Ok, listen, this is starting to get to a critical mass


Ad Astra

 

Posted

First, hello. How ya doing?

Now that that's over with we can get started.

As of this writing its Wednesday, June 29. Yesterday issue 20.5 hit live servers and my brain hurts. Yes, not my head, but my brain. Why you might ask?

I am beginning to experience now, looking in-game and on these boards, the same frustration that I have to deal with in every-day life, so I'm writing this in one part therapy, one part trying to prove something, and one part just trying speaking my mind.

As I said, I'm looking at a lot of people in-game and on these boards going on about the same exact thing in one way or another, but essentially, it seems to me, it boils down to this (this list is in no particular order, and all of these are equally expressed):

1)People don't like the new Keyes Island reactor trial, be it because it requires, as of this writing, more healing than the other present Incarnate trials either because of the mechanic of it (the pulses), or, honestly, when I read between the lines it seems some expect the trial to be a paltry task, or to put it another way a "smash and grab".

2)Some seem upset that this new trial is, well, essentially a trial, with 16 people required minimum to run it, rather than having this half issue (I think that's the right term) concentrate on other things (Honestly, I'm not sure what the ones expressing this view wanted done in particular, but I've seen everything from fixing bugs to making new costumes, so, take your pick there).

3)Others seem concerned that this is the third trial added, and with Issue 21 I believe there will be another trial (Underground I thin) added, and these ones are expressing concern that the core gameplay is changing.

These are just the biggest ones expressed, and there are others I can mention at this point, but I wont.

CoX is NOT becoming a "raiding game". This game just celebrated 7 years about two months ago. Of that time, only about the last year has had these incarnates show up. There is still SIX YEARS of team and solo play available to everyone right now, and once Freedom hits STILL available for everyone.

The three current trials/raids DOES NOT mean the end is near, cats and dogs living together, or human sacrifice. As I said, SIX YEARS of small team and solo development, and three larger group trials will NOT kill the game. Just because there has been, of late, a greater concentration on I guess you would call it "end game content" does not mean that the rest of the game is being ignored and thrown by the wayside. Hardly. In fact, it means the opposite, with greater depth being explored.

To those saying this issue should not have introduced another trial, well, what else would you have preferred being done? I am serious about this, please say exactly what you would of wanted rather than an advancement to the incarnate system, not "this is bad" but "This is bad and I want XYZ" Also, show support for your reasons this is bad.

Finally, and this topic is the most annoying to me really, there are people who criticize that the trial requires only particular classes, or requires a particular powerset, etc... Well umm, no it doesn't. Yes, people have to be smart and stay together to survive the pulses, but it does not REQUIRE you to bring a particular powerset. Empathy, radiation, dark, these are just three powersets that can heal, and honestly, trials are not supposed to be easy. Once we master them, yes, they are a breeze, but it takes team play, understanding of the situation, and knowledge of the environment to succeed.

Also, sort of as an appendix to the final thing, there are people saying that they are being forced to play the trials. They are not. Let me repeat that. No-one is forcing people to do these trials. If you wish to, do them. If you do not, don't. Simple as that. Technically speaking, you can not set foot in a trial zone, and unlock all of the current five Incarnate slots, and slot them up. Would it take longer than doing the trials? Yes, it certainly would, but you can do everything solo, and if you wish only do it with yourself or your friends. Yes, the conversion rate from shards to threads and then to, especially, rares and very rares is kind of bad right now, but it still stands that you CAN do it all with incarnate shards.

There are of course many more arguments and discussions going on that I am able to mention all in a short amount of time, like I said, these are the ones I consider to be the most vocal, them, and their variations. If I think of more, I will of course post it, but so far, I welcome all of your comments.


 

Posted

Hi there

I'd just like to add, not only do trial haters never have to step foot in a trial, but that some of the endgame tf's (Apex and Tin Mage, specifically) now award an Astral merit once per day, so everything that those unlock (and breakdown into) are also available. It's still the slow route, but people will conveniently ignore those routes and demand to be satisfied with a fast/easy way to unlock incarnatedom.


 

Posted

Quote:
Originally Posted by Pacur View Post
First, hello. How ya doing?

*snipped for what I wish to address*

Also, sort of as an appendix to the final thing, there are people saying that they are being forced to play the trials. They are not. Let me repeat that. No-one is forcing people to do these trials. If you wish to, do them. If you do not, don't. Simple as that. Technically speaking, you can not set foot in a trial zone, and unlock all of the current five Incarnate slots, and slot them up. Would it take longer than doing the trials? Yes, it certainly would, but you can do everything solo, and if you wish only do it with yourself or your friends. Yes, the conversion rate from shards to threads and then to, especially, rares and very rares is kind of bad right now, but it still stands that you CAN do it all with incarnate shards.
Hi Pacur!

To quickly address the "it's becoming a raiding game!" concern: this stems from the fact that currently, if only temporarily, most people are playing the trials exclusively. So for the people who have no interest in the trials, and used to have no problem finding teammates for the rest of the content in the game, it looks like the only place to find teammates is on the trials (raids). Thus, the sentiment of "Raid Takeover."

To address the above quote:

I dislike the word "force" because it implies a much more aggressive tone. But look at it this way: this half-issue brought costume pieces, emotes, costume change emotes, auras, and path auras into the game, many of which are very cool and desirable. But the one way of obtaining these options is with Incarnate Merits. Yes, if people want to play other content and simply convert Shards to Threads for their abilities, there is a way to do that (though it is far from a "fair" alternative, still taking far too long, and having been made only slightly better with the lowered inf. costs). Yes, if people want to gain Astral Merits a different way than the trials, they can run Apex and Tin Mage (again, I don't see that as a "fair" alternative, but it does exist). However, the one way of obtaining Empyrean Merits is through the Trials. So if anyone wants any of the costume change emotes, path auras, or Radiance Ascension costume pieces, they are "forced" to do the trials, meaning that there simply is no other alternative means of acquisition.

Before now, the most comparably similar situations were Vanguard costume pieces (obviously prior to the loyalty reward) and Booster Packs. Vanguard Merits (necessary for the costume pieces) require killing a specific type of enemy, but you could do that in multiple places including a large raid, a Task Force, instanced missions, and simple street sweeping. So one could go about acquiring Vanguard Merits whatever way they saw fit and could end up getting the pieces they wanted for a certain character. True, some methods will give you Merits quicker than others, but at the end of the day, you are left with Vanguard Merits, the means with which to purchase Vanguard pieces; no conversion required.

Booster Packs cost money, but were instantaneous transactions. For many people, this was a logical transition:
"I pay (about) $15 per month, and I get access to a game, plus a bunch of new content (cosmetic and game-play) every couple of months. If I shell out an extra $10 one time, I can get access to even more stuff."
Granted, those who wanted the stuff were "forced" to shell out that $10, but once they did, that was it, a 30 second transaction and they were done. As they were already paying money for this game, shelling out a little extra dough to outfit their characters with new stuff seemed perfectly justified. It only enhanced their experience.

Enter the Trials and the content (costumes, auras, etc.) now locked behind their Merits. If you want this stuff, there is only one way to get it, and it is going to take a LOT longer than 30 seconds. The player is left with one option of game-play-mechanic by which to get this new stuff: play the trials. Suddenly, the player's experience has been diminished; to get what they want, they can no longer choose what avenue of game-play they wish to pursue. Thus, you have your "force."


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

/agree


 

Posted

Quote:
Originally Posted by Winterminal View Post
Hi Pacur!

Enter the Trials and the content (costumes, auras, etc.) now locked behind their Merits. If you want this stuff, there is only one way to get it, and it is going to take a LOT longer than 30 seconds. The player is left with one option of game-play-mechanic by which to get this new stuff: play the trials. Suddenly, the player's experience has been diminished; to get what they want, they can no longer choose what avenue of game-play they wish to pursue. Thus, you have your "force."
Thanks Winterminal.

You summed it up nicely.

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Winterterminal summed it up perfectly. I only have one thing to add: I am beyond sick of people trying to act like not enjoying this incarnate glurge is the fault of the player for being too selfish and wanting the rewards too much.

It is not selfish or gluttonous to expect the path to advancement to also be fun. The only thing stopping me from incarnating my characters at this point isn't "challenge." It is how insanely tedious this system is. And then on top of that they've thrown costumes, emotes and auras behind this wall of absolute, endless tedium.

We have great developers, a good game, decent enough missions, and a friendly playerbase, but I have never hated a system in this game as much as this one.

Incarnate is the new PVP.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
We have great developers, a good game, decent enough missions, and a friendly playerbase, but I have never hated a system in this game as much as this one.
You'll need to get used to it - it ain't going away, and it's only going to get bigger


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Post count 57,870 + 1

I'm sorry what?


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I'm sorry what?
I said:

Quote:
You'll need to get used to it - it ain't going away, and it's only going to get bigger


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'm not enjoying Keyes because of the random excessive damage that we can incur when we don't even do anything wrong. It would be one thing if it was like, "hey you touched that thing that kills you, now you're dead!" but this has "oh you're running back from the hospital, you didn't aggro anything, you're just trying to catch up with your league mates... But that's ok. You're still dead."


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I'm not enjoying Keyes because of the random excessive damage that we can incur when we don't even do anything wrong. It would be one thing if it was like, "hey you touched that thing that kills you, now you're dead!" but this has "oh you're running back from the hospital, you didn't aggro anything, you're just trying to catch up with your league mates... But that's ok. You're still dead."
If only there was a countdown timer showing when the next pulse was going to happen so we could plan our movement around it.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I'm not enjoying Keyes because of the random excessive damage that we can incur when we don't even do anything wrong. It would be one thing if it was like, "hey you touched that thing that kills you, now you're dead!" but this has "oh you're running back from the hospital, you didn't aggro anything, you're just trying to catch up with your league mates... But that's ok. You're still dead."
This, and the way the random damage pulses looks to encourage the same "mass up under the healing umbrella" pseudo-tactic that was the staple of the original version of the Hamidon raids.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Winterterminal summed it up perfectly. I only have one thing to add: I am beyond sick of people trying to act like not enjoying this incarnate glurge is the fault of the player for being too selfish and wanting the rewards too much.

It is not selfish or gluttonous to expect the path to advancement to also be fun. The only thing stopping me from incarnating my characters at this point isn't "challenge." It is how insanely tedious this system is. And then on top of that they've thrown costumes, emotes and auras behind this wall of absolute, endless tedium.

(snip)
I very much agree with above.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
when I read between the lines
I think this is the problem : too many try to find hidden purposes in simple complaints.

I can speak only for myself, but when I say:

- "I don't like that the final fight of this trial relies on healing so much", I am NOT saying "this trial is too hard" NOR "I want this trial to be easy".

"I don't like that the final fight of this trial relies on healing so much" means "I don't like that the final fight of this trial relies on healing so much".

- "I would rather see it work this way", I am NOT saying "the devs should change it to be this way" NOR "the game should be designed around what I want".

"I would rather see it work this way" means "I would rather see it work this way".

- "This mechanic makes very specific powersets much, much more useful than others", I am NOT saying "you have to have these specific powersets to succeed" NOR "no other powerset can do the task".

"This mechanic makes very specific powersets much, much more useful than others" means "this mechanic makes very specific powersets much, much more useful than others"

Finally, giving negative feedback on a specific mechanic doesn't mean one feels forced to do the trial, nor that they'll run it again.

If you stop assuming everyone who disagrees with you has some kind of hidden agenda, who knows, you might just find these complaints can make sense from a different perspective ; and if you still really can't see any value in that and keep getting frustrated, may I remind you that nobody is forcing you to read these forum posts? You won't even get a shiny costume or a lore pet for doing so.

I know *I* am not running Keyes twenty times a day.


 

Posted

Quote:
Originally Posted by Winterminal View Post
*snipped for relevance to comment...

Enter the Trials and the content (costumes, auras, etc.) now locked behind their Merits. If you want this stuff, there is only one way to get it, and it is going to take a LOT longer than 30 seconds. The player is left with one option of game-play-mechanic by which to get this new stuff: play the trials. Suddenly, the player's experience has been diminished; to get what they want, they can no longer choose what avenue of game-play they wish to pursue. Thus, you have your "force."
Has anyone thought that perhaps the more mundane of the costume/aura items (anything not Incarnate Armor) might be available for purchase through the new (as yet to see first hand) Paragon Store?

I mean, the devs said that the armor was locked behind content for a specific story theme reason. Currently now it's awarded account wide with a single purchase of merits (that is to any character that is 50). If the lesser items were made available through the Paragon Store, would that make a difference of opinion?


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Quote:
Originally Posted by Pacur View Post

Also, sort of as an appendix to the final thing, there are people saying that they are being forced to play the trials. They are not. Let me repeat that. No-one is forcing people to do these trials.
Tell me where I can get the new auras and emotes outside the trials.

I CAN'T!

Therefore, I *AM* forced to do these trials over and over and over and over.

A Day 1 friend of mine is considering unsubbing at this point because his computer can't handle the new trials and he desperately wants the new costume items. He can't understand why the Developers are locking away auras and emotes behind level 50 content. He's willing to buy them as microtransactions or booster packs...but alas the Developers never thought this would be a good idea...so I'm going to have to run the trials for him.

Give us a damned other way to get these items and we'll stop complaining.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Golden Girl View Post
If only there was a countdown timer showing when the next pulse was going to happen so we could plan our movement around it.

Would also be nice to get three warnings before someone is hit like on BAF.


 

Posted

how about through the paragon Store?


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Quote:
Originally Posted by srmalloy View Post
This, and the way the random damage pulses looks to encourage the same "mass up under the healing umbrella" pseudo-tactic that was the staple of the original version of the Hamidon raids.

I guess it sort of makes sense, though... For a while now I've felt like healers are obsolete on trials. Most people have their own self heals, incarnate powers, and IO builds to keep them alive. It makes sense for healing sets to become relevant again but then it defeats the purpose at the same time since everyone including the healers is getting squashed like a bug regardless.


 

Posted

as far as the difficulty of the new trial goes...

Seems to me that the same complaints were levied at the early trails. Then people played 'em till they mastered them. Now they gotta new chore to master...

I give it a week before the grumbles stop. Plus, who knows, the devs might tweak Keyes...


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Winterterminal summed it up perfectly. I only have one thing to add: I am beyond sick of people trying to act like not enjoying this incarnate glurge is the fault of the player for being too selfish and wanting the rewards too much.
I hear what you're saying, but you have to understand that there's enough hyperbole on both sides to last a lifetime. For every person acting like not enjoying incarnate glurge is being selfish, there is another person acting like it's the end of the game that one cannot obtain all the new shinies in a day or a week or whatever, that everything must be unlocked to everybody right now, or that the developers should have waited another five years until Issue 20 was released with 15 new ways to unlock stuff so that everyone could be happy.

When I'm actually in-game, I don't see people arguing over this. I don't see drama, strife, misery, or anything else I see reflected on the forums here. Minor irritation sometimes? Of course, just like it's always been. But on the whole, people are happy and having fun. The thing that gets under my skin is that DOOOOM!-crying is infectious--it can become a self-fulfilling prophesy. I honestly think that some people WANT the game to be doomed just so that their predictions will come to pass and "that'll show 'em, they should've listened to me!" That's especially prevalent among the ragequitters, and the attitude that "if I can't have fun, NO ONE should have fun!" most certainly is very selfish.

It's why I like threads like the OP posted here. It's a nice counterbalance. I hope that everyone realizes that it's human nature to mostly seek out forums like these and post complaints, that you get a lot more of those posts than the type where people say, "I really LIKE this stuff!" Well, I DO like this stuff! And apparently, so does the OP. And from my in-game experience, so do throngs of other people. Just like having an opinion that you don't like trials doesn't make you selfish, liking the trials and the reward structure also doesn't make me a mindless grinder (I plan on these rewards taking me months, maybe even a year or two, to obtain), a farmer, or any of the other negative stereotypes that the other extreme keeps hammering on. It means that I just don't think that having long-term rewards is a bad thing. It gives me stuff to look forward to down the road.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

My main issue with Keyes is that despite being a more challenging trial, the rewards are the same as the previous two. I understand that it will become easier the more people become familiar with it, but even at that point it'll be more of a hassle/challenge than BAF/LAMBDA. If there was a greater incentive to run Keyes I wouldn't grumble at the thought of running another one.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

I like the trials, I don't run them over much, I like that the game now has end-game content beyond hami and ship raids and a few extra-tough Tfs/SFs. I think it makes sense that end-game trials have some sort of special reward. I know people will complain that they want the reward without running the end-game trial, but if you make the end-game trial rewards available without ever running the end-game trials, then they aren't really rewards.

I like that there are things in the game that you can't have at level 1.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Organica View Post
*snipped for playful reply

I like that there are things in the game that you can't have at level 1.
o.O How dare you!!


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.