So with the new lore pets...


Arbiter Hawk

 

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It is MM exclusive. My Vicky is named Hilda.


 

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Originally Posted by Jetpack View Post
It is MM exclusive. My Vicky is named Hilda.
And I really wish they'd let the rest of us rename our pets.


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Bunch of powers need to be swapped and changed imo. Why were carnies given thermal radiation heals on the support pet? It should of been a dark ring mistress using twilight grasp. Why is a nemesis surgeon using healing aura when he should be using a syringe. heh, just a few things that didn't make sense to me.


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I was kind of surprised that after the addition of the new pets, there was nothing directly fire-related: imps, demons (either of the CoT or Bat'Zul variety), Igneous, etc. Perhaps in another update?


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Originally Posted by Arbiter Hawk View Post
Hey all,

Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others. Along with ensuring that the new Lore pets were all competitive with the old sets and with each other, we also determined that the IDF pets were doing significantly less DPS than intended, and the damage and recharge of their powers were adjusted accordingly in i20.5. It’s great to hear that many of you are taking Arachnos, Phantoms, Spectres, and others for concept - that’s what we set out to enable!

Until next time,
-Arbiter Hawk
I dunno... some of the pets seem to be fairly far away from what others can do. Are Seers punished for doing Psi damage, or something? Their support casting of a mini-fortitude is nice, but I don't think it makes up for much less damage they do than other pets, at least in the DPS lists I've seen from other players testing. I am glad to see how much variety we have (a lot of care seemed to be taken in choosing these from player feedback), I just am not sure they're quite all balanced with each other yet.

It would be kind of cool to be able to name our pets as well, even if they are supposedly essences of the well and all.


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Originally Posted by Void_Huntress View Post
Still hoping someday we'll have the option of like.. a minion branch to each tree that's perma. Until I can have a pet that has consistent uptime and accessibility, I won't be bothering with lore.
Lore is a level shift slot, so I always bother with it. The pets are just icing. Thanks for he diversification.


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Originally Posted by reiella View Post
Hmm, I'm not sure myself, since my MM doesn't have any of the new lore pets, but I think the rename feature is something exclusive to MMs.

Even my Brute can't rename their Warworks for instance.
Ah that explains it. The only character that had Lore Pets before now was my MM. Then Yes, I'd like very much for them to fix it so everyone can rename their Lore pets!!


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I couldn't agree more.

 

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Originally Posted by Arbiter Hawk View Post
Hey all,

Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others. Along with ensuring that the new Lore pets were all competitive with the old sets and with each other, we also determined that the IDF pets were doing significantly less DPS than intended, and the damage and recharge of their powers were adjusted accordingly in i20.5. It’s great to hear that many of you are taking Arachnos, Phantoms, Spectres, and others for concept - that’s what we set out to enable!

Until next time,
-Arbiter Hawk
Just one quick question. How come there is no Circle of Thorn Lore pet? I would think CoT is one HUGE part of Lore isn't it? I am not mad or anything. I just find it odd that CoT wasn't included in Lore. You face them as one major enemy group starting at low level all the way to 50.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Myrmydon View Post
Lore is a level shift slot, so I always bother with it. The pets are just icing. Thanks for he diversification.
I agree. For the trials, the level shift makes the experience much nicer. I am pleased that a lot more choices were added, and look forward to when the remainder are added (Primal Clock, CoT, etc).


 

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Originally Posted by Myrmydon View Post
Lore is a level shift slot, so I always bother with it. The pets are just icing. Thanks for he diversification.
If that's enough for you, cool. For me, it's not. I'd even be happy to 'pay' for a perma Lore pet by sacrificing the level shift even at rare/very rare. I just don't like infrequently available abilities, especially when I can't fix their frequency.


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Originally Posted by SlackTech View Post
I agree. For the trials, the level shift makes the experience much nicer. I am pleased that a lot more choices were added, and look forward to when the remainder are added (Primal Clock, CoT, etc).
Something they've said on the UStream about that. Don't expect more Lore pets in the short term, the plan is to work on additional options for the other incarnate abilities first and flesh them out before they add even moar to Lore.


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Originally Posted by Arkyaeon View Post
Yes I think you are missing the point of the whole "Lore" thing with the Well.
hmm.. I am totally ignoring the Well lore in this. For me the pets are a part of the power set / concept of my toon. And more people are doing this.

I can go several ways with pets for my Vampire/witch... I originally picked the Seers as they are creepy and the aura makes them like vampiric seers. Creating followers by turning them!

I might go and use the Storm Elementals on another version of her though. Again the aura isnt bothering that pets set.

But on robots the aura can be annoying as F*c* !! So I can understand the bot mm here.


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Originally Posted by Jetpack View Post
It is MM exclusive. My Vicky is named Hilda.
Oh... that means I keep the Seers on my MM, and change the pets on my Scrapp and Def version of my vampire/witch to Storm Elementals for sure. The Seers are vampires but persons. The elementals are storm effects.


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Quote:
Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others.
There is still a large ST DPS discrepancy between the best and the worst pets, up to two times as much/less. See, for example, this post about trying the Lore pets by themselves in a controlled environment.

Additionally, secondary effects should be kept in mind. The 30s -500% regen from the Longbow mech is on par with the best regen debuffs available to players (while it is on a 30% chance, the power itself is on a quick recharge, enough to compare with an IOed out for recharge radiation defender). This alone can turn impossible tasks for most melee characters such as soloing a Giant Monster into trivial ones.

Ranged/melee is another important point to consider. Melee pets are much more likely to die from stray AoEs, whereas ranged pets can stay completely safe if the player manages to keep the attention of the mobs focused on him.

I would like to go Vanguard for concept but find no reason to go with anything but Cimerorans or Longbow considering my specific performance goals.


 

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Originally Posted by Void_Huntress View Post
If that's enough for you, cool. For me, it's not. I'd even be happy to 'pay' for a perma Lore pet by sacrificing the level shift even at rare/very rare. I just don't like infrequently available abilities, especially when I can't fix their frequency.
They'd nerf their damage by like 50% or more if they were perma. That would suck =\


 

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Huh I got more responses than I expected when I posted this thread *Grin*, anyways I do appreciate the feedback and think its awesome a Redname posted here (totally unexpected but cool!). I've never been much of a concept person myself instead rather choosing to try and bring the very most I can to the table so to speak during game play hence looking to pick up pets that'll help me out the most. However for the sole toon that i'm incarnating there isn't any pet that would fit his concept as he is the sort that doesn't like letting others do his work so any pet is pretty much OOC for him.

Now with that said I've already crafted a fistful of Lore pets, first was IDF but felt incredibly underwhelmed by their performance (Much better after 20.5 though, thanks devs!), followed up with Warworks which made me incredibly happy as it let me solo AV's on my INV/SS tanker finally. Then with the patch I crafted Longbow and Have been really pleased to use them as my normal 'Go To' pets with their Grenade AOE spamming..also the mech is awesome although awkward in small caves. Just made the Cimmies and have enjoyed using them (Cimerora has been my absolute favorite zone since release).

Now I have my eye on getting storm elementals and going up to the unkillable support pet rout for T4's which would make them my first support Lore pet as I've gone Superior core ally for everything else. The fact I've grinded out so many Lore pets despite character concept is proof to me that the dev's have definitely done something very right so Kudo's to all you rednames out there!

One thing I'd like to say however is I very much agree with Void Huntress that there should be a third pet rout to allow access to a perma pet rout but let the pets be much weaker. Say a Third T4 Lore option that summons a single LT pet that lasts 5 minutes and the recharge is 5 minutes so you can keep the pet up permanently or let the pet last indefinitely until killed. Just something for more squishy toons that do have a tendency to die on a regular basis, because its not cool at all to summon a pet only to die x seconds later and waste the summon.


 

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Originally Posted by Liz Bathory View Post
hmm.. I am totally ignoring the Well lore in this. For me the pets are a part of the power set / concept of my toon. And more people are doing this.
I am a long way off any Lore pets with my characters however it will be all concept for me. Trying to work out what works best, but "calling in a solid you owe me" seems like the way to go, so if I could turn off the ghostly aura that would get a thumbs up from me.


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While there's someone on the subject about Lore pets...

Could their perhaps be some new ets added to the list that mesh with the existing Mastermind types? I would like to see Ninja Incarnate Pets added for use with my Ninja MM, also what about CoT demons for use with Demon Summoners, Banished Pantheon for the Necromancers, skulls and hellions for thugs maybe? or even Malta mercenaries.

Basically where are the Lore Pets that mesh thematically with the existing MM types, sure these pets are drawn from the well but I really would prefer to see my all Ninja MM bringing forth Ninja essences rather than Praetorian Seers or Wisps of light.

- Raith


 

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Originally Posted by Raith View Post
While there's someone on the subject about Lore pets...

Could their perhaps be some new ets added to the list that mesh with the existing Mastermind types? I would like to see Ninja Incarnate Pets added for use with my Ninja MM, also what about CoT demons for use with Demon Summoners, Banished Pantheon for the Necromancers, skulls and hellions for thugs maybe? or even Malta mercenaries.

Basically where are the Lore Pets that mesh thematically with the existing MM types, sure these pets are drawn from the well but I really would prefer to see my all Ninja MM bringing forth Ninja essences rather than Praetorian Seers or Wisps of light.

- Raith
[Ustream reference]
It is possible for more lore pets to be added, but they're at the bottom of the list now, they want to add other options to the other incarnate abilities first before adding even more to Lore.


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I don't really get the requests for them to make the Lore pets not look like what they are, or to support folks pretending they're whatever their concept would have them be.

I mean, I understand what the requests are, it just seems poor form to me. While City of H/V allows for a lot of leeway in terms of concepts, it's still a world itself with relatively static elements that make up its story.

It just comes off like "Well I know I just did a mission _for a scientist_ who gave me a _tech based weapon as a reward_, but could you make it look like a magic wand since my character wouldn't use technology?"

If you want to pretend that your Lore pets don't come from the Well, more power to you, but asking them to devote any amount of development time so that you can ignore the game world they're putting development time into creating just seems off to me.


 

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Originally Posted by Barbie_Ink View Post
I don't really get the requests for them to make the Lore pets not look like what they are, or to support folks pretending they're whatever their concept would have them be.

I mean, I understand what the requests are, it just seems poor form to me. While City of H/V allows for a lot of leeway in terms of concepts, it's still a world itself with relatively static elements that make up its story.

It just comes off like "Well I know I just did a mission _for a scientist_ who gave me a _tech based weapon as a reward_, but could you make it look like a magic wand since my character wouldn't use technology?"

If you want to pretend that your Lore pets don't come from the Well, more power to you, but asking them to devote any amount of development time so that you can ignore the game world they're putting development time into creating just seems off to me.
Well, by the same token most people didn't like to think of their natural martial arts heroes attaching grenades to their feet to get better accuracy.


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Quote:
Originally Posted by Barbie_Ink View Post
I don't really get the requests for them to make the Lore pets not look like what they are, or to support folks pretending they're whatever their concept would have them be.

I mean, I understand what the requests are, it just seems poor form to me. While City of H/V allows for a lot of leeway in terms of concepts, it's still a world itself with relatively static elements that make up its story.

It just comes off like "Well I know I just did a mission _for a scientist_ who gave me a _tech based weapon as a reward_, but could you make it look like a magic wand since my character wouldn't use technology?"

If you want to pretend that your Lore pets don't come from the Well, more power to you, but asking them to devote any amount of development time so that you can ignore the game world they're putting development time into creating just seems off to me.
Role Playing lolz


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Quote:
Originally Posted by Burning_Brawler_NA View Post
I was kind of surprised that after the addition of the new pets, there was nothing directly fire-related: imps, demons (either of the CoT or Bat'Zul variety), Igneous, etc. Perhaps in another update?
This! And Ice. Why not some sort of frost pets too. I wouldnt even mind the snowmen if they had frost powers. Something that at least matches for my Ice/ice/ice blaster


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Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Hey all,

Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others. Along with ensuring that the new Lore pets were all competitive with the old sets and with each other, we also determined that the IDF pets were doing significantly less DPS than intended, and the damage and recharge of their powers were adjusted accordingly in i20.5. It’s great to hear that many of you are taking Arachnos, Phantoms, Spectres, and others for concept - that’s what we set out to enable!

Until next time,
-Arbiter Hawk
Ooo Did not know this! Thanks!