Rocket Boards?
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
There will now follow a protracted argument over whether the broomstick animation should be between-the-legs or side-saddle...
There will now follow a protracted argument over whether the broomstick animation should be between-the-legs or side-saddle...
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There are already some costumes in game, such as the female skirts, that would present animation problems with between the legs.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Now that is an awesome thought. I LOVE the idea of adding new travel powers as often as possible for a couple of reasons: a) players clearly love 'em and b) it diversifies the big picture vista of the city at any given moment. With new additions like Beast Run, Rocketboard, and the energy contrails produced by the Celestial Armor wings, we're really starting to see a lot of color and variety in the way heroes and villains travel. To me, that's exactly what a City of Heroes should look like, and the more the merrier.
So yeah, broomstick would be killer. And by the way, it's not that there wasn't tech to support Rocketboard; rather, animation time was the major consideration. Would be very curious to ask the animators about the possibility of broomsticks now... |
Friends don't let friends buy an ncsoft controlled project.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Can we get flying carpets too, then? With two animation options: the standing-up-surfing variety, or lotus-position-seated...
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
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And how about a burrowing travel power?
Make the avatar invisible/remove the model/something, aply -jump and -fly and add some sort of durt trail/cracked ground and a burrowing sound.
Maybe not the most handy of travel powers, but it makes for some great themes.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
So, if the plan is to expand on the Rocketboard idea - how about including various aesthetic options, like items similar to the Green/Hobgoblins board, Serpentor's sky chariot, magic carpet, nimbus clouds or flying creatures just big enough for a character to stand on (rein in hand) - and that would be just for Flight (still need alternatives to Jump and Run; even if they are odd (ie. pogo sticks, spring shoes, semi-teleporting sprint or even different animation choices for TP)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
All I ask is a Commando Cody-style rocket pack with a huge black con trail behind it. My heroing life will be complete on that day.
I can surely get behind broomsticks, as well, though.
Definitely looking forward to the rocket boards.
And how about a burrowing travel power?
Make the avatar invisible/remove the model/something, aply -jump and -fly and add some sort of durt trail/cracked ground and a burrowing sound. Maybe not the most handy of travel powers, but it makes for some great themes. |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
But I understand why no powers when hoverboard/rocketboard/magic ironing board is in use. I mean if it looks good, sometimes that's enough.
Forgot about Swimming... being that swimming is pretty much a null power (just something that happens to happen when a body of water leaps in the way); how about sprucing that up a bit:
Surfboards, jet skis, boogie boards
Have it tied into a radio button in the Menu AI so the player auto switches to whatever his/her desired swim mode is once they hit water (whether it's the default swim or an alternate method)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I'm still pushing for Ice Sliding!
Now that you have the tech for that, can you make a Broomstick power?
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Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Now that is an awesome thought. I LOVE the idea of adding new travel powers as often as possible for a couple of reasons: a) players clearly love 'em and b) it diversifies the big picture vista of the city at any given moment. With new additions like Beast Run, Rocketboard, and the energy contrails produced by the Celestial Armor wings, we're really starting to see a lot of color and variety in the way heroes and villains travel. To me, that's exactly what a City of Heroes should look like, and the more the merrier.
So yeah, broomstick would be killer. And by the way, it's not that there wasn't tech to support Rocketboard; rather, animation time was the major consideration. Would be very curious to ask the animators about the possibility of broomsticks now... |
So yeah, broomstick would be killer. And by the way, it's not that there wasn't tech to support Rocketboard; rather, animation time was the major consideration. Would be very curious to ask the animators about the possibility of broomsticks now...