Discussion: Designing Freedom by Matt "Positron" Miller


Acemace

 

Posted

Designing Freedom
by Matt "Positron" Miller


Over the past several months I have been keeping a secret, and now that it has been revealed to the world, I can finally share that secret with all of you: City of Heroes is undergoing a transformation. Several times this past year I have been asked in interviews, "Is City of Heroes ever going to go Free to Play?" Now, I know as well as you all do that an "I can't comment on that" will be taken as a 'yes' more times than not, so I have been very careful with my answers, and it has been an answer I still stick by today. If we were ever to go to this type of business model we will make sure that not only it fits the game, but the game fits the business model.

Going to the new "Hybrid" business model is not something we have taken lightly. When we broke City of Heroes development into Strike Teams, I took on the role of Lead Designer to ensure that all the moving parts were talking to one another and that a consistent vision of how the Hybrid model is going to get applied worked across all the Strike Teams. One thing that I was making clear to everyone is that we needed to treat our subscribers, past as well as present, with the respect they deserve. I have seen what happens when an MMO decides that it needs "new blood" and doesn't care who they have to lose in order to get it. All that does is show your new customers that you have the power to change the rules whenever you feel like it, and the veteran customers left out in the cold become a lobbying force against new people wanting to try your game. That was something we were consciously not doing with City of Heroes Freedom.

In fact, an impetus of "what more can we give our subscribers?" was the order of the day. We looked at what a subscriber was getting today and added things like exclusive rewards and the entirety of Going Rogue (if they hadn't already purchased it). We called our subscribers VIP because to us they are Very Important Persons. We built the Paragon Rewards system around giving more and more perks to our subscribers, simply because we feel it is the right thing to do.

We also looked closely at other games that have adopted similar business models before us and adapted our strategies to avoid some of the more glaring pitfalls we have perceived. We closely followed forum threads that complained about "this" and "that" and did everything in our power to ensure that when City of Heroes Freedom launches, players will no longer have those things to complain about. Two examples I can give are the new VIP-Only server, where subscribers can play without non-paying players simply because we saw that as an oft-requested feature, and the ability to return as a Free player and create a brand new character, not be forced in reactivating (or worse deleting) old characters that are still on your account.

Finally we recognized that there are a large number of returning players who have already invested some of their time and money into City of Heroes. We wanted to ensure that those players didn't feel like they were restarting from the ground floor, that their previous time with us was honored and worth something in the larger scheme of things. To this end, we modeled the Paragon Rewards program around our current Veteran Rewards program and this enabled us to give returning players perks for their previous time commitment, even if they are coming back as a Free player. In addition, we ensured that everything they might have purchased previously, like character slots or Super-boosters, remained on their account, even if they stay as a Free player. If you earned it or paid money for it, you can still get it.

I am very happy with how things have turned out for City of Heroes over the past year. The team has never worked harder to bring you awesome content, we have a very solid plan for the future involving lots of cool story-lines and updates, and the team is super excited about what the new business model means to being able to deliver you content above and beyond what we have been doing in the past. We've used our own version of Ouroboros and peered into the future, and we have seen that the future is Freedom.


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Posted

So far I'm very pleased, both that this is finally happening, as well as with how it's being handled. But please, I want more info on the new shinies!!! ARGH!

Seriously though, I'm looking forward to new growth for my favorite game.

d


 

Posted

Well written. Worth the read. I approve.


 

Posted

Quote:
Originally Posted by Avatea View Post
If you earned it or paid money for it, you can still get it.
Not according to what your compatriots are saying. I recognize that everyone is sorting through the dust from this big impact, but the sooner you get details finer than marketing press releases out, the faster you'll soothe some of the riling masses.


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Posted

i am also very pleased with how things are going to be handled

im honestly in the group that had one of those heart sinking feelings that the game has announced going to a free to play hybrid model, but after reading up on all the information presented it is being handled very well and i feel that this game has always been worth the subscription and i will always be here to support the game

long live coh!


 

Posted

Quote:
Originally Posted by Avatea View Post
Designing Freedom
by Matt "Positron" Miller


When we broke City of Heroes development into Strike Teams, I took on the role of Lead Designer to ensure that all the moving parts were talking to one another and that a consistent vision of how the Hybrid model is going to get applied worked across all the Strike Teams. One thing that I was making clear to everyone is that we needed to treat our subscribers, past as well as present, with the respect they deserve. I have seen what happens when an MMO decides that it needs "new blood" and doesn't care who they have to lose in order to get it. All that does is show your new customers that you have the power to change the rules whenever you feel like it, and the veteran customers left out in the cold become a lobbying force against new people wanting to try your game. That was something we were consciously not doing with City of Heroes Freedom.
That being said, would now be a good time to answer a few questions regarding bases?

Is there a strike team assigned to base development?

Is there any plans for upgrading the relevance of bases?

at this point and time I fail to see any reason to not answer those questions.

enlighten me please.


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Posted

The only way this move makes any sense to me is in the context of an impending announcement of City of Heroes 2.

Making CoH F2P equalizes it with the rest of the F2P Comic Book Themed MMO competition, all of which were created with better engines (The New Cryptic Engine, Unreal 3 Engine) and modern graphics that CoH simply cannot compete with. If I were a new player faced with these 4 choices, I can't honestly say that I'd choose CoH: Freedom.

Here's hoping you guys have an ace up your sleeves.


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Posted

Quote:
Originally Posted by Robot View Post
The only way this move makes any sense to me is in the context of an impending announcement of City of Heroes 2.

Making CoH F2P equalizes it with the rest of the F2P Comic Book Themed MMO competition, all of which were created with better engines (The New Cryptic Engine, Unreal 3 Engine) and modern graphics that CoH simply cannot compete with. If I were a new player faced with these 4 choices, I can't honestly say that I'd choose CoH: Freedom.

Here's hoping you guys have an ace up your sleeves.
Forgive me, I'd love to see a new engine as much as anyone, but don't discount the element of game design. I tried other newer super hero games and found their design choices in teaming, powers, and enemy encounters to be different, and, to my tastes, inferior even when using newer platforms.


 

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Quote:
Originally Posted by MrHassenpheffer View Post
That being said, would now be a good time to answer a few questions regarding bases?

Is there a strike team assigned to base development?

Is there any plans for upgrading the relevance of bases?

at this point and time I fail to see any reason to not answer those questions.

enlighten me please.
This is such a good point. The reason Virtue is now the highest populated server in the game is because the quantity Role-players we have, and the "quality of life" that these players bring to the game. These loyal, enthusiastic RPers are the backbone of the game and are the players that spend money first and often... so why their biggest request remain un-commented on for over 5, 6 years is baffling.

I am not privy to any of the demographic information on our players, but it was always my assumption that the success of City of Heroes lied in it's ability to attract the "non-traditional", more "creative-type" MMO player with things like the Costume Creator, Architect and the base designer. This is where I would have focused the studios efforts and money to ensure the long-term survival of this game. Less exclusivity is precisely what I would have done to drive them away.

Should any new MMO combine the best aspects of the character and architecture creators in The Sims series, with the best Superheroic aspects of CoH, I would be hard-pressed to not shift my loyalties and enthusiasm to that game.


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Posted

Quote:
Originally Posted by Seldom View Post
Forgive me, I'd love to see a new engine as much as anyone, but don't discount the element of game design. I tried other newer super hero games and found their design choices in teaming, powers, and enemy encounters to be different, and, to my tastes, inferior even when using newer platforms.
I completely agree. Not to detract from any of the accomplishments of Paragon Studios, but this game has dodged a few bullets simply because of the poor design choices of the competition. But for a new player? Will they be able to appreciate the design, or even give the game a chance in the first place, when Freedom is lined up next to the shiny competition? I certainly hope so, but I wouldn't bet on it. Honestly, the kind of non-niche, typical player that they are trying to attract is very biased toward "shiny and new". I would have stopped trying to compete with the new engines and focused on the things that make this game unique: The Costume Creator, the Base Designer, Architect Entertainment etc.


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Posted

While COH is no featherweight, it runs a lot better than some other, prettier games. Don't discount being able to run on older and lesser hardware (particularly Intel's integrated video now in their i3 and i5 CPUs). Also? MMO sequels have a spotty track record at best - usually they split the playerbase at best, make a profitae game less so, and at worst on or the other dies! I'd much rather see NCSoft/Paragon try something other than a COH2.


 

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If bases ever get looked at, they need to be ripped out and completely redone from scratch. Bases need to be as cool and functional as the Batcave, Watch Tower and Hall of Doom. The current system falls far short of that standard.


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Posted

I'm sure they know.

I just don't know why they aren't talking.

I don't see any real reason to remain silent.

Talk of base editing upgrades can't top f2p.


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Posted

Quote:
Originally Posted by Daemodand View Post
If bases ever get looked at, they need to be ripped out and completely redone from scratch. Bases need to be as cool and functional as the Batcave, Watch Tower and Hall of Doom. The current system falls far short of that standard.
I always envisioned Bases as the perfect system to encourage teaming thru gated content and rewards. SG exclusive and unlockable missions, rewards, and system access (ie. Tailor, Auction House, Diff Trainer) to encourage the playerbase to seek out other players and connect. Not the glorified storage bank we have today.


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
That being said, would now be a good time to answer a few questions regarding bases?

Is there a strike team assigned to base development?

Is there any plans for upgrading the relevance of bases?

at this point and time I fail to see any reason to not answer those questions.

enlighten me please.
Same questions, but for AE and pvp.


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Posted

Quote:
Originally Posted by BackFire View Post
I always envisioned Bases as the perfect system to encourage teaming thru gated content and rewards. SG exclusive and unlockable missions, rewards, and system access (ie. Tailor, Auction House, Diff Trainer) to encourage the playerbase to seek out other players and connect. Not the glorified storage bank we have today.
Honestly this. As it is now the current things in bases are useless except for the solo base one of my lvl 50 farmers has.

The things you mention have been REPEATEDLY asked for to be added to bases.


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
That being said, would now be a good time to answer a few questions regarding bases?

Is there a strike team assigned to base development?

Is there any plans for upgrading the relevance of bases?

at this point and time I fail to see any reason to not answer those questions.

enlighten me please.
Quote:
Originally Posted by MrHassenpheffer View Post
I'm sure they know.

I just don't know why they aren't talking.

I don't see any real reason to remain silent.

Talk of base editing upgrades can't top f2p.
Quote:
Originally Posted by Aura_Familia View Post
Same questions, but for AE and pvp.
They've said before that they would like to get into it once they have resources available and/or a larger demand available because none of them are small projects. They aren't saying anything else most likely because this answer hasn't changed. The next most likely scenario is that they are currently investigating or working on it, and they can't reveal any information yet because its still in flux and they can't give any solid information without the risk of people throwing it back in their faces if it does fall through, and they would rather be silent about something they are working on rather than say its coming too early, hit a major issue that can't be resolved for whatever reason, and then say "sorry, just kidding".

F2P is important and should be important for those wanting resources onto the systems like the base editor and such. It has a good chance of bringing new players (increasing demand) and bringing in more money (more resources) into the game and makes it more likely for such things to happen.


 

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Quote:
Originally Posted by Robot View Post
The only way this move makes any sense to me is in the context of an impending announcement of City of Heroes 2.

Honestly, let it go. There isn't going to be a CoH2 in the foreseeable future.

Nice wright up by Pos on some of the behind the scenes preparatory planning, and from everything I've seen I'm completely happy with this direction.
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Posted

Quote:
Originally Posted by Robot View Post
The only way this move makes any sense to me is in the context of an impending announcement of City of Heroes 2.
Then you really aren't thinking very hard.


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Posted

Avatea, tell Pos...

...repost that screenshot you have from the end of COH Beta's event, when we accidentally rezzed your Rikti Commander in Steel Canyon. The one with all the crazy buff/debuffs on it.




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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I'm sure they know.

I just don't know why they aren't talking.

I don't see any real reason to remain silent.
Maybe they don't have anything substantive to tell you at this time, ey.

Or because even *if* they were midstream in re-development of bases and pvp and revealed some early tidbits *people* would likely vetch and moan even louder demanding more details and/or their "communities" input being considered.

I believe bases will more likely get a look under the new system then they would've otherwise, and that it wont happen fast enough to satisfy some people.


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I approve all!!


 

Posted

After the City Vault, I'm pretty sure they won't say anything about something until its practically a done deal, you know?


 

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Quote:
Originally Posted by Acemace View Post
Honestly, let it go. There isn't going to be a CoH2 in the foreseeable future.
Quote:
Originally Posted by UberGuy View Post
Then you really aren't thinking very hard.
I think I can safely dismiss these comments, if only because once again, you guys have no idea what you're talking about, as evidenced by F2P being announced when everyone said there was no way in heck that was going to happen. The same thing will happen for CoH2 in the foreseeable future. My bet is at Comic Con, but if not then, then definitely before the end of year.


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