The rewards can still be separate thus providing you the trade-off of rewards. You can still make it take longer through partial credit. All it does is arbitrarily put an additional restriction on accomplishing it.

2. The problem here is that you can be "pure" and if you ever decide to go to the other side you can easily do so and easily return but until you do so you enjoy a long term advantage. While easily being able to access the short term advantage.

If you are grey you give up the long term advantage and can still only fully access one side. Yes you can team with the other side and experience content that way but that is still incredibly random and limited. It's not like both sides are fully opened up. Also both sides can team up no matter what thanks to RWZ and AE. With so many reds going blue side it's also not like you'll even be teaming with different power sets. Just yesterday on blue i team with all villain power sets completely randomly.



"Honestly, though, I keep wishing there were only ONE middle-of-the-road alignment."

I'm conflicted on this. I think rather they should just make it easier to change over or remove the arbitrary time limitation on tips, but keep it for the rewards. Thematically Rogue and Vigilante are drastically different outlooks.


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Originally Posted by Rylas View Post
Its strange you treat free travel to all zones with so little regard, yet you won't just choose a hero or villain alignment in order to obtain A-Merits. Obviously, there is something so good about being in the gray area that makes the trade-off justified, otherwise, you'd just pick a side.
That's the danger of building thematically. I didn't get moral choices added into the game just to completely ignore them and go farm whatever's convenient. I don't think I should be punished progression wise for being a certain moral alignment.

Though thematic moral repercussions for all alignments would be a nice touch. IE your alignment backfiring on you occasionally. The villain outsmarting themselves, the Rogue being overly greedy, the vigilante going to far/being pursued by the good guys, the hero occasionally suffering penalties for their altruism. All mission/arc/atmosphere based. Not single missions or limiting people's ability to competitively progress. I guess that's pretty much saying: Pretoria needs to touch everything :P.


 

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Originally Posted by Soul_System View Post
That's the danger of building thematically. I didn't get moral choices added into the game just to completely ignore them and go farm whatever's convenient. I don't think I should be punished progression wise for being a certain moral alignment.
Captain America, the Punisher, Deadpool, Dr. Doom. Marvel examples of all 4 alignments (Hero, Vigilante, Rogue, Villain)

Which of those 4 is not like the others?

Give up?

The answer is Captain America. He is the only one of those 4 who is NOT a wanted criminal.

The Punisher is a CLASSIC Vigilante. He is also on the FBI's Most Wanted List, with a huge bounty on his head. Do you think he isn't suffering some drawbacks for the choice he made to be a vigilante? No one is going to help him, he doesn't get assistance from the police if he gets in over his head. In fact, people are reluctant to even be seen working with him. When he goes out and does something (completing a mission) he doesn't get praise from people, instead he is usually called a murderer and the manhunt for him picks up in intensity for a while.

But you shouldn't be punished progression wise for being a certain moral alignment? If the moral alignments were REALISTIC, Longbow and the PPD would attack your vigilante character on sight, because your vigilante is a wanted criminal in the eyes of the law. When you operate outside the law to bring justice to people, that makes you a criminal, regardless of your motives.

You decided to be a Vigilante of your own volition. You decided that your character's concept, and the freedom to travel anywhere in the game were more important than the ability to gain alignment merits. I've made similar choices with some of my characters, and accepted the consequences of those choices. That's part of what makes the alignment system at all worth having in the game: There are actual gameplay consequences for your actions and decisions. If there were no consequences, there would be no point to having the alignment system at all, because it would be no different than it was before.

The actual gameplay consequences are you do not get the same rewards as a Hero, because you are operating outside the authority that grants those rewards. And you do not get those rewards because of the choice that you, and you alone made.

You do, however, have the ability to travel anywhere in the game you want. A pure Hero cannot do that.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Soul_System View Post
1. Saying it doesn't match my alignment so I shouldn't get any credit is merely circular logic providing nothing except an unsupported statement.
You don't get progress on your World Wide Red story arc while helping another player finish his Horrors of War story arc. You don't get progress towards your paper/scanner contact in a zone you're too high or too low for just because you're helping someone run paper/scanner arcs there. You certainly don't get paper progress for the brokers/detectives of your own level range. You don't get scanner progress in Founders' Falls for running scanner missions in Brickstown. You don't earn Incarnate Threads unless you're on an Incarnate Trial.

Asking to gain Vigilante points by taking part in non-vigilante missions is like me asking that I should get progress towards Market badges because I'm on the same team as someone shopping at the Market. If you want Vigilante progress, team with Vigilantes. You act like no-one in the whole game is a vigilante and you can never run Vigilante tips, which is provably false as I continuously see calls for Vigilante teams over the few global channels I'm in.

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Originally Posted by Soul_System View Post
2. The problem here is that you can be "pure" and if you ever decide to go to the other side you can easily do so and easily return but until you do so you enjoy a long term advantage. While easily being able to access the short term advantage.
This is not true in the slightest. First of all, you cannot swap sides "easily." It takes four days to swap sides in one direction and four more days to swap sides in another direction, and every time you change alignment you lose all of your Alignment Merits. There are no "short term advantages" to the Alignment System any more than there are any short term advantages to the Incarnate system. If you farm for Merits, you're in it for weeks. If you swap alignment, you lose everything you've gained.

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Originally Posted by Soul_System View Post
If you are grey you give up the long term advantage and can still only fully access one side. Yes you can team with the other side and experience content that way but that is still incredibly random and limited.
This is false on its face. There's nothing "random" or "limited" about being able to travel to the Rogue Isles and team with the opposite faction when calls for teams go over global channels or when people you know log in on the wrong side. This is a tremendous advantage that you're bordering on a straw man argument in the vehemence with which you deny it. It's a simple point of fact - if there were no benefits to staying a pure hero or a pure villain, no-one ever would. There ain't a concept in the world which can cause most people to choose to be a hero when they can be a hero AND team with their friends. You may be the exception, but the system needs to apply to the whole of the population.

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Originally Posted by Soul_System View Post
Also both sides can team up no matter what thanks to RWZ and AE. With so many reds going blue side it's also not like you'll even be teaming with different power sets. Just yesterday on blue i team with all villain power sets completely randomly.
If by "AE" you mean the Architect, then no - both sides can't team in it. You need to travel to the specific Architect building that the mission was started in. Beyond that, you have the War Zone, where you have all of four story arcs, and Cimerora, where you have all of one TF. And both of those are level 35 and up. Suppose I'm playing my newly-created level 1 Mastermind in Mercy Island and a friend of mine logs in with his level 25 hero. How do we team? Do I abandon what I really wanted to do and play a character I didn't want to play in the first place or does he drop what he's doing and kowtow to my whims? Or do we go to the Rikti War Zone so we can stare at each other? No, if he's a Vigilante, he can come play my missions, or he can snag paper missions and we can play that.

As well, teaming with the other side's archetypes or powersets hasn't been a boon since 2006. I don't play with other people to see their powersets. I play with other people because I want to play with other people. And if it's possible for me to play what I want and for them to play what they want and for us to still team anyway, this is a significant advantage that you cannot just brush aside.



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Originally Posted by Soul_System View Post
That's the danger of building thematically. I didn't get moral choices added into the game just to completely ignore them and go farm whatever's convenient. I don't think I should be punished progression wise for being a certain moral alignment.
You're not being punished. You're being given an advantage you clearly don't care about. Heroes and Villains get Merits, Rogues and Vigilantes have access to the entire game. You may disagree with the precise point of balance, but you cannot claim that such balance doesn't need to exist. Because it does.

Furthermore, you're not being punished with Vigilante progress. Simply play with other Vigilantes and your problem will solve itself. Or play non-alignment content. If it's not about Alignment Merits like you keep insisting, then what's the problem?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
You don't get progress on your World Wide Red story arc while helping another player finish his Horrors of War story arc. You don't get progress towards your paper/scanner contact in a zone you're too high or too low for just because you're helping someone run paper/scanner arcs there. You certainly don't get paper progress for the brokers/detectives of your own level range. You don't get scanner progress in Founders' Falls for running scanner missions in Brickstown. You don't earn Incarnate Threads unless you're on an Incarnate Trial.
But see, these limitations are level based or "controlled access to end game progression" based. They specifically limit you to gain X with Y. As long as your 1 of the two alignments of that particular side, your morality has no bearing on those at all.

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Asking to gain Vigilante points by taking part in non-vigilante missions is like me asking that I should get progress towards Market badges because I'm on the same team as someone shopping at the Market. If you want Vigilante progress, team with Vigilantes. You act like no-one in the whole game is a vigilante and you can never run Vigilante tips, which is provably false as I continuously see calls for Vigilante teams over the few global channels I'm in.
I'm asking to gain alignment/morality points based on alignment morality missions. Missions that, thematically, everyone would put their individual spin on it. IE Wolverine might decide to go a little overboard if not held back by his team. He's still known for that regardless of the overall decision on what to do. Batman has similar relations with Superman when they team up.

Here lemme kick it up a notch with direct COH lore. Matnicore: Vigilante. He betrayed everyone to infiltrate Arachnos and sabotage their plot to detonate a psychic bomb in paragon. He attempted to kill Protean. He threatened to split Positron's armor and kill everyone in the area when attempting to save Statesman in the Prometheus arc. Later in that Arc he actually kills Statesman to get super powers returned to Paragon City, then racing the clock to see if he can get him revived. He portrays the end justifies the means mentality many times, even during teams with the rest that have "good objectives". If it wasn't for how much he cares it would rule him. For example none of them woulda shot Statesman dead. It doesn't matter that the team decided to do X. He decided to do "Y" and made his mark.

If COH was to have full functionality like this, 1 single person could completely change the outcome of a mission. Or they could truly show their vigilante side even during a heroic mission. Unfortunately this has not been implemented yet and prolly won't because people are not mature enough to take a situation unfolding differently than they planned because of 1 person's actions. This becomes utterly apparent if you check out reactions to player rolls for choices on SWTOR. Those are not even lasting choices and they happen on things you run as many times as you want. What they could do though is let vigilante's/Rogues/hero's/villains make their ideas and feelings known inside missions even though they agree to follow the specified mission decision they could voice/show their dissent. The way it really WOULD be.

Giving us the option to at least theorize and thematically say we gave our own personal "flavor" to a mission and got some recognition for it would be nice though.

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This is not true in the slightest. First of all, you cannot swap sides "easily." It takes four days to swap sides in one direction and four more days to swap sides in another direction, and every time you change alignment you lose all of your Alignment Merits. There are no "short term advantages" to the Alignment System any more than there are any short term advantages to the Incarnate system. If you farm for Merits, you're in it for weeks. If you swap alignment, you lose everything you've gained.
It takes 1 1/2 days tops. 1 full day if you get there the next day close to 20 hours from the last tip. It only takes 3-4 days if your looking to go from extreme to extreme. If however, you just want to get my teaming "advantage" it takes you 1 full day or a 1 1/2 days.

Simple solution to not losing merits? Spend em lol. You cannot lose something that's slotted.

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This is false on its face. There's nothing "random" or "limited" about being able to travel to the Rogue Isles and team with the opposite faction when calls for teams go over global channels or when people you know log in on the wrong side. This is a tremendous advantage that you're bordering on a straw man argument in the vehemence with which you deny it. It's a simple point of fact - if there were no benefits to staying a pure hero or a pure villain, no-one ever would. There ain't a concept in the world which can cause most people to choose to be a hero when they can be a hero AND team with their friends. You may be the exception, but the system needs to apply to the whole of the population.
You say there is no chance, then you qualify it by attempting to remove some of the variables that create that chance. Sometimes you log in red side and it's dead. Some people play late night or non-peak hours and it's double dead.

You can't possibly look with a straight face and tell me Red Side is even close to equally populated. There is a reason they have been asking for red side love for a long time now and you see tons of villains rolling to blue side and few heros rolling to red side.

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If by "AE" you mean the Architect, then no - both sides can't team in it. You need to travel to the specific Architect building that the mission was started in. Beyond that, you have the War Zone, where you have all of four story arcs, and Cimerora, where you have all of one TF. And both of those are level 35 and up. Suppose I'm playing my newly-created level 1 Mastermind in Mercy Island and a friend of mine logs in with his level 25 hero. How do we team? Do I abandon what I really wanted to do and play a character I didn't want to play in the first place or does he drop what he's doing and kowtow to my whims? Or do we go to the Rikti War Zone so we can stare at each other? No, if he's a Vigilante, he can come play my missions, or he can snag paper missions and we can play that.
Dood, you said you can't team in AE because you have to be in the same zone. Then you listed RWZ, which contains an AE building. Trust me I've teamed with people from both sides THIS WEEK in it. Solid villain with solid hero.

If your friend rolls an alt and you want to team with him and don't have a toon on that side? You roll an alt if you feel like it. OR you roll to AE in RWZ. OR you run missions in RWZ and he joins.

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As well, teaming with the other side's archetypes or powersets hasn't been a boon since 2006. I don't play with other people to see their powersets. I play with other people because I want to play with other people. And if it's possible for me to play what I want and for them to play what they want and for us to still team anyway, this is a significant advantage that you cannot just brush aside.
I personally think variety remains a boon. Much like my any "legacy" ideas are still good. They don't lose worth simply because they are old. You just start taking them from granted is all.



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You're not being punished. You're being given an advantage you clearly don't care about. Heroes and Villains get Merits, Rogues and Vigilantes have access to the entire game. You may disagree with the precise point of balance, but you cannot claim that such balance doesn't need to exist. Because it does.
Because people get properly rewarded for their time with mission arcs, teams get rewarded equally, and horrendous travel time that people love is included. /sarcasm. There is a reason that story arcs are alot more rarely run and shortcuts such as PL and AE are used more and more. Outside of the new end game focus there is alot in need of fixing for story arc runs. Oh and because you can never ever access that content if you outlevel it *cough* oroborus *cough*.

I could prolly experience the entire content of 1 side in 2 weeks or less. But it seems to me that in 90% of cases people enjoy teaming and fighting whatever more than they enjoy "x story". In fact only a very small % of the stories are even well remembered by the community as a whole.

That reward is lessened significantly by all this. The fact that population is also low on one side only exacerbates this.

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Furthermore, you're not being punished with Vigilante progress. Simply play with other Vigilantes and your problem will solve itself. Or play non-alignment content. If it's not about Alignment Merits like you keep insisting, then what's the problem?
So if I want to progress I have to decide not to team with most of my friends or choose only vigilante friends. OR If I want to team with all my friends and both sides I have to give up progression. ARE YOU KIDDING ME?

The game has taken great strides over the years to combat exactly this. Down to making sking and mentoring automatic and enabling side switching, creating zones where both could enter and team in, and finally making you able to switch sides.


 

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Why should you make Vigilante progress for doing something a Vigilante would never do (ala Hero missions)?

I saw the same argument a few months ago actually.

Another poster was complaining that they were not making progress toward their Hero merits when they ran Vigilante missions. Since your progress is based on your reputation as a Hero, why should you make progress as a Hero when you are doing things like letting people die so you can chase down the bad guy, or outright killing someone?

It's called consequences for your actions. If you could be whatever alignment you wanted and make progress in your own alignment for doing whatever you wanted, there would be ZERO consequences for any of the choices you made in regards to your alignment.

Now, if there were no consequences for switching your alignment, what would be the point of the choice even existing?


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quick Reply to the OP:

Asking for Vigilante credit for running Hero tips is like asking for credit towards Task Force Commander by running Moonfire, Hess, Statesman, Mender Silos, Lady Grey, and Imperious Task Forces. Yes, they're all Task Forces, but they're not the RIGHT Task Forces.

Want credit for doing a certain task, do that task. Don't do something else, and ask for credit for the thing you didn't do.


@Roderick

 

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The more the OP posts the more it becomes obvious he has some serious entitlement issues.


 

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Here's how Alignments should have been handled:

1) All Alignments can physically go anywhere
2) Contacts and Missions suitable for all Alignments exist in all zones.
3) Certain NPCs will attack certain 'opposed' Alignments on sight (ex: Longbow will attack any non-Hero)
4) Certain NPCs will be neutral (yellow reticle) to certain alignments (ex: Vahzilok won't automatically attack Villains, Goldbrickers won't automatically attack Rogues, and so on...)
5) Incredibly Potent NPCs will 'remove' you from certain locals, say if you're a Villain entering Atlas City Hall (think Drones zapping Baddies that get too close to the Market)
6) All Alignments get the same kind of 'Merit' for their Tip Missions

Alignment powers are fine as is.

Probably many other interesting things that could work: such as Alignment 'Events', something like Arachnos doing a 'Sweep' in a RI zone to take out dissidents (ie. Heroes/Vigilantes). These could be similiar to Rikti/Zombie raids (spawning, periodic), but they only go after certain Alignments.

The currents systems works, but wow it could have been so much better.


 

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Originally Posted by Soul_System View Post
So here is the focal sentence: "Do you think it's fair for me to earn vigilante fame, for vigilante rewards (reward merits) at a reduced rate for helping hero missions?" (and the same for rogue/villains). It could be set to a choice so as to allow ascending but also allow vigilante's/rogues to play the field, as is their wont.
No. I think the tradeoff that's currently in place is reasonable. I do agree, however, with the poster who said it would be great to for a rogue/vigilante to have some contacts on the other side.


 

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I find it a bit amusing that folks are loving my idea when it was at least partly motivated by a need for better parity between the alignments rather than a mere QoL change or the call for more alignment-specific content (though I want that too!). My actual idea was if you could get missions on both sides of the game (And why wouldn't Harcase work with my Vigilante? Nobody in Paragon will work with a Rogue when Hero Corps exists?), it means that you could potentially get reward merits from both sides' arcs, thereby making up for not being able to earn alignment merits.

I'm still irked that that the elite rewards were mis-advertised before GR came out. We were told that heroes and villains who never turned would get special benefits to make up for choosing not to participate in the system and tarnish their reputations. How the system actually works is that as long as you're hero or villain alignment, you're good enough to buddy up with the Phalanx or the Patrons and get the goodies.


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Originally Posted by IanTheM1 View Post
I find it a bit amusing that folks are loving my idea when it was at least partly motivated by a need for better parity between the alignments rather than a mere QoL change or the call for more alignment-specific content (though I want that too!). My actual idea was if you could get missions on both sides of the game (And why wouldn't Harcase work with my Vigilante? Nobody in Paragon will work with a Rogue when Hero Corps exists?), it means that you could potentially get reward merits from both sides' arcs, thereby making up for not being able to earn alignment merits.

I'm still irked that that the elite rewards were mis-advertised before GR came out. We were told that heroes and villains who never turned would get special benefits to make up for choosing not to participate in the system and tarnish their reputations. How the system actually works is that as long as you're hero or villain alignment, you're good enough to buddy up with the Phalanx or the Patrons and get the goodies.
Sounds more like more of the same old thing that always happens. The devs give out some vague hints and some people let their imaginations get the better of them and then get upset when reality doesn't live up to their fantasies.


 

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Originally Posted by ClawsandEffect View Post
Why should you make Vigilante progress for doing something a Vigilante would never do (ala Hero missions)?

I saw the same argument a few months ago actually.

Another poster was complaining that they were not making progress toward their Hero merits when they ran Vigilante missions. Since your progress is based on your reputation as a Hero, why should you make progress as a Hero when you are doing things like letting people die so you can chase down the bad guy, or outright killing someone?

It's called consequences for your actions. If you could be whatever alignment you wanted and make progress in your own alignment for doing whatever you wanted, there would be ZERO consequences for any of the choices you made in regards to your alignment.

Now, if there were no consequences for switching your alignment, what would be the point of the choice even existing?

Check the lore, check comic lore. Sometimes the goals of vigilante's and heros coincide. Soemtimes the vigilante is the minority and cannot do something alone. Sometimes they are simply outnumbered and thus are passively forced to act with the group. This is both comic book lore and COH lore.

Check some of my former posts, I've given example both in game lore and out of vigilante's in hero teams. I've also pointed out that said vigilante's could actually hijack the mission in lore. However that would never be accepted in game. Nonetheless they usually make their viewpoints very known when they disagree and earn a reputation for this, even if they are doing a "hero mission". Batman, Wolverine, Manticore. These are just a few examples of vigilante's who have teamed up with more heroic characters and have nonetheless shown their vigilante flair.

Try reading more .

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Originally Posted by Roderick View Post
Quick Reply to the OP:

Asking for Vigilante credit for running Hero tips is like asking for credit towards Task Force Commander by running Moonfire, Hess, Statesman, Mender Silos, Lady Grey, and Imperious Task Forces. Yes, they're all Task Forces, but they're not the RIGHT Task Forces.

Want credit for doing a certain task, do that task. Don't do something else, and ask for credit for the thing you didn't do.
No, they are all alignment missions. All meant to test our alignment via our choices. Choices are not always the end result. Choices are our input and actions. Our viewpoints and our voices. You can dissent and still decide not to fight 7 heros to do what you think is best because you'll lose. You'll never be able to hijack a mission like Manticore because people would never tolerate that in games. They would call it greifing.


 

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Originally Posted by Forbin_Project View Post
The more the OP posts the more it becomes obvious he has some serious entitlement issues.
If the extent of my entitlement issues is that I would like to be able to team with people on the same side as me in a video game and still be able progress, while staying thematically correct, is the extent of my entitlement issues then I think I'm ok .

I'm still right there beside you in the thread arguing people wanting everything in Freedom for free. We simply disagree on another subject. I could belittle you as well for that fact, but what would that accomplish?

Whether you feel I am right or wrong I'm merely presenting a view from another walk of the game. One where I am forced to either wait for everyone else's tips to be filled and then have their help for mine, or solo them on my own time while they handle theirs together. This for a thematic choice on how to be "good" or "evil". If it had significant impacts as other people have stated, such as being KOS or chased by police or etc I'd understand. The difference currently is pretty arbitrary.

So yes, I disagree. I feel I have to play the game in a way I shouldn't have to. Not for a new experience and actual consequences and repercussions, but for arbitrary restrictions based on a thematic choice.

If you feel that my time and my "fun factor" at being able to play the type of character of my choosing should be negatively impacted by arbitrary restrictions then yes, consider me entitled. I should not be restricted thematically arbitrarily. The thematics has remained one of the strengths of this game that has helped carry it.

Chances are you too are entitled in some small opinion somewhere. Would you be equally magnanimous in acknowledging your possible fault or would you, as you have against many people, cast aspersions and assume yourself superior instead of merely different?

Quite a response to so small a comment, but then again quite an opposition to so small an idea. One with thematic/QOL backing at that. What would it hurt after all?


 

Posted

I still don't see what the problem is. You (as a Vigilante) are choosing to do Heroic acts by voluntarily tagging along with Heroes for their Alignment Missions. When you do Heroic acts, whether you do them on your own, or help others do them, you are earning Heroic Fame. You are not killing the mass-murderer to guarantee he can't do it any more, you're arresting him so that he can be rehabilitated. You ARE choosing to do Heroic acts. If you don't want to be "penalized" for doing Hero Tips, then don't do Hero Tips. Or, as you keep saying, do your Vigilante ones first. Or roll a pure Hero and team with your friend on that character when they're doing Tips. Or form your own team to do Vigilante Tips.

As to the opposition? Your suggestion would break the alignment system. Say I'm a Vigilante, and want to go back to Hero. Under the current system, I can do Hero Tips for 2 days and switch back. Under your system, I have to go all the way through Villain and Rogue then back to Hero, because my Vigilante doing Hero Tips is no longer earning Hero Fame, but rather earning Vigilante Fame (albeit at half the rate). And the problem still wouldn't be fixed, because if you had a Rogue character teamed with those Heroes, they'd still earn Hero fame - unless your intention is to make it so that ALL tips give you Fame for your current Alignment, unless they're your own tips. And that would screw over people who want to switch sides as a team, or who want to help their side-switching friends.

You mean well with your suggestion, I'm sure. But it would make things MORE difficult for more people than the current system does.


@Roderick

 

Posted

It'd be nice if Vigilantes and Rogues got a little something extra. Maybe Vigilante/Rogue only vendors who sold temp powers? Buy tools of vengeance or gear to help facilitate the accumulation of profit and material things.

Extra nice would be Rogue-only Story Arcs in Paragon City/Vigilante-only Story Arcs in the Rogue Isles.


 

Posted

Quote:
Originally Posted by Roderick View Post
I still don't see what the problem is. You (as a Vigilante) are choosing to do Heroic acts by voluntarily tagging along with Heroes for their Alignment Missions. When you do Heroic acts, whether you do them on your own, or help others do them, you are earning Heroic Fame. You are not killing the mass-murderer to guarantee he can't do it any more, you're arresting him so that he can be rehabilitated. You ARE choosing to do Heroic acts. If you don't want to be "penalized" for doing Hero Tips, then don't do Hero Tips. Or, as you keep saying, do your Vigilante ones first. Or roll a pure Hero and team with your friend on that character when they're doing Tips. Or form your own team to do Vigilante Tips.

As to the opposition? Your suggestion would break the alignment system. Say I'm a Vigilante, and want to go back to Hero. Under the current system, I can do Hero Tips for 2 days and switch back. Under your system, I have to go all the way through Villain and Rogue then back to Hero, because my Vigilante doing Hero Tips is no longer earning Hero Fame, but rather earning Vigilante Fame (albeit at half the rate). And the problem still wouldn't be fixed, because if you had a Rogue character teamed with those Heroes, they'd still earn Hero fame - unless your intention is to make it so that ALL tips give you Fame for your current Alignment, unless they're your own tips. And that would screw over people who want to switch sides as a team, or who want to help their side-switching friends.

You mean well with your suggestion, I'm sure. But it would make things MORE difficult for more people than the current system does.
I'm just aiming to make it a little easier for the same side to continue teaming. Ease of teaming has been one thing COH has always had over any competition. As far as what your saying about different systems, I'm just saying you'd get the option of getting half credit for hero tips. Not that you had to, nor that it would change the 5 fame a day cap, and you could still run vig/rogue tips. You'd help out with 10 hero missions and hit your 5 fame cap. Or maybe you helped with 4, get 2 fame, and then run 3 of your own. Still better than currently. It's a tweak or an addition, removing no current functionality.


 

Posted

Quote:
Originally Posted by Soul_System View Post
If the extent of my entitlement issues is that I would like to be able to team with people on the same side as me in a video game and still be able progress, while staying thematically correct, is the extent of my entitlement issues then I think I'm ok .
Except when you are a Vigilante teaming with a Hero you AREN'T on the same side as them.

There is a difference between a Vigilante and a Hero. If there were no difference, the alignment system would either not exist at all, or it would be nothing more than roleplaying.

If you want Vigilante credit, do Vigilante missions. If you want Hero credit, do Hero missions. Asking to get Vigilante credit while doing Hero missions is asking to have your cake and eat it too.

That's where the sense of entitlement is coming from. You are literally saying that you deserve credit for things you are not doing. You aren't doing Vigilante missions? You don't get Vigilante credit, it is that simple.

Additionally, Roderick is correct. If you got credit toward you current alignment for running any mission you want, how is anyone supposed to switch sides? If you get Vigilante credit for running Hero, Rogue, or Villain missions, you will be a Vigilante forever. Furthermore, if you got credit toward your current alignment for running anything you want, how would you become a Vigilante in the first place? Your default alignment is Hero or Villain, you need to get Vigilante credit in order to become a Vigilante.

And you can't say "Oh, just let us choose what alignment we want credit toward". if they let us do THAT, you'd see all kinds of people playing as Vigilantes and Rogues collecting alignment merits they aren't supposed to be getting.

It seems to me that you have failed to understand the POINT of the alignment system. the alignment system was introduced to offer gameplay options to something that was formerly nothing more than a roleplaying concern.

You want to be a Vigilante, deal with the consequences of being a Vigilante. If you want to increase your reputation as a Vigilante, well, maybe you shouldn't be doing goody-goody stuff.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Sounds more like more of the same old thing that always happens. The devs give out some vague hints and some people let their imaginations get the better of them and then get upset when reality doesn't live up to their fantasies.
What I said they said was more or less exactly what they said; not a vague hint at all but a dev in an interview, IIRC. At worst, I had the gall to take what was said at face value, instead of psychically knowing that "never switching away from Hero/Villain" came with an additional "of course, you can switch to either of those, but you can't switch away from them".

It still doesn't make a lot of sense in its current implementation. Granted, I assumed at the time that remaining an exemplary Hero or Villain was only going to be a badge or something, rather than the ability to earn PVP, Purple, and cheap rare IOs.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

/unsigned

The alignment's are fine as is. I say this as someone who's main is Vigilante.

If you have problems with teaming with your friends and not getting your tips done, do your tips first Or don't join them in on theirs, solo yours, then team with them.

Vigilantes/Rogues don't need special merits/rewards either. Good/Evil get A Merits, Rogue/Vigilantes get access to both sides.

If anything, I'd support R/V's to get access to each sides Oruborus, but that's about it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

While I don't agree with the OP's solution, I do understand the problem. The alignment system limits you to 5 tips per day. If the convenience and real life mean running with your friends before you can do your tips, then you are out of luck for another day to accrue your 5 tips for your desired alignment.

A twist on the solution would be to prompt (or toggle on/off accrual) at the end of a mission. Do you want to receive credit for this mission toward your alighment for the day? Yes or no.

Does this fully address the OP's problem, no, but it lessens the "pain" of the system forcing you down a path.

And before someone says, you did a heroic act you should be a hero...when you finish a morality mission you aren't forced to that alignment...you do still have one last choice...so why not do the same for the individual missions themselves?

However, I see one fault in this that people could do tips indefinitely all day while saying no, but you can already do radio missions forever as well.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I find it a bit amusing that folks are loving my idea when it was at least partly motivated by a need for better parity between the alignments rather than a mere QoL change or the call for more alignment-specific content (though I want that too!). My actual idea was if you could get missions on both sides of the game (And why wouldn't Harcase work with my Vigilante? Nobody in Paragon will work with a Rogue when Hero Corps exists?), it means that you could potentially get reward merits from both sides' arcs, thereby making up for not being able to earn alignment merits.
To clarify I do think it would be cool to be able get missions on both sides. But I'd look at is a bonus. A little something extra for the Rogues & Vigs, but not enough to upset the balance of the existing system. On the whole, I think the current trade-off is fine.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
What I said they said was more or less exactly what they said; not a vague hint at all but a dev in an interview, IIRC. At worst, I had the gall to take what was said at face value, instead of psychically knowing that "never switching away from Hero/Villain" came with an additional "of course, you can switch to either of those, but you can't switch away from them".

It still doesn't make a lot of sense in its current implementation. Granted, I assumed at the time that remaining an exemplary Hero or Villain was only going to be a badge or something, rather than the ability to earn PVP, Purple, and cheap rare IOs.
Ah I see an interview. I thought something else happened so I withdraw my previous assumption.