Consolidated CoH I21 Information


Alexander_Drako

 

Posted

Quote:
Originally Posted by Toril View Post
The DE ones hero side are teh suck if you're set at higher than x2 or x3. 2 crystals is pretty ludicrous.
the worst ive seen is when only rock guys spawned above 40 and had a DE mish set to x8 lol

there were no less than 2 cairns up every mob (sometimes ive seen more up to like 5 or 6, which gets really annoying because then it caps the resist for all the other cairns making them take forever to kill)


 

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Quote:
Originally Posted by Necrotech_Master View Post
the avg speculated time for release is between october and november

the earliest ive seen speculated is "before the halloween event"

as MG says were not open beta yet so very unlikely it will be ready in the next 4 weeks
With all the recent events (Sales of Costume Boosters stopping next Monday, downtime for hardware upgrade) I'm thinking we might be looking at early September... like maybe the Devs announce at PAX that I21: Freedom will launch on Tuesday, September 6th!

Who's with me?


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Posted

Quote:
Originally Posted by Mental_Giant View Post
With all the recent events (Sales of Costume Boosters stopping next Monday, downtime for hardware upgrade) I'm thinking we might be looking at early September... like maybe the Devs announce at PAX that I21: Freedom will launch on Tuesday, September 6th!

Who's with me?

My guess is not before September 29th. They are having the $2 sale on accounts and it does not really make sense to make someone buy an account (and get a month with it) if it is going to go free before the month is up. The sale ends on August 29th. So I am going to put my money on October 4/5 or 11/12.


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Posted

The Halloween event starts October 20th, So money is on either 10/11/11, which gives them more than a week to deal with launch bugs before the event starts, or November 8th, the Tuesday after the event ends.


 

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(Even more...) System wide bugs have been added to AE, issues with parts in the new costume creator, dissatisfaction with the new tutorial, discussions over the stealth in Brute Energy Aura, and no update pricing in the Paragon Market make it seem like incredible folly to push I21 live at this point.


 

Posted

Quote:
Originally Posted by Zamuel View Post
(Even more...) System wide bugs have been added to AE, issues with parts in the new costume creator, dissatisfaction with the new tutorial, discussions over the stealth in Brute Energy Aura, and no update pricing in the Paragon Market make it seem like incredible folly to push I21 live at this point.
i personally dont have any problems with the new tutorial, but other bugs such as AE and the stealth power in energy aura need to be looked at

i also agree that the paragon market pricing needs to be adjusted

if these few issues are fixed though the late sept early oct guess is prolly not too far off


 

Posted

Quote:
Originally Posted by Mental_Giant View Post
With all the recent events (Sales of Costume Boosters stopping next Monday, downtime for hardware upgrade) I'm thinking we might be looking at early September... like maybe the Devs announce at PAX that I21: Freedom will launch on Tuesday, September 6th!

Who's with me?
with it being open beta now, but still numerous bugs being found, i would have to say mid to late september with how things are currently progressing


 

Posted

Honestly, nothing currently on Beta, bugs or whatnot, seem any different than EVERY OTHER RELEASE since Day 1 launch. If you expect no issues for a release, I got a bridge to sell you.

As long as the game loads and doesn't cause any spontaneous hardware fires, it'll be released as-is and fixed along the way. But with the quote I had earlier regarding "end of the year", there is no telling what time frame they are actually shooting for. Late 3rd quarter = end of the year. Mid or early 3rd quarter doesn't.


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Originally Posted by VoodooCompany View Post
But with the quote I had earlier regarding "end of the year", there is no telling what time frame they are actually shooting for. Late 3rd quarter = end of the year. Mid or early 3rd quarter doesn't.
A little birdy unofficially told me they were shooting for an October release, but that it'd be ready when it's ready. From everything I've seen in beta, though, it seems like they're actually ahead of schedule.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by VoodooCompany View Post
Honestly, nothing currently on Beta, bugs or whatnot, seem any different than EVERY OTHER RELEASE since Day 1 launch. If you expect no issues for a release, I got a bridge to sell you.

As long as the game loads and doesn't cause any spontaneous hardware fires, it'll be released as-is and fixed along the way. But with the quote I had earlier regarding "end of the year", there is no telling what time frame they are actually shooting for. Late 3rd quarter = end of the year. Mid or early 3rd quarter doesn't.
If they were to release the issue with the current bug that Mac users are experiencing I'd do the same thing I did when Netflix decided to screw its customer base... stop giving them money. There is no way I'd maintain a paid account that I couldn't access what I rightfully paid for.

The fix for the Mac issue hasn't even been pushed to the Beta server yet and will require an entire new build when it goes out plus a full install. I wouldn't doubt if something else breaks as a result.


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Posted

Quote:
Originally Posted by Zamuel View Post
dissatisfaction with the new tutorial
Eh? What's wrong with the new tutorial? I think it's pretty great.

A bunch of flashiness right at the start with just enough information to get you going, and all of that information bloat pulled out and spread over the first 20 levels worth of content instead of crammed down your throat in the first 10 minutes? That's a win in my book.


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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Honestly, nothing currently on Beta, bugs or whatnot, seem any different than EVERY OTHER RELEASE since Day 1 launch. If you expect no issues for a release, I got a bridge to sell you.

As long as the game loads and doesn't cause any spontaneous hardware fires, it'll be released as-is and fixed along the way. But with the quote I had earlier regarding "end of the year", there is no telling what time frame they are actually shooting for. Late 3rd quarter = end of the year. Mid or early 3rd quarter doesn't.
the biggest complaints right now are as mentioned the mac client not being ready at all, and the paragon market prices since those have not been commented on at all so far (or changed)


 

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I bet they are treating the Mac client issues as a showstopper.

I also expect they will do one pass at balancing of prices at the store, but I bet they'll do that maybe a week before release. There really isn't much reason to make the price changes too early as all they'll end up with is lots of posts about forum user's favorite store items still being too expensive.

I'm sure they'll fix some other bugs too, but other than the Mac client issue, it seems to be in pretty good shape. As Voodoo already said, there's always plenty of open issues when a release first comes out, and there will be frequent patches I'm sure for the first few weeks after i21 comes out.

I'm thinking end of September.


 

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Quote:
Originally Posted by Chad Gulzow-Man View Post
Eh? What's wrong with the new tutorial? I think it's pretty great.

A bunch of flashiness right at the start with just enough information to get you going, and all of that information bloat pulled out and spread over the first 20 levels worth of content instead of crammed down your throat in the first 10 minutes? That's a win in my book.
I was under the impression that the people who liked or disliked it was roughly 50/50 in percentage but I could easily be wrong. I feel that Precinct 5 is a vastly superior tutorial as far as actually being a tutorial is concerned. I feel that taking a full 20 levels to learn basics is poor design. Then again, I also have a different thought process than most so I guess a bunch of flashiness is better.


 

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Originally Posted by Zamuel View Post
I was under the impression that the people who liked or disliked it was roughly 50/50 in percentage but I could easily be wrong. I feel that Precinct 5 is a vastly superior tutorial as far as actually being a tutorial is concerned. I feel that taking a full 20 levels to learn basics is poor design. Then again, I also have a different thought process than most so I guess a bunch of flashiness is better.
Might be you are confusing terms. I think of the tutorial as what you run before you jump in to Atlas, Mercy, or Nova Praetoria. The new training story arc does seem to go on for awhile... I would think 1-10 would be better, though stuff like IOs isn't really needed that early, either.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Might be you are confusing terms. I think of the tutorial as what you run before you jump in to Atlas, Mercy, or Nova Praetoria.
Um, that's what I meant. I was comparing Precinct 5 (tutorial before Nova Praetoria) to the flashy but shallow Galaxy's Last Stand (tutorial before newAtlas and newMercy).


 

Posted

Quote:
Originally Posted by Zamuel View Post
I was under the impression that the people who liked or disliked it was roughly 50/50 in percentage but I could easily be wrong. I feel that Precinct 5 is a vastly superior tutorial as far as actually being a tutorial is concerned. I feel that taking a full 20 levels to learn basics is poor design. Then again, I also have a different thought process than most so I guess a bunch of flashiness is better.
I am not sure if it is 50/50, but there are certainly many detractors to the current tutorial. I would count myself as one of them.

I feel like it is too short. They could make it a little bit longer and include some more of the basics. Not IOs - those can come later. It has been a while since I played through it, but I do remember thinking that things were missing. IIRC, they don't explain the "con colors" in the tutorial.

One thing that had me scratching my head in the tutorial as something that could be "bad" is targeting and the shivans. The shivans appear out of the ground like zombies - so you cannot target them until they are fully "emerged." Well, if someone is tabbing or clicking like mad, and aren't aware of the "targeting delay," they could very well think the game's targeting is really bad. Hopefully that does not happen, but I remember thinking it to myself as I played through.

The "end boss" looks impressive but that to me is almost all outweighed by the hassles of targeting a giant foe in this game. Hopefully tab targeting works for it. I have not tried again after the last patch.

I know what they were shooting for with this tutorial. Other games had complaints that the tutorial took too long to exit. So, Paragon said "We'll make it short!" But yeah, a bit too short IMO. They could easily have added another encounter or two and still had it be plenty short so people did not feel they were "stuck" in a training mission.


 

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I don't really see them changing the tutorial at this time. It's pretty much what it's going to be. Probably until a new tutorial is made. The Mac client not working at all is a pretty big issue. Everything else is small potatoes.

Freedom will hit after the Halloween event.


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Posted

RE: Tutorial

I like it for what it is, but I kind of preferred the feel of the "old" Redside version. I absolutely dislike the Praet version completely. And the blue side needed a makeover years ago. If they could have combined the beginning of the redside, with the idea of the blueside, and incorporate this new one.....oh well. I don't plan on making a whole ton of new stuff, so I can't say it'll effect me too much. Edit - currently, can't you SKIP the tutorial? I don't recall seeing that ability for beta.

The tutorial arc is okay, but kind of long. Again, I don't see people doing these with every new alt, so it may be a non issue.

Mac client - Not sure how big a deal it is. It always seemed like a side project and I doubt the user base is that big? It may be acceptable to them to not have it ready when everything else is (in terms of standard acceptability).


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Curious, what do you dislike about the Praetorian tutorial? I feel it had the best presentation of info though I agree that Breakout had the best "feel". For all of the supposed "ACTION!!!" of the new tutorial, I actually feel that the best part is Coyote's role.


 

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I think the new tutorial is great, but I can see what you are saying about the shivian stuff. For me the most confusing part is when you are fighting the big guy and the group with other people. I was not totally sure what my individual progress was. Like for example, i zoned into that area and there were others in the area. it said something "8/15 shivian destroyed" so i helped kill the rest then went through with killing the big guy...but i had to stay around for another cycle cause it did not register that i had killed the individual shivian...is that a bug or am i just confused as to how it works?


 

Posted

the only "bad" things i think of the new tutorial is the fact that you dont have to actually do anything in the fight with the giant shivan, you just wait long enough and vanguard jets will do all the work for you

i like the new tutorial because its faster and it allows me to make hero ATs on redside

and yes you can skip the tutorial after you have played through it at least once


 

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Quote:
Originally Posted by Brickwall3 View Post
I think the new tutorial is great, but I can see what you are saying about the shivian stuff. For me the most confusing part is when you are fighting the big guy and the group with other people. I was not totally sure what my individual progress was. Like for example, i zoned into that area and there were others in the area. it said something "8/15 shivian destroyed" so i helped kill the rest then went through with killing the big guy...but i had to stay around for another cycle cause it did not register that i had killed the individual shivian...is that a bug or am i just confused as to how it works?
I am pretty sure that is just how it is supposed to work. I have not been able to determine with certainly how the scoring works, but it seems if you do not get enough "hits" on the giant guy, you need to stay for another cycle. It's either that or you have not killed enough of the shivans before the giant appears, so you are not flagged as being able to "move on." So, you need to repeat the cycle to get enough kills.

But you are right, it is fairly confusing. Your status meter for how many you have to get rid of disappears when the giant emerges. But you do not get any indication that you will need to go again. It would be nice if they had something that tells you that.

I dunno, maybe I am a bit old school, but I like things spelled out at the beginning of games - hell, I will even read the manual if there is one. But maybe a lot more gamers prefer to learn by smashing things - in which case this tutorial is pretty good.


 

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In case you haven't seen it:

Quote:
Originally Posted by Doughboy View Post
No release date announced today but Posi says it will be announced "very soon. Very, very soon".

VIP server will be named Exalted.

Backpacks will be sold in store at launch.

NEW. Barbarian costumes. They looked cool.




Street Justice powers live in Q4.

NEW haunted mansion for Halloween this year. Looks good.


The big bad guy for Halloween is Abomination.


Rewards for signature story arcs:


Updates below added at 6:30pm pacific time
These are from my hastily taken notes during the presentation.

Beta has provided good feedback

Top sellers in the store
Enhancement boosters
Beam rifle
Rocket board
Char slot
Xp boosters

Praetorian invasions will return and will tie in to first ward.

Official costume contests are coming.
First prize will be a Razer Naga.
They will be themed contests judged by developers.

Everyone who logs in during the headstart will get the Doorbuster badge. It looks like a booted foot kicking in a door.

Signature stories will be available shortly after VIP headstart.
Pt 1 mysterious obelisks. Battle in the hollows. Increased rewards.
Pt 2 Midnight Club becomes involved. The skull is important to the story.

From the Q&A: Cross server teaming being looked at. "may or may not be on a white board" (laughter). Sounded like this could be very far off but is being investigated.


New pics added below at 11:13pm Pacific time

Signature story arcs part two title graphic


Male barbarian


Signature story arc settings
VIP server name = dumb. Just call it VIP.

Headstart badge better be account-wide.


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