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Posts
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Joined
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Why would they keep it KB? Do they just want us to constantly piss off teams?
Love the changes to Lightform and Photon Seekers though. 180secs is great for that. (Although of course still massively outclassed by the WS ones). -
Quote:Oh I totally get that and my current EM/EA build has done exactly that. But then surely that changes the role that the new Energy Absorption power will play. Instead of being a power you use every group to raise your def, it's a power you use to cover specific holes only when enemies that are a risk to those holes appear (and also if you need endurance).That's why you build for SM/L/Ene softcap in the first place, and don't rely on the click power to softcap you.
Then, the only hole you will have at that point will be Psi and maybe Negative.
I.e: effectively it would reduce the power to being something only used against enemies which had to hit buffs, def debuffs, pure negative or pure psi damage. That's a valid use, certainly, just one which perhaps need clarifying.
Of course, if you're in a team with a tank this is all moot anyway. Stick to him, let him take alpha, enjoy the tasty tasty def on each and every group. Soloing, if you can't take the alpha, I expect you need to turn the difficulty down. Alternatively, i can see Energize following Energy Drain each group to heal up the alpha damage taken, then proceed to the Smash! at def cap. -
Thanks guys, constructive criticism and much to think about. Much appreciated. Will have a rethink and post a revised build when I'm done
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To get the thread back on topic, I am excited about the changes. It's already relatively easy to get EA's defense figures close to the soft cap with set bonuses, but the changes to energy drain should make it even easier.
What i'm hoping is that it will be a direct port of Ice's Energy Absorbtion power. Currently, that provides 1.6% def for the first target and 0.6% for the 9 subsequent targets hit by the power, slotted with two lvl 50 def IO's this rises to 2.4% and 0.9% which means a total possible buff of 10.5% for 45s (all numbers from Mids). Obviously the brute figures would be scaled back, but i'd hope 1.2% and 0.4% would be realistic, which would become 1.8% and 0.6% slotted as above. The max buff would therefore be 7.2% for 45s. That's pretty nice in my opinion. In teams, you're going to be getting ten stacks quite often if you stick near the tank, and so a def of only around 38% would lead to you being at soft cap alot. That's easily achievable for EA.
The only drawback that I can see with it, is that you still have the problem with alpha-taking that EA currently suffers. Once you're in a big group with your def capped, you'll be relatively solid, but you're going to have to take the alpha before you can receive the benefits of the improved def. Two lucky hard hits in that section will be risky.
Conserve Power -> Energize is a nice change so I am happy with that. I think I will still keep aid self in my build though, since Energize will have a recharge of around 30secs with some recharge. -
Ok I finally managed to get my Elec/WP brute to 50 and, since i quite enjoy the bruiser, I thought he'd be a good character to IO out. Trouble is, I'm at a loss as to what I should be focusing on in terms of set bonuses.
Recharge? The secondary has very little benefit to that.
I assume it's better to focus on defense but most of my typed defense figures are so low that I can't seem to get anywhere near 45%.
What am i doing wrong?
Here is the current build I have planned:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Acc-I(23)
Level 1: High Pain Tolerance -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(50)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Acc-I(23)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(13)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Panac-Heal/+End(A), Panac-Heal(17), Mrcl-Heal(17), Mrcl-Heal/EndRdx(34), DarkWD-Slow%(37), DarkWD-ToHitDeb/EndRdx(46)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(40)
Level 26: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(43)
Level 28: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37)
Level 38: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(39)
Level 41: Mu Lightning -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Hold%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48)
Level 49: Resurgence -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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Echoing calls for a corruptor.
Fire/x would be my call, and go for something with a -res aoe power like dark or rad. Let him herd everything up, drop the aoe -res, spam aoe fire attacks. Rinse and repeat.
I had a fire/cold corr that duo'd exclusively with a ss/fire brute and that was a brutal (pun intended) combination. Tankers obv wont pump out the same damage, but you'll be able to do the killing -
Good build. I've tweaked it for my own preferences. Really very minor adjustments but I would def play this build.
http://www.cohplanner.com/mids/downl...83FE1FB6C3F368 -
So, I'm planning on levelling an Earth/Fire dom and I was wondering if there is anything I should know or any handy tips?
I've picked the combo because it looks to have a great balance between control, mitigation and damage output. Guess it's a case of opening a fight with stalagmites, earthquake or volcanic gasses, then popping fiery embrace and burning things down. Any powers not worth taking?
I imagine I'll go for fire mastery so I can unleash fiery embrace buffed fireballs.
Any comments or advice greatly received so I know what to let myself in for. -
The problem with an AoE autohit Placate is that it can directly harm other members of your team. Having an AoE taunt is fine as the repercussions lie squarely on the caster, if he can't handle the aggro, that's his fault. An AoE placate though suddenly puts a group of enemies looking for someone else to hit, which is not ideal for other squishy classes.
Effectively, it increases your survivability at the cost of your team mates, which is fine when solo but dangerous in small teams without a stable brute/tanker.
EDIT:
Targetted ambushes hurt lowbie Stalkers, no doubt, there must be a way that a stalker can actively hide from such an attack. By actively, i mean requiring more skill/awareness than just standing there in hide while the ham-bush runs past you. I'm not sure what that solution is though. -
Any idea if the new defense boosting Energy Drain will break stealth when used? I like the idea of jumping into the middle of a big group, hitting Energy Drain to boost my def, hitting BU then Burst for some critting AoE goodness and non-squishy to boot!
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I left the game for nigh on 3 years. I return, check some AT subforums and lo and behold this thread is still going?!
Just how strong is mace / energy aura???
(Answer: so strong) -
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*reminds me of a time I misunderstood what a barman was saying to me once and almost punched his lights out.
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yes, we'd like to hear more about that
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No really, you wouldn't!. Anyway, heres to cross-cultural misunderstandings and all the joy they bring!.
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You are female, right Mumsie...? O.o
-Pictures some Mexican style barman getting floored by lil ML-
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Guess again! -
Still here (for a couple of weeks til i go without internet for 3 months (damn work)) but you'll have no idea who I am. Welcome back nonetheless!
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*Sports new avatar proudly*
Many many thanks psygon! -
I really like the styling. It would be cool to have a tshirt or something with that stylised type of character.
Obviously not CoH related tho bearing in mind recent events...
*looks nervously over shoulder*
Anyway, please may you cuteify Obituary ?
Many thanks! -
There's plenty of silly costume pieces, most notably the boxing outfit. It, to me, is not an adequate reason for it not to be given to men. Note, I'm not having a go at any players here, just wondering what reason the devs have for restricting it like this. And yeah, I am aware they make plenty of arbitrary decisions and they need not stick to logic if they don't want to.
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Doesn't look like it, and I see no good reason why they shouldn't.
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I just can't see a reason not to give the buttcape to men too.
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I'd give it the same reason men don't have high heels.
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I'm not sure it's quite the same, there's nothing explicitly feminine about the buttcapes, and I'm not sure why one would consider men wearing them as crossdressing. The only point of reference we have is that they are present on female-only NPCs. Since they are available to players as men, why wouldn't they have the buttcapes too? Hypothetically, if there were male NPC widows and fortunatas, they too could have the buttcape.
Sorry, I'm floundering at making my point here, but I just don't buy the fact that the costume item is for women only, it needn't be. -
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So VEAT males don't get butt capes or am i reading this wrong? To be honest it would probably look wrong but still...
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And would it be surprising if they didn't?
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To be honest, yeah.
It seems a little odd to include an AT to a gender that is canon breaking, then not give them a costume piece simply because it is not canon.
Unless the reason is pure aesthetics, but there are plenty of costume pieces that look awful aesthetically so it seems an odd arguement.
I just can't see a reason not to give the buttcape to men too. -
So VEAT males don't get butt capes or am i reading this wrong? To be honest it would probably look wrong but still...
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I very much enjoy my sonic/mental. Decent aoe damage with howl and psychic scream (and PSW yet to come), lovely ST dmg when everything hit, soft controls aplenty in both sets make it versatile both in teams and solo. Loadsa synergy (siren's call, jump in drain psyche, position for cones, finish off with PSW).
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Tech or not, the new one's pretty cool too, no?
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Yeah it's pretty cool i guess, it just doesn't suit this character.
It's annoying as that costume was made before weapon customisation so it's stuck with the supersoaker. -
Just checked to see what had changed, so to be precise:
What is currently "Mandible" (available as the first option in "Detail 2" when wearing "Half Helmets") has a skull type effect for the nose and teeth. This is a change to what my blaster currently has where it used to be completely plain, no effect at all.
And no, this is on live (apologies therefore for derailing), no idea when it changed as the blaster is fairly old and rarely gets played. I noticed...ooh, 3months ago?
Edit: @InZane: Yeah i was using it as a piece of tech apparel. I always thought that that was the original intention of the piece though. Ah well. -
Nah, it used to be available for more options than just under a trenchcoat im sure...swear i had it on a toon with slacks and a shirt (no jacket)...hmm
Why did it go? Was looking for it for a couple of toons recently, seems a bizarre removal.
While we're at it. Why has mandible changed? I have it on a blaster of mine, and the old mandible part (which was a fairly plain iron jaw type thing) has now either been removed completely or changed to be a decorative asian style mandible (cant remember which as its a while ago i looked). not impressed as it means i now cant amend that costume, and i wanted to put the talsorian redding rifle on that costume eventually...ah well.