Consolidated CoH I21 Information


Alexander_Drako

 

Posted

Quote:
Originally Posted by Zombie Man

Points * Dollar Equivalent * Item
20..........$0.25......................Wizard Beard (From the Magic Pack)
40..........$0.50......................Classic Steampunk Hat (From the Steampunk Pack)
40..........$0.50......................Pop Dance Emote (From the Party Pack)
60..........$0.75......................Bioluminesc ent Chest (From the Mutant Pack)
60..........$0.75......................Wolf Head (From the Animal Pack)
60..........$0.75......................Organic Armor Sword (From the Mutant Pack)
80..........$1.00......................Smoke Bomb Costume Change Emote (From the Martial Arts Pack)
80..........$1.00......................Wonderful Wind-Up Wings (From the Steampunk Pack)
80..........$1.00......................Runes Aura (From the Origins Pack)
100........$1.25......................Technology Origin Cape (Impervium Mantle) – (From Origins Pack)
100........$1.25......................Uncommon Recipes*
400........$5.00......................Complete Magic Costume Set (from the Magic Pack)
400........$5.00......................Signature Stories
(NOTE: VIPs GET SIGNATURE STORIES FOR FREE, AS PART OF VIP STATUS)
600........$7.50......................Hoverboard Travel Power (Walk speed)
800......$10.00......................Character Server Transfer Token
(NOTE: VIPs GET ONE TRANSFER TOKEN FREE PER MONTH)
800......$10.00......................Character Respec
800......$10.00......................Street Justice Powerset*
800......$10.00......................Kinetic Melee Powerset*
800......$10.00......................Costume Slot
1200....$15.00......................an ArcheType (e.g., Controller or MM)*
(NOTE: VIPs GET ALL ATs AS PART OF THEIR SUBSCRIPTION)
1600....$20.00......................5 Character Slot Tokens
Original list from this thread
http://boards.cityofheroes.com/showt...19#post3707619


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I THINK it's for everything. It may have been a bug--like they were trying to show off travel powers at 4 and broke the other pools as well--or it may have been intended, but the other pools I was looking at said that the T3 was available at level 4 with no prerequisite. I specifically asked a guy who was playing on a dev-created character and respeccing him to try out the new travel powers to check the Fighting pool, and Tough was available at 4.

I also know that the T4 & T5 in the Flight pool unlocked at 14 instead of 20, but required 2 prerequisites. Can't remember for the non-travel pools if they unlocked at 14 as well, but I know that Weave still required 2 prereqs.
it would actually be kind of nice to at least have power pools open at 4 instead of 6, if we can also have the 3rd power without pre requisites that would also be very nice in some cases (especially the med pool then your not forced to take aid other or stimulant if you solo ect)


 

Posted

Hmmm wonder how it would be if they made it so the next tier TP teleported you to explored locations via the use of Explore Badges. It would be akin with Nightcrawler who stated he has to be aware of the place first before going there.


 

Posted

Too bad it can't just look like this
T1 = Combat Jumping/Jump Kick/Super Jump
T2 = Acrobatics/ShieldCharge-Clone

vs

T1= CombatJumping/JumpKick/SuperJump
T3 = Acrobatics/ShieldCharge-Clone
which appears to come in i21

(This is going actual tiers, not the order the powers appear in. Tier One powers will be CJ/JK/SJ, there will be no tier twos, and tier three will be what needs pre-reqs.)

Oh well, was looking forward to skipping Boxing/Kick on toons and freeing up that power for another travel power, or utility. On the plus side - less respecing.


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

This is something almost completely unrelated, but it's useful if anyone was curious:

Quote:
Originally Posted by Deus_Otiosus View Post
Ok here's the full list, from highest to lowest.

All pets are T4 Core Superior Ally.

Again, Longbow get special mention, they don't have 184 raw DPS and achieved their results through the cataphract's ability to keep the Pylon's regen floored for the entire fight (-500 to -2000% regen).
  • Cimerorans = 278
  • Warworks = 209
  • Phantoms = 204
  • Rularuu = 199
  • Carnies = 184
  • Longbow* = 184
  • Rikti = 180
  • IDF = 179
  • Arachnos = 177
  • Nemesis = 164
  • Robotic Drones = 162
  • Polar Lights = 160
  • Storm Elementals = 148
  • Vanguard = 141
  • Seers = 131

Some other notes:

Storm Elementals, Carnies & the Laser Drone started to run low on endurance around the 3 minute mark and this hampered their performance a bit - that's pretty bad IMO considering the Character I was using had T4 Cardiac Core Paragon slotted.


Phantoms & IDF manage some solid times considering they are cycling PBAoEs (FSC & Whirling Hands) in there.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I've noticed the laser drone end issue myself. thank goodness for painbringer.


 

Posted

Where can I get one of those markets.

That is _sweet_ looking.


-------
Hew in drag baby

 

Posted

I notice they took the Power costs out... I thought they were going to be 800 points. Price increases already?


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

The wish list thing is interesting. It would be really cool if you could somehow publish that (under your global, not account name) and people could send gifts. I would love that!


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Oh and 48 slots per server... (well up to) that's a BIG deal!


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Quote:
Originally Posted by _Ryxx_ View Post
I thought I read somewhere that Time manipulation was going to be for Defenders, Corrupters, and Masterminds. It didn't occur to me until just now that this excludes Controllers? Did I read that wrong?


No mention of controllers


Dusty Trophies

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
Oh and 48 slots per server... (well up to) that's a BIG deal!
Didn't notice that... that is indeed huge. I wonder if we can use existing extra slot credits to go over the 36 limit, or we have to buy them separately.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by _Ryxx_ View Post
No mention of controllers
It's either a typo or it has to do with the fact that Controllers are a locked class for non-VIPs in Freedom.

Either way, Time Manipulation is definitely available as a Controller secondary--I saw someone playing a Grav/Time Controller at Comic Con.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

and you still didn't get any real numbers


Dusty Trophies

 

Posted

Quote:
Originally Posted by _Ryxx_ View Post
and you still didn't get any real numbers
Like that would matter? It's still in closed beta. If you've ever been in a closed beta, you'll recall that numbers on new powersets change with virtually every patch.

What would be the point or relating the numbers on Time Manipulation when they straight-up said that the build they were showing at Comic Con wasn't even the latest beta build?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

i agree real numbers are kind of superfluous during beta, but it would be nice to know like the basis of what each power does

like some of the powers in time manip and the like would be interesting to know what it does in general does, like the ones which make buffs and debuffs stronger, do those act like anchors or what?


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
like some of the powers in time manip and the like would be interesting to know what it does in general does, like the ones which make buffs and debuffs stronger, do those act like anchors or what?
The very first power is the one that makes further debuffs more effective; it applies a unique status effect on the target, which (based on what I understand about how powers work) probably causes secondary effects from Time Manipulation powers to activate. It's definitely not an AoE effect--it only works on a per-target basis--but from what I understand, the status effect it causes works for ANY Time Manipulation users on your team, meaning this will be a great set to stack with other players.

There's also another power at T4 (I think? maybe T5?) that works sort of like a Forge clone... +Damage, +ToHit, and also +Recharge. Whomever has this power cast on them will receive greater buffs from among the other Time Manipulation buff powers (greater healing from the heal, better defense from the Mind Link clone, etc) for a time.

The powers I can remember are:

T1: DEBUFF: Single target slow + unique status effect (makes other debuffs more effective)
T2: HEAL: AoE Heal + heal over time
T3: DEBUFF: ???
T4: BUFF: Single target +Dam, +ToHit, +Recharge (makes other buffs more effective)
T5: DEBUFF: ???
T6: HOLD: Single target Hold (can be made more effective by using the T1 debuff first)
T7: BUFF: AoE +Def (Mind Link clone)
T8: DEBUFF: ???
T9: BUFF: AoE Buff (can't remember what it does, but it's the big swirly one from all the screenshots)

I'm sorry I can't remember more specifics... like, I know there's debuffs in there, but I can't remember if they're single target or AoE, or what each power does. I know there's some focus on Slows and -Regen throughout the set, though... I can't even remember any of the names... and I think I may have inverted the T6/T7 powers...

Basically, I just kinda suck, I guess.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

What I've learned the most about all of this:

Next time I go to a convention/sponsored meet & greet, I should bring a pencil and paper.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Why the heck were they wanting to adjust the CoT? I could understand the Hellions, Gravediggers, or Outcasts, but the CoT really didn't need a new look. They're still one of my favorite villain groups, and are a nice change of pace from the tights look that the one image we can see here. That look is just... depressing.
Yes this new look means they look less like some kids with bad acne living in their parents' basements thinking their D&D Live Action group is real!

I cannot say now I fear not your Natural D20 when looking at these guys!

Makes me sad.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i was reading in another thread that possibly for all power pools they are letting us pick the 3rd power without a prerequisite

IMO i think they are only doing this for the travel pools, but i was wondering if anyone heard about the other pools
According to a Zwillinger post last night, apparently allowing all power pools a T3 pick at level 4 was indeed unintended. Sad times.

Quote:
Originally Posted by Zwillinger View Post
This is not the case. Pool Tier 3 powers outside of travel powers will still be restricted as they are now. Only travel powers will benefit from this change.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
According to a Zwillinger post last night, apparently allowing all power pools a T3 pick at level 4 was indeed unintended. Sad times.
yeah i read that, not too disapointed honestly, i kind of figured it was unintended


 

Posted

Rather overpowered if it had happened as well. Inherent Fitness already unlocked a lot of stuff for me to be able to do.

I like that we can get more character slots. *sighs* Aside from Street Justice, I'm not sure what to put my money toward first. Costume packs that I liked but didn't have the cash for? More character slots, since Victory is full up for me (though I am up for a new veteran slot at the end of August... I kind of am hoping I21 doesn't hit before then, though that seems rather evil).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
(though I am up for a new veteran slot at the end of August... I kind of am hoping I21 doesn't hit before then, though that seems rather evil).
I'd be shocked if I21 hit before the end of the month. I was thinking late September, if not later. We're not even in Open Beta yet.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

the avg speculated time for release is between october and november

the earliest ive seen speculated is "before the halloween event"

as MG says were not open beta yet so very unlikely it will be ready in the next 4 weeks