What do you want from the next incarnate abilities?
I liked the idea put forward earlier of a +stealth +def while negating an enemy's stealth and def. Though resistance shouldn't be touched as you're able to hit them, not change their resistance.
I think a nice balance with control would be a infinite duration hold but there is either a massive crash or you're held with them for some duration. Or phased.
Hybrid...oooh. I'd love to either change a primary, secondary, whatever. Maybe a build that can only be switched to for a few minutes at a time, and can combine, what I'd like, two primaries from any set. [Martial Arts/Dual Pistols!]
And I love toggles. I have no idea what kind of toggle would be nice. RttC for all team members would be nice. Though that's more a godmode.
I do like the cross-over idea. I'm sure we will never be able to change our primary and secondary, but hybrid could be a slot that allows you to channel powers from a completely different Archetype for a given period of time.
I'd to have the ability to cut off Lord Recluse's head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into his lifeless eyes and wave like this.
Can you and your associates arrange that for me, Ms. Bianco?
I'd to have the ability to cut off Lord Recluse's head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into his lifeless eyes and wave like this.
![]() Can you and your associates arrange that for me, Ms. Bianco? |
Let's Dance!
Be careful what you ask for. For it can be delivered, and always has a price.
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The incarnate content WAS hard the first few times you had ran them. Even with a fully IOed toon, it still took the few teams I ran with a long while to the trials. Plus, there were FAR more deaths than what there are now.
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2 days later, once it had shaken out and found that people were actually organizing full leagues, I went to Pocket D, asked for a team and you could not have seen a smoother run. At least a few people on the run had a clear idea of what needed to be done, and it was like a mostly well-honed machine as to how organized it all was.
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As for what I'd like, I'd like a passive like what we had when facing off against the not really them AVs that we had at the beginning of the Alpha slot/Incarnate unlock, where anything that was within my Steamy Mist was in a constant dps aura. It wasn't a lot, but it was nice to have a stealth PBAoE tick away at something.
The power to rule the world.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I'd like a Click power that only affects YOU, rather than a Destiny power that affects the whole team. If that doesn't work, then a click power that boosts different attributes, like damage and ToHit. It'd be cool if you could throw a level shift in there, too, for the power's duration.
Maybe a ST/AoE Debuff/Mez/Hold could be arranged? I worry that it might overlap with Judgment, but those debuffs aren't all a sure thing.
A PBAoE attack with a shorter recharge and lower damage on a comparable scale to Judgement, or even a LONGER recharge duration with a similar increase in damage. If the Statesmen of the Multiverse can lightning punch the ground, I want to be able to, also. Fire punch would also be acceptable, as would dark shadow punchin' and Ice explosion punchin'.
A passive Defense/Resistance/Regen/Recovery/Mez protection power, like Integration but for your survivability rather than your attacks. There are a lot of ways you could split it up to give a variety of effects. Defense/Recovery tree, a Resistance/Mez Protection tree, a Regen/Recharge tree or something along those lines.
Too many alts to list.
A little bit of creativity...
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I thought of something I'd like for Omega, and the best part is, the technology for this already exists...
A chronal/alternate universe duplicate of yourself, using the current "doppelganger" technology. The tiers would go from a past self (with only a few powers available), up through the levels (where you choose whether your duplicate focuses on primary, secondary, or balances out) and finally they get some incarnate abilities of their own. For best results, everyone gets a Mastermind-like interface to control the duplicate, so that it's not making any stupid decisions.
Instead of there being 4 trees, you would have the ability to fully customize the duplicate. You'd need a few pieces of iSalvage to give it a new power for each "level", almost like leveling up your character all over again. I'd even go so far as being able to give the duplicate its own appearance (or at the very least still be able to choose the dark/reverse/shadow/angel/etc color themes like in MA), if such a feature could be supported. The stipulations of course would be that it has to have the same primary and secondary powersets as your character (So no making an ill/rad "duplicate" of your claws scrapper), but overall i think this is something I'd like to see.
-STEELE =)

Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Of the non Alpha Slot abilities we have:
Massive Ranged AoE Attack (Blaster-y)
Massive AoE Buff (Defender-y)
Debuffs added to every attack (Corruptor-y/Defender-y)
Pets (Mastermind-y/Controller-y/Dominator-y)
So I am thinking that we might get some of the following:
Massive Single Target Attack, maybe Melee (Stalker-y)
Defensive toggle (Tanker-y)
Mez type attack of some sort (Controller-y/Dominator-y)
Autopower self-buff, like a raise in HP or Regen or Recovery or something (Brute-y/Scrapper-y/Tanker-y)
Until I see something that states to the contrary, going to assume VK is right
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I thought of something I'd like for Omega, and the best part is, the technology for this already exists...
A chronal/alternate universe duplicate of yourself, using the current "doppelganger" technology. The tiers would go from a past self (with only a few powers available), up through the levels (where you choose whether your duplicate focuses on primary, secondary, or balances out) and finally they get some incarnate abilities of their own. For best results, everyone gets a Mastermind-like interface to control the duplicate, so that it's not making any stupid decisions. Instead of there being 4 trees, you would have the ability to fully customize the duplicate. You'd need a few pieces of iSalvage to give it a new power for each "level", almost like leveling up your character all over again. I'd even go so far as being able to give the duplicate its own appearance (or at the very least still be able to choose the dark/reverse/shadow/angel/etc color themes like in MA), if such a feature could be supported. The stipulations of course would be that it has to have the same primary and secondary powersets as your character (So no making an ill/rad "duplicate" of your claws scrapper), but overall i think this is something I'd like to see. |
a strong ST attack (ranged vs melee based on branches of tree; preferrably usuable in an attack chain, but unlikely)
a strong immobs/holds (ST vs AoE depends on branch of tree)
a strong de-buff (lasting 5min then cooldown for 15 like Lore). Think Radiation infection and cold debuffs on steroids
a buff powers of a single target (like fort or forge, etc)
I understand the "god mode" for Omega, but likely a second Alpha-like slot (passive global).
My dream would be to make a click or toggle power permanant, or make your own sig move, or (quite possibly) just an open slot that you decide what extra ipower to take: Want 2 judements? ok. Want barrier and rebirth, thats cool too.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
a strong ST attack (ranged vs melee based on branches of tree; preferrably usuable in an attack chain, but unlikely)
a strong immobs/holds (ST vs AoE depends on branch of tree) a strong de-buff (lasting 5min then cooldown for 15 like Lore). Think Radiation infection and cold debuffs on steroids a buff powers of a single target (like fort or forge, etc) I understand the "god mode" for Omega, but likely a second Alpha-like slot (passive global). My dream would be to make a click or toggle power permanant, or make your own sig move, or (quite possibly) just an open slot that you decide what extra ipower to take: Want 2 judements? ok. Want barrier and rebirth, thats cool too. |
A way to acquire them reasonably without grinding the same raids over and over again. Really, beyond that, the exact functions of the powers are just gravy. But since we're busy wishing in this thread:
~One "armor" tree that maybe offers different types of defenses. One that's resistance, one that's defense, one that's regeneration, etc. "Core" trees could focus entirely on larger numbers with one type, while Radials would add a second type but have lower numbers.
~An auto-buff power of some sort. Since it'd be separate from the armor power, it'd probably be more geared towards a general boost, +Special, +Damage, +End, or the like.
for vitae I want to see +HP, +Regen in high amounts, or maybe some +to all resist in moderate amounts.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
I'd love a devestating "speed blitz" teleportation attack even if it were just ST. A wide range of animations would make it so anyone could add significant flavor to their builds or continue within the their preestablished theme
What I would really like (but doubt we'll get) for Omega is a "build your own power" slot. Instead of the power being a simple "build this ability and it goes in the slot" system that the other powers have I'd like the Omega power itself to be a tree.
Basically the way I envision it you craft a base Omega power which determines the basic power type and then you build "modifications" which are slotted into the power. Increasing the rarity of the core power would increase the number and variety of slots available to it.
For example there might be three core power trees:
PBAoE Toggle
PBAoE Click
Targeted AoE Click
Within each tree the core/radial divide would be mostly based around the number of different types of slots. I can think of four slot types: buff "slots", damage/debuff "slots", "base attribute" slots and "universal" slots. In general Core would have more total slots but Radial would have a higher proportion of universal slots.
The buff slots would take modifications that provide bonuses to yourself or teammates. Bonuses that only affect you would be stronger than ones that only affect teammates or for the click powers modifications that increase the duration of the buffs.
The damage/debuff slots would take modifications that either damage or debuff the enemies (d'uh!).
Base Attribute slots would do things like decrease the recharge or endurance costs of the power.
Universal slots would take any modification.
Now given how difficult this would be to implement (and how much of a load it would place on the server trying to calculate it) I doubt we'll get it but it would be nice.
The ability to transform into a giant form. I want the ability look a GM like the Kronos Titan or Adamastor in the eye and say "Pick on someone your OWN size!"
Also something for masterminds to gain the ability have their pets merge into a gestalt.
I wouldn't mind one the the new incarnate abilities be more enhancement slots for your build. Nope, I wouldn't mind that at all.
I'm guessing on a crashless god mode for Omega. Likely capped resists/defense to everything with recovery buff.
The rest who knows. Lots of good ideas being thrown around here though. I'd almost guarantee that none of them will allow you to rechoose your primary or secondary power sets though. The devs have been pretty clear on their position on that even though every few months people keep asking for it.