Revival Of Redside?


Aett_Thorn

 

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Originally Posted by Dante View Post
And tips. Tips are great for real villains. There may be no 'master plan' as such but the sheer joy of going and ruining someone's day because you can is very rewarding.
Speaking of tips, I felt all tips redside have been done really, really well too. One path I specially loved was Vigilante to Villain. You could just feel the anger growing in your character as you progressed down the path to villainy.


@Leetdeth - Virtue | MA Arcs(all challenge arcs): Big Magic Blowout! #369774 | Who Really Cares About This? Z! #509577 | That Meddling King! (teams recommended) #21450

 

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I've played City of Heroes since beta (aside from a break post-ED due to all of my friends quitting). But as much as I liked the game, I never fell in love with it.

It was City of Villains that I fell in love with. It was a Brute that was my first to 50. It is a CoV icon on my desktop that launches the game.

I do have some Heroes. I even actually finally got a Hero to 50. Of course, she's gone Rogue, now, but she did hit 50 as a Hero. The majority of my characters are Villains, though. The majority of my game time is spent redside.

I simply enjoy redside more. I enjoy the story arcs more. I enjoy the archetypes more. I'm irritated by all the contacts being locked behind Mayhems or locked behind badges, sure. I'm irritated that redside feels like it is consistently ignored by the devs, sure. But redside is where my heart is.

The funny thing is, I'm not psychologically pre-inclined to flock to the dark side. Any time I play a single player RPG, I play as the goodiest goody-two-shoes imaginable...um, kinda like I am in real life, I suppose. Something about CoV, though... it's just right. It clicks. And I love it!


 

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Originally Posted by Edana View Post
My first introduction to Freedom Corps was seeing Longbow charging in assault rifles blazing to prevent a Hellion from loitering against a wall. The only other organisation I had the option of 'Heroing' for was Hero Corp and that's no better than being a highly powered mercenary.

So I'm a villain. I live in the Rogue Isles, kill corrupt cops, kill arachnos minions, fight the same gangs and Mafiosi that a hero spends their time 'arresting' into little pieces, but I also get to spend time fighting against the organisations that have the unmitigated gall to name themselves after 'freedom' and 'liberty' while shooting people for standing in a public park wearing the wrong t-shirt.
The first thing that happened to me when I arrived at Mercy was a full scale Freedom Corps invasion, under the leadership of Ms Liberty herself - which is quite a name to wear after that stunt. There are still Longbow there, on the soil of a sovereign country.

Before that, I was thrown into the trash bin by Crey after the experiment that created me, and when I started to find out what happened to me and my sister and possibly find a cure, I found that Crey has quite a legal muscle to pull, and suddenly I found myself hunted by legal authorities as well. And Sis bought their lies, hook, line and sinker.

The only thing I've ever regretted was betraying Ghost Widow. Of all people I've hurt, I hurt her the most; and of all those people, she is the only one to forgive me. She is my family now.

If that makes me a villain, then I am a villain and proudly so!


Still @Shadow Kitty

"I became Archvillain before Statesman nerfed himself!"

 

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Originally Posted by RoleplayerX View Post
Honestly, I don't play redside because I find the zones depressing and annoying to navigate. My wife and I were both disappointed that Mercy Island had not been included in the update for Freedom. Villainy is everywhere, not just on decimated island city states. Improve the redside zones and I'll play there.
+1. I also think somebody decided the best way for people to know they were doing villain content was by making sure LR bought as many red light bulbs as possible.

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Originally Posted by Megajoule View Post
A big part of the problem, IMO, is that in the genre, villains are the proactive characters - they set plots in motion, to which the heroes react. It's hard to set up or allow that in an MMO, especially those built on the quest-giving model; the Mission Architect is the closest that this game has come so far.
I've rambled on it before, but for me a key issue is that I never feel like I'm an actual villain 95% of the time.


 

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I love the redside ATs, in fact, most of my hero concepts fit better into the powers available to redside ATs. The Rogue Isles, though, just...suck. I've never seen the point in playing a villain in a land run by villains.

I've got about 25 or so villains, only one has even made it up to level 20, and most haven't been played for 2 years or more. After Freedom hits, I'll likely delete all bit a couple and reroll some of the others blueside.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

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Originally Posted by RoleplayerX View Post
Honestly, I don't play redside because I find the zones depressing and annoying to navigate. My wife and I were both disappointed that Mercy Island had not been included in the update for Freedom. Villainy is everywhere, not just on decimated island city states. Improve the redside zones and I'll play there.

As for that other game that was mentioned, I love playing a villain there.
Mercy is getting updated (unless they changed that) It's not neccessarily getting the Full Atlas overhaul though. (Mind, since it's newer it might not need to)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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The Villain in a society of Villains thing probably is mostly for gameplay mechanics (after all, originally the games were completely separate and it wouldn't make sense for us to be in a gleaming metropolis run by upstanding citizens without intervention by freedom corps or the Phalanx being severe). That said, I would have preferred if they'd designed each of the Isles to be owned by each different patron, and the architecture and storylines within that zone emphasizing the owner and their conflicts with the other groups

So, Mercy is controlled by Ghostwidow, thus the zone is sort of haunted house vibe, with sorcery, COT and BP being the main themes and villains.

Sharkhead is controlled by Mako, thus savagery and chaos is emphasized, make it sort of the Freakshow's haven with Longbow presance because it's the easiest to set up in due to no structure

Cap Au is Scorpion, so have it be a gleaming metropolis. A bit like what we have now, but instead of having the sprawl, make it more like a Megacity similar to Star Wars Courescant and have Crey be one of the major players in the area (along with the Goldbrickers trying to muscle in)

So on and so forth for all the zones in the game. Thus you can get some variety in the villain zones. You could also boost the variety of enemies this way, and set up zone wide stories (like having Port Oaks be more about the conflict over control of the docks by various groups), but making sure that they don't become to obtrusive.

You could still have Grandville be the Arachnos zone, but prevent the others from becoming to arachnosy


By the catapillars hooka you WILL smile!

 

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But that doesn't sound like any of the patrons at all...

Sharkhead is kinda close to Mako considering all the red coral and Slag Heap running about as well as the ghost of the man he murdered running amuck. But I could see it having more of an oil-tanker high up out at sea vibe with corolax and the like rummaging near the water's edge.

Scorpion? Running a megacity? No...not his style. Maybe a nuke base like Warburg with high-tech energy blaster turrets and cameras wherever you go, watching your every move.

Ghost Widow is more tightly tied to Arachnos so that'd most likely be what occupies that zone, not ghosts and zombies.

There might be room for magic and the undead wherever Scirocco resides.


 

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Originally Posted by Leo_G View Post
But that doesn't sound like any of the patrons at all...

Sharkhead is kinda close to Mako considering all the red coral and Slag Heap running about as well as the ghost of the man he murdered running amuck. But I could see it having more of an oil-tanker high up out at sea vibe with corolax and the like rummaging near the water's edge.

Scorpion? Running a megacity? No...not his style. Maybe a nuke base like Warburg with high-tech energy blaster turrets and cameras wherever you go, watching your every move.

Ghost Widow is more tightly tied to Arachnos so that'd most likely be what occupies that zone, not ghosts and zombies.

There might be room for magic and the undead wherever Scirocco resides.
It'd been a while since I'd seen their personalities in action, but I do think you could still do ghost and haunted stuff with Widow, because while it's not her personal character, it's the archtype her character is built upon.

As to Scorp, you could post his nuke base off in the corner, but have the megacity be run by Crey and competitors because Scorp isn't good enough to keep them under his thumb or what have you.

It doesn't have to be the character SPECIFIC (you could have that as one of the districts inside), but it deals sort of with the characters basic archtype (The ghost with unfinished business, the tech thief, the beast, the anti-villain)


By the catapillars hooka you WILL smile!

 

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Well, last I checked, Mako already pretty much governs Sharkhead. Hell, remember that he's the dude that killed Scrapyard for stirring up trouble? Ghost Widow has that lonely tower of hers on Mercy, so she seems to already govern it anyway. Concerning Cap au Diable though? That's Dr. Aeon's turf. It's pretty much stated over and over that he "rules" it, so I don't think he'd want that ******* Black Scorpion mucking things up there.


 

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I knew that...

I was saying that in order to make the zones feel like distinct entities the devs should either use the characters personality or archtype to set up the art design and aesthetic appeal for the zone.


By the catapillars hooka you WILL smile!

 

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LONG LIVE THE RED SIDE! (Yes I only play Red)


 

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Originally Posted by Ouul View Post
That's actually more epic than the Geordi one.


 

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That only rhymes if you read it with a brit accent


 

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Originally Posted by Leo_G View Post
That only rhymes if you read it with a brit accent
Britain has four countries and hundreds of accents. Which one were you referring to?


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Originally Posted by khorak_EU View Post
Britain has four countries and hundreds of accents. Which one were you referring to?
Probably the stereotypical one


 

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Originally Posted by khorak_EU View Post
Britain has four countries and hundreds of accents. Which one were you referring to?
Defiantly not Scots!

(dead rhymes with bead, again rhymes with pin.)


I really should do something about this signature.