Paragon Points Clarification


Another_Fan

 

Posted

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Originally Posted by Psyte View Post
The worry being presented is the 400 points a month is an attempt to get VIPs to spend even more, both in amount and regularity, and that the devs or NCSoft will attempt to abuse that via pricing. It has merit as a concern, so feedback is important in pricing, expectations what VIPs will and won't get, etc.
Case in point:

We know, given the first post in this thread, that it will cost 400 Paragon Points ($5) to buy all the costume pieces in a good-sized booster pack. The rest of this is thirdhand... I heard it from someone who claimed to have heard it on a Ustream chat, which I can't listen to at work, so I'm taking it at face value...

Prior to this announcement, it was said that 400 points would be about equivalent to one of the booster temp powers, like Ninja Run. And also that 400 points would net you all the emotes from a booster.

Again, before anyone goes nuts, I can't verify this and even if true now, it could still change before launch.

That's $5 for costumes, $5 for new emotes, and $5 for temp powers. That means the price of one booster pack adds up to $15. (Other threads I've seen have it estimated at around $12.)

Now, VIPs will get $5 credit back per month just for subscribing. They can choose to spend it however they want. If you want the new booster pack, you can use your $5 monthly credit and pay $10 more for it, which means you're still only paying $10 out of pocket for it--the same price you pay to buy a booster pack today.

Or, you could buy the costume pieces now, wait and buy the temp power next month, and then pick up the emotes the month after that, and never pay a dime beyond your subscription fees.

... Or, you could blow your entire $5 stipend on double XP consumeables and choose to pay $15 out of pocket for it.

The point is, we'll have more control than we ever have before over what our money is going towards, but we'll also have more pitfalls as a result. If you "gotta have it nao," then you're going to pay more money than someone who's willing to bide their time and pick things up piecemeal or when they go on sale. It's a good thing, but it also makes us more responsible for our own accounts and expenditures, and some people may be (understandably) wary of that.


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Originally Posted by Nethergoat View Post
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Posted

Sounds about right for the DR dev's point, Chad. Spot on, even.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Case in point:

We know, given the first post in this thread, that it will cost 400 Paragon Points ($5) to buy all the costume pieces in a good-sized booster pack. The rest of this is thirdhand... I heard it from someone who claimed to have heard it on a Ustream chat, which I can't listen to at work, so I'm taking it at face value...

Prior to this announcement, it was said that 400 points would be about equivalent to one of the booster temp powers, like Ninja Run. And also that 400 points would net you all the emotes from a booster.

Again, before anyone goes nuts, I can't verify this and even if true now, it could still change before launch.

That's $5 for costumes, $5 for new emotes, and $5 for temp powers. That means the price of one booster pack adds up to $15. (Other threads I've seen have it estimated at around $12.)

Now, VIPs will get $5 credit back per month just for subscribing. They can choose to spend it however they want. If you want the new booster pack, you can use your $5 monthly credit and pay $10 more for it, which means you're still only paying $10 out of pocket for it--the same price you pay to buy a booster pack today.

Or, you could buy the costume pieces now, wait and buy the temp power next month, and then pick up the emotes the month after that, and never pay a dime beyond your subscription fees.

... Or, you could blow your entire $5 stipend on double XP consumeables and choose to pay $15 out of pocket for it.

The point is, we'll have more control than we ever have before over what our money is going towards, but we'll also have more pitfalls as a result. If you "gotta have it nao," then you're going to pay more money than someone who's willing to bide their time and pick things up piecemeal or when they go on sale. It's a good thing, but it also makes us more responsible for our own accounts and expenditures, and some people may be (understandably) wary of that.
I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.


 

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I like the pricing shown so far.


 

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Originally Posted by Cptn_Courageous View Post
They can tell you they have your interests in mind but in the end they serve the interests of the company first.
In the end, what serves the interest of the company greatest is having people keep paying the $15/mo subscription fee as long as possible. If you cheat your customers too much--and we have got some serious math ninjas who post on these boards, so I don't expect that to become an issue--then you may get a big windfall of cash up front with nothing to use as a nest egg later.

I'm pretty sure their end goal is to keep the game running as long as possible, because that means they get to keep earning paychecks. Having more microtransactions will enable this to run smoother in the long run.

I read an interesting thread on the boards earlier about another game that's offering a $70 (real cash moneys!) monocle for their avatar to wear. I don't foresee that becoming an issue with City of Heroes Freedom--especially since they give example pricing of costume options in the first post on this very thread, the highest being $1.25 for an Origins Pack cape.


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Cptn_Courageous View Post
I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.
Wow that's a lot of tinfoil....


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Posted

Quote:
Originally Posted by Cptn_Courageous View Post
I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.
It is indeed a sophisticated form of psychological warfare that is specifically designed to extract more money out of an existing group of people and as a mere side effect increases the amount of people they end up extracting it from. It would be far easier to attempt to increase the number of people you're making money off of and hope to have the side effect of the existing ones paying more voluntarily, but Paragon Studios has never done things the easy way.

As I am a student of such activity, I intend to be taking lots of notes. If they succeed, its a skill I intend to replicate.


Incidentally, how do we know you have the best interests of the game at heart. Maybe you're specifically attempting to sabotage the game enough to reduce its subscriber base and increase your proportional influence over the future development in the game. Shouldn't everyone else presume that this is a zero-sum game and whatever is in your best interests is by definition not in theirs? Whatever you want us to think and believe, we should believe the opposite.

Unless you know we're going to think that, and that is what you want us to believe. Now are you the sort of man that would tell us what you want us to think, or tell us what you don't want us to think. A clever man would tell us what he doesn't want us to think because...


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Posted

To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.

Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same.


 

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Originally Posted by Psyte View Post
To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.

Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same.
I'd have to say charging more for an existing product by breaking it into components and charging ever so slightly more is shady at best.


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Hell, once I can buy Paragon Points via cards? I can FINALLY gift people stuff. I've waited years for that. Plus my SG will grow from old folks returning as Premium players


 

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Originally Posted by MrDead View Post
I'd have to say charging more for an existing product by breaking it into components and charging ever so slightly more is shady at best.
As its been if you wanted one or two things from a booster you would be paying $10 for very little. How is that any better?

On top of that? Those prices aren't finalized yet, are they?


 

Posted

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Originally Posted by Psyte View Post
As its been if you wanted one or two things from a booster you would be paying $10 for very little. How is that any better?

On top of that? Those prices aren't finalized yet, are they?
No you're right they could be MUCH more expensive...


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Originally Posted by MrDead View Post
No you're right they could be MUCH more expensive...
Or less, or about the same.

I think we've now discussed, or at least touched on the two possible extremes of this model.


 

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Originally Posted by Kohei View Post
Will we be able to buy base gear with Paragon Points?
Can we buy a Developer to work on bases with Paragon Points???


 

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Originally Posted by Sermon View Post
OP looks great. The current server transfer and respec prices still sound terrible to me though. I would love to know how many respecs you folks sell at the current price point. Anyone on the forums even want to admit to buying one ?
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Quote:
Originally Posted by Psyte View Post
Or less, or about the same.

I think we've now discussed, or at least touched on the two possible extremes of this model.
I'm a 'glass half empty but whats left is battery acid' kinda guy.


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Originally Posted by MrDead View Post
I'm a 'glass half empty but whats left is battery acid' kinda guy.
Been burned before, I assume. I can understand it; Paragon and NCSoft will have to work a lot harder to earn your dollar, which isn't necessarily a bad thing. I hope they, in time, at least meet your expectations for good buniess practices.


 

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Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?


 

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Originally Posted by Thany144 View Post
Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?
Explain to me why I should just be happy to pay more for the same thing.


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Posted

Quote:
Originally Posted by Psyte View Post
To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.

Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same.
While I think that this system could be used either to make more money responsibly, or to make more money by taking advantage of their customers, I personally don't feel like we even need to get into whether they're unscrupulous enough to do the latter. Years and years ago when Cryptic Studios was still involved with City of Heroes, I think that the way the developers treated the community came pretty close to killing the game and really damaged community relations. My impression has been that since NCsoft took full control of development they've spent years trying to rebuild that trust. I think the developers learned their lesson back then. Maybe they burn the community sometimes, but I think they learned very well back then that burning the community more than a little isn't worth it. I don't think it matters whether it would be good for them (or easy) in the short run for them to abuse this system; I think they know that it wouldn't be worth it in the long run. I trust by how I've seen them run the game since the whole fiasco with Statesman that they won't do something major to undermine their relationship with the player base.


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Posted

Quote:
Originally Posted by Thany144 View Post
Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?
A business transaction should be win/win, benefitting both sides. For some players they do not feel that Paragon has presented sufficient reason that this is the case, and thus view it as win/lose at their expense.

We can't define win/win for them, nor case we really speak for Paragon. The burden of showing this as win/win falls on Paragon. If the players feel it is win/lose then the player ought opt for "no deal," which arguably is lose/lose.


 

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Originally Posted by MrDead View Post
Explain to me why I should just be happy to pay more for the same thing.
In what scenario are you doing that, exactly?

Subscription cost is staying at $15/mo monthly (and keeping the same discounts for extended subscriptions). You aren't going to be charged anything additional to use the stuff that you've already got.

Worst case scenario, something you want is more expensive that you're willing to pay for it, so you go without. If you REALLY want it, you save up your monthly stipend of Paragon Points and pick it up a month or two down the road.

And that means you're paying the same thing for more stuff than you're getting now, no matter how you slice it.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by MrDead View Post
Explain to me why I should just be happy to pay more for the same thing.
Because you're not paying more for the same thing. You're paying to get more things for the same price you've been paying every month. You're also not wasting real money on parts of Booster packs that you either don't need or don't like. Everyone that's ever bought a booster just for one costume, or one power, or a couple of emotes, and could take or leave the rest of it, should be ecstatic about this model.

Pessimism and looking for conspiracies won't serve you well in the long run. Everyone who thinks the boogeyman is out there will eventually find one, usually after making one up just to be right, or making a mountain out of a mole hill.


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Posted

Quote:
Originally Posted by MrDead View Post
Explain to me why I should just be happy to pay more for the same thing.
And yet your not. I think paragon might be to generous to us subscribers. They are under no oblagation to be so. They could have left us vip people with the same content as we get now.


 

Posted

-sigh- If I'm paying more to get the complete contents of a booster pack that already exists at a pre-established price being able to NOT buy parts doesn't actually make it NOT cost more to buy an item for $12 I could previously buy for $10.


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