Communities Thoughts on EA revamp.


Ars Valde

 

Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
I never claimed to be strong at grammer...
LOL!

I want you to understand that I am smiling in a good-natured way. In your first post, I thought you might have used the phrase incorrectly on purpose, as an example of two very different things meaning the same thing anyway due to the fact that context would allow one to know what was meant.

It is grammar, by the way (and once again I feel like the mistake could be done on purpose).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
LOL!

I want you to understand that I am smiling in a good-natured way. In your first post, I thought you might have used the phrase incorrectly on purpose, as an example of two very different things meaning the same thing anyway due to the fact that context would allow one to know what was meant.

It is grammar, by the way (and once again I feel like the mistake could be done on purpose).
All in all, I try to get my point across with a simple ellipsis. What happened to dry humour? I thought Benny Hill passed away years ago!. I'm too old to put freaking smiley faces everywhere -- yes, both those posts were on purpose. Next time I'll use a "fart" emoticon if there is one.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

To get the thread back on topic, I am excited about the changes. It's already relatively easy to get EA's defense figures close to the soft cap with set bonuses, but the changes to energy drain should make it even easier.

What i'm hoping is that it will be a direct port of Ice's Energy Absorbtion power. Currently, that provides 1.6% def for the first target and 0.6% for the 9 subsequent targets hit by the power, slotted with two lvl 50 def IO's this rises to 2.4% and 0.9% which means a total possible buff of 10.5% for 45s (all numbers from Mids). Obviously the brute figures would be scaled back, but i'd hope 1.2% and 0.4% would be realistic, which would become 1.8% and 0.6% slotted as above. The max buff would therefore be 7.2% for 45s. That's pretty nice in my opinion. In teams, you're going to be getting ten stacks quite often if you stick near the tank, and so a def of only around 38% would lead to you being at soft cap alot. That's easily achievable for EA.

The only drawback that I can see with it, is that you still have the problem with alpha-taking that EA currently suffers. Once you're in a big group with your def capped, you'll be relatively solid, but you're going to have to take the alpha before you can receive the benefits of the improved def. Two lucky hard hits in that section will be risky.

Conserve Power -> Energize is a nice change so I am happy with that. I think I will still keep aid self in my build though, since Energize will have a recharge of around 30secs with some recharge.


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Posted

Anyhoo back to OP: I think it will be a better set. EA has been a tough secondary relatively, and as a lot of people have mentioned, I think it was invented as an alternative to ice armor since IA for brutes didn't test well in the devs' tests as mechanics stood back then. I also think it was a poor idea to create a secondary for brutes that had no aggro aura and also made your typed defenses dependent on being invisible, making it a "useless" brute before you could go to both sides.

But I have a WM/EA brute and he is both strong and pretty!


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

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Originally Posted by Deus_Otiosus View Post
1) EA has resistances currently, and has slightly less SM/L than SD.

2) After the changes EA will have both a self heal (it has one currently), as well as a +Regen Power.
Isn't the s/l res less than unslotted tough? CoD is down atm and I'm on mac os x so no mids now.


 

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Originally Posted by JawDropper_EU View Post
The only drawback that I can see with it, is that you still have the problem with alpha-taking that EA currently suffers. Once you're in a big group with your def capped, you'll be relatively solid, but you're going to have to take the alpha before you can receive the benefits of the improved def. Two lucky hard hits in that section will be risky.
That's why you build for SM/L/Ene softcap in the first place, and don't rely on the click power to softcap you.

Then, the only hole you will have at that point will be Psi and maybe Negative.



Quote:
Originally Posted by Kioshi View Post
Isn't the s/l res less than unslotted tough? CoD is down atm and I'm on mac os x so no mids now.

Yes it's low, and it's lower than Tough but stacked with Tough you can eek out about 29% SM/L Res.

Most SD Builds get in the 28 to 34% range, and up to 41% on an extreme build that takes T4 Cardiac as well as the Shield Wall.

So 29% Sm/L res, while softcapped, with a self heal and +regen and then you can add Rebirth on top of that? That will work well.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
That's why you build for SM/L/Ene softcap in the first place, and don't rely on the click power to softcap you.

Then, the only hole you will have at that point will be Psi and maybe Negative.






Yes it's low, and it's lower than Tough but stacked with Tough you can eek out about 29% SM/L Res.

Most SD Builds get in the 28 to 34% range, and up to 41% on an extreme build that takes T4 Cardiac as well as the Shield Wall.

So 29% Sm/L res, while softcapped, with a self heal and +regen and then you can add Rebirth on top of that? That will work well.
SD still has OWTS on top of that, which tips the scales quite a bit.

IMO, Overload needs to become an OWTS clone for the sets to be even. The extra defense from Overload is pretty redundant with the new Energy Drain, anyway.


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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
That's why you build for SM/L/Ene softcap in the first place, and don't rely on the click power to softcap you.

Then, the only hole you will have at that point will be Psi and maybe Negative.
Oh I totally get that and my current EM/EA build has done exactly that. But then surely that changes the role that the new Energy Absorption power will play. Instead of being a power you use every group to raise your def, it's a power you use to cover specific holes only when enemies that are a risk to those holes appear (and also if you need endurance).

I.e: effectively it would reduce the power to being something only used against enemies which had to hit buffs, def debuffs, pure negative or pure psi damage. That's a valid use, certainly, just one which perhaps need clarifying.

Of course, if you're in a team with a tank this is all moot anyway. Stick to him, let him take alpha, enjoy the tasty tasty def on each and every group. Soloing, if you can't take the alpha, I expect you need to turn the difficulty down. Alternatively, i can see Energize following Energy Drain each group to heal up the alpha damage taken, then proceed to the Smash! at def cap.


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Posted

Quote:
Originally Posted by Auroxis View Post
SD still has OWTS on top of that, which tips the scales quite a bit.
For soaking big hits, yeah it does.

Although with a touch of slotting you can get to about 3K HP easily with overload running, and with The Energize Clone, Decent slotting & Rebirth I think it works out to around 600% Regen.

Mids is showing Overload's +HP is 40%, and OWTS is +20%. Which is nice.


Also, for a high recharge build there is also potential for quasi back to back Overloads with the upcoming Burnout.


Quote:
Originally Posted by JawDropper_EU View Post
Oh I totally get that and my current EM/EA build has done exactly that. But then surely that changes the role that the new Energy Absorption power will play. Instead of being a power you use every group to raise your def, it's a power you use to ...
Its a power you use to get near or over the Incarnate softcap.



Quote:
Originally Posted by JawDropper_EU View Post
Of course, if you're in a team with a tank this is all moot anyway. Stick to him, let him take alpha, enjoy the tasty tasty def on each and every group.
I will take any and every Alpha that I can for constant high levels of Fury regardless of my secondary.

I think the only time I let a Tanker break an Alpha for me on purpose is if I have no end drain resistance and I don't feeling eating Famine Rider's big fat -rech/end drain.


 

Posted

Now that I can drop Stimulant and keep Aid Self, while picking up Energize, I am much more content with the change personally. That said, I still am not a fan of the change to ED and Conserve Power, I wish they could have adjusted the powers to be unique to EA rather than clones of powers from Ice and Electric.

Like so:

Quote:
Originally Posted by StratoNexus View Post
Honestly, my preference would be to keep ED as is and make Conserve Power something new.

Focused Shield. Give it the same end discount and recharge as Energize, but instead of a heal have it add some resistance all. Either 15% for 30 seconds or 40% for 15 seconds, depending on your goal for the power.

I could see perhaps front-loading some of the ED heal. Make it 10%, non-stacking and then 2% for each enemy in range. That makes the heal 12% for one target and 30% for 10. Alternatively you could make it 15% for one target and 3% for each enemy in range and cap the power at 5 targets (which is much more viable now that the set will also have a taunt aura). There was never an end recovery reason to have a 10 target cap on the power (but you lose some of the possible mitigation from end drain). The latter method gives the heal an 18% to 30% range.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I've got a Brute KM/EA/en 50 I'm fond of. He's pretty tough already with heavy IO'ing, but I'm looking forward to a better heal and the recharge aura sounds very interesting.

The changes they announced sound reasonable on the surface; once we can see the actual numbers we'll know for sure.

I'm eager to see at least.


 

Posted

As much as i gripe about the current standing of Energy Aura its not bad...its just kinda so/so, the passive powers have always been pointless to me outside of a slot for a steadfast defense because the resistance it granted is so low. Even when soft-capped to all types save for psi which i'm at about 20% currently it's performance is very bi-polar, you're doing well and kicking *** then the next moment you're on the floor before you get the chance to heal yourself with energy drain.

One of my suggestions to fix the set had always been to remove the +hp from overload and put it into one of the two passive powers to help out the set some by giving it a little more HP outside of its "You better make this count cause you're going down in 3 minutes time otherwise." The increased HP would make when you do end up catching an alpha through your defense a little easier to bounce back if you get tagged with a follow up hit or by another enemy.

With the incoming changes i plan on building for recharge more then a soft capped defense and hope that energy drain will make up the difference of at most 5% (for negative energy) on my recharge centric build to hit at least standard soft cap. which i know isn't incarnate soft cap and having a real heal will be fun on the bun for me with the added benifit of the end redux.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Now that I can drop Stimulant and keep Aid Self, while picking up Energize, I am much more content with the change personally. That said, I still am not a fan of the change to ED and Conserve Power, I wish they could have adjusted the powers to be unique to EA rather than clones of powers from Ice and Electric.
Gah! Now that Zwillinger has stated I will still need to take Stimulant to get Aid Self, I am concerned once again.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

The set works 'good enough' when IO'd to the soft cap. These changes will make huge improvements for the QoL for up and coming EA characters.

It was needed, and I hope it makes the set 'pretty good' amongst it's peers prior to IOs.


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Posted

Maybe SR needs something like Fast Healing to boost regen and maybe a -damage aura -20% damage unresistable not sure how they would do it that it only counts for SR users to give a idea that you dodge the attacks and even if they hit they did not hit on the critical spot.


 

Posted

Quote:
Originally Posted by Dizzy_Dazzler View Post
Maybe SR needs something like Fast Healing to boost regen and maybe a -damage aura -20% damage unresistable not sure how they would do it that it only counts for SR users to give a idea that you dodge the attacks and even if they hit they did not hit on the critical spot.
That would be interesting, Evasion for Stalkers getting this boost and Lucky for the rest. Hmmm.



As for x/EA, I'm still wanting to make my StJ/Elec and the inability (which seems likely to stay) to choose whether to be invis or not would mess with the concept.


 

Posted

Quote:
Originally Posted by Dizzy_Dazzler View Post
Maybe SR needs something like Fast Healing to boost regen and maybe a -damage aura -20% damage unresistable not sure how they would do it that it only counts for SR users to give a idea that you dodge the attacks and even if they hit they did not hit on the critical spot.
My opinion on SR is that the reason the set is looked down upon is it does nothing unique other then an awesome backflip. SRs strength is if you're jus building for softcap it's cheap for brutes and scrappers to reach withou much of ios.


 

Posted

Quote:
Originally Posted by Stryph View Post
That would be interesting, Evasion for Stalkers getting this boost and Lucky for the rest. Hmmm.



As for x/EA, I'm still wanting to make my StJ/Elec and the inability (which seems likely to stay) to choose whether to be invis or not would mess with the concept.
I've said it a million times lately I really really hope they add a no fade option to energy cloak. Especially since my next energy aura toon I want to make is Titan melee. the whole point of using a giant sword is you can see it's awesomeness.


 

Posted

I like the people who say "maybe it'll be better then SR, now!"

Kids, it already is. It already is.

These changes are going to turn EA into one of the top three armor sets.


 

Posted

A lot of people here are comparing EA to Ice and Super Reflexes and wondering if it will outperform them. I am a bit more concerned about comparing EA to ELA, as the sets appear to be converging more than ever with +recharge, Energize, Endurance Protection, and other perks being granted to EA.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
A lot of people here are comparing EA to Ice and Super Reflexes and wondering if it will outperform them. I am a bit more concerned about comparing EA to ELA, as the sets appear to be converging more than ever with +recharge, Energize, Endurance Protection, and other perks being granted to EA.
EA has little to no resistance, and no damage+drain aura, so once ElA gets defense bonuses going from IO's it comes out on top. Quite a long way there, though.


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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

What about thoughts on the stalker changes? I've never played an ea stalker before but I like the sound of disruption replacing repulse.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Quite a long way there, though.
A very long way to go from 0%, and you almost universally gimp your build when trying to softcap the single vector of SM/L.

Let's be honest, EA benefits far more than ELA does from defense set bonuses. Energy Aura can softcap SM/L/Fire/Cold/Ene/Neg while making less build sacrifices than ELA does to go from 0% to 45% SM/L. On top of that, EA currently has 28% of the SM/L resistance value that ELA does, and it looks like this may increase to 38% should the passives receive a bump (going from 7.5% to 10%).


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
A very long way to go from 0%, and you almost universally gimp your build when trying to softcap the single vector of SM/L.

Let's be honest, EA benefits far more than ELA does from defense set bonuses. Energy Aura can softcap SM/L/Fire/Cold/Ene/Neg while making less build sacrifices than ELA does to go from 0% to 45% SM/L. On top of that, EA currently has 28% of the SM/L resistance value that ELA does, and it looks like this may increase to 38% should the passives receive a bump (going from 7.5% to 10%).
Eh, I've made no sacrifices with my S/L softcapped SS/Elec brute. Except my wallet, of course.

Like all defense sets, EA benefits greatly from IO's up to a certain point. At that point the resistance sets start to catch up until they benefit more from IO's.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Eh, I've made no sacrifices with my S/L softcapped SS/Elec brute. Except my wallet, of course.

Like all defense sets, EA benefits greatly from IO's up to a certain point. At that point the resistance sets start to catch up until they benefit more from IO's.
Recharge?