Paragon Points Clarification
Sounds about right for the DR dev's point, Chad. Spot on, even.
Case in point:
We know, given the first post in this thread, that it will cost 400 Paragon Points ($5) to buy all the costume pieces in a good-sized booster pack. The rest of this is thirdhand... I heard it from someone who claimed to have heard it on a Ustream chat, which I can't listen to at work, so I'm taking it at face value... Prior to this announcement, it was said that 400 points would be about equivalent to one of the booster temp powers, like Ninja Run. And also that 400 points would net you all the emotes from a booster. Again, before anyone goes nuts, I can't verify this and even if true now, it could still change before launch. That's $5 for costumes, $5 for new emotes, and $5 for temp powers. That means the price of one booster pack adds up to $15. (Other threads I've seen have it estimated at around $12.) Now, VIPs will get $5 credit back per month just for subscribing. They can choose to spend it however they want. If you want the new booster pack, you can use your $5 monthly credit and pay $10 more for it, which means you're still only paying $10 out of pocket for it--the same price you pay to buy a booster pack today. Or, you could buy the costume pieces now, wait and buy the temp power next month, and then pick up the emotes the month after that, and never pay a dime beyond your subscription fees. ... Or, you could blow your entire $5 stipend on double XP consumeables and choose to pay $15 out of pocket for it. The point is, we'll have more control than we ever have before over what our money is going towards, but we'll also have more pitfalls as a result. If you "gotta have it nao," then you're going to pay more money than someone who's willing to bide their time and pick things up piecemeal or when they go on sale. It's a good thing, but it also makes us more responsible for our own accounts and expenditures, and some people may be (understandably) wary of that. |
I like the pricing shown so far.
They can tell you they have your interests in mind but in the end they serve the interests of the company first.
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I'm pretty sure their end goal is to keep the game running as long as possible, because that means they get to keep earning paychecks. Having more microtransactions will enable this to run smoother in the long run.
I read an interesting thread on the boards earlier about another game that's offering a $70 (real cash moneys!) monocle for their avatar to wear. I don't foresee that becoming an issue with City of Heroes Freedom--especially since they give example pricing of costume options in the first post on this very thread, the highest being $1.25 for an Origins Pack cape.
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I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.
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"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.
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As I am a student of such activity, I intend to be taking lots of notes. If they succeed, its a skill I intend to replicate.
Incidentally, how do we know you have the best interests of the game at heart. Maybe you're specifically attempting to sabotage the game enough to reduce its subscriber base and increase your proportional influence over the future development in the game. Shouldn't everyone else presume that this is a zero-sum game and whatever is in your best interests is by definition not in theirs? Whatever you want us to think and believe, we should believe the opposite.
Unless you know we're going to think that, and that is what you want us to believe. Now are you the sort of man that would tell us what you want us to think, or tell us what you don't want us to think. A clever man would tell us what he doesn't want us to think because...
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To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.
Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same.
To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.
Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same. |
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
Hell, once I can buy Paragon Points via cards? I can FINALLY gift people stuff. I've waited years for that. Plus my SG will grow from old folks returning as Premium players
I'd have to say charging more for an existing product by breaking it into components and charging ever so slightly more is shady at best.
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On top of that? Those prices aren't finalized yet, are they?
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
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***Dennis DeYoung
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.
Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same. |
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Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?
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We can't define win/win for them, nor case we really speak for Paragon. The burden of showing this as win/win falls on Paragon. If the players feel it is win/lose then the player ought opt for "no deal," which arguably is lose/lose.
Explain to me why I should just be happy to pay more for the same thing.
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Subscription cost is staying at $15/mo monthly (and keeping the same discounts for extended subscriptions). You aren't going to be charged anything additional to use the stuff that you've already got.
Worst case scenario, something you want is more expensive that you're willing to pay for it, so you go without. If you REALLY want it, you save up your monthly stipend of Paragon Points and pick it up a month or two down the road.
And that means you're paying the same thing for more stuff than you're getting now, no matter how you slice it.
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Explain to me why I should just be happy to pay more for the same thing.
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Pessimism and looking for conspiracies won't serve you well in the long run. Everyone who thinks the boogeyman is out there will eventually find one, usually after making one up just to be right, or making a mountain out of a mole hill.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
-sigh- If I'm paying more to get the complete contents of a booster pack that already exists at a pre-established price being able to NOT buy parts doesn't actually make it NOT cost more to buy an item for $12 I could previously buy for $10.
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
We know, given the first post in this thread, that it will cost 400 Paragon Points ($5) to buy all the costume pieces in a good-sized booster pack. The rest of this is thirdhand... I heard it from someone who claimed to have heard it on a Ustream chat, which I can't listen to at work, so I'm taking it at face value...
Prior to this announcement, it was said that 400 points would be about equivalent to one of the booster temp powers, like Ninja Run. And also that 400 points would net you all the emotes from a booster.
Again, before anyone goes nuts, I can't verify this and even if true now, it could still change before launch.
That's $5 for costumes, $5 for new emotes, and $5 for temp powers. That means the price of one booster pack adds up to $15. (Other threads I've seen have it estimated at around $12.)
Now, VIPs will get $5 credit back per month just for subscribing. They can choose to spend it however they want. If you want the new booster pack, you can use your $5 monthly credit and pay $10 more for it, which means you're still only paying $10 out of pocket for it--the same price you pay to buy a booster pack today.
Or, you could buy the costume pieces now, wait and buy the temp power next month, and then pick up the emotes the month after that, and never pay a dime beyond your subscription fees.
... Or, you could blow your entire $5 stipend on double XP consumeables and choose to pay $15 out of pocket for it.
The point is, we'll have more control than we ever have before over what our money is going towards, but we'll also have more pitfalls as a result. If you "gotta have it nao," then you're going to pay more money than someone who's willing to bide their time and pick things up piecemeal or when they go on sale. It's a good thing, but it also makes us more responsible for our own accounts and expenditures, and some people may be (understandably) wary of that.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093