Should we be saying something about this...?
Just fix it. The VEATS work fine. The regular AT's work fine. The Khelds don't. And Lightform is very disappointing graphically. It's like, oh look, I am a dustbunny, you can't hurt me now! Which way am I facing? Did you know dustbunnies have fists? POW! Just saying, Lightform is not like you become a "being" of energy and light since you become formless. Would be more pleasing if you retained some physical animations, maybe like energy gremlins or similar.
Khelds might work if their level one auto armor gave mag 2 resistance to mezzes like the VEATs. I don't think that would make Khelds overpowered just as it does not make the VEATs overpowered now.
Yes, you should be saying something. Khelds will just continue to be ignored if you don't. I know some players will say, "nothing wrong with Khelds, just learn to play them", etc. but that's always been the case with every powerset in CoH that was waiting to be fixed.
Quixotik
"I did not say this. I am not here." -Guild Navigator
Just fix it. The VEATS work fine. The regular AT's work fine. The Khelds don't. And Lightform is very disappointing graphically. It's like, oh look, I am a dustbunny, you can't hurt me now! Which way am I facing? Did you know dustbunnies have fists? POW! Just saying, Lightform is not like you become a "being" of energy and light since you become formless. Would be more pleasing if you retained some physical animations, maybe like energy gremlins or similar.
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Like all cossie changing powers (including Kheld forms and Granite) I do wish there was an option to turn on "No FX", but it's not a major concern for me.
OMG! How like, totally kewl are these characters?!1
. Dwarf Form is the one that becomes useless at high level cause of the relative lack of damage |
also, I also find mez protection useless at high levels too.
Human is actually the most survivable form to use at least at high level once you get LF |
The PB doesn't have this luxury and there is no reason why it shouldn't. People are saying that if eclipse can do what it does and have absolutely no downside, then why can't Lightform be just as good and also have no downside. No one is saying to make it exactly like eclipse via a clone, but they are saying that it should have the same level of awesome that eclipse has which because of the crash and the locking into human form(doesn't matter how "manageable" the crash is) makes it not as awesome.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
My friend had the idea that PB's should also lose build up in favor of a Rage clone which I think would be a good way to somewhat compensate for lack of Mires while maintaining the PB's self contained nature (Since you are not familiar with the Warshade, Sunless Mire and Black Dwarf Mire can be stacked pretty much all the time to keep us at the 300% damage cap with enough enemies.)
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My opinion on this matter is that when comparing the two ATs, Warshades have longer lasting +dmg abilities.
- Warshades have two tohit/dmg buffs, the human one can give the same boost as the PB build up (with 7/10 targets). The main issue here is that the PB one, lasts for 10 seconds while the WS one lasts for 30. Anyone else see this as a balancing issue here?
- In dwarf form, warshades have the same tohit/dmg buff as in human form, that only lasts for 13 seconds. Peacebringers have NONE.
Some sort of rage component weaker than the Super Strength version for PBs instead of build up would be a wonderful solution to this! Since it's a click power you could carry it over to forms just like hasten. Then when you compare the two ATs, their damage isn't as far apart as before.
That's an awesome suggestion! I would love to have a PB with rage instead of build-up. Then it would balance out the "WS needs more bodies to stack dmg" issue between comparing both ATs...Some sort of rage component weaker than the Super Strength version for PBs instead of build up would be a wonderful solution to this! Since it's a click power you could carry it over to forms just like hasten. Then when you compare the two ATs, their damage isn't as far apart as before.
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I think that I am the unnamed friend.
My PB suggestions...
Build Up should become a Rage clone that carries over into forms.
- I suggest that it be retitled "Divine Wrath" or "Righteous Wrath" OR to avoid arguments that are bound to arise over those titles...simply call it "Wrath."
- I have no problem with it being just like the SS version of Rage...Surely a PB can find SOMETHING to do during the downtime with their selfbuffs and team friendly powers...e.g. glowing touch, pulsar, taunt (in dwarf) etc.
- Perma Wrath ftw! MWHAHAHA
- I suggest that it be retitled, "Resplendence." I recognize that, as some have put it, it is the "answer" to Eclipse. I still don't feel that it should function in the exact same way.
- Kill the crash/Lower the recharge (so that it can be made perma)/Drop the Resistance buff BUT allow it to provide Resistance to EVERYTHING (like Eclipse).
- What I am picturing here is still being able to hit the resistance cap for most damage types (except psi) when in SLOTTED (for res) dwarf, or in human form with SLOTTED (for res) shields...
- In other words slotted to ED cap for resistance Resplendence will provide appx. 50%ish resistance to everything...Yeah, I know, the numbers sound too high don't they for something that is perma...But these are MY suggestions.
- I suggest that their damage be increased and/or their recharge decreased.
Later,
AIB
P.S.
I am not on board with built in Mez resistance for Khelds.
- Team with those that give you Mez protection...
- Use Breakfrees...
- Take Dwarf...
- Use Lightform judiciously...
- Die...(and get back up again)
- Get Clarion...
Fellows,
I think that I am the unnamed friend. My PB suggestions... Build Up should become a Rage clone that carries over into forms.
Later, AIB P.S. I am not on board with built in Mez resistance for Khelds.
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The salient point from that post is as follows:
THEN I weighted that result against the uptime of our new luminous Rage clone. The result brought Peacebringer human DPS up from around 112 dps to just under 134 dps. The other totals are all on the sheet on the other end of that link if anyone's interested. |
For comparison, the single target warshade numbers in human form - pet damage included - was 189 dps. So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes.
The real disparity is the pets. Buff photon seekers, buff the archetype.
Your suggestion regarding Light Form is intriguing, but a great many peacebringer drivers - myself included - like the costume switch. It's what made me choose a peacebringer in the first place.
But at this point I'd be open to pretty much anything.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
To put it in context, the thread to which that post belongs is here. For comparison, the single target warshade numbers in human form - pet damage included - was 189 dps. So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes. The real disparity is the pets. Buff photon seekers, buff the archetype. |
but a change to rage would help the main problem that I, and i think alot of other people, have with BU is that it simply doesn't last long enough to do anything worth while in forms. WS mire last long enough to make a difference in forms while BU obviously doesn't. sure you can get one or two attacks off once you switch but it just doesn't compare to the mire duration.
I think that lowering the form change animation time would help this but the gap would still be the same between mire and BU when it comes to the buff working in forms.
I don't know if a rage clone(or something close) would be the best fix for this, but to me its the most obviuos.
also
I am not on board with built in Mez resistance for Khelds. Team with those that give you Mez protection... |
Use Breakfrees... |
Take Dwarf... |
Use Lightform judiciously... |
Die...(and get back up again) |
Get Clarion... |
all these options are band aides for the mez problem that khelds have, theres no point in having this hole in an AT design when khelds already have to deal with plenty of other holes.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes. |
As for Lighform, I don't like the big puffball form myself. After about a minute, I always feel like the puffball is standing 5 feet to the left of where my character actually is. Ive glitched out on occasion and had the glow run around in a vaguely humanoid form. I always like that better. Just a matter of personal preference though...
...So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes....
The real disparity is the pets. Buff photon seekers, buff the archetype. Your suggestion regarding Light Form is intriguing, but a great many peacebringer drivers - myself included - like the costume switch. It's what made me choose a peacebringer in the first place... |
- If you have I have overlooked it...
- But, if you were to take into account the Double Stackage potential of Wrath would it not increase the PBs DPS a bit more?
- However, all of the extra DPS does not need to come from altering just one power in my opinion.
- It should be spread out a bit more, which is why I believe that Wrath (Rage) should also be incorporated.
- I would prefer a variety of animations for this power.
- The current one for LF is fine if that is what you want but another, and this is what I would prefer, would allow folks to SEE their other forms (even though those forms might be altered a bit so that they are nice and shiny - interestingly enough, this is a good reason to drop the "Light Form" title of the power and to simply call it, as I have suggested, Resplendence).
And yes, everyone I agree that the form shifts should be reduced. In fact, I would prefer that they be instantaneous. It would make the gameplay experience alot more....fluid.
The thing that annoys me the most in this game is trying to switch to dwarf with my PB or WS, getting hit with a mez, and having to (try) to shift again.
I don't see where you have taken into account Double Stacking Wrath (Rage). If you have I have overlooked it... But, if you were to take into account the Double Stackage potential of Wrath would it not increase the PBs DPS a bit more? |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I don't see where you have taken into account Double Stacking Wrath (Rage).
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Throw in IO's for increased recharge and you can pretty much do whatever you want. I did do an IO'd comparison, and when I have time to search for it I'll link to it. Hell, if I get time I'll even do a double-stacked rage comparison.
However, keep in mind that a peacebringer build that can double-stack rage must be compared to a warshade build that has comparable recharge, and I'm betting that the fluffies that a high-recharge build can bring out (and with perma-hasten they will ALL be hasted) will obliterate a double-stacked rage dps chain.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Regarding this lightform stuff, it should definitely be usable in forms ( and an animation change would be appropriate, as in making whatever form basically have a white glowing aura), but I absolutely do not think it should be perma-able. Eclipse has very real downsides, which i feel people always forget to factor in when comparing the two. The crash in lightform is somewhat a relic, but it is in line with similar powers and honestly very easy to deal with. Imo they should reduce the crash for all these powers but otherwise leave them as is.
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I wouldn't want to have Rage on another character, the crash is simply not fun.
I stand by my suggestion to change BU into a Fiery Embrace clone.
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Regarding this lightform stuff, it should definitely be usable in forms ( and an animation change would be appropriate, as in making whatever form basically have a white glowing aura), but I absolutely do not think it should be perma-able. Eclipse has very real downsides, which i feel people always forget to factor in when comparing the two. The crash in lightform is somewhat a relic, but it is in line with similar powers and honestly very easy to deal with. Imo they should reduce the crash for all these powers but otherwise leave them as is.
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Even if with perma LF PB's could always be at 85% resistance under any situation, they would still do less damage than Warshades.
They would also perform better against single hard targets (AV's) than Warshades. In that sense, it would be unbalanced, but I have a solution for that...
If LF could be made crashless and perma, Eclipse should get a resistance debuff incorporated. I know Eclipse is already super awesome and this might be overkill, but it would make Warshades more powerful against AV's when there are no enemies around.
Adding a resistance debuff to Eclipse would also make the Warshade's +4x8 steamroll even easier, but I'm ok with that. It would be a good way for the WS to be on par with other high damage, spawn melting sets... Afterall, Shades are probably one of if not the hardest AT's to play (correctly,) so I don't think it would be unbalanced to add more payoff to doing it right (especially considering the fact that most people don't do it right, due to the previously mentioned difficulty in doing so..)
implying that if they replace BU with something like rage, it would be stackable. which, honestly if they do make that change, i don't see them doing an exact port. i'd be almost certain that either the damage buff would be reduced or it wouldn't be made stackable.
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Here is what I related...
"Build Up should become a Rage clone that carries over into forms."
I don't see where I used the words "something like rage." In fact, here is what I said...
"I have no problem with it being just like the SS version of Rage..."
Perhaps you believe that the power should be altered in a different fashion and that is fine.
I think otherwise and I proceeded in my discussion based upon the suggestions that I had put forth.
You are inferring something that I did not imply.
This is how it plays out...
If Wrath is (a) Rage (Clone)
And Rage is capable of being double stacked
Then Wrath is (would be) capable of being double stacked
And...I am still not on board with built in Mez resistance for Khelds.
Here is what I related... "Build Up should become a Rage clone that carries over into forms." I don't see where I used the words "something like rage." In fact, here is what I said... "I have no problem with it being just like the SS version of Rage..." Perhaps you believe that the power should be altered in a different fashion and that is fine. I think otherwise and I proceeded in my discussion based upon the suggestions that I had put forth. You are inferring something that I did not imply. This is how it plays out... If Wrath is (a) Rage (Clone) And Rage is capable of being double stacked Then Wrath is (would be) capable of being double stacked And...I am still not on board with built in Mez resistance for Khelds. |
In regards to this, I could absolutely see the Dev's giving PB's an exact clone of Rage except making it a little underpowered... Heck, a majority of PB powers are already the underpowered clones of powers from other sets.
...However, keep in mind that a peacebringer build that can double-stack rage must be compared to a warshade build that has comparable recharge, and I'm betting that the fluffies that a high-recharge build can bring out (and with perma-hasten they will ALL be hasted) will obliterate a double-stacked rage dps chain.
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In regards to this, I could absolutely see the Dev's giving PB's an exact clone of Rage except making it a little underpowered... Heck, a majority of PB powers are already the underpowered clones of powers from other sets.
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If it were an exact clone it woud have the same stats .
I say bring it over as is from day one. Leave those precious stats alone. And retitle it Wrath while you're at it.
Personally, I'd prefer to swap out Build Up for a ported copy of Power Siphon from Kinetic Melee which would stack up using attacks from all forms, not just human form. That way you get cross form applicability. The important point being that Power Siphon is a "Build Up" that lasts a good bit longer than the stock'n'standard 10 second Build Up powers, which is then more Forms Friendly.
You could even graft a ported Power Siphon effect into White Dwarf Sublimation (of all things...) as a way to (better) balance White Dwarf with Black Dwarf's Mire. I'm choosing Sublimation in this case, rather than Flare, simply because Dwarf Mire has a 10 second duration on it, while Power Siphon can be stacked/sustained for a good bit longer than that. Furthermore, Mire is decidedly a (PB)AoE attack mode designed self-buff ... while Power Siphon is more of an Attack Chain of powers self-buff mechanic.
As for what to do with Photon Seekers? I still stand by my notion of re-inventing them as mobile/flying Trip Mines ... where you summon 1 Photon Seeker each time you cast the power, but you can have more than 1 Photon Seeker summoned simultaneously, there the only real limit on the number you can have summoned concurrently depends on the intersection of Seeker Duration and Animation+Recharge time.
At first I was thinking that it would be unbalanced to allow perma, crashless LF because of the fact that Eclipse is a situational power (granted it's a pretty easy situation to find yourself in) but now I'm thinking differently...
Even if with perma LF PB's could always be at 85% resistance under any situation, they would still do less damage than Warshades. They would also perform better against single hard targets (AV's) than Warshades. In that sense, it would be unbalanced, but I have a solution for that... If LF could be made crashless and perma, Eclipse should get a resistance debuff incorporated. I know Eclipse is already super awesome and this might be overkill, but it would make Warshades more powerful against AV's when there are no enemies around. Adding a resistance debuff to Eclipse would also make the Warshade's +4x8 steamroll even easier, but I'm ok with that. It would be a good way for the WS to be on par with other high damage, spawn melting sets... Afterall, Shades are probably one of if not the hardest AT's to play (correctly,) so I don't think it would be unbalanced to add more payoff to doing it right (especially considering the fact that most people don't do it right, due to the previously mentioned difficulty in doing so..) |
What I'm reading is "let's overpower lightform and then overpower eclipse too to compensate," which (A) would never, ever happen, and (B) is a really bad idea. The only reason the ridiculous survivability of a warshade is acceptable is because of its variable and inherently dangerous nature. Giving a peacebringer perma 85% resistance out of the box with no risk or downside is ludicrously broken. Most tanks can't even compete with that, and they already do less damage (though not by a lot).
Warshades already are on par with other high damage, spawn melting sets, even taking into account the difficulty of play; if they didn't fall behind at least a little somewhere (hard single targets) they would just be god-mode.
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Personally, I'd prefer to swap out Build Up for a ported copy of Power Siphon from Kinetic Melee which would stack up using attacks from all forms, not just human form. That way you get cross form applicability. The important point being that Power Siphon is a "Build Up" that lasts a good bit longer than the stock'n'standard 10 second Build Up powers, which is then more Forms Friendly.
You could even graft a ported Power Siphon effect into White Dwarf Sublimation (of all things...) as a way to (better) balance White Dwarf with Black Dwarf's Mire. I'm choosing Sublimation in this case, rather than Flare, simply because Dwarf Mire has a 10 second duration on it, while Power Siphon can be stacked/sustained for a good bit longer than that. Furthermore, Mire is decidedly a (PB)AoE attack mode designed self-buff ... while Power Siphon is more of an Attack Chain of powers self-buff mechanic. As for what to do with Photon Seekers? I still stand by my notion of re-inventing them as mobile/flying Trip Mines ... where you summon 1 Photon Seeker each time you cast the power, but you can have more than 1 Photon Seeker summoned simultaneously, there the only real limit on the number you can have summoned concurrently depends on the intersection of Seeker Duration and Animation+Recharge time. |
I was just going to post that I find Build Up pretty lacking in PB's design. I was going to suggest something like a "Range Follow Up" for PB but Power Siphon sounds good too because you can carry over the buffs to the other forms. And yes, White Dwarf's damage is really lacking in comparison to Black Dwarf.
And yeah, Photon Seekers is a piece of junk for the damage and recharge. I just got my Warshade's lvl 32 pet and man, what a HUGE difference. You can easily get more than one pet out and the pet's damage is respectable too and what's more is the pet can take damage for you as well. Photon Seekers' damage isn't that high and it has freaking 300s recharge and it's hard to control which targets receive the damage unless you stand in the middle of the crowd.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Personally, I'd prefer to swap out Build Up for a ported copy of Power Siphon from Kinetic Melee which would stack up using attacks from all forms, not just human form. That way you get cross form applicability. The important point being that Power Siphon is a "Build Up" that lasts a good bit longer than the stock'n'standard 10 second Build Up powers, which is then more Forms Friendly.
You could even graft a ported Power Siphon effect into White Dwarf Sublimation (of all things...) as a way to (better) balance White Dwarf with Black Dwarf's Mire. I'm choosing Sublimation in this case, rather than Flare, simply because Dwarf Mire has a 10 second duration on it, while Power Siphon can be stacked/sustained for a good bit longer than that. Furthermore, Mire is decidedly a (PB)AoE attack mode designed self-buff ... while Power Siphon is more of an Attack Chain of powers self-buff mechanic. |
For context, the first post in that thread had the following numbers for Peacebrigers single target dps (as always, check the spreadsheets if you want a reminder of the attack chains)
PEACEBRINGERS
Single Target:
Human damage potential (expressed in dps): 111.51
Nova damage potential (expressed in dps): 109.9
Dwarf damage potential (expressed in dps): 86.51
And Warshades:
WARSHADES
Single Target:
Human damage potential (expressed in dps): 189.08
Nova damage potential (expressed in dps): 212.08
Dwarf damage potential (expressed in dps): 198.08
To pull figures from the post I linked to above, a power siphon clone would change the Peacebringers' damage thus:
Single Target:
Human damage potential (expressed in dps): 166
Nova damage potential (expressed in dps): 182
Dwarf damage potential (expressed in dps): 125
So - as I said in that post already - replacing build up with power siphon WON'T bring Peacebringers up to par with Warshades, damage-wise.
But moreover, let me reiterate this part of the post:
Here's the thing: we could go rounds all day about changes to Build Up that could - and would - increase Peacebringer damage, but if you take away the pet damage Peacebringers hands-down outdamage Warshades. That's right. I said it, and bolded it for emphasis. Even with the double mires on black dwarf, white dwarf is the loser in the damage department by only 3 dps. Human Peacebringers FAR AND AWAY outdamage human Warshades outside of the pets. Even the Bright Nova does more than the Dark Nova until large groups are accounted for in the mire. It's all right there in the spreadsheets linked in the first post. Build Up vs. Mire is not the problem. Photon Seekers vs. Dark Extraction IS. |
Peacebringers:
Single Target
Human: 99
Nova: 101
Dwarf: 74
Warshades:
Single Target
Human: 66
Nova: 91
Dwarf: 77
So by replacing build up with a power siphon clone you'd be unbalancing the archetypes as they stand outside of the pets. Furthermore - and to reiterate with another quote from the same post:
Now that's just fun with numbers; for Build Up to be a clone of Siphon Power would be impractical to the point of being a non-starter. The damage debuff would require every single power in the Peacebringer Primary to be re-coded to include a damage debuffing component that is set at zero percent until buffed by the casting of our Siphon Power clone. This, and the fact that Peacebringer attacks already have a secondary effect, pretty much kills this idea on the table. Unless you'd like to disregard the damage debuff and go with a straight stackable damage buff, which would again require re-coding every single attack. All to gain very little more than you could already have by buffing Photon Seekers. |
At all.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
First, peacebringers should do less damage than warshades because warshades incur higher risk, it's just that the discrepancy is too large. Pb's also should do better against single hard targets than ws's because of the nature of their powers. Being balanced does not mean being the same.
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Light Form should carry over into forms. It should have the crash eliminated and its numbers altered accordingly. I know what you are thinking...what do YOU mean accordingly???...
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What I'm reading is "let's overpower lightform and then overpower eclipse too to compensate," which (A) would never, ever happen, and (B) is a really bad idea. The only reason the ridiculous survivability of a warshade is acceptable is because of its variable and inherently dangerous nature. Giving a peacebringer perma 85% resistance out of the box with no risk or downside is ludicrously broken. Most tanks can't even compete with that, and they already do less damage (though not by a lot). |
As for tanks, PB's don't have a taunt aura and the dwarf taunt is not enough to hold aggro in tank fashion so it wouldn't negate tanks in any way seeing as that is the primary function of tanking.
I also don't think it would be overpowered to add a resistance debuff to eclipse. heck, Peacebringer attacks do -defense.
Warshades already are on par with other high damage, spawn melting sets, even taking into account the difficulty of play; if they didn't fall behind at least a little somewhere (hard single targets) they would just be god-mode. |
If anything, we should be doing more damage than brutes and scrappers (as should blasters) as we incur a higher risk and require a much higher skill level to play correctly (no running toggles and spamming our attack keys for us.)
I am leveling up my PB in a tri form build for the status protection and pinch survivability in Dwarf and the second attack chain from Nova as I won't be slotting IO bonuses (for recharge in this case) to get a fluent human attack chain for a few more levels.
It's not a matter of the forms, or any of the function of a Peacebringer being unusable, or even ineffective. The problem is that it is underperforming in almost every respect. That doesn't mean that all the forms and powers can't be used effectively if played right, it just means they need some tweaking.
Of course it isn't ideal for me- The Dark Nova is just as survivable as a Peacebringer in Light Form because of the fact that Eclipse carries over to forms. This is why I'm only using the forms on my PB until I have clarion status protection and a high recharge IO build to keep me in a human form attack chain (amongst other things.)