A List of Powers that require you to be on/near the ground?


Alef_infinity

 

Posted

I have a few concepts for characters who are ALWAYS airborne.

One of them is an ice-related one. And so I wind up skipping Glacier, and probably won't do Hibernate.

Is there a list of ALL powers that require you to be on the ground? So I can bounce my "hey, always airborne" ideas up against them?

Where can I find such a list?


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Posted

Coincidentally, my Ice/Storm controller is also conceptually tied to always flying, but even still, I wouldn't skip Glacier if I were you. My solution to the problem is to have an ALT+keybind "powexec_toggleoff Hover$$powexec_toggleoff Fly" on the same key as my hover/fly toggle bind, which I quickly tap, Glacier, and then tap the toggle bind again. Your AOE hold is a pretty critical ability.


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Posted

Tip taken. I know the AoE hold is vital - I have 6 controllers and 5 dominators. But playing without it is an interesting challenge that keeps me on my toes.

Still.. I'm still looking for an entire list. Any thoughts?


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Posted

Besides the ones already mentioned, I can only think of:
Foot Stomp
Ice Patch
Trip Mine (and possibly some other powers in the Traps set?)
Ouroboros Portal (at least I can't)

Some of the Stone Melee and Luminous Blast animations are similar to Foot Stomp, but then again, Frozen Aura can be used mid-air (or last I checked).


 

Posted

I know there's also powers like Rooted, that don't let you leave the ground.

And then there's powers like Hibernate, which will drop you if you're flying.


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Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
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Posted

Burn is another one.


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Posted

Grounded from Electric Armor, last I remember.

You have to be on the ground to turn on Hot Feet, too, I think.

Fissure from Earth Mastery for Controllers is a third.


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Posted

Trip Mine (and all other Traps powers) can actually be cast while flying, you just have to be near the ground. There are quite a few summons that can't be cast while flying, including Vet Pets. I don't have Auto-Turret from Devices, but I'm told that you can't summon it while flying, which would be rather odd if true.

Stone Armor/Rooted and Stone Armor/Granite not only stop you from flying, they can't be activated unless you're on the ground.

Others that require that you be on the ground...

Earth Control/Stalagmites
Earth Assault/Stone Spears
Luminous Blast/Solar Flare (one of my pet peeves since PB's have inherent flight)
White Dwarf/White Dwarf Flare (not quite as bad, but the inherent TP hover prevents it's use)


Kosmos

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Posted

At some point, I really should compile a list. I went through and tested Earth Assault on my Dominator a while back and there weren't very many powers that didn't require you to be on the ground - the melee attacks and Power Boost were all you could use in the air.

I don't feel like putting the time in for now, though, so I'm just going to throw out another oddball: Lightning Rod requires you to be on the ground, but Shield Charge doesn't.


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Posted

Hurl.

And again, I want to state how much I wish the devs would remove this restriction on these powers. Castle said it generally wasn't a mechanics balance point. You shouldn't have powers nullified just because you want to run Hover or Fly.


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Posted

Yes, it would be nice if these restrictions were removed.
Or I suppose I could handle the powers being buffed to "balance" the restrictions.

And at least in the case of Glacier, it'd be nice if it actually worked as the text said: "on OR NEAR" the ground. But testing on the Test Server shows me that you actually have to be on the ground, not "near" it.

Anyway. I'd love to actually see an entire list. It's one of the few holes that City of Data seems to have.


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Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
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Posted

Quote:
Originally Posted by Kosmos View Post
Trip Mine (and all other Traps powers) can actually be cast while flying, you just have to be near the ground. There are quite a few summons that can't be cast while flying, including Vet Pets. I don't have Auto-Turret from Devices, but I'm told that you can't summon it while flying, which would be rather odd if true.
I imagine it's an artifact of the old implementation of auto-turret where you placed an immobile turret on the ground (that you could actually teleport around using recall friend). It would have been odd to have a character set up a immobile turret in mid-air.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post
Hurl.

And again, I want to state how much I wish the devs would remove this restriction on these powers. Castle said it generally wasn't a mechanics balance point. You shouldn't have powers nullified just because you want to run Hover or Fly.


.
I'm confused as to how you would suggest animating the action of ripping a giant chunk of earth from the ground and chucking it while flying multiple feet above the ground.

The same for any of the powers that require the footstomp animation...


 

Posted

Quote:
Originally Posted by Cainus View Post
I'm confused as to how you would suggest animating the action of ripping a giant chunk of earth from the ground and chucking it while flying multiple feet above the ground.
Watch as rocks just appear in your hands with the magic of Handwave Technology(TM).

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.


 

Posted

Some of the 'must be on the ground' powers make sense to me - the stone ones, particularly.

But some don't - Glacier?


The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
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Posted

Footstomp should do more damage if you do it from a greater height Just saying.


Seriously though: Given the dust-trail animation from running stops when we are away from the ground I am assuming they have the "tech" to tell if we have fly turned on but are actually on the ground.

Alternatively if I can't Footstomp because I have fly turned on, then I should be unaffected by Caltrops


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Posted

From what I could find:

Foot Stomp
Hurl
Hurl Boulder
Stalagmites
Stone Spears
Grounded(KB Protection only)
Lightning Rod(maddeningly)
Poison Trap
Trip Mine
Time Bomb
Acid Mortar
Triage Beacon
Spirit Tree
Fissure
Rooted
Burn
Hot Feet
Glacier


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Posted

I'd love a review of those powers and the removing of that restriction from most or all of them. As a particular oddity, it's irritating having Stalagmites as the odd standout for my flying magical girl Dominator that I can't use from the air. I don't mind generally playing from the ground as constantly flying isn't a part of her concept, but I end up often taking to the air for one reason or another just because flight's useful and then I can't use that single power out of all my powers.

But, yeah, the ground-only restriction is in many ways a legacy from the days of random weird conceptual restrictions.


 

Posted

Plant Doms/controllers

I believe most of their powers must be used on the ground.

The Imobs definately need to be used on the ground


 

Posted

Quote:
Originally Posted by Nyx View Post
Plant Doms/controllers

I believe most of their powers must be used on the ground.

The Imobs definately need to be used on the ground
that's a negative. Most of the Plant/ powers can be used from hover/fly with pretty much the only exception being Spirit Tree (and i can't %100 confirm this as i only ever had it briefly before respeccing out of it). A few of the powers require the TARGET to be near/on the ground however...but you can be airborne all day long.

EDIT: Just logged onto my plant/thorn dommy. And ALL power can be activated/used while flying in the air. Although 2 powers require you to place targeting reticle on the ground. Spirit Tree and Carrion Creepers. But you do NOT have to be on the ground to use them.


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