Ok, listen, this is starting to get to a critical mass
If trials are neglected until they no longer matter this stuff will simply be gone.
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A lot of planning has gone into the system to make it so open-ended - which is why Positron prefers the term "elder game" rather than "end game", as "end game" implies that it's somehow the finish, and has an eventual stop point.
@Golden Girl
City of Heroes comics and artwork
I think this is the problem : too many try to find hidden purposes in simple complaints.
I can speak only for myself, but when I say: - "I don't like that the final fight of this trial relies on healing so much", I am NOT saying "this trial is too hard" NOR "I want this trial to be easy". "I don't like that the final fight of this trial relies on healing so much" means "I don't like that the final fight of this trial relies on healing so much". - "I would rather see it work this way", I am NOT saying "the devs should change it to be this way" NOR "the game should be designed around what I want". "I would rather see it work this way" means "I would rather see it work this way". - "This mechanic makes very specific powersets much, much more useful than others", I am NOT saying "you have to have these specific powersets to succeed" NOR "no other powerset can do the task". "This mechanic makes very specific powersets much, much more useful than others" means "this mechanic makes very specific powersets much, much more useful than others" Finally, giving negative feedback on a specific mechanic doesn't mean one feels forced to do the trial, nor that they'll run it again. If you stop assuming everyone who disagrees with you has some kind of hidden agenda, who knows, you might just find these complaints can make sense from a different perspective ; and if you still really can't see any value in that and keep getting frustrated, may I remind you that nobody is forcing you to read these forum posts? You won't even get a shiny costume or a lore pet for doing so. I know *I* am not running Keyes twenty times a day. |
Sorry it took long to respond. Let me address this one by one:
- "I don't like that the final fight of this trial relies on healing so much", I am NOT saying "this trial is too hard" NOR "I want this trial to be easy".
"I don't like that the final fight of this trial relies on healing so much" means "I don't like that the final fight of this trial relies on healing so much".
As I said earlier, the trial is like a competition, in that in a competition competitors are tested in different ways. Much like in the Lambda, where the test is the ability to work separately, and together at the same time, and the BAF, where the object is the keep damage split evenly, lest the bosses resurrect each other, this is a test of the ability to survive high damage dished out periodically.
- "I would rather see it work this way", I am NOT saying "the devs should change it to be this way" NOR "the game should be designed around what I want".
"I would rather see it work this way" means "I would rather see it work this way".
Alright, which aspect are we talking about here, and how would you like it to work?
- "This mechanic makes very specific powersets much, much more useful than others", I am NOT saying "you have to have these specific powersets to succeed" NOR "no other powerset can do the task".
"This mechanic makes very specific powersets much, much more useful than others" means "this mechanic makes very specific powersets much, much more useful than others"
I tried an experiment today. I ran Keyes with whoever showed up. In the end, we had not one, but two people who did not have alpha slotted, and we succeeded. It is a bit of an exaggeration stating that this trial makes very specific powersets much much more useful than others.
As for the final part, you seem to be assuming a lot about me as well. I will not say more than that.
Tell me where I can get the new auras and emotes outside the trials.
I CAN'T! Therefore, I *AM* forced to do these trials over and over and over and over. A Day 1 friend of mine is considering unsubbing at this point because his computer can't handle the new trials and he desperately wants the new costume items. He can't understand why the Developers are locking away auras and emotes behind level 50 content. He's willing to buy them as microtransactions or booster packs...but alas the Developers never thought this would be a good idea...so I'm going to have to run the trials for him. Give us a damned other way to get these items and we'll stop complaining. |
I genuinely feel bad for your friend. Maybe if he tweaked the settings a bit he would be able to run the trials? Is it trials only, or any large-group setting that causes him problems? I would gladly help if I could.
CoX is NOT becoming a "raiding game". This game just celebrated 7 years about two months ago. Of that time, only about the last year has had these incarnates show up. There is still SIX YEARS of team and solo play available to everyone right now, and once Freedom hits STILL available for everyone.
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Would also be nice to get three warnings before someone is hit like on BAF.
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I guess it sort of makes sense, though... For a while now I've felt like healers are obsolete on trials. Most people have their own self heals, incarnate powers, and IO builds to keep them alive. It makes sense for healing sets to become relevant again but then it defeats the purpose at the same time since everyone including the healers is getting squashed like a bug regardless.
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I hear what you're saying, but you have to understand that there's enough hyperbole on both sides to last a lifetime. For every person acting like not enjoying incarnate glurge is being selfish, there is another person acting like it's the end of the game that one cannot obtain all the new shinies in a day or a week or whatever, that everything must be unlocked to everybody right now, or that the developers should have waited another five years until Issue 20 was released with 15 new ways to unlock stuff so that everyone could be happy.
When I'm actually in-game, I don't see people arguing over this. I don't see drama, strife, misery, or anything else I see reflected on the forums here. Minor irritation sometimes? Of course, just like it's always been. But on the whole, people are happy and having fun. The thing that gets under my skin is that DOOOOM!-crying is infectious--it can become a self-fulfilling prophesy. I honestly think that some people WANT the game to be doomed just so that their predictions will come to pass and "that'll show 'em, they should've listened to me!" That's especially prevalent among the ragequitters, and the attitude that "if I can't have fun, NO ONE should have fun!" most certainly is very selfish. It's why I like threads like the OP posted here. It's a nice counterbalance. I hope that everyone realizes that it's human nature to mostly seek out forums like these and post complaints, that you get a lot more of those posts than the type where people say, "I really LIKE this stuff!" Well, I DO like this stuff! And apparently, so does the OP. And from my in-game experience, so do throngs of other people. Just like having an opinion that you don't like trials doesn't make you selfish, liking the trials and the reward structure also doesn't make me a mindless grinder (I plan on these rewards taking me months, maybe even a year or two, to obtain), a farmer, or any of the other negative stereotypes that the other extreme keeps hammering on. It means that I just don't think that having long-term rewards is a bad thing. It gives me stuff to look forward to down the road. |
....
ok...
anyone wanna stop for a moment and imagine the Paragon Store selling these "nonIncarnate" specific costume pieces?
I mean, for crying out loud... a lot of you are whining that you "want" another way to obtain these items. Paragon Store just might be the thing. We won't know until the beta allows more/all of us to test this... but Jeezus H Krimminy... stop and breathe.
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
My main issue with Keyes is that despite being a more challenging trial, the rewards are the same as the previous two. I understand that it will become easier the more people become familiar with it, but even at that point it'll be more of a hassle/challenge than BAF/LAMBDA. If there was a greater incentive to run Keyes I wouldn't grumble at the thought of running another one.
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But I believe as more people become experienced with it, that time will significantly go down.
I like the trials, I don't run them over much, I like that the game now has end-game content beyond hami and ship raids and a few extra-tough Tfs/SFs. I think it makes sense that end-game trials have some sort of special reward. I know people will complain that they want the reward without running the end-game trial, but if you make the end-game trial rewards available without ever running the end-game trials, then they aren't really rewards.
I like that there are things in the game that you can't have at level 1. |
almost forgot...
If these items (except the Incarnate Armor that is) are for sale in the Paragon Store, how many of you are gonna drop Subbing and go Premium? I mean, since you don't get iTrails without subbing and the items might be in the Store what's keeping you from just running free?
"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber
*yeah, I quoted myself.
Thank you for starting a thread with the intent of being rational all around Though doomcrying like this, and the inevitable trollbaiting, seems to be par around here when something new happens.
I'm one of those ornery fence-sitters when it comes to stuff like this. I like the trials too, to a point. However I don't have near as much online time as I would like, and they can take a long time to organize and get folks for, much less doing them. The former can take almost as much time, if not more, than the latter. Granted once you get a good league going it doesn't take nearly as long but by the time that happens I've only run one or two trials and have to log. That or I'm running with my SG mates, who are long since sick of the trials even before some of them have unlocked all the powers. I'm not going to ditch out on my friends just to progress my character. Which brings me around to my point. The biggest complaint I've seen that I empathize with is that these trials are the only way to (reasonably) get a lot of the neat stuff unlocked. Not even game-enhancing stuff, the 'shinies'. I had enough of the merits saved up to unlock everything but the Emperian Incarnate armor and the costume change emotes. I honestly would have liked to spent those merits on actually finishing up my main hero and villain's (the only ones I have done trials with at this point) Incarnate stuff. However, I wanted the costume stuff more sooo... I don't think anyone wishes the trials removed from the game. If they do, that's unreasonable. I just think folks want more options to reasonably gain similar rewards through some kind of solo/small team route as well. I know I'd really like them. I would like to build on my character's incarnate abilities even when I don't have the time to get into and do trials as well, which is more often than not. |
Once again I see a post where someone intentionally ignores the contingent of players running the trials because that IS the only (timely) way to get the stuff they really like and not because they're enjoying what they have to do in order to get it.
Those players aren't going to be griping during the trial. They're already resigned to the way things are. They're going to come here to gripe instead. |
Are you saying I do not understand that players are running trials not because they like them, and they only want the end-reward (a point on which i am sorry but I have to disagree with you here).
Or are you saying players hate trials?
The only people who make this statement are the ones who need a strawman. Very few people have said they want the rewards instantly. But that's an argument with potential points, so I can see why someone people would rather debate characitures.
For me personally, I preferred the Alpha slot system. It let me go where I wanted and didn't preach "trialtrialtrialtrialtrial" from every pore. But most especially it didn't involve sitting around for 30 to 50% of my play time just waiting for the event to start. |
I completely agree with you on the alpha slot thing, except I don't see how the incarnate system preaches endless trials. Hopefully, once Freedom hits it will be easier to find people (I know free players can't do incarnates right out of the box. My logic is this: Free player sees cool shiny thing. Free player finds out he can only get it via Incarnates. Free player subscribes. Win win for everybody) ad the wait time will be reduced.
Or, maybe there will be an implementation of cross-server groups, though i do not foresee any of that in the immediate future. Or maybe we'll get server mergers which will increase the player base on low-pop servers. I honestly think that would be the easiest solution.
Winterminal nailed it. I've sent PMs to the dev saying the same thing nowhere near as eloquently.
The fact that these pieces... the auras in particular.... are locked behind incarnate trials SUCKS. They are frequent requests in the costume request threads. People want them and are told, 'Well, you have to play the game this new way rather than the way you like to.' People who don't ever get to 50 are locked out of them. People who can't run trials due to computer issues are locked out of them. People who solo exclusively are locked out of them. People who will do everything in the game BUT run trials are locked out of them. PLEASE UNLOCK THESE COSTUME PIECES. I have the majority of the pieces now, since I don't happen to be in the above categories. I would prefer not to do trials, but it's one of the few places you can get teams these days. However, I would GLADLY pay money to unlock these pieces for Mrs. Moo. I GLADLY buy the other costume expansions, why would I not buy these? Using them to try to tempt players into content they don't want to do is a losing proposition. You're missing out on revenue, NCSoft. Saying, "well, this is the way the game is played now, so you better get used to it," is not particularly helpful, Golden Girl. It's kinda insulting and belittling. |
I play the trials occasionally and enjoy them as something to do in addition to my normal game play. That being said there are some reasonable criticisms of the trial system that seem to get buried under the doom crying, strawmen, and we have to have end game to increase e-peen posts being spammed to the boards. This style of gaming doesn't appeal to everyone and that's expected and OK. Diversity of play is excellent when the content supports it and CoH mostly does. However there are some serious technical issues with CoH that these new raids exacerbate and are a cause for concern. Firstly latency issues are a problem in some areas of trials and normal game. My understanding is that technical upgrades are ideally going to improve our experience in this area and i sincerely hope this is so. I also participate in MS and Hami raids and would love to see any improvement in this area.
Client crashes is something I've experienced a couple of times and have run into with other league mates in nearly every run. Players cannot enjoy the trials unless they are able to actually play them. For me personally this has really improved but I still see chatter and teammate warnings about this issue. Visual Fx spam is a nightmare. I had no idea that we received warnings before being sequestered as I couldn't see the warnings. I found out about the warnings from reading the forums. I personally cannot keep track of the blue instructions, league chat, team chat etc. and play. It's too much info for me to process at once. I just learned to do the trials from reading posts about successful runs. The Fx need to be looked at with an editing eye IMHO. The newer stuff is great and has some obvious and clean design and I would say it's time to retire some of the older effects that you can't differentiate from all the visual noise anyway. Even scaling down effects wouldn't necessarily help as there seems to be effects for every game action we take. |
Again, new costumes and auras signify gain of power through continuing down the path of the Incarnate.
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I certainly hope the devs see sense and make these items available in the PP store, because Goddess knows I will not be running a single iTrial to get any of them.
34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others
As a former player of a non-Blizzard fantasy MMO, I can live with this, as long as the challenge and the reward make sense to be linked to one another. In that game, there were a number of pieces of gear that were highly challenging to collect, that were rewards for lore specific reasons. Sneak through the Temple of the ultra scary tadpole people, beat up their High Shaman, get his nifty gloves of Summing Great Spirits.
In City of Heroes, we have similar rewards. The Atlas Medallion, for example: learn the history of Atlas, visit significant locations from his career, defeat his signature enemies, receive some fraction of his power in the form of a 5% Endurance boost. Someone in the early dev team was clearly a Marvel Family fan, but the connection between challenge and reward is clearly there. So if say, in the Keyes trial, the league all gets the Anti-Matter helmet costume piece for achieving the Doesn't matter badge, perfect. I will likely never get it (as I think that badge is insane), but I cannot argue that there is no logical connection between the two. However, what we've gotten here isn't that connected. I have travelled to faraway dimensions, battled godlike foes, held madmen in check and wrecked their war apparatus, and now I get... fairy glitter? A sword chest emblem? The ability to lay on the floor? These have no connection to the challenge, and should be reconsidered. |
I certainly see your point, and honestly this is a subject of much though for me. My main pretty much destroyed plans to take over the world a dozen times over (sometimes within one week), and i get the ability to lie down? THAT kind of stuff, I cant agree in any ay should be locked behind E-Merits. Astrals? Maybe. but a long stretched maybe.
Another nice summary.
Positron mentioned that the Ascension armor in particular was developed as a reward for Incarnate Content. Fairy Glitter? Pixels? Rainbow aura? These were designed as a reward for incarnate content? I have a very hard time believing this. I'd love to hear a redname say, 'Oh, those are available from the incarnate system now, but will soon be available some other way.' These are VERY generic things. Like you said, the Anti-Matter helmet belongs in the incarnate awards. These things belong in a super booster or free content. |
I have to respectfully disagree on the auras here. Again, citing my reason of "shows character is becoming more powerful by walking the incarnate path".
Costumes are probably the single biggest draw to City of Heroes. What's 'must have' for a person who wants to power up is meaningless to a person who wants to create a heroic identity.
Likewise what's not important to you, costume pieces, are indeed a 'must have' for getting new players into the game and retaining them. |
Again, citing my reason why these particular costume pieces are only available to folks who run trials, and are purchasable with E-Merits.
My understanding is that zone-PVP is pretty much dead and that the PVP that interested players and rednames alike get behind is arena PVP.
It didn't work out because it was forced to. It was worked out because it was neglected until it didn't matter any more. If trials are neglected until they no longer matter this stuff will simply be gone. Maybe we'll be lucky and they'll add another route to get it in a few more issues. How long was it between the time they added PVP-os and the time they made them earnable with alignment merits? I'd certainly hate to wait that long. |
Again, new costumes and auras signify gain of power through continuing down the path of the Incarnate.
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That's something a level 1 character should be able to do, if you think of it from an RP perspective.
Epic abilities at their 3rd and 4th tier that allow you to show just how powerful you are. . . sure. Being able to faint as a show of power? Epic silliness. We'll have to agree to disagree.
And to address the question that everyone in this thread keeps ignoring, yes I fully expect these emotes and auras to be able to be bought with Paragon Points soon. I'd welcome that.
I personally think there should be NO limits to what they put into their Micro-transactions system. Look at other threads related to COH Freemium. I"ve been consistent on that.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Not bad, you?
Running this through the BS translator, I keep getting "Sure, you can solo anytime you want!" and/or "Sure, you can be forced into leading a half-size team to do the older content anytime you want!" Both reflect a change in the game, which did not use to be like that. This may still be a temp fluke, but with new end-game Free-player temptations to sub to the game being provided with every issue, I doubt it. |
And what exact change in the game are you referring to? because the fundamentals of the game are still the same: team play.
A bar code symbol on your chest? Being able to faint? Trailing bubbles behind you? Truly awesome Incarnate power.
I certainly hope the devs see sense and make these items available in the PP store, because Goddess knows I will not be running a single iTrial to get any of them. |
I don't consider being able to faint as a signaler of a gain of power.
That's something a level 1 character should be able to do, if you think of it from an RP perspective. Epic abilities at their 3rd and 4th tier that allow you to show just how powerful you are. . . sure. Being able to faint as a show of power? Epic silliness. We'll have to agree to disagree. And to address the question that everyone in this thread keeps ignoring, yes I fully expect these emotes and auras to be able to be bought with Paragon Points soon. I'd welcome that. I personally think there should be NO limits to what they put into their Micro-transactions system. Look at other threads related to COH Freemium. I"ve been consistent on that. |
I'm sorry, but to me there is a flaw in your argument: PvP did not give any other rewards than those that can be used in PvP. This game is not about mainly PvP. It is mainly about PvE. Hence, it is extremely unlikely that Incarnates will be neglected in the same way that PvP would be.
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Also pvp IOs can be used in pve and come with secondary pve effects.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
However, as TonyV pointed out it is 100% valid to come to the forums and say I dislike them because of this or that, just as it's valid to say you like them.
There are aspects of the trials (like the silly participation rewards system that I still suspect is bugged in many ways) that I dislike even though I LIKE the trails system.
Keyes isn't bad but it's not something I'll be running regularly unlike the BAF and Lambda (even with it's warehouse lag map).
EDIT: The Praetorian Hamidon looks like it's going to be very interesting, btw.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
With that said, I want to mention I agree with a lot of what you say. The trails aren't that bad.
However, as TonyV pointed out it is 100% valid to come to the forums and say I dislike them because of this or that, just as it's valid to say you like them. There are aspects of the trials (like the silly participation rewards system that I still suspect is bugged in many ways) that I dislike even though I LIKE the trails system. Keyes isn't bad but it's not something I'll be running regularly unlike the BAF and Lambda (even with it's warehouse lag map). EDIT: The Praetorian Hamidon looks like it's going to be very interesting, btw. |
Bar code and faint, I agree, are not E-Merit worthy. Bubbles? Another case, as that is again, signifying gain in power. (Please see above for clarification).
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34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Utterly and completely false. You can get the shivan shards and warburg nukes form pvp zones which could be used to trivialize certain PVE content. Btw, for a history lesson, the devs DISABLED the use of them in Catherdral of Pain, and now the new Incarnate trials, because those pvp rewards were just that good in pve.
Also pvp IOs can be used in pve and come with secondary pve effects. |
What you are referring to such as the nuke, and shivans, they are useful in only a very limited degree. Shivans you get a pet, and nuke is well..a nuke.
Saying that the PvP rewards such as shivans and nukes (I am not talking about PvP IOs here) changed the game, I'm sorry, but I just don't see it.
So Speedball (http://marvel.wikia.com/Robert_Baldwin_(Earth-616) ) is an Incarnate?
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I am aware of the PVP IOs.
What you are referring to such as the nuke, and shivans, they are useful in only a very limited degree. Shivans you get a pet, and nuke is well..a nuke. Saying that the PvP rewards such as shivans and nukes (I am not talking about PvP IOs here) changed the game, I'm sorry, but I just don't see it. |
There were hamdion raids that were made TRIVIAL with just NUKES.
Shivans can basically allow some sets to solo AVs alone.
And as I said the devs DISABLED use of the for a reason. 16-24 players using Shivans and nukes would have made the trails stupendously easy. There was a MULTIPAGE thread discussing the decision made to disallow them. They are that good.
Those rewards most certainly DID change the game.
EDIT: There are also 3 TYPE of nukes unless my memory fails: http://boards.cityofheroes.com/showthread.php?t=205678
From that thread on them above:
"The nuke is kinda of underwhelming against a single hard target.
Though 8 of them together after 8 bios and 8 chem burns are downright nasty against the Freedom Phalanx in the LRSF."
"They are very effective against Hamidon if everyone has them and uses them correctly "
"The nukes are meant for teams. By yourself they are a good buff, a good debuff, and a good AoE damage attack. That's bugger-all for an hour's work and under no circumstances should you tolerate such antics. Once you start playing with teams, you start seeing results. A whole team rendered hard to kill and with a fat damage buff is huge. The rare all-boss spawns go down well when nuked. But where you truly start to see shenanigans are when they stack. Archvillains and Heroes at the end of very hard SFs and TFs are no match for a properly-prepared team, and nor are the buff abd debuff caps. Imagine, if you will, eight Bionukes, followed by eight Chemical Burns, followed by eight Nuclear Blasts. That is a 1200% Damage buff, a 6400% regen buff, -400% resistance, -280% defense, -240% endurance, -800% recovery, and around 4800 damage before buffs and debuffs. For some teams this is unacceptably slow, and they will instead summon and Biological Mutagen eight Shivan Decimators.
If this concept fills you with a sense of almost religious terror, do not be alarmed. It proves only that you are still sane.
One nuke on one man is crap. One nuke on eight men is devastation. Eight nukes on eight men is such incalculable power as words fail to describe it. No sooner do you see a foe than they fall as though the Hand of God simply reached down and turned them off."
I could go on.
http://paragonwiki.com/wiki/Cathedral_of_Pain_Trial
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: Warburg nukes cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power with a small number of Reward Merits or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any experience, INF, or drops in the mission.
Not trying to be condescending but you need to read up on these "pvp rewards" and what they can do before you outright dismiss them.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ok, my logic is as follows: At level thirty, heroes and villains to unlock Auras must undergo a mission, much like unlocking capes. This somehow changes them, where now they can give off these well, auras. So, lvl 30 you get aura, and later you can unlock another aura by running exclusive E-merit content, that content changes the hero/villain somehow, and they can now form this new aura. Hence, increase in power, and ability to do the aura.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I think in one ustream a Dev said that they agreed not to take from the incarnate system for store items. So, we may never see those items in the store.
As for the OP, I like the trials.
Types of Swords
My Portfolio
How do you explain the auras that can be BOUGHT, if auras are supposedly an increase in power?
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At lvl 30, you get Auras ABC. After running E-Merit content, you get E-Merits, along with gaining power. This allows you to access auras XYZ
E-merits, after all, are just a means to an end, meaning that they themselves are NOT "power". They are used by players in this game because its hard to show you gaining power without some sort of token, at this point anyway.
At lvl 30, you get Auras ABC. After running E-Merit content, you get E-Merits, along with gaining power. This allows you to access auras XYZ
E-merits, after all, are just a means to an end, meaning that they themselves are NOT "power". They are used by players in this game because its hard to show you gaining power without some sort of token, at this point anyway. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
There were hamdion raids that were made TRIVIAL with just NUKES. Shivans can basically allow some sets to solo AVs alone. And as I said the devs DISABLED use of the for a reason. 16-24 players using Shivans and nukes would have made the trails stupendously easy. There was a MULTIPAGE thread discussing the decision made to disallow them. They are that good. Those rewards most certainly DID change the game. EDIT: There are also 3 TYPE of nukes unless my memory fails: http://boards.cityofheroes.com/showthread.php?t=205678 From that thread on them above: "The nuke is kinda of underwhelming against a single hard target. Though 8 of them together after 8 bios and 8 chem burns are downright nasty against the Freedom Phalanx in the LRSF." "They are very effective against Hamidon if everyone has them and uses them correctly " "The nukes are meant for teams. By yourself they are a good buff, a good debuff, and a good AoE damage attack. That's bugger-all for an hour's work and under no circumstances should you tolerate such antics. Once you start playing with teams, you start seeing results. A whole team rendered hard to kill and with a fat damage buff is huge. The rare all-boss spawns go down well when nuked. But where you truly start to see shenanigans are when they stack. Archvillains and Heroes at the end of very hard SFs and TFs are no match for a properly-prepared team, and nor are the buff abd debuff caps. Imagine, if you will, eight Bionukes, followed by eight Chemical Burns, followed by eight Nuclear Blasts. That is a 1200% Damage buff, a 6400% regen buff, -400% resistance, -280% defense, -240% endurance, -800% recovery, and around 4800 damage before buffs and debuffs. For some teams this is unacceptably slow, and they will instead summon and Biological Mutagen eight Shivan Decimators. If this concept fills you with a sense of almost religious terror, do not be alarmed. It proves only that you are still sane. One nuke on one man is crap. One nuke on eight men is devastation. Eight nukes on eight men is such incalculable power as words fail to describe it. No sooner do you see a foe than they fall as though the Hand of God simply reached down and turned them off." I could go on. http://paragonwiki.com/wiki/Cathedral_of_Pain_Trial After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: Warburg nukes cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power with a small number of Reward Merits or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any experience, INF, or drops in the mission. Not trying to be condescending but you need to read up on these "pvp rewards" and what they can do before you outright dismiss them. |
I was saying that Incarnates were not going to go the way of PvP, because the main focus is PvE in this game. The main focus of my point was that and not the other thing.
I mean the auras that can bought with real money and used at level 1. Aka, some of the booster pack auras, and I assume the auras that will be buyable at level 1 from the Freemium market.
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Booster packs with auras are a different animal than having to unlock these auras with E-merits. I won't comment on the market yet, because there is little known about it at this time.
Likewise what's not important to you, costume pieces, are indeed a 'must have' for getting new players into the game and retaining them.
To put it another way, keeping them as an incarnate reward isn't going to have any affect on costume pieces being a draw to the game given the mass of them that will be in the PPoint store, plus the ones that are free, plus the ones that are unlockable through all sorts of other content.
I never said costume pieces were not important to me, I said I failed to see them being tied to a trial reward as being a problem. They are dirt cheap in terms of merits, and unlocked account wide.
Why doesn't anyone complain that they have to run the ITF multiple times in order to unlock the Nictus shield? It's the same thing. If I want my Rularuu hammer or sword, I have to go to the Shadow Shard to get it. Same thing. There were already costume rewards that are locked behind content.