A Chat About Alphas


Aett_Thorn

 

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Quote:
Originally Posted by _eeek_ View Post
I really have enjoyed this thread - thank you all for posting your experiences and observations with the higher tiers of the different alphas! Great stuff in here!
Indeed. I am enjoying the different perspectives. However it does mean I shall probably be trying to build all the Alphas, which wasn't my intention when I started this thread


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

From LSK: was wondering because you said you was having end problems from toggles. So u keep SS on at all times? that might be where you are loseing end, plus the leadership pool is pretty expensive when it comes to end cost."

Well, there is cost, and there is cost. I'd prefer to get more defense from Maneuvers, which benefits the whole team, than spend 3 billion on a proc. (Egalitarian of me? Self-sacrificing? Or just that darned stingy? Your call! )

SS on during missions has several practical advantages, but it's also a QoL thing, I'm not too proud to admit it. I just plain LIKE it. That's also a lot of what Cardiac is, too. When I don't have to closely monitor the blue bar like I do on some toons, I can concentrate on just doing my job tanking, and ultimately, just have a whole lot more fun.
_
Good luck building all your Alphas, Jagged! We'll be expecting a post next week when you get the 4th tier on that fourth alpha, ok?


 

Posted

Quote:
Originally Posted by _eeek_ View Post
Good luck building all your Alphas, Jagged! We'll be expecting a post next week when you get the 4th tier on that fourth alpha, ok?
Unfortunately my Boss won't give me the time off work and the family won't give me the time off Life, so how about we settle on just the 1st tier


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Well apparently I am the same as most I saw. On my SD/SS Tanker I took Cardiac as well. With my free respec when stamina became inherent I went for added defenses so he has combat Jumping and both maneuvers and assault from the leadership pool.. at any given time I can have as many as 7 toggles running and my end is fine plus the 20% increase in resistance is nice.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by _eeek_ View Post
From LSK: was wondering because you said you was having end problems from toggles. So u keep SS on at all times? that might be where you are loseing end, plus the leadership pool is pretty expensive when it comes to end cost."

Well, there is cost, and there is cost. I'd prefer to get more defense from Maneuvers, which benefits the whole team, than spend 3 billion on a proc. (Egalitarian of me? Self-sacrificing? Or just that darned stingy? Your call! )

SS on during missions has several practical advantages, but it's also a QoL thing, I'm not too proud to admit it. I just plain LIKE it. That's also a lot of what Cardiac is, too. When I don't have to closely monitor the blue bar like I do on some toons, I can concentrate on just doing my job tanking, and ultimately, just have a whole lot more fun.
_
Good luck building all your Alphas, Jagged! We'll be expecting a post next week when you get the 4th tier on that fourth alpha, ok?
Maneuvers is also an end hog. You can get a build that is not expensive with out it that dose not cost so much.


 

Posted

well I took cardiac for the endurance discount because a tank that runs 5 or more toggles and runs out of endurance sucks. I find now that i only get low on endurance when i get sapped or when ive been fighting for a while, or when i just go all out and hit all my attacks as soon as they come up, but i got ageless just for those reasons. if you are a endurance heavy tank or have endurance problems already id say go cardiac, if you dont have those problems id say go musculature.


 

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Sadly, the truth that most people try to avoid is that the smart choice for Alpha depends a lot on your build.. I've always been of the "if you run out of end you need better slotting" school of thought, so to me Cardiac is pretty worthless.. If you build with different priorities, your incarnate needs/wants will be completely different.


 

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yeah probably that is true except for all my powers were slotted for end reduction and i tried to even things out as good as i could and still needed endurance help after i picked up tough and weave. now i feel the build is fine the way it is, i have to watch my endurance but pretty much only when rage and hasten drop at the same time. I built to try to balance out endurance, damage, defense, resistance and recharge all at the same time and it works for me. but it all depends on how you slot your character out, I feel i got a good balance going now.


 

Posted

Quote:
Originally Posted by Madadh View Post
Sadly, the truth that most people try to avoid is that the smart choice for Alpha depends a lot on your build.. I've always been of the "if you run out of end you need better slotting" school of thought, so to me Cardiac is pretty worthless.. If you build with different priorities, your incarnate needs/wants will be completely different.

I really dont think so.. my tank was not my first incarnate so I had some idea of what the different Alphas had to offer. When I pulled him up and did a respec on him so Stamina became inherent i purposely went power by power to see which were end hogs. Those got a single slot of end reduction.. then when I opened cardiac low and behold . all my powers dropped 33% and the ones with a reducer dropped 75%.. Now at tier 4 its a 45% drop on all powers and over 80 on the end guzzlers.. in short I was able to dedicate MORE slots to things like defense and damage and still wound up with a tank that can run 8 toggles, stand toe to toe with Reichmann for ever in the Kahn TF and never runs out of end. Plus all his damage resistance powers are higher making him even harder to hurt.

I gear my Alpha selection to filling holes in my characters or improving things even more. Now Muscular is another option for a tank since it does increase damage and using the right tree branch also increases End mod.. But End Mod only helps you recover end after you stop using it.. cardiac allows you to use less to begin with. I have used Spiritual and Nerve on other characters but I try to find the best possible power that will provide the MOST benefits for each character.. Giving a TANK a power that increases its holds or immobes, fears, ect.. is pretty useless but all tanks use end (all ATs use end0 and almost all tanks have some form of damage resistance. cardiac seemed the perfect choice to me


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Madadh View Post
Sadly, the truth that most people try to avoid is that the smart choice for Alpha depends a lot on your build.. I've always been of the "if you run out of end you need better slotting" school of thought, so to me Cardiac is pretty worthless.. If you build with different priorities, your incarnate needs/wants will be completely different.
Actually I think that given Incarnate slots are the one type of slot you can "Hot-Swap" the smart choice is that it depends upon what you are doing.

When I started this thread I thought there might be one Alpha that's best for specific Amours, but now I tend to run Cardiac when solo or on small teams and Nerve for trials and task forces.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

On my Ice/Ice/Soul tank I primarily run Cardiac because of DN and having lots of global recharge. It is also beneficial while tanking single targets because of the lack of returns from EA. When I was using this tank to farm I'll swap out to Spiritual to spam AoEs and have near perma-Hasten.

I also crafted a T3 Nerve for the more defense on iTrials but after getting the hang of them and making sure to always have saturated EA, I haven't used it since. Even more so since getting all 3 level shifts.


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Posted

Quote:
Originally Posted by Jagged View Post
Hmm, it hadn't occurred to me that Nerve might become redundant once you had multiple level shifts. Interesting
Well at least in the trials. Won't matter outside of trials.


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Posted

My first choices are Spiritual and Musculature. Spiritual works well for every AT, so it's my default. Musculature works best on ATs with high base damage, though I also use it on my Rad/Rad Defender.

If the build's endurance is REALLY bad or it would strongly benefit from additional resists, then I like Cardiac. Resist-based Tankers are one of the ATs that benefit most from Cardiac, so it isn't a bad choice for them.

I think I have a pure meatshield Stone/Fire build that uses Nerve, but it's the only one and I only used Nerve to get to incarnate softcap. Haven't put the build in place though; not sure if I'd bother. The benefits of Nerve are pretty weak overall, even on Defense sets.


 

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My issue with Nerve is that attacks are already pretty heavily slotted for Accuracy and usually people will slot pretty well for defense so for me it has a lower rate of return.

Musculature is worth it if you have a tank that pumps out a lot of damage on needs to do a lot of damage to survive longer which is why it was the choice for my Fire tank.

Spiritual in more cases for me is not a consideration because I usually slot for recharge enough. I did use this on my Electric Armor tank to get to Perma Haster and Perma Energize.

Cardiac simply is for me the best all around choice. You almost never max out stats for end reduction. Everything you do burns end.. run a toggle.. launch an attack.. etc etc.. I am pretty good at managing end and using IO to help that along but Cardiac just takes it to the next level. I can reduce the end on everything I do at once.. Thats just to huge to ignore in most cases.

AoE Fire attacks that you are slotting with obliteration to get the defense bonus but that end has very very little end redux.. No Problem.. Cardiac

SS tank dropping end from that Rage crash.. No Problem... Cardiac

Your Dark Armor running 8-10 toggles.. Cardiac slaps your toggle in the face...


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If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Infini View Post
I also crafted a T3 Nerve for the more defense on iTrials but after getting the hang of them and making sure to always have saturated EA, I haven't used it since. Even more so since getting all 3 level shifts.
Are there any tools for testing accuracy of powers? I have had a real consistent bad run of luck with Knockout Blow, which is slotted to 100+% and I'm running a T3 Nerve.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by Jagged View Post
Are there any tools for testing accuracy of powers? I have had a real consistent bad run of luck with Knockout Blow, which is slotted to 100+% and I'm running a T3 Nerve.
HeroStats will certainly work for testing accuracy in-game. However, I haven't used it for a while, so I'm not certain whether it runs on Win 7 or a Mac.


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Posted

I was also going to say HeroStats. And there is this post I read a couple of weeks ago that pointed out a possible bug with Gauntlet. Since I have seen times when I have a 95% to hit and missed 4 times in a row, I am guessing this is more than a possible bug.


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Posted

Quote:
Originally Posted by Jagged View Post
Are there any tools for testing accuracy of powers? I have had a real consistent bad run of luck with Knockout Blow, which is slotted to 100+% and I'm running a T3 Nerve.
What do you mean by testing?
The game displays 'to hit' rolls, telling you what odds the power had to hit and what you 'rolled'. I think it's normally in the Combat tab but I moved it into its own tab to make it easier to read.


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