Momentum


Aett_Thorn

 

Posted

So, the two handed weapons set gets faster animations the more you chain the powers. Isn't that basically just the redraw mechanics enhanced and purposefully put into a set?

I mean, it seems to favor non-clickie secondaries to an even greater degree than what we already have. How much fun is a two-hand/regen set going to be if you grind to a halt whenever you break your chain?

It's an interesting idea, but it's one of the least enjoyable things that they've accidentally put into the game, so I don't see why they would do it intentionally. Not only is it a gimmick, but it's a potentially annoying gimmick.


 

Posted

1) We have no idea how the set will work, mechanically. A click heal may not break the "chain" for all we know.

2) The set is still under development and a long time away. There is a good chance it may change.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Who is to say that momentum won't end up being a bar that fills similar to fury or domination with different plateaus at which the speed of the animation and damage increase?

So that at 33% momentum you have a +25% damage and animaitons that are .33 seconds faster and moving up to 50% that.

I could also see it taking a trivial number of attacks to reach moderate momentum, perhaps 3-4 and then scaling up much like the changes to fury a few issues back.

Since the devs have stated that Titan Weapons won't be making it into issue 21 I don't even think the closed beta testers have an idea of how the set is going to play yet.


Global: @Kelig

 

Posted

My stone melee toon doesnt "redraw" each hammer/mallot with each strike same with elemental weapons. The weapons in question may be "virtual" in this way. I know little about graphics/coding, but it seems that for new sets it could be worked around and that older sets are more intimately related to the weapon itself. A similar situation arises with granite armor and its powers: to have those powers you have to be a rock pile (no customizing).


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
2) The set is still under development and a long time away. There is a good chance it may change.
/agree...also i cant wait to see the other two hand options because the first 3 sword/whatever look rather lame imho!


 

Posted

Quote:
Originally Posted by joebartender View Post
Who is to say that momentum won't end up being a bar that fills similar to fury or domination with different plateaus at which the speed of the animation and damage increase?

So that at 33% momentum you have a +25% damage and animaitons that are .33 seconds faster and moving up to 50% that.
That's totally possible, but it doesn't sound particularly like what they described. There are plenty of ways they can make it work, but it's still a question of what they decide.


 

Posted

Quote:
Originally Posted by rsclark View Post
That's totally possible, but it doesn't sound particularly like what they described. There are plenty of ways they can make it work, but it's still a question of what they decide.
Dual Blade's combo system doesn't get broken by activating another power from another set. I would imagine this would be the same.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Do we even know for sure how what Momentum does? Or is this people still guessing?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

My guess would be a click power like KM's Power Siphon. Animation time redux is something I've always wanted to see in this game. I hope that Time Manipulation has a Haste power that applies this buff.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

We have a vague description of how Momentum will work, assuming nothing changes between now and its release. There are any number of possible implementations of the concept that wouldn't penalize click powers at all. Here, let me make one up: Momentum could work like Dual Blades combos. Strike B animates faster if you use it after Strike A, and Strike C faster after Strike B. Like DB, using non-weapon powers in between would not break the combo.

There, I solved that design problem in under a minute, and I'm an amateur. Imagine what a professional game designer can do.


 

Posted

I don't see much difference in terms of impact to secondary efficiency compared to Claws, DB (FU/BF) or KM (PS).

The problem is with the performance of secondaries that rely on clicks rather than those kind of mechanics. Click heavy secondaries should perform better than passive secondaries, number wise, to account for the time spent using clicks, but right now it doesn't seem to be considered at all.


 

Posted

Quote:
Originally Posted by BrandX View Post
Do we even know for sure how what Momentum does? Or is this people still guessing?
They said it speeds animation times.


 

Posted

Quote:
Originally Posted by Hopeling View Post
We have a vague description of how Momentum will work, assuming nothing changes between now and its release. There are any number of possible implementations of the concept that wouldn't penalize click powers at all. Here, let me make one up: Momentum could work like Dual Blades combos. Strike B animates faster if you use it after Strike A, and Strike C faster after Strike B. Like DB, using non-weapon powers in between would not break the combo.

There, I solved that design problem in under a minute, and I'm an amateur. Imagine what a professional game designer can do.
But you're not addressing how the animation times are being changed. Unless they got really fancy, we're talking about a different animation sequence for each attack for each different possible speed. If you include redrawing weapons in that, then you have the question of whether or not the redraw speed (and the resulting additional animations) is also affected by the modifier or not.


 

Posted

Quote:
Originally Posted by rsclark View Post
But you're not addressing how the animation times are being changed. Unless they got really fancy, we're talking about a different animation sequence for each attack for each different possible speed. If you include redrawing weapons in that, then you have the question of whether or not the redraw speed (and the resulting additional animations) is also affected by the modifier or not.
My guess...and only a guess...is the attacks have 4 speeds...

1st Gear
2nd Gear
3rd Gear
4th Gear

Each attack has essentially 4 animations, one for each gear. However, the animation is always the same, only it's sped up either through faster animation within that animation OR they drop a few frames.

It'll work like Dual Blades combo system, only you won't have a special order to go in, you just keep clicking powers.

As for having to hit a different clickie power, also like Dual Blades. The combo system gives you something like a 4 second window. I expect the same thing here. Enough time to get 1 clickie off (I know my DBer can hit Judgement and still continue with whatever combo I was mid way through), before either dropping down a gear or having to start completely over.

Does this mean it might pair better with some sets than others. For sure. But we already have that going on with current sets

I'm guessing a big hitter set that has potential to be a high DPS set, if one can manage to stay in that 4th gear.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by joebartender View Post
Who is to say that momentum won't end up being a bar that fills similar to fury or domination with different plateaus at which the speed of the animation and damage increase?

So that at 33% momentum you have a +25% damage and animaitons that are .33 seconds faster and moving up to 50% that.

I could also see it taking a trivial number of attacks to reach moderate momentum, perhaps 3-4 and then scaling up much like the changes to fury a few issues back.

Since the devs have stated that Titan Weapons won't be making it into issue 21 I don't even think the closed beta testers have an idea of how the set is going to play yet.
I don't think the devs ever said anything about 'momentum' improving damage, just speeding you up.

That said, I predict it'll be a more lax combo mechanic in that, there's no bar or anything, just your weapon attacks 'stack' like DBs attacks do to make combos except they won't rely on specific attack sequences.

Basically, hit tier 1, the attack is put in your buff bar and your attacks are a bit faster. Hit tier 3, put the icon in your buff bar and you're a bit faster. Maybe the momentum only goes up to a certain speed (like 3 stacks) but you can stack the momentum up higher so that, when you have to stop to move or click something else, your momentum won't completely bottom out.

Continued speculation, I think it'd be unique if the tier 9 was *REALLY* powerful. The balancing factor being the tier 9 will *drain* some of your momentum and the attack itself is *REALLY* slow to animate. So you could just start out with the tier 9 but take 4-8sec animating it, or you can ramp up to it and drag that animation down to 2.5 but eat into your continued momentum.


 

Posted

I fight full contact with medieval weapons.

A greatsword combination is far quicker to flow into than to chain single attacks and reset between each one. Imagine click a power, queue a second one and then a third one and so on and if you don't pause to redraw or reset, or get interrupted - I can see three attacks falling into the time 2 would take.

A straight shot, cross over and then leg shot that causes knockdown all in one string.

If it is done this way it makes great sense. How about a leg shot that does knockdown + a cut + a crushing blow as they fall doing greater damage as well as the foe is on their back -wounded and crushed by a great weapon.


 

Posted

Quote:
Originally Posted by joebartender View Post
Since the devs have stated that Titan Weapons won't be making it into issue 21 I don't even think the closed beta testers have an idea of how the set is going to play yet.
Can someone fill me in here.. Titan weapons?


 

Posted

Quote:
Originally Posted by Syndace View Post
Can someone fill me in here.. Titan weapons?
New powerset they are working on for two-handed weapons. But not plain swords and such, big Cloud Strife swords and a lightpost style weapons.


 

Posted

I wouldn't bank on it having a speed buff -and- a dmg buff as part of of the Momentum mechanic, but who knows at this point. It could have a BU/FU style power for +dmg and the mechanic affects activation/recharge only, for example. Or it could be a Power Siphon clone; click power that activates the mechanic and each attack stacks whatever the buff is to a stack limit. All just conjecture at this point.

Quote:
Originally Posted by Infernus_Hades View Post
I fight full contact with medieval weapons.

A greatsword combination is far quicker to flow into than to chain single attacks and reset between each one. Imagine click a power, queue a second one and then a third one and so on and if you don't pause to redraw or reset, or get interrupted - I can see three attacks falling into the time 2 would take.

A straight shot, cross over and then leg shot that causes knockdown all in one string.

If it is done this way it makes great sense. How about a leg shot that does knockdown + a cut + a crushing blow as they fall doing greater damage as well as the foe is on their back -wounded and crushed by a great weapon.
Yeah, that's basically the first thing that came to my mind as well. Less strike/reset, more flowing one attack into another. Perhaps it's a modified version of combos/fury. The more swings, the quicker/smoother the flow becomes. The bar drops like a fury bar, slowing your flow, or rises speeding your flow. Key difference being that only your attacks count, not getting attacked. The combo aspect would just dictate how one attack animates into another without resetting the stance.

Yeah, maybe that plays into brute playstyle - but so does Power Siphon in theory and many folks prefer that set on scrappers over brutes. (haven't tried the latter, can't speak to it).

Either way, I've been wanting a 2-handed set that wasn't a katana since day one. I'll be playing this set a lot. (Nothing against Katana, fine weapon that, just wanted other 2 hander choices)

Edit: I see Leo beat me to the "similar to combos" idea, without the bar. Which makes more sense and is more likely. The "bar" I guess could be considered hypothetical. (experation timer on each buff)


 

Posted

Quote:
Originally Posted by Leo_G View Post
I don't think the devs ever said anything about 'momentum' improving damage, just speeding you up.

That said, I predict it'll be a more lax combo mechanic in that, there's no bar or anything, just your weapon attacks 'stack' like DBs attacks do to make combos except they won't rely on specific attack sequences.

Basically, hit tier 1, the attack is put in your buff bar and your attacks are a bit faster. Hit tier 3, put the icon in your buff bar and you're a bit faster. Maybe the momentum only goes up to a certain speed (like 3 stacks) but you can stack the momentum up higher so that, when you have to stop to move or click something else, your momentum won't completely bottom out.

Continued speculation, I think it'd be unique if the tier 9 was *REALLY* powerful. The balancing factor being the tier 9 will *drain* some of your momentum and the attack itself is *REALLY* slow to animate. So you could just start out with the tier 9 but take 4-8sec animating it, or you can ramp up to it and drag that animation down to 2.5 but eat into your continued momentum.
Like a melee 'nuke'? that would be pretty cool. I'm wondering since they're supposedly huge 2-handed weapons if a majority of the attacks will be cones/pbaoe with the tier 1 being single target in addition to another big hitting single target attack.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Yes! Preferably in a random direction.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
Yeah, maybe that plays into brute playstyle - but so does Power Siphon in theory and many folks prefer that set on scrappers over brutes. (haven't tried the latter, can't speak to it).
People prefer it on Scrappers because Scrappers get more benefit from stacking damage bonuses like Power Siphon, Follow Up & Blinding Feint - as well as argualy better Scrapper mechanics in Concentrated Strike.

Which is why I specifically hope that momentum is NOT similar to these powers and isn't simply some kind of a +damage power.