Alignment QOL and Equalization.
Yes, you CAN do exactly that.
And you still haven't answered my question. If you can just ignore any alignment mission you don't want to affect your reputation, what is the point of it different alignments even existing? If you can ignore the affect those missions have on your character, why not just be able to choose your alignment with no missions involved? Then you can be a Hero, Vigilante, Villain, or Rogue as the whim strikes you, and you will never have consequences for anything you do. |
Again. I was proposing an idea. I never said I don't like how it works. I'm fine with it. I was addressing a problem with a solution. You just seem to want to argue about rewards.
From your previous comments however, it seems you don't like the system. Based on your real world examples you don't' think it should be possible to decide to not take the morality you've just spent working toward...yet the system allows you to do that. My idea was based on the fact that this is already possible and just moving the same option to the individual alignment missions. My idea also still penalizes you because you are still not getting any credit toward your alignment as your are opting out of them until you run your own. True, it is not as large a penalty. It may be a few hours vs. 20 hours for the notoriety to wear off. BTW, I'm not PISSED, just disappointed with the responses I get that aren't constructive to a legitimate idea. There's a reason I haven't posted much in the 7 years I've been on this game (yes Pre-Beta, don't go by my board date), but this thread obviously caught my attention. I know..I must be a whiner because I can't take a criticism...but it isn't constructive and also didn't address what I was trying to provide, which was a proposed solution to the ongoing discussion. |
If what you want isn't about the rewards, then you doing hero tips instead of your hero tips is fine.
Yes, you get the choice to stay your alignment or not if you go a certain way on a morality mission, but that's not the big deal. Why? Because if you don't change or stay the same, you're not getting anything for it.
In fact, you get no reward at all if you stay your current alignment, because the reward was you changing alignment in the first place, which you turned down.
The system is fine. And part of the choice is you teaming with your friends or not.
Not to mention if you have multiple alts, pick a different one that will want to do the hero arcs your friends want to do if it seems like such a problem to you.
BrandX Future Staff Fighter
The BrandX Collection
My Vigilantes and Rogues are the way they are because of concept; they have the alignments I feel they should have. Being able to travel between Paragon and the Isles is secondary; being able to get credit for tips is a distant third at best.
If I want to grind A-merits, I get one of my "pure" characters - usually a hero, just because I have more of them, but in these days of merged markets and global mail it matters hardly at all - and run tip missions. Most days/weeks I don't even bother; I have other things to do with my time. If I log in and that's what my friends are doing, I'll pick a character doing the same kind of tips or one that meshes well with, or strikes interesting sparks off of, the characters they're playing. If the tips happen to be vigilante or rogue (usually because they're changing alignment on an alt), oh well; I'll still be making inf, (regular) merits, and/or experience... and most importantly, I'll be playing a game I enjoy with my friends.
I don't log in every day on every character, making sure to run my five tips and on to the next. (I tried doing that for the Incarnate trials, just two per day for one or two characters, and it was exhausting and not very fun; I'm done with it now.) I don't gripe that I'm wasting my time not doing the right kind of tips, or that I'm getting small-m merits which require 20 million inf to convert to big-M Merits. IMO, either the game is worth playing for its own sake and/or the people you play it with, or it's not. If it isn't for you, then I'm sincerely sorry.
There's always going to be conflicts and compromises between concept and efficiency, between maximum reward and staying true to yourself. My choices probably aren't the same as yours. But I implore you to make some, acknowledge them, and accept that you can't have it both ways.
My characters at Virtueverse
Faces of the City
Well we have expressed our views well enough. Quite thoroughly. Some people are ok with the minority having to choose between rewards and teaming with friends....ironically when freely teaming is supposed to be our "advantage".
Some people are not ok with our teaming being interfered with by rewards.
Also it's not equal. Hero's/vilains gained rewards and lost nothing. Rogue's/vigilante's got a tradeoff.
That's my final stand. We disagree. It's ok. Nonetheless be prepared to have to oppose this again and again. Freedom hitting will only increase that as people come from other games with different perspectives than your own.
My Vigilantes and Rogues are the way they are because of concept; they have the alignments I feel they should have. Being able to travel between Paragon and the Isles is secondary; being able to get credit for tips is a distant third at best.
If I want to grind A-merits, I get one of my "pure" characters - usually a hero, just because I have more of them, but in these days of merged markets and global mail it matters hardly at all - and run tip missions. Most days/weeks I don't even bother; I have other things to do with my time. If I log in and that's what my friends are doing, I'll pick a character doing the same kind of tips or one that meshes well with, or strikes interesting sparks off of, the characters they're playing. If the tips happen to be vigilante or rogue (usually because they're changing alignment on an alt), oh well; I'll still be making inf, (regular) merits, and/or experience... and most importantly, I'll be playing a game I enjoy with my friends. I don't log in every day on every character, making sure to run my five tips and on to the next. (I tried doing that for the Incarnate trials, just two per day for one or two characters, and it was exhausting and not very fun; I'm done with it now.) I don't gripe that I'm wasting my time not doing the right kind of tips, or that I'm getting small-m merits which require 20 million inf to convert to big-M Merits. IMO, either the game is worth playing for its own sake and/or the people you play it with, or it's not. If it isn't for you, then I'm sincerely sorry. There's always going to be conflicts and compromises between concept and efficiency, between maximum reward and staying true to yourself. My choices probably aren't the same as yours. But I implore you to make some, acknowledge them, and accept that you can't have it both ways. |
It's also why I'm ending my participation in this arguement. We've covered everything thoroughly. It's not worth more of my time fighting for, my view has been put out there. I'll be playing instead of arguing. I'll also not be belittling others on an online forums, I don't care how big/small my Epeen is. I don't care how "right/wrong" I am on matters of opinion lol. It's opinion for a reason. It's not something that should cause you to insult other people just because the view things differently, but that's something many forget. (not aimed at you mega)
Also it's not equal. Hero's/vilains gained rewards and lost nothing. |
Rogues and Vigilantes also get 60 merits every time they reaffirm their alignment, which is more than you can get for any other soloable task in the game.
Now, I DO think there should be Rogue and Vigilante specific contacts in Paragon and the Rogue Isles. It is perfectly plausible that there would be people in both locations who would be seeking their services.
I still don't agree that we need the ability to ignore the effect of Tip missions on your reputation. If you want to team with your friends without impeding your progress, either get your tips out of the way first, or simply play a different character to run those missions. You DO have more than one character you could log in with, right?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well we have expressed our views well enough. Quite thoroughly. Some people are ok with the minority having to choose between rewards and teaming with friends....ironically when freely teaming is supposed to be our "advantage".
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Some people are not ok with our teaming being interfered with by rewards. |
Also it's not equal. Hero's/vilains gained rewards and lost nothing. Rogue's/vigilante's got a tradeoff. |
If you're saying you can't use Reward Merits, please let me know. I'll give you a list of needed set recipes, and you can buy them for me with all those unused reward merits.
When the truth is, most people prefere to play the hero, have no desire to go redside, and can grab a nice IO recipe every 2-4 days. This obviously includes your friends who don't seem to be willing to run vigilante tips with you.
You're problem isn't equal rewards, your problem is more people play blue side and have no desire to play redside.
That's my final stand. We disagree. It's ok. Nonetheless be prepared to have to oppose this again and again. Freedom hitting will only increase that as people come from other games with different perspectives than your own. |
I agree with you I really do. I'm going to continue to play the game and enjoy it. It will be a minor irritation I will work around. But since I felt it could be better or more fair, by my own perspective, I spoke up. You are absolutely right though. This is why teaming with my friends and having fun pretty much locks me out of my merit rewards. I'd rather run tip missions with them and lose out on rewards and have fun than go grind my tip missions solo/search for other vigs to grind with. That's my choice. I just don't feel I should have to choose that is all and see ways to thematically not have to while still giving me a tradeoff as intended. It's also why I'm ending my participation in this arguement. We've covered everything thoroughly. It's not worth more of my time fighting for, my view has been put out there. I'll be playing instead of arguing. I'll also not be belittling others on an online forums, I don't care how big/small my Epeen is. I don't care how "right/wrong" I am on matters of opinion lol. It's opinion for a reason. It's not something that should cause you to insult other people just because the view things differently, but that's something many forget. (not aimed at you mega) |
So if they did that, why even bother keeping alignments or the rewards?
BrandX Future Staff Fighter
The BrandX Collection
Rogues and Vigilantes also get 60 merits every time they reaffirm their alignment, which is more than you can get for any other soloable task in the game.
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This isn't exactly true.
Since 1 A merit can be turned into 5 Random Rolls it would be equivalent to 100 Reward Merits.
This isn't exactly true.
Since 1 A merit can be turned into 5 Random Rolls it would be equivalent to 100 Reward Merits. |
Also, you can't buy PVPs/Purples with normal reward merits.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
*Freem*. Seems this thread died . *lights it on fire* there, now its a beacon, that's going to burn into nothingness. It's equal, quality fire .
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm going to laugh if the OP gets his thread modsmacked because he's bumping posts to keep it on the front page.
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Nevertheless I wasn't seriously going to pursue this or anything. Just a light joke for those that participated in the thread. Ironically your response is helping keep it alive though. Also, thread is outdated anyhow, OP no longer accurately reflects my opinion . Remember I dropped the rewards thing.
Regardless, you taking it too seriously means I wasn't clear enough in my humor. Back to the game for me hehe.
If there are any worries about the thread I'd actually recommend locking it myself, If I wish to return to the subject I can make a new thread that more accurately reflects my current views. Important difference since most people don't read beyond the first page.
Well if you wanted to get technical about it you could consider it 1 bump. Though to be honest people bump their stuff all the time, all such a ruling does is make you "need" to argue to bump.
Nevertheless I wasn't seriously going to pursue this or anything. Just a light joke for those that participated in the thread. Ironically your response is helping keep it alive though. Also, thread is outdated anyhow, OP no longer accurately reflects my opinion . Remember I dropped the rewards thing. Regardless, you taking it too seriously means I wasn't clear enough in my humor. Back to the game for me hehe. If there are any worries about the thread I'd actually recommend locking it myself, If I wish to return to the subject I can make a new thread that more accurately reflects my current views. Important difference since most people don't read beyond the first page. |
What's actually happening is nothing more than you see when a crowd gathers to see if someone will jump off a building, watch a fire, or when they grab a video camera to tape a tragedy instead of helping.
Once again you are wrong. Stating that I'll be amused should you choose to bump your thread to the point the mods notice it and take action doesn't mean you are being taken seriously.
What's actually happening is nothing more than you see when a crowd gathers to see if someone will jump off a building, watch a fire, or when they grab a video camera to tape a tragedy instead of helping. |
You can continue to be negative, I don't have to join in and try to contribute "squirrely wrath". (Foamy reference btw )
1st I cannot get my tips done easily with the group, I have to do them on my own while ev everyone else gets theirs done all at once during the fun of teaming. Give us at least half credit. IE for every 2 hero/villain tip completed we get credit for 1 vigilante/rogue tip. We are, after all, not that far away. We are a shade of grey, sharing many of the same philosophies but differing in a few key areas. Chances are I agree with some of what they are doing even if i would do it differently.
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As for getting Vigilante credit (even half credit) for doing Hero Tips with a team, why? If you are doing Hero Tips, alone or with a team, you are getting Hero Alignment. Just as they get Vigilante Alignment for running yours. As for them being, basically the same, why then, as a Hero Morality mission are you specifically trying to arrest Doc Quantum (a VIGILANTE, not a VILLAIN). Why are there MULTIPLE Hero Alignment missions that have you going after Longbow officers who have turned Vigilante? Truth of the matter is, the pure heroes don't view Vigilantes much better than they do Villains. Truth be known, they probably think slightly better of Rogues who are least, in their eyes, trying to move in the right direction.
- Garielle
While I don't feel the same way about the original topic as the O.P. (yes, even the modified stance and request/suggestion), I do really like this idea:
...What they could do though is let vigilante's/Rogues/hero's/villains make their ideas and feelings known inside missions even though they agree to follow the specified mission decision they could voice/show their dissent. The way it really WOULD be.
Giving us the option to at least theorize and thematically say we gave our own personal "flavor" to a mission and got some recognition for it would be nice though. ... |
(All thematically, role-played, game dialog/action flavour-wise).
I'm not saying there IS any problem, but it's not like things couldn't be better!
I like that.
Here's how Alignments should have been handled:
1) All Alignments can physically go anywhere 2) Contacts and Missions suitable for all Alignments exist in all zones. 3) Certain NPCs will attack certain 'opposed' Alignments on sight (ex: Longbow will attack any non-Hero) 4) Certain NPCs will be neutral (yellow reticle) to certain alignments (ex: Vahzilok won't automatically attack Villains, Goldbrickers won't automatically attack Rogues, and so on...) 5) Incredibly Potent NPCs will 'remove' you from certain locals, say if you're a Villain entering Atlas City Hall (think Drones zapping Baddies that get too close to the Market) 6) All Alignments get the same kind of 'Merit' for their Tip Missions Alignment powers are fine as is. Probably many other interesting things that could work: such as Alignment 'Events', something like Arachnos doing a 'Sweep' in a RI zone to take out dissidents (ie. Heroes/Vigilantes). These could be similiar to Rikti/Zombie raids (spawning, periodic), but they only go after certain Alignments. The currents systems works, but wow it could have been so much better. |
I understand why the system is the way it is and I am okay with it and all that.
However, I'm not convinced that something like the above wouldn't be more fun.
Although, some of examples of NPCs attacking or not attacking may be a bit off... the general idea is one I'd get behind, for sure.
I'd love to see the yellow target NPC stuff we have in Praetoria and I do believe it could be fit into Paragon and the Isles.
I think villain NPCs could still attack villain players and that Longbow shouldn't outright attack vigilantes... But, other than that, I like those ideas.
I will say this Soul_System...
If you make the choice for thematic reasons and stick with it for thematic reasons (great reasons, in my opinion, so don't read this the wrong way!), then you shouldn't really take issue with the thematic consequences.
Also... maybe you shouldn't be doing so much stuff that goes against your thematic decisions. I only say that to possibly give you a happier outlook on it. Not to try and show you up or prove you wrong.
Really, if you don't like the result of being a vigilante (you don't seem to find the zone access to be a benefit and you seem to be running hero tips regularly), you should probably keep the hero alignment. It's only there to make you happier about things, so pick that end of it and work around the unimportant symbol next to your health bar.
Thems some of my thoughts!
and round up everyone that knows more than they do"-Dylan
I still don't agree that we need the ability to ignore the effect of Tip missions on your reputation. If you want to team with your friends without impeding your progress, either get your tips out of the way first, or simply play a different character to run those missions. You DO have more than one character you could log in with, right?
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Maybe this isn't an issue if you play on Freedom, but I play on Guardian. Same server I've been on since I came here 63 months ago lol. (consolidated my villains from pinnacle to guardian)
I also didn't ignore the effects of tips on my reputation. I came up with a way that fits in the current system and is thematically appropriate as to why you could gain vigilante rep on a hero mission. Not to mention that this thematic sense was drawn directly from both COH and comic book lore. Just because the mission is heroic doesn't mean everyone doing it is acting heroic.
I will say this Soul_System...
If you make the choice for thematic reasons and stick with it for thematic reasons (great reasons, in my opinion, so don't read this the wrong way!), then you shouldn't really take issue with the thematic consequences. Also... maybe you shouldn't be doing so much stuff that goes against your thematic decisions. I only say that to possibly give you a happier outlook on it. Not to try and show you up or prove you wrong. Really, if you don't like the result of being a vigilante (you don't seem to find the zone access to be a benefit and you seem to be running hero tips regularly), you should probably keep the hero alignment. It's only there to make you happier about things, so pick that end of it and work around the unimportant symbol next to your health bar. Thems some of my thoughts! |
I have fun and I like being vigilante because my robots are cruelly logical, not soft and fuzzy tenderhearted boy scouts on a mission to promote peace, love, and babies. Making them make those heroic choices would fry their circuits. You might as well tell me to change my stories on my characters or you'll impede me in some way . Before GR these things were not possible and that's ok. You work with the framework you got. Current state imo there is no reason to segregate teaming for what amounts to "daylies" reward wise.
As for getting Vigilante credit (even half credit) for doing Hero Tips with a team, why? If you are doing Hero Tips, alone or with a team, you are getting Hero Alignment. Just as they get Vigilante Alignment for running yours. As for them being, basically the same, why then, as a Hero Morality mission are you specifically trying to arrest Doc Quantum (a VIGILANTE, not a VILLAIN). Why are there MULTIPLE Hero Alignment missions that have you going after Longbow officers who have turned Vigilante? Truth of the matter is, the pure heroes don't view Vigilantes much better than they do Villains. Truth be known, they probably think slightly better of Rogues who are least, in their eyes, trying to move in the right direction.
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Look at the entire GR expansion. They said shades of grey and they meant it. Stop trying to paint everything as black and white. Hero's run the range from shining boyscout to passionate zealot who's 1 step away from vigilantism. Vigilante's run the range from shining upholder of justice through questionable methods to commonly questioned if they are doing it for themselves, vengeance, or blood lust. Apply the same thought process to Rogues and Villains. It's even possible for a villain to have certain scruples and do the right thing in a situation where a supposed hero falls to his own flaws and doesn't do the right thing. Does making a mistake mean they are a vigilante even though it goes against what they believe in? Does that single act of good mean that Villain is a hero? NO, alignment is about the long run. You can have soft spots, you can make mistakes or have flaws, but overall your going to take a reliable path. That path is your track record and what determines your alignment.
So, do you still think you can cut and dry label all alignments and exactly why they do their missions?
As a side point your mission points are moot. Pretty much everything we have to do to become a vigilante is something your arresting people for as a hero. Yet Vigilante's are allowed and teamable blue side. It already contradicts otherwise hero's would be arresting vigilante's on sight. The fact that they don't, even though they are in the morality missions, says 1 of 2 things. Either it's contradictory OR they allows vigilante's to run free intentionally and only make a show of arresting some of them. After all, my vigilantes have sacrificed numerous people and heroes, blown up innocents for the greater good, etc. Heck we even let rogue's over. They are known to have done all sorts of things including blackmail, kidnapping, bombing, innocents hurt, robbing banks, etc.
In fact Manticore actually blackmails you in 1 alignment mission to make you do his bidding. This shows that either he's not so hero-type or that the big guys really do know where you stand and let you run around anyways.
If you have 5 empty bubbles and do non-alignment missions, it is SUPPOSED to fill those bubbles with reputation of the alignment you don't want.
If you are a Vigilante and everyone else is running Hero tips and you want to work on your alignment, you are forced to do them before you can team with the Heroes if you do not want to be penalized.
Basically, you have a choice: Fill up your bubbles BEFORE you team with non-aligned people -OR- Take longer to get your rewards.
You've made it clear that you don't like that. And you've made it equally clear that you don't comprehend WHY it is working as intended.
To put it as simply as possible: When you work with people your character would not NORMALLY work with, it is going to cost you something. Being able to ignore alignment differences means you can ignore the cost associated with wanting to team with characters not aligned with you.
Since the devs did not allow us to ignore the drawbacks of having differing alignments from the beginning, it is a very safe bet that they don't WANT us ignoring them.
Maybe what I've been discussing can be considered a work around and that is not supposed to happen. Then I would suggest they fix this. Fill the hole and correct this ability to somehow do other people's alignment missions if you've already done your 5 or its not your desired alignment. Now that would make teaming really fun. I can't play with you guys, I've already done my 5 alignment missions, see you when your done. Do you want that as a penalty? That would definitely fill this glaring hole that I seem to keep wanting to make even more unbalanced,but you are happy with it working as intended. You seem very intent on the system imposing penalties.
And for some reason you don't have a problem with the ability to decide not to change alignments after you've done the Morality Mission. Why would they let you do that? Based on your understanding the system is supposed to make you accept whatever alignment you've worked so hard to do. This is no different than your other arguments saying its working as intended and imposes some penalty.
Signed: Still not getting it.