LAMDA bites


Aggelakis

 

Posted

I've posted this before and I guess I need to again.

LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50. I just died about 20+ times, if I survive not being one shot then I can burn all of my inspirations only to be chased down an slaughtered.

There is no skill in being one shot, there is no fun in spending 90% of the time in the hospital. I die casting once, I die not even casting, I die running, I die standing and fighting. There is no safe place to get like in a pack of other players since the AoE on them kills me.

And don't bother telling me it will get easier once I've level shifted because I doubt I will EVER play it once I have the absolute minimum from there.

You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.


 

Posted

I've died more times on my scrapper than I have on my defender and controller COMBINED.


 

Posted

If your group stays (somewhat) together and supports each other, it's usually easier. Get scattered, and yeah, you'll get swatted a fair bit trying to get back together.


 

Posted

I generally don't have problems with my controllers and defenders on Lambda as long as I let a melee type (or an uppity blaster) grab aggro first.

But then, every one of my squishies has some power (superior invis) or combination of powers/IOs (e.g., super speed + celerity stealth) that gives them the equivalent of invisibility, so I can run around most of the maps that don't have Rikti Drones or Nem Snipers without trouble. I'd recommend looking into that as an option, since it's easy to fit Stealth into many builds now, and Sprint will take either Celerity or Unbounded Leap stealth pieces to stack with it.


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Posted

Here's an idea: YOU lead the raid and YOU set the tone and speed.

First, kill mobs in the street. When that's done, destroy all the guns around the complex. You know, those giant ones on the roof of the outer wall? That's what's shooting you.

When it comes time to split up for temps, order your party to stick together through the warehouse/Lab. Threaten to kick anyone who gets too far from you. Let tanks and controllers take care of agro while you toss out a few AoEs. Make your way through whichever portion you're in and get all the glowies. Remember, since you're the league/team leader and have power over the kick button, people have to listen to you (granted, if you're a jerk about it and don't give people a chance to make up for not hearing you the first time and kick half your team in a fit of cursing, everyone will drop and not team with you again. I'd recommend making it very clear before forming the queue that you're going to insist on your team sticking together). Also, make sure you're not too close to a container when it explodes, it'll stun and repel you and do a lot of damage.

When it comes time to face Marauder, have the people who grabbed acids take care of the portals. Do not engage the AV yet. Once everyone is back, have people cast their buffs and go after the Big Dawg. Stay about 60 feet from him at all times, and make sure a tank is near you to grab ambush agro, if necessary (Too much closer and you may get AoE'd. Any further and you might get hit with orbital strikes).

If you need more temps, grab a tank and a scrapper on your team and go after the shipments while everyone else continues to fight. Maybe a Defender/Troller/Corr to keep you buffed, too. Everything should go smoothly from there.

TL;DR: Run it yourself and use your team to keep you safe.


-STEELE =)


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Posted

Running Lambda gets you incarnate stuff. Stuff that makes you less squishy.

I died a fair amount on my uber multi-billion inf main claws/sr. Now I can solo the crates and canisters without breathing hard.

I fail to see the problem here.


Be well, people of CoH.

 

Posted

I think it's recommended 4 blues + breakfire to 'catch' back up after a splat. In any case, realizing I could buy insps at the hospital helped reduce my chain-dying time in Lam.


Let's Dance!

 

Posted

Quote:
Originally Posted by OutaControl View Post
I've posted this before and I guess I need to again.

LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50. I just died about 20+ times, if I survive not being one shot then I can burn all of my inspirations only to be chased down an slaughtered.

There is no skill in being one shot, there is no fun in spending 90% of the time in the hospital. I die casting once, I die not even casting, I die running, I die standing and fighting. There is no safe place to get like in a pack of other players since the AoE on them kills me.

And don't bother telling me it will get easier once I've level shifted because I doubt I will EVERY play it once I have the absolute minimum from there.

You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.

Starting a 3rd thread about your Fire/Rad that can't stand up for 2 seconds in a Lambda trial is not going to get your any new advice or information.

Have you obtained and slotted your alpha slot to at least tier 3 so that you have one level shift going for you?

Aside from "I die in one cast, I die if I don't cast" what is your normal strategy?

Biggest thing would be to not spawn your imps and have them following your around dragging spawn after spawns worth of agro onto your head.

Find a tank/brute/scrapper with a strongish taunt aura/crab spider or tankermind and follow them on their route through the temp powers.

Let them grab the agro on their way in toward the crate/vial and lay back and ST blast on the crate/vial. I don't have an issue turning on my toggles to help the crates die faster but if those toggles are drawing fire to you leave them off until you have enough shifts to not be slamming face 1st into the purple patch.

You mentioned using a ton of inspirations. Buy up some tier 4 inspires from the market to maximize your slots available.

Store more in email if you feel that your going to need them. You really only have 5 minutes tops to worry about in the gathering phase and I see most teams done in less.

4 purples and 16 Oranges ought to keep you capped to everything for 4 minutes and will fit in your tray.

Finally it might not hurt to post up your build over in the troller forms and ask others that are more than willing to help if they see any glaring flaws or hole that should be addressed.

I really hope that things start to work easier for you as I find the trials some of the most fun I have ever had in game on all of my myriad toons.


Global: @Kelig

 

Posted

Quote:
Originally Posted by OutaControl View Post
I've posted this before and I guess I need to again.

LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50.
And yet I've done this on multiple controllers without the carnage you describe. If you wander off alone, you're toast. Just about anyone is. Follow a tank and it greatly improves your survival.

As trite and overused as the line is, if you're dying that much, you're doing something wrong.


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Posted

I've done LAMBDA a couple times on my emp and regen scrapper (squishiest scrapper ever) and neither one died very often. Agge has one (1) (a single) IO slotted (BOTZ -KB), and Maggie has half of her enhancement slots empty due to a rework of her build. Neither have any incarnate abilities slotted at all.


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Posted

My dom can solo containers.
Fire/Fire/Fire not built for any defense.
Inspirations
get them, use them, love them.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This is when having previous placed spares in your mailbox comes in very handy. Assuming you did leave at least 1 slot free in your inspirations window.


 

Posted

A few days ago I did both Lambda and BAF with a controller I hadn't touched in over a year. I died 8 times total, the rest of the time I was actively playing and supporting the team. My own squishiness was irrelevant when I could cuddle other people while they were using their tasty Destiny buffs.


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Posted

Quote:
Originally Posted by OutaControl View Post
I've posted this before and I guess I need to again.
No, you don't.

Quote:
LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50. I just died about 20+ times, if I survive not being one shot then I can burn all of my inspirations only to be chased down an slaughtered.
It's not pointless if you're squishy. It's a challenge! It's meant to be difficult, because completing it gives you more power!

Quote:
There is no skill in being one shot, there is no fun in spending 90% of the time in the hospital. I die casting once, I die not even casting, I die running, I die standing and fighting. There is no safe place to get like in a pack of other players since the AoE on them kills me.
Nope, it's not fun. Sounds like you're getting on either a bad league, or one that's not built out evenly. Not saying you have to have exactly the same number of ATs, and only those with certain powers, but if you have a league with no one who can tank, then yeah, it's gonna be that much harder.

Quote:
And don't bother telling me it will get easier once I've level shifted because I doubt I will EVER play it once I have the absolute minimum from there.
I wouldn't. It does help, but you're still squishy at the end of it all.

Quote:
You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.
So... this new challenge, of endgame content is too hard, and you want the devs to tell you exactly what you need to do to make it easy? Yes, there is strategy involved, yes level shifting helps, yes you can get on bad leagues, and yes sometimes you just get unlucky. I don't know how many times you've tried the trial, but if you're ready to throw in the towel and quit the game over this ONE little piece of the game... honestly, why not just ignore it? I know no one is holding a gun to my head making me run Lambda... ever. And I know I don't like some content so I... don't do it.


 

Posted

Quote:
Originally Posted by OutaControl View Post
LAMDA bites
I can see it, right there -- there's a "b" on your keyboard, you used it in "bites."

Why won't you use it in "lambda"? Is this some kind of weird Dadaist protest against the trial itself?


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----------------------------------------------------------

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Posted

Quote:
Originally Posted by Sailboat View Post
They did not nerf the "B" in Lambda.
Quote:
Originally Posted by Sailboat View Post
Maybe you're in the wrong trial -- are you sure you're spelling it right?
Quote:
Originally Posted by Sailboat View Post
I can see it, right there -- there's a "b" on your keyboard, you used it in "bites."

Why won't you use it in "lambda"? Is this some kind of weird Dadaist protest against the trial itself?
I don't think he's going to learn anything about Lambda at this point.

Or how to spell it, for that matter.


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Posted


 

Posted

Quote:
Originally Posted by OutaControl View Post
LAMBDA is pointless to do if you're a squishy,
I always thought my squishy PB did pretty well in the lamBda trial.... I wonder if a couple of defeats leaked out of the keyBoard and Blacked me out...



"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"

 

Posted

Quote:
Originally Posted by OutaControl View Post
I've posted this before and I guess I need to again.

LAMDA is pointless to do if you're a squishy, in particular one which has just got to 50. I just died about 20+ times, if I survive not being one shot then I can burn all of my inspirations only to be chased down an slaughtered.

There is no skill in being one shot, there is no fun in spending 90% of the time in the hospital. I die casting once, I die not even casting, I die running, I die standing and fighting. There is no safe place to get like in a pack of other players since the AoE on them kills me.

And don't bother telling me it will get easier once I've level shifted because I doubt I will EVER play it once I have the absolute minimum from there.

You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.
First, I've got to say, you're aptly named. I think your post is a little bit "outta control".
Second, I think I would be remiss if I didn't tell you that you're not alone. There are a lot of players who have a great deal of difficulty during the trials.

I'd like to focus on this part of your post:
Quote:
Originally Posted by OutaControl View Post
You need to give the players some type of tools to figure out what's wrong with the character, like some way to know I need more X defense or more Y resistance and how to obtain such. Just letting them die like tissue paper .... well it just makes me want to close my account and find a game that some kind of skill is still involved.
If you log on to this poor squishy of yours and click on Powers, then Combat Attributes. This will bring up a series of pieces of information that will provide you with some insight on your defense percentage, resistance percentage and many other facts.

I might be providing a measure of insult, because I'm assuming you aren't familiar with these features, based on your comment. If you were already familiar, I apologize.

I'd also like to suggest that perhaps the league mates that are with you are not holding up their end of the bargain. Remember, a tank can only handle aggro from so many bad guys. I believe that cap is at 17, possibly 16, I can't recall at present. Typically, on a trial, I try to let the aggro managers head into the fray first. I wait about 3 to5 seconds before I cast any debuffs. And, I always carry breakfrees, because I never trust the other support toons to buff me. Inspirations are quite useful, and they drop frequently. I typically wait until they're flashing before I take another. Sometimes, I don't take any.

I've got two squishies that have their tier 4 incarnate slots filled. One is a blaster, the other an Ill/rad controller.

Mind you, I got their alpha slots filled first, so in a sense, they're "level shifted" before the trials went live.

If you still haven't level shifted via the alpha slot, I'd recommend avoiding the trials and do the weekly tfs (and other level 50 tfs) until you get the alpha slot filled. I think you'll have better success that route, and more fun.

And, fun is, after all, the point of playing.


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Posted

Quote:
Originally Posted by EarthWyrm View Post
But then, every one of my squishies has some power (superior invis) or combination of powers/IOs (e.g., super speed + celerity stealth) that gives them the equivalent of invisibility,
Another trick- If you're only halfway to invisibility, you can generally get the rest of the way there with the Grant Invisibility Base Empowerment. That's 25 feet of Stealth for an hour; stacks with nearly everything. No movement penalty, does not burn End, does not suppress when clicking a glowy.


 

Posted

As a squishie, particularly one who is completely unprepared to solo in this trial, you need to learn something very important. How to FOLLOW.

NPCs go after the first thing they see. If you're doing things right, that's a big tough melee type, not you. The second key to following is, when the guy you're following stops you keep going a little bit until you're just past him. That way if anything is mad at you and not him, they run into him before they run into you, instead of shooting you in the back.

"But I know how to follow!" is inevitable at this point. Clearly you do, but you don't know the best ways.

Here are some tips to make it easier, particularly on Lambda:

1) Before the trial even starts, open your minimap, and disconnect it from your Nav bar and move it to the side of your screen. You don't need it all the time, but during the Sabotage phase it helps a lot.

2) When the raid leader tells the teams which side to go on, and WHO TO FOLLOW, you click on that name in your League window, right click, and Set as Waypoint. This gives you a yellow beacon so it's easier to see when the move, and it works through walls.

3) when you get to the minimap your team is on, open your map and zoom it out all the way. The game has a bad habit of zooming the map in partway. Zoomed out and you can easily see where you should be at all times.

Those are the tips for following. IF you die, buy some more purples in the hospital and get back, and use the minimap to find your group again.

Between those tips and obviously smart things like not firing off AoEs or staying to fight when everyone leaves, you should be fine.

This is about learning, and clearly you're sort of trying to do the incorrect things and not getting it quickly.


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