Have We Seen The Last of Non-Incarnate Powersets?


Adeon Hawkwood

 

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Power proliferation aside, will we ever see any new non-Incarnate power sets or were electric control and kinetic melee the last new sets we will ever get?


 

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You know what? That's actually something I'd like to see, as well.


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I wouldn't be surprised if new power sets aren't really going to be done until after the Praetorian arc is finished. I'm kinda curious as to what the plans are going to be for handling the next incarnate arc personally.

If CoH goes the route of the expansion mill for instance, I can certainly see new powersets getting tossed there as well like they were with Going Rogue.

If they go free content updates, then I'm really not sure. It'd be nice for subscription-paid additions, but I'm hesitant to expect that now.


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Originally Posted by reiella View Post

If they go free content updates, then I'm really not sure. It'd be nice for subscription-paid additions, but I'm hesitant to expect that now.
This...doesn't make any sense. CoH has always had free content updates. What else are Issues?


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Originally Posted by Techbot Alpha View Post
This...doesn't make any sense. CoH has always had free content updates. What else are Issues?
In terms of incarnate arcs is what I meant. Currently, the only incarnate arc is actually a paid content update in form of the expansion pack. It'd make sense either way still.


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Posted

Personally, I'd be interested to see ANYTHING ELSE OTHER THAN INCARNATE, and sooner, rather than later. If Matt Miller and his separate development team focusing entirely on end game content intend to keep working in this stuff the entire time, they're going to have to do this without reducing content in all other directions to a crawl.

Powersets being as work- and cost-intensive as they are, they seem like the first thing to get cut. It's somewhat ironic that even now with the supposedly much larger development team and budget, we're back to looking for least-cost suggestions like we were back when there were only 15 people on the team working on a shoestring budget.


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Originally Posted by Samuel_Tow View Post
Powersets being as work- and cost-intensive as they are, they seem like the first thing to get cut. It's somewhat ironic that even now with the supposedly much larger development team and budget, we're back to looking for least-cost suggestions like we were back when there were only 15 people on the team working on a shoestring budget.
Well, working on a shoestring budget tends to get you stuck on the efficiency level you were getting while on the shoestring budget for a while. Kinda sucks, but efficiency is always desired, you just tend to achieve it far better when it's needed. And you still try to maintain it even when it's no longer as necessary.


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Originally Posted by Rubberlad View Post
Power proliferation aside, will we ever see any new non-Incarnate power sets or were electric control and kinetic melee the last new sets we will ever get?
Seriously, what makes you even ask a question like this? Prior to the last four new powersets, the last to be added were Shields and Pain. Added in Issue 13. Prior to that we got Thugs and Electric Melee/Armor in Issue 7.

So we're looking at a 4-6 Issue spread between powersets. What makes you think something material has changed?


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Originally Posted by EvilGeko View Post
Seriously, what makes you even ask a question like this? Prior to the last four new powersets, the last to be added were Shields and Pain. Added in Issue 13. Prior to that we got Thugs and Electric Melee/Armor in Issue 7.

So we're looking at a 4-6 Issue spread between powersets. What makes you think something material has changed?
Dual Blades in issue 11 too.


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Originally Posted by Rubberlad View Post
Power proliferation aside, will we ever see any new non-Incarnate power sets or were electric control and kinetic melee the last new sets we will ever get?
As long as there is a Medieval weapon or Eastern martial art not covered by the game, there's a good chance there's at least one power set is some stage of development.

New power sets based on actual super powers, especially mainstream ones, yeah we've seen the end of them.


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Originally Posted by Samuel_Tow View Post
Personally, I'd be interested to see ANYTHING ELSE OTHER THAN INCARNATE, and sooner, rather than later. If Matt Miller and his separate development team focusing entirely on end game content intend to keep working in this stuff the entire time, they're going to have to do this without reducing content in all other directions to a crawl.

Powersets being as work- and cost-intensive as they are, they seem like the first thing to get cut. It's somewhat ironic that even now with the supposedly much larger development team and budget, we're back to looking for least-cost suggestions like we were back when there were only 15 people on the team working on a shoestring budget.
Y'know you touch on something that has been bothering me too.
When all this was first announced, I distinctly remember the Devs saying that the end game system would be worked on by a separate Dev team headed up by Matt Miller, and that would leave the rest of the Development staff open to do other projects. I remember thinking at the time that was a good idea, because it would give people the end game system they wanted while preserving the Devs' ability to do updates to other areas of the game. In practice, this does not appear to be what is happening at all.

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As long as there is a Medieval weapon or Eastern martial art not covered by the game, there's a good chance there's at least one power set is some stage of development.

New power sets based on actual super powers, especially mainstream ones, yeah we've seen the end of them.
What makes you say this? Just curious how you arrived at that conclusion.


 

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Didnt one of them say they were looking at staff powerset?


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Originally Posted by Johnny_Butane View Post
New power sets based on actual super powers, especially mainstream ones, yeah we've seen the end of them.
I'm actually inclined to agree with this.

There aren't really very many non-weapon-based superpowers that the game doesn't already cover in some way or another.

And the ones the game DOESN'T cover are generally downright impossible to do with the game engine.

New powersets (as in, not available at launch) include: Sonic Blast and Dispersion, Archery and Trick Arrow, Thugs, Electric Armor/Melee, Dual Blades and Willpower, Shields and Pain, and the 4 we just got, Dual Pistols, Kinetic Melee, Electric Control, and Demon Summoning.

New powersets don't come along very frequently at all, and I won't be expecting any new ones until at LEAST issue 23.

Blasters will probably get at least one more secondary, and I'm betting Masterminds will get another primary or two (but probably not any time soon)

Scrappers, stalkers, tanks, and brutes may eventually get the much requested Staff powerset. (I call dibs on the name Staff Infection!)

I can't think of too many more powersets that wouldn't just be rehashed versions of existing ones, so we probably won't be seeing too many more new powersets.


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Quote:
Originally Posted by Johnny_Butane View Post
As long as there is a Medieval weapon or Eastern martial art not covered by the game, there's a good chance there's at least one power set is some stage of development.

New power sets based on actual super powers, especially mainstream ones, yeah we've seen the end of them.


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Other than this, I am not sure what is left that isn't represented in the game already. Perhaps a water set, and a few forms of MM pets.


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I don't think its possible to run out of powerset ideas.

Actually, because of the ability to recolor them, they don't even have to stick to pre-formed concepts about what they "are." A set with a name like "Strange Forces" or "Entropy Domination" could look like just about anything.

And part of the reason "Water Control" is so desirable is for the ability to recolor it and call it not-water.


 

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Originally Posted by Samuel_Tow View Post
Personally, I'd be interested to see ANYTHING ELSE OTHER THAN INCARNATE, and sooner, rather than later. If Matt Miller and his separate development team focusing entirely on end game content intend to keep working in this stuff the entire time, they're going to have to do this without reducing content in all other directions to a crawl.
They didn't double the team and then halve it so that there were two teams, each as large as the whole before the split. Split is split. There will be less people to work on non-Incarnate content.

As to "everything else coming to a crawl", well, that's what happens when new systems keep getting added. You have the same number of people who have to support more and more areas. And the playerbase keeps clamoring for updates in those systems they're interested in and begrudge developer time spent elsewhere.

As far as "content" as in "missions with a story line", of course there will be more. There still are several full time mission writers on both teams. Once the text of an Incarnate Trial is written, what do you think all the content writers are going to do? They'll be writing more missions like Cooling and Ross and Sutter and Kal (and that mysterious new zone Golden Girl keeps talking about). Hero 1, Protean, and Dr. Aeon are still fulltime on staff, and all they're good for (as in they are not coders or artists) is writing new content, so expect it.


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Originally Posted by Oedipus_Tex View Post
I don't think its possible to run out of powerset ideas.

Actually, because of the ability to recolor them, they don't even have to stick to pre-formed concepts about what they "are." A set with a name like "Strange Forces" or "Entropy Domination" could look like just about anything.

And part of the reason "Water Control" is so desirable is for the ability to recolor it and call it not-water.
With this thought process, there is not much that is not already represented in the game other than Weapon sets, and MM sets.

Recoloring, and Proliferation can cover about anything.


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Originally Posted by Zyphoid View Post
With this thought process, there is not much that is not already represented in the game other than Weapon sets, and MM sets.

Recoloring, and Proliferation can cover about anything.
Dark Control. I would do backflips and stand on my head if they gave it to us. I also think a Sonic Control powerset would be nice.


 

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Originally Posted by ClawsandEffect View Post
New powersets don't come along very frequently at all, and I won't be expecting any new ones until at LEAST issue 23.
I'll be surprised if we even see any proliferations before that point, let alone entirely new sets.


 

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Originally Posted by Zombie Man View Post
and that mysterious new zone Golden Girl keeps talking about
Well, we know it has solo and team content in it, a zone event, with hints that there a new GM in it, as well as story links to the reason why there's so little magic in Praetoria - so it's only kinda hlaf-mysterious by now


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Originally Posted by Lazarillo View Post
I'll be surprised if we even see any proliferations before that point, let alone entirely new sets.
The devs have hinted at the possibility of more proliferation in I21


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Originally Posted by Zyphoid View Post
Other than this, I am not sure what is left that isn't represented in the game already. Perhaps a water set, and a few forms of MM pets.
From stuff that's been asked for, off the top of my head, aside from the aforementioned staff melee

Dark control
Dark assault (which I'd think would be "low hanging fruit," but possibly put off until it had a Dark Control to pair with it.)
Gadget-based control
Martial-arts-ish Blaster secondary ("in the works," I believe, but could be remembering wrong.)
"Mecha powerset" (from the long-ago thread - still think it's a good, if rather work intensive idea.)

I'm *suspecting* the occasionally requested Longbow/Arachnos/PPD mastermind bits are getting coopted into the Lore pets. (And I do want my Nictus MM.)

Of course, we could just go through Lady Jade's powerset suggestion thread.


 

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Powersets are pretty rare, but I suspect there'll be at least a couple more (Staff Melee is something they've been at least thinking about for ages) A new mastermind primary is also somewhat likely. And I suspect at least another round of proliferation.


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Originally Posted by Memphis_Bill View Post
From stuff that's been asked for, off the top of my head, aside from the aforementioned staff melee

Dark control
Dark assault (which I'd think would be "low hanging fruit," but possibly put off until it had a Dark Control to pair with it.)
Gadget-based control
Martial-arts-ish Blaster secondary ("in the works," I believe, but could be remembering wrong.)
"Mecha powerset" (from the long-ago thread - still think it's a good, if rather work intensive idea.)

I'm *suspecting* the occasionally requested Longbow/Arachnos/PPD mastermind bits are getting coopted into the Lore pets. (And I do want my Nictus MM.)

Of course, we could just go through Lady Jade's powerset suggestion thread.
I suspect Gadget Control could be at least 50% pieced together just from the SOA, Devices & BS stuff.


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om ock i gyllne dosor.
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Originally Posted by Golden Girl View Post
The devs have hinted at the possibility of more proliferation in I21
Also said during i20 beta that they considered themselves done with proliferation. Even if the general "What?" reactions got them to rethink that, I seriously doubt they'd fix it that quickly.