Originally Posted by Microcosm
![]() I was thinking more along the lines of each form power (not the form itself, but the powers) started off with three inherent slots instead of one.
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Originally Posted by Microcosm
![]() I was thinking more along the lines of each form power (not the form itself, but the powers) started off with three inherent slots instead of one.
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Fellow Kheld users...
If one chooses to remain Human only. One receives the same number of slots as any other AT.
Right?
Actually, don't they get two more???
Here is the thing...
Warshades have built in tp and tp friend (each of these has a slot) and you can put a beneficial stat boosting enhancement in each.
PBs have built in combat flight and flight (each of these has a slot) and you can put a beneficial stat boosting enhancement in each.
When I elect to take Nova I get the default slot for the form. This is what any other AT gets when choosing a power.
However, I also get 1 slot (default) for each of the 4 new attacks it gives...
When I elect to take Dwarf I get the default slot for the form. This is what any other AT gets when choosing a power.
However, I also get 1 slot (default) for each of the 6 new powers I have access to while in Dwarf.
Count it up. WSs and PBs DO get more slots.
Either 2 extra or 6 extra or (EDIT: 8 extra) or 12 extra depending on the route one takes.
When one judges for biform or triform one judges against human only.
At that point one either accepts the consequences of his/her choice or does not.
I accept the consequences of my choice.
I am against Warshades and PBs getting more slots than they already do.
That would add +20 slots to the Forms (total), which couldn't be spend on Human Form. You'd essentially get +8 slots for Nova and +12 slots for Dwarf. That is of course more than the +14 slots method I'm suggesting, but my method can spend those slots on Human form, while yours can't.
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I don't really feel the slot crunch needs to be address. people have come up with great builds inspite of having less slots. out of all the things wrong with khelds, extra slots in forms is pretty low on the(my) list.
actually I rather like that the ATs have that extra obstacle to overcome. it makes coming up with a good build that much more difficult and that much more rewarding when you come up with something that actually works. every AT has a disadvantage or hole in the design that the player has to either play around or overcome, if this is one of khelds, i'm actually happy with that.
the real problem with khelds is that there are a number of the current tools they have that don't work properly creating other holes in the ATs that shouldn't be there.
Something I just noticed yesterday that has probably already been brought up, but I'll bring it up again. According to Mid's, the Peacebringer's inherent combat flight only provides positional defense, but hover provides both typed AND positional defense. This seems unfair to me.
My Peacebringer build focused on s/l defense and I just assumed that Combat Flight was helping me reach my goal but when I toggled it off I noticed it was only affecting my positional defense, and all the types I was building for were higher than my positions making it worthless. I guess I could just take hover instead, but... Oh wait! No I can't.
Something I just noticed yesterday that has probably already been brought up, but I'll bring it up again. According to Mid's, the Peacebringer's inherent combat flight only provides positional defense, but hover provides both typed AND positional defense. This seems unfair to me.
My Peacebringer build focused on s/l defense and I just assumed that Combat Flight was helping me reach my goal but when I toggled it off I noticed it was only affecting my positional defense, and all the types I was building for were higher than my positions making it worthless. I guess I could just take hover instead, but... Oh wait! No I can't. |
Ya I brought it up in another thread and billz said we should call that a bug. FYI shadow cloak has the same problem (the power its copied from, cloak of darkness, gives both typed and positional, but scloak gives only positional). Please file a bug report for both if you get a chance.
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...AIB, what you said is true, but to make effective use of the forms' extra powers you need slots for them. Instead of looking at it like we get a higher number of slots than everyone else because of inherent slots, think from the perspective that we get fewer slots per power. Proportionally we are behind everyone else. This of course matters less the more IO bonuses you get, but the game is balanced around SO's (lol).
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"Khelds you have potentially 17 more powers than all other ATs. We feel your pain. And we have decided that you are entitled. Beyond the default slot, you should get an extra 3 slots per power. I know, I know some have suggested more but we don't want to make you overpowered.Some Khelds:
Congratulations, you now have 51 more slots than every other AT. Go forth and use those slots wisely. P.S. be sure to check into that whole IO set bonus thing. We suspect it might just do you some good."
Other Khelds:"WE WON WE WON!!!"
Players of every other AT in the game:"I have no idea what the Devs were thinking or even if they were thinking but, I reckon I'll just have to make the most of it.
A number of them, if they did not quit, would say,(at best)
but
(more likely)
"5igN m3 up f0r Warshadezzzz + Peacebringerzzz N0WZ! LOL th3Y r s0 5tr0ng! KaN u Pl3az PL M3 s0 I canzzz g3tzz 1!!! P.S. Kan w3 g3t a h3alZ0R?"Ok...snap back to reality.
Ah, but AIB, according to the devs the game is still balanced around that former state with dos, sos, and hamis. It is not expected that you make use of ios, and, in fact, think you might find a lot of the nonforum-goers crowd still work with so builds.
Ah, but AIB, according to the devs the game is still balanced around that former state with dos, sos, and hamis. It is not expected that you make use of ios, and, in fact, think you might find a lot of the nonforum-goers crowd still work with so builds.
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Yes, you mentioned that earlier,
"...but the game is balanced around SO's (lol)." Silly me. I keep forgetting. ![]() |
I'd be okey losing the special (and very awkward) combos.
But the damage scale thing is easy fixed: Bake the damage bonuses straight into the attacks. Dual Pistols has damage values conditional on a toggle, after all. I see the problems slotting, not to mention the awkwardness of setting up special binds etc, just to make an AT usable more than a broken toe. Happy for other suggestions though; I haven't really considered it for Warshades. |