Ok, listen, this is starting to get to a critical mass


Ad Astra

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
The big problem with your original post and this whole thread is that even you have acknowledged that there are problems/flaws in the stance against people having complaints.

You say that the costume and emote rewards are due to the incarnate gain in power... but then you concede that not all of them are explainable that way and that you can't disagree with those complaints (and good for you - seriously- you're a reasonable person).
You say all auras are a representation of acquired power in-game, but Boosters are a different story.
And, as for the solo and/non incarnate path... This thread may prove interesting, if the OP continues his study (and others have projected the numbers in the past elsewhere).

Everyone just needs to accept that there are some valid complaints (and some invalid ones, for sure). People aren't making up things to complain about for sport (well, there are always some, right?). They honestly feel this way, because it is honestly making their fun-time less fun.
It's not that difficult to understand and it is not that difficult to accept...
And, hopefully, everything will come out in the wash and the Development Team will continue to do their thing in making things cool on a more balanced level for the varying preferences of this game's community.

Arguing extremes is silly on either side of any disagreement.

I enjoy the trials, mainly for the varied objectives within the quick mission/event.

However, I've always enjoyed smaller teams or soloing in this game. It just gives me a more dynamic comicbook enjoyment to the action. I like every character being in the spot light, like a Fantastic Four comicbook... You see each one of them do every single one of their powers... not some large visual mess of 8+ heroes using powers left and right until health bars drop.

I do enjoy big group things from time to time as well... but more as a rare exception and not as a daily quota.

And, yeah, the term "force" is misused and not correct... But you (and everyone) can see truth in what people are saying... If you want these rewards - be they costume pieces (including non-incarnate pieces), auras, emotes or powers... you have little choice of content.

Hopefully that will change over time, as they build more content and add different types of content (small team, solo, etc.). Most everyone saw this coming before the first wave of the endgame content went live. The best reasoning I saw about it was that the powers and such had to be balanced against the big team content... and then they'd have a better grasp for balancing other types of content.
Hopefully that ends up being true.

I'm, personally, not entirely happy with some of the decisions made about the endgame content and the incarnate stores and their developmental focus... But I understand that not everything in a game for thousands of different players is going to fully please me.
I'll voice my opinions, stay if I am still having fun (I am!) and leave if I am not.

Most importantly... everyone should try and remember that we don't need to convince each other of anything.
And, on the flip side, it's okay to listen to what people are saying without thinking How can I counter them. Try and accept that they're not loonies (no more than everyone else) and understand that there are different preferences, playstyles, opinions and definitions.
I will address things 1-by-1.

Yes, I acknowledge flaws in the system when I see them. The Devs are, after all, not god almighty and infallible. Also, sometimes things slip through the cracks.

I am saying that the costumes and auras, specifically, signify a gain of power for the characters. Emotes...maybe if they were something truly epic, a movement or something on the same scale as how cool those costumes look, I would totally be saying that they should be E-Merit worthy. As it stands now, laying down, fainting, and the like I think those emotes should be available through influence, or merit rewards,basically something different than E-Merits.

I say boosters are a different story because, well...this is a hard topic to discuss, because we can't really equal it to anything we can do in real life. A player buying a booster pack and it becoming available to all characters on the account is something that happens "outside" of the game reality. Kinda like, if in real life, aliens suddenly burst through my door, and game me some advanced technology or something, that would make me stand out in real life. Again, like I said this is a hard topic, and the example is not without problems.

As for becoming incarnates solo? I don't think I ever stated that you can become an incarnate solo. If I did, I apologize, and will go back and edit it out if necessary, in order to give a clearer picture. What I meant is that if you don't want to dot he trials, fine. Don't do trials. You can do TFs and SFs, and get not only shards at a faster rate than soloing, but for the alpha slot specifically, you can get the components by running certain trials such as ITF, STF, LRSF, etc...

Additionally, I believe soloing to become an incarnate should definitely not take as fast as running groups for incarnates, and by that extension trials. Why? Well, it is a great journey,, to become extremely powerful. Reward people who do greater challenges is only natural.

You said you enjoy smaller teams from a comicbook perspective, and I agree, I enjoy it too, with characters being in the spotlight. So let me give an example.

Currently, story-wise, Cole is basically trying/planning/whatever to invade the Primal dimension. During the stress test on Freedom a month and a half ago (about), at the end he even stated something along the lines of "we got the info we needed, everyone get back here". This event, of course, was huge, and honestly I think it compares to the Civil War storyline in the Marvel Universe. They had several huge fights in there involving dozens of heroes and villains of their universe (the final battle in Manhattan, where Cap gives himself up was one of the biggest). Currently, here, we are experiencing a HUGE storyarc, and we are required to gather our forces, and fight in large teams.

Will it change int he future? I certainly believe so, and I don't think this is really "endgame" content. Well..it is NOW, but as time goes on, other things will be developed as well, and other arcs will spring up.

Quote:
Originally Posted by Bookkeeper_Jay View Post
Hahahaha.

You almost had me with that one. Very funny. No, really, bubbles do not signify incarnate power.
Bubbles are not the only options available. It is simply an option. What if someone has a bubble-themed character in mind? If they start at lvl 1 with the ability to only have small bubbles, how is it wrong to assume that as they level, and gain power in the incarnate system, they now have a trail of bubbles that come off them?

The problem with this argument is that it's fixated on one thing, be it bubbles, or something else people think is ridiculous.

Quote:
Originally Posted by Biowraith View Post
The idea that dripping slime and trailing bubbles displays a bigger/further increase in power than being on fire or emitting a dazzling glow just seems silly (in a depressing way) to me.

Even more silly when you consider that the character that is obtaining the 'power' may not even be the one that displays it.


Actual power (clarification: judgement, lore, et al) being unlocked through advancing in the incarnate trials is consistent and reasonable. The fancypants glowie incarnate armour isn't particularly unreasonable either. But cosmetic rewards that are no more 'incarnate' than all the existing non-incarnate cosmetic rewards is silly at best, and a clumsy kludge to try and get people that don't want to run the trials to run the trials at worst.

(for the record I hate the costume pieces locked behind a kill-grind badge too, but they at least make a modicum of sense, at least as far as loot in an mmo ever makes sense)
Again, the argument here is that slime/bubbles/whatever is silly. See above for explanation.

What if the auras were something more flashy? Would it be more reasonable then?


 

Posted

Quote:
Originally Posted by Pacur View Post
What if the auras were something more flashy? Would it be more reasonable then?
The whole source of the problem is that they aren't more flashy. People are unhappy with auras arbitrarily being locked behind the Incarnate system without rhyme or reason. The "sign of power" for what it's worth, doesn't really work anyway, since once they are unlocked, you can put them on any character, even one at level 1.

That said, if they were Incarnate themed, I doubt many people would have such a beef. Most people are okay with the Ascension Armor and UltimatePower emote being Incarnate-locked, it seems to me.


 

Posted

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Originally Posted by Lazarillo View Post
The whole source of the problem is that they aren't more flashy. People are unhappy with auras arbitrarily being locked behind the Incarnate system without rhyme or reason. The "sign of power" for what it's worth, doesn't really work anyway, since once they are unlocked, you can put them on any character, even one at level 1.

That said, if they were Incarnate themed, I doubt many people would have such a beef. Most people are okay with the Ascension Armor and UltimatePower emote being Incarnate-locked, it seems to me.
Ya that's actually a good point. I don't really see anything incarnate-like in a binary code or pixels, because they are the most interesting ones imo.


 

Posted

Quote:
Originally Posted by Shadow_Kitty View Post
It might have to do with situational bias. When you trial, you often play with trial-liking people. Hence no complaints. When you don't trial, even if you play with trial-hating people, you don't trial, and hence there is nothing for the haters to complain about. Hence no complaints.

Here these two groups meet. Here these two groups have a sense of reaching the devs with their opinions. So here you get the complaints.

I don't mind people liking trials. Heck, for all I care, they can play their trials until their eyes bleed. Please do! I mean it, trial to your heart's content! Do it! Love, man, and peace!

What I don't like is the gating and the grinding. I don't like obviously non-incarnate content (swooning emote?) being locked behind incarnate trials. I'm not particularly fond of the idea of grinding at all, for whatever the reason. Hence, grinding to unlock gated content is something I really really really don't like.

There are two arguments against this point of view. One is the "go to bed without dinner" argument: you have to do the trials to get the reward and it's your choice to do it or not. And here is the problem with that argument: it isn't a particularly good choice.

I like cake, I want to have some cake for dessert. If I am to have that cake, I have to eat my dinner. That's not the problem: the problem is that the dinner is spinach, and I hate spinach. I'm never forced to eat the spinach, but if I don't eat it I have to go to bed hungry, grumpy and angry at my parents who serve the food I hate on purpose to cater for my dieting older darling sister - who, by the way, cares nothing of the cake, because she's on a diet.

If there was any other option to spinach, even carrots, I wouldn't have a problem. But now there isn't. There are only two choices: eat the spinach and get the cake, or go to bed hungry.

But it is my choice, I give you that.

So I choose to go to bed hungry, grumpy and angry.

The second choice is the "shut up and eat it" argument. It goes like this: trials are fun and the devs like them, so you better get used to it and learn to like it as well.

Spinach is good for you, and your sister likes it, so shut up and eat it.

Yay. That makes me so much more happy. Combined with the "go to bed without dinner" argument, it seriously makes me consider to run away from home to Auntie May, who at least knows the benefit of a varied diet.

--

And there you have my beef. I don't like gated content, and I don't like grind. And the "go to bed without dinner" argument and the "shut up and eat it" argument really doesn't make me like gated content or grinds. At best it makes me angry.
I like the analogy. In fact it is one of the best laid-out analogies I've seen, but I do not agree that is like that.

Sticking to the food analogies, I believe it is more accurate to say it is like this:

I like cake. In order to get the cake, I have to eat dinner. Dinner is (insert food that is good). Now I am being told that there is a more-delicious cake available. But only if I eat spinach, which I do not like. I still have access to the normal cake, which i am happy to eat, but if I wish the more-delicious cake, I have to eat the spinach.

If I decide I want the more-delicious cake, I may put in extra work to eat the spinach, but I get more-delicious cake! If I decide that I do not like spinach, I still have my regular food, and the regular cake, which is good. So I do not go to bed hungry.


 

Posted

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Originally Posted by Pacur View Post
Again, the argument here is that slime/bubbles/whatever is silly. See above for explanation.
No, the argument is that slime/bubbles/whatever aren't any more incarnatey, any more of a sign of increased power, than the various auras we can get earlier in the game without touching incarnate content. The suggestion that they are is what I considered to be silly.

Also that it's not really a display of increasing incarnate power since it doesn't have to be the incarnate character that uses them (unless we're going to argue that the Well gave Cole the ability to endow his minions with some incarnate power, and it gave us the ability to endow our 'minions' (alts) with some slime, but that's going back to the realms of silly ;p)



Quote:
What if the auras were something more flashy? Would it be more reasonable then?
Somewhat - at least I'd personally be more accepting of it - I don't have any major gripe about the glowie version of the incarnate armour being locked behind the trials for example, or the ultimate power emote. But it'd need to be *noticeably* flashier than all the non-incarnate stuff (not just flashier than slime or whatever) for any "but you're getting more powerful!" argument to really fly with me.

I'm not generally keen on gating cosmetic stuff, but I'm *really* not keen on it being arbitrary cosmetic stuff that has no link to whatever it's gated behind, and is only there as a kind of bribe to get us to run the content.


 

Posted

Quote:
Originally Posted by Pacur View Post
Bubbles are not the only options available. It is simply an option. What if someone has a bubble-themed character in mind? If they start at lvl 1 with the ability to only have small bubbles, how is it wrong to assume that as they level, and gain power in the incarnate system, they now have a trail of bubbles that come off them?

The problem with this argument is that it's fixated on one thing, be it bubbles, or something else people think is ridiculous.
Except that you can unlock that for another level 1 character who will never be an incranate.

The logic of auras showing incarnancy isn't logical. What's the difference between a fire aura that can only be unlocked at level 1 versus bubbles/slime/insert whatever the the hell you want here, that can't be unlocked until level 30?

If you want to say the auras are locked behind them for something for us to do after tiering up our REAL incarnate abilities, sure.

But I'm not buying this nonsense that any aura signifies an increase in power. It hasn't in seven years of this game. It doesn't now.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I disagree. It goes directly to the idea that auras are an increase in power. If they are then the booster packs are basically allowing you to BUY an increase in power, something that many players have already stated they won't tolerate going forward. For those reasons alone I don't see Auras as any sort of increase in power. And like emotes should not be locked behind the Incarnate system. At least not ones that do not in any way allude to being an incarnate.

Also please explain how bubbles and slime are an increase in Incarnate power, but being on fire isn't. By your logic nearly every aura in the game NOW should be switched to being behind the trials.

I have no issue with the Ascension Armor (which looks like it was made specifically to show Incarnancy) being exclusively a trial reward. The auras and emotes make no logical sense as being an increase in power.

Oh and technically speaking Ascension Armor isn't really showing your power increasing. Throwing a massive pyronic fireball, a shield that heals everyone at an increase rate, or allows everyone's abilities to be ready to use in extremely shorter time periods . . . yeah THAT's an increase in power and is ALSO a VISUAL one. A costume which doesn't do anything really with what has traditionally been associated with power in this game, doesn't impress me as a visual show of power. Then again cosmetics NEVER impressed me.

Or put in another way, yeah that AV may have an epic fire attack that's all flashy, but if it's doing 10 -1s to my Fire Brute, my Brute is going "ROTFLMAO, you call THAT an attack, here's an attack" *does footstomp knocking AV on his/her ****

Just saying. ;-)

With that said again the Ascension "Armor" (snicker) is fine as a visual cue of Incarnancy, and thus fine being locked behind the trials. I"ll be nice and not insult the art team by stating what I think of how the costume pieces in that set look.
I agree about emotes that aren't "flashy" should not be locked behind E-Merits. I have stated my reasons before.

Also, bubbles and slime, I addressed with the example previously.

Yes, throwing massive fireballs, calling down lightning, etc...shows an increase in power. But so are ascension costumes. As we get this power from the world around us, it changes the physical body, which we can use to display all the new costumes. Again, I can explain it in detail, but I do not believe it is necessary at this point.

Quote:
Originally Posted by Zortel View Post
For me, I look at it like this:

Does Aura X affect my combat stats or the stats of my allies or the stats of my enemies?

If Yes: Not a cosmetic item.
If No: Cosmetic item.

The auras, the trail auras, the costume changes, the emotes and the non-incarnate chest symbols do not affect my combat ability in any way, and thus should not be gated behind incarnate rewards.
Auras and costumes show an increase in power. See above.


 

Posted

Quote:
Originally Posted by Pacur View Post
I agree about emotes that aren't "flashy" should not be locked behind E-Merits. I have stated my reasons before.

Also, bubbles and slime, I addressed with the example previously.

Yes, throwing massive fireballs, calling down lightning, etc...shows an increase in power. But so are ascension costumes. As we get this power from the world around us, it changes the physical body, which we can use to display all the new costumes. Again, I can explain it in detail, but I do not believe it is necessary at this point.
Auras are NOT ASCENSION costumes. Most folks are FINE with that being locked away. (Though I personally don't see cosmetics are increasses in power, that's my issue).

Aura, no. Sorry.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Seems like this is an argument that forgets a key point. To a developer, assets are assets. They don't try to get bogged down in a qualitative morass about what is better and where things 'deserve' to be. They just do their best to generate assets they think people will like and then attach them to different aspects of the game.

Getting into a semantic dogpile about where things "ought" to go is pointless since ultimately it's a matter of taste. If they're not going to put this number of things behind that particular Astral/Empyrean wall, then they need to put them somewhere else, and they need to come up with other things to put there or people will feel short changed with not enough rewards.

Getting bogged in whether things are cool enough to justify the effort is tail chasing.

Edit to Add- Besides, the fact that they made most of these things unlock account wide once you get them makes most of the arguments about whether they're "Incarnate-y" enough moot. Once you have them, they're completely divorced from the Incarnate system. The only reason they're there in the first place is New Assets tend to go into the Newest System for delivering said assets.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Pacur View Post
Auras and costumes show an increase in power. See above.
The definition of power is my issue. For seven years neither auras nor costumes have equaled an increase in power.

Hell the devs did NOT sell Ascension Armor that way when they discussed during beta. It wouldn't fly.

This isnt WoW where a costume pieces increases your recharge, jump height, end usage etc.

Let me ask you straight out, what specific increase in power do these pieces give us? And I mean in terms of recharge, damage, end usage... the traditional increases in power in this game for seven years. I'll wait.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I said...
He heard ya, but your response, like this last one, is 100% useless.



 

Posted

I'm just quoting this as it is a great, concise example of what I was going to say to your reply to me...

Quote:
Originally Posted by Pacur View Post
Bubbles are not the only options available. It is simply an option. What if someone has a bubble-themed character in mind? If they start at lvl 1 with the ability to only have small bubbles, how is it wrong to assume that as they level, and gain power in the incarnate system, they now have a trail of bubbles that come off them?

The problem with this argument is that it's fixated on one thing, be it bubbles, or something else people think is ridiculous.
It is the ridiculous" things that many people have been offering their negative feedback about.
And your post was pointing to this particular negative feedback as being wrong/unnecessary.

You keep acknowledging the actual points of the people expressing negative feedback... and then dismissing them as you go back to saying that there is no overall problem.

That was my point in my first reply to you and your reply to me and replies to others continue to do the same thing.

It's cool... everything is okay.
We both agree about this.
There are reasons for the negative feedback and it is not hyperbole and doom cries.
It's just people, actual people, with different playstyles, preferences, enjoyments, tastes, amounts-of-time, interests, etc. that are using these forums to express their opinions.

They are not wrong.
And no one is wrong to enjoy the way things are.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by CactusBrawler View Post
My character can have glittering fairy wings from level 1.

**** the aura is account unlockable, so characters who have NEVER and will NEVER go on an incarnate trial can use these pieces.

So why are they locked behind the Incarnate Trials again?
Ok, I am glad you asked this question.

It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.

Quote:
Originally Posted by Aura_Familia View Post
Having to twist yourself into a logical pretzel to prove that the auras and emotes belong behind the Incarnate trials because they are an increase in power is loltastic in epic silliness.

They are only locked behind them because the devs wanted them to be. I'm fine with that.

But I'd prefer the folks didn't try to insult others intelligence by trying to justify that said decision wasn't completely arbitrary.


See above.


 

Posted

Another perfect example...

Quote:
Originally Posted by Pacur View Post
Auras and costumes show an increase in power. See above.
How do you handle the fact that these auras and costumes unlock globally?
You say it shows the increase in power by earning that power in-game...
How does The Electric-Knight unlocking these auras for a level 30 Mastermind that player also plays fit into that in-game-world reasoning that you use to explain things to me?

Again, all of this is with respect and I apologize for not replying directly to the post you made in reply to me... These just inspired the exact thoughts I wished to express. And I honestly only express them because I think you'll understand.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Pacur View Post
Ok, I am glad you asked this question.

It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
If you have to twist yourself into a logical pretzel it fails.

I think the issue is what one considers power.

I don't consider a flashy costume to be indicative of power.

Any fool can put on a costume, doesn't make them a superhero if their weak as spit.

Traditionally for this game, power has been equated with increased recharge, end managment, new abilities, etc.

So what are these auras increasing my character's ability to do?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Getting into a semantic dogpile about where things "ought" to go is pointless since ultimately it's a matter of taste. If they're not going to put this number of things behind that particular Astral/Empyrean wall, then they need to put them somewhere else, and they need to come up with other things to put there or people will feel short changed with not enough rewards.
Honestly, I was fine with the trials' rewards being just the incarnate slots and powers to go in them. I never really felt that there needed to be more to grind them for. So if you took every new shiny in the E-merit and A-merit stores and put them back down to the places where their previous equivalents were unlocked, I'd have no complaints at all about the lack of incarnate rewards.

My ideal would be a mix of the two extremes: the perks like unlocking auras early, or the particularly flashy incarnate-like cosmetics stay in the incarnate stores, while the regular stuff that's just different flavour of all the other non-incarnate stuff went down to join their equivalents. I'd not be clamouring for more things to buy with incarnate merits.

Possibly I'm in the minority in this, of course.


 

Posted

Quote:
Originally Posted by Pacur View Post
See above.
See my response.

Traditionally for this game costume pieces have not been seen to be an increase in power.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Pacur View Post
Ok, I am glad you asked this question.

It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
That might explain giving the items to characters on the same server, but can you not also uplift/take under your wing/send global mails to a character on a different server on which your Incarnate has never existed?


On Liberty:
Aardwolf - level 50 claws/invulnerability scrapper
Anchor - level 50 level gravity/forcefield controller
Dr. Dusk - level 50 mercenaries/dark miasma mastermind

 

Posted

Quote:
Originally Posted by Pacur View Post
Ok, I am glad you asked this question.

It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
And I call BS, because THAT is called railroading, aka 'Game Godmoding Players'.

Who the hell gave anyone, anyone but me, the right to decide what the hell my characters can and cannot do? Sure, I can live with levelling. I can live with other things that are base-line MMO fare.

I can wear a damn cape at level 1, courtesy of booster packs. But, I cant wear THIS cape until...well, whenever. I can have THIS aura but not THAT aura...oh, and I have to be THIS awesome to catch my breath, faint and collapse.

That argument is utter, utter tripe.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Pacur View Post
Ok, I am glad you asked this question.

It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.

Well, I can make anything up to make this not work or any number of things to make it work or not work or whatever I'd wish to do.

So, I think it is time to stop any attempt at a conversation here.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Still waiting for a response to this question:

So what are these auras increasing my character's ability to do? (And I mean in terms of recharge, end management, damage, etc.)


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
^This sums it up perfectly for me.

Instead of doing something 'City of Heroes' flavoured, it seems raids/trials have just followed the cut'n'paste formula of other MMOs for 'End Game' content, by throwing in as much cheaty-hax to make it 'challenging' instead of doing something that requires actual thoughtful strategy.

It's like they took the Sewers Trial and kept the forced +4 Boss con and above enemies and forgot to replicate the clever mechanics and required strategy.
But we ARE doing something "City of Heroes" flavored. we are saving the world from invasion.

As for the strategy, honestly LAM and BAF have become a joke. It's get in , smash, get out. There is a little strategy involved in a BAF, less in LAM, but for Keyes we are finally getting something where we have to work together, and everyone is not their own Rambo.

Quote:
Originally Posted by Techbot Alpha View Post
Incarnate powers already effect the game in number form. They are rewards for the Incarnate Trials.

Why are costume pieces, auras, emotes and such that have nothing whatsoever to do with Incarnates (you must be THIS awesome to fall flat on your face! olol) gated behind level 50 Incarnate content and that content exclusively?

There is no good reason. 'Because we said so' does not make it a valid reason.
'

Emotes, i agree with. Either move them to something that doesn't require E-Merits (Astrals, reward tokens, inf is fine by me), or make them incarnate-level flashy.

Costume pieces, and auras, see above.

Quote:
Originally Posted by Techbot Alpha View Post
^
This deserves quoting again.
So, you like trials? Good for you. What about those of us who don't?
See the example with the more-delicious cake.


 

Posted

Quote:
Originally Posted by Pacur View Post
'

Emotes, i agree with. Either move them to something that doesn't require E-Merits (Astrals, reward tokens, inf is fine by me), or make them incarnate-level flashy.

Costume pieces, and auras, see above.
See my question above.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Pacur View Post
I like the analogy. In fact it is one of the best laid-out analogies I've seen, but I do not agree that is like that.
Of course you don't. You like the trials, so you don't see it my way.

Which is why you have to modify the analogy to make it reflect your point of view. That point of view is not my point of view, so from my point of view, your analogy don't hold.

However, your analogy shows how you feel about the whole business, and I will respect that point of view. But, and here's the big but, it doesn't show how I feel about the "do X to get Y" arguments or "learn to like it, because more is coming" arguments, and it certainly doesn't show what I feel about grinding trials.

Please, continue to enjoy spinach.


Still @Shadow Kitty

"I became Archvillain before Statesman nerfed himself!"