Woot, unwanted buff problem solved?
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Blue Steel's favorite vet reward is the 15 month one, as the feathery wings let him look a little bit more like Null.
@Golden Girl
City of Heroes comics and artwork
Gull-Man, bitten by a radioactive seagull one day and gains incredible powers! Today he fights for justice!
Null-Man, arch-nemesis to Gull-Man! One day hit by a radioactive seagull's droppings! Today he fights for destruction of all seagulls and those empowered by gull-strength!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Mender Silos' plans are a small part of Null's plans.
@Golden Girl
City of Heroes comics and artwork
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
The Menders have no idea. Silos is the most gullible of them all!
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Well played, Sirrah.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
With: Apologies to Black Scorpion for the stolen material.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
The one drawback that I can imagine is that you wouldn't be able to do it on an on-demand basis. For example, if you don't mind being Speed Boosted in lab maps but hate it in caves, you can't just turn it on and off at will. Hmm, maybe this NPC could be a "phonable" contact? I mean, if it has the power to negate powers, shouldn't it be reachable remotely?
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Existing stores in the game, or the trainers, could have handled these merits as well. Or just like we can craft and convert Incarnate stuff within the UI we could have done the same with merits and alignment merits. But no, we get a new npc which we have to go talk to whenever we want to change a setting that could just as well have been reached through the regular options.
Just like the difficulty setting npcs - why not put the difficulty settings right there in the mission menu? Why do we have to do an immersion-breaking runaround and go talk to some impersonal npc to change what is a meta-game setting? I will never understand it and I will probably never stop complaining because it seems like the devs will never stop adding more of these meta-npcs to the game.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Or instead of introducing yet another npc to solve a meta-game issue they could use meta-game tools like the options menu to let us choose these things. I will never understand the devs' reasons for adding tons of unnecessary npcs to the world to deal with something that our characters shouldn't have anything to do with. Like difficulty settings, or merit vendors.
Existing stores in the game, or the trainers, could have handled these merits as well. Or just like we can craft and convert Incarnate stuff within the UI we could have done the same with merits and alignment merits. But no, we get a new npc which we have to go talk to whenever we want to change a setting that could just as well have been reached through the regular options. Just like the difficulty setting npcs - why not put the difficulty settings right there in the mission menu? Why do we have to do an immersion-breaking runaround and go talk to some impersonal npc to change what is a meta-game setting? I will never understand it and I will probably never stop complaining because it seems like the devs will never stop adding more of these meta-npcs to the game. |
Agree 100%. Sticking these options into an NPC is just weird.
I can craft super-magic incarnate powers via a pop-up interface, but I have to go rummage in a box to use a-merits? I have to go to some totally random, unexplained and hideous dressed NPCs in order to trade them merits for drops? Why? What do they do with this vast collection of merits?
It makes no sense and just clutters up things (the Merit Vendors are particularly annoying).
"Home is where, when you have to go there, they have to let you in."
Or instead of introducing yet another npc to solve a meta-game issue they could use meta-game tools like the options menu to let us choose these things. I will never understand the devs' reasons for adding tons of unnecessary npcs to the world to deal with something that our characters shouldn't have anything to do with. Like difficulty settings, or merit vendors.
Existing stores in the game, or the trainers, could have handled these merits as well. Or just like we can craft and convert Incarnate stuff within the UI we could have done the same with merits and alignment merits. But no, we get a new npc which we have to go talk to whenever we want to change a setting that could just as well have been reached through the regular options. Just like the difficulty setting npcs - why not put the difficulty settings right there in the mission menu? Why do we have to do an immersion-breaking runaround and go talk to some impersonal npc to change what is a meta-game setting? I will never understand it and I will probably never stop complaining because it seems like the devs will never stop adding more of these meta-npcs to the game. |
Paragonian Knights
Justice Company
Anyone thought about Null the Gull being an anagram?
Well don't because the results are terrible.
Examples:
Leg Hunt Lull
Lent Ugh Lull
The Lung Lull
I will never understand the devs' reasons for adding tons of unnecessary npcs to the world to deal with something that our characters shouldn't have anything to do with. Like difficulty settings, or merit vendors.
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I thought it was reflected well when, during the Ustream, someone mentioned adding another option to the Null the Gull. It was phrased as, "What would it take for you to..." Black Scorpion thought about it a few seconds and said, "Four hours or so with no one interrupting me," and sounded like he could quite possibly get it done before 20.5 launches. If he had to go through getting the option added to another interface instead of just throwing another line of pseudo-HTML in a dialog box, I'm pretty sure there's no way it would even be close to happening.
Like I said, though, I think we could have the best of both worlds. If they made a merit vendor, Null the Gull, field analysts, and any other option-setting NPCs a phonable contact, it would be a lot better I think, because you wouldn't have to hunt people down to set your options, and you could do it "on the fly," so to speak. "Oh, I don't mind lab maps, hang on a second so I can call Null and turn Speed Boost back on." In fact, really, if the contacts are callable, you don't even need to have the models cluttering up the city. You could have all of them be like Penny and Message Man in Praetoria; heard but never seen.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
It doesn't really bother me. If it takes trotting to an NPC to make sure I'll never again go hurtling down the center of the wedding cake room because someone hit me with SB at just the wrong time, then I can live with it.
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Take a jaunt to turn that off? Hell, I'd Walk from under the Atlas statue to the far end of the Storm Palace WITH NO JETPACK to turn it off. I'm down with it, no complaints here. Thanks Devs.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Given that it's likely this will be the kind of option that people will toggle on or off and leave for the rest of their play time, I don't know if that's going to be too big a problem. You can go once, set everything and that's that. In general, I don't expect the majority of people will have to deal with him more than once or twice in a character's life, and if TonyV is right about it being much easier to set it in an NPC's dialogue than in the options then I expect doing it quickly is regarded as being better than doing it "conveniently."
Then again, I expect that because I said this, there will be hundreds of people coming out of the woodwork with examples as to why they would need to change things on the fly. I do think that the best solution is probably making these game-changing contacts phonable in their own tab in the contact list, but in my mind it would be best to get the tech in fast to come with the changes to buffs and then adding the "convenience" factors when they can be worked on.
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
It kind of bugs me that this is something set via a (silly in-joke) NPC rather than a menu option like all the rest, but Tony V gives some plausible reasons why it might be so. That said, I would like to see it moved to the menu and the gull dispensed with ASAP.
My characters at Virtueverse
Faces of the City
Agreed on the silly injoke aspect. I was assuming this was just the devs messing in the uStream chat. Are they actually intending this to be controlled via talking to a seagull?
I though the Null the Gull thread was worth a chuckle and all, but this is just daft.
I suspect that it's because it's a lot simpler to plop an NPC somewhere, toggle a flag to make him or her interactive, and write up what goes into the dialog boxes than it is to design a whole new interface. One can be done in a few hours; the other would require at least several days, resources from other design groups, plus a lot of extra QA and testing time to make sure it didn't break something else.
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+1 to making the settings NPC phonable.
(As well as maybe throwing in other NPCs that control settings.)
If a button to "call" them could be tossed into the options menu, too, that might be nice. The button(s) would say "Buff Acceptance" (and perhaps "Difficulty" for calling Field Agent/Fateweaver) but do the same thing as calling the contact. Hopefully that wouldn't be as difficult as adding the actual controls to the options menu UI.
One reason to prevent people from claiming Reward Merits from anywhere: to prevent them from restocking on inspirations from anywhere. Most importantly, in the middle of PvP. Similarly, super inspirations from incarnate merits can be purchased at the new vendors. Not something you want people to have access to in the middle of a fight.
I don't see why Field Agents and Fateweavers can't be replaced by a single hidden instance and made phonable, though.
As long as this is a short-term solution I don't mind it being Null the Gull. If they plan to leave it like this then I'd want a classy NPC, at least. (New players, regardless of whether they RP or not, would probably be like "WTF?" when they find out they have to talk to a seagull to change some of their settings.)
So for those who weren't watching the Ustream tonight, they announced (with everything subject to change, of course) the tentative solution to the "but I don't WANT to be Speed Boosted!" complaint. Nuts and bolts of it: There will be an NPC that you can talk to that will give you a bunch of options to turn off buffs. Not just Speed Boost, but also things like auto-accept or auto-deny Mystic Fortunes and such.
There's even a possible contact in the works to be that NPC.
Certainly sounds like a reasonable solution, a quick fix that wouldn't require any special UI design; just something that could be plopped in with existing tech. The one drawback that I can imagine is that you wouldn't be able to do it on an on-demand basis. For example, if you don't mind being Speed Boosted in lab maps but hate it in caves, you can't just turn it on and off at will. Hmm, maybe this NPC could be a "phonable" contact? I mean, if it has the power to negate powers, shouldn't it be reachable remotely?
Anyway, just thought I'd post it out there for discussion, and for info for anyone who missed the streamcast tonight. The recording will probably be publicly available on the Paragon Studios page later.
Edit 1: Oh, and they said that the NPC would possible also be able to tell you exactly which Praetorians you have left to defeat in chasing down the Dimensional Warder badge. Coolness.
Edit 2: I know there were a few more things they said Null would be able to do, but the shock of Black Pebble shooting Tunnel Rat and--dare I mention it?--an actual Pebble sighting, I can't remember much before that. Anyone care to add stuff I missed?
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)