Is There Any Point to Playing Level 50 Bubblers?


Adeon Hawkwood

 

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Originally Posted by Infinitessa View Post
I'll admit that defenders have a bad rap for damage. I don't think anyone would ever pass up one of the pure damage ATs for a defender if they were looking to increase their group's damage output.

But has it has been time after time in this thread, most people seem to get invited to groups based on other factors aside from their power sets.

I guess bottom line is, your mileage may vary. But it sounds like both the OP and yourself have a chip on your shoulders because FF may no longer be the be all and end all of buffage, or /Dark is not the be all and end all of damage. If that's the case and you aren't happy then play one of your alts untill if and when you decide to go back.
I never meant to imply that I wasn't happy. I've been playing this character since a couple days after launch, and I never stick with alts for very long 'cause I always like my main more. I probably made a mistake putting it in terms of how I felt on trials instead of just saying that I thought def buffs were totally useless on trials, which is all I meant to be saying. That's why I started with "I'm not disagreeing with the overall point," only disagreed with UberGuy about trials, and ended by saying that I didn't think FF was bad in other content (which is where I was agreeing with UberGuy about everything else).

Sorry for any confusion!


 

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Originally Posted by plainguy View Post
Today all players benefit from Force Field, but nobody benefits from the "waaah, IO, Incarnate, that powerset is worthless" attitude.
Fixed.


 

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I think the question of whether you should play a set is different from whether you should invite someone else playing one. I don't practice much selectivity with powersets; whoever is in is in.

But IMO that is an entirely different situation than opening your character select screen, seeing the level 50 Force Field Defender sitting there, and deciding other characters do better. The reason this is such a relevant question is that a previous siginificant benefit of Force Field was providing mezz protection to the caster.

Force Field isn't useless. It's actually fantastic between levels 20 and 40 or so. But it is definitely a low performer in the end game. This isn't to say you shouldn't invite one, because there are only so many ways you can get shields. But it does mean that if you have something else to pick from in your stable of characters, at that stage you are probably better off with that. Force Bubble in particular comes across as a "so potentially powerful it would be broken if there were ever a situation you could really use it" power. Stopping minions who can't fight back is not really what I'd have in mind there.

Even if nothing else changes, changing the size of Dispersion Bubble from 25ft to 50ft would make it clearly the king of AoE defense, which IMO it really should be. The graphic even exists already.


 

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Originally Posted by Oedipus_Tex View Post
Force Field isn't useless. It's actually fantastic between levels 20 and 40 or so. But it is definitely a low performer in the end game.
Other than not being able to buff your entire League, and probably being poison to your Participation score just keeping up with your own team, I'd've thought the extra 30% or so Def it brings would be quite welcome (at least by the melees) with the softcap being around 60% in the Trials...


 

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Originally Posted by JD_Gumby View Post
Other than not being able to buff your entire League, and probably being poison to your Participation score just keeping up with your own team, I'd've thought the extra 30% or so Def it brings would be quite welcome (at least by the melees) with the softcap being around 60% in the Trials...
With Leagues usually containing a lot of characters there's generally a lot of shared defense running around. VEAT auras, Manuevers (Leadership is more available now since Stamina is free), Barrier, heck for a lot of level 50's one small purple will take them to almost at the trial soft cap. I've been at the defense HARD CAP in trials and I don't remember ever having a bubbler on any of them.

I have a FF/Dark that I consistently pass up in my character selection screen. I like the character, he's one of my first characters and was even in both comic series, but the powerset is so unexciting to play that I never log him in. I should really just remake him as a different AT and combination.


 

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Originally Posted by Dromio View Post
With Leagues usually containing a lot of characters there's generally a lot of shared defense running around. VEAT auras, Manuevers (Leadership is more available now since Stamina is free), Barrier, heck for a lot of level 50's one small purple will take them to almost at the trial soft cap. I've been at the defense HARD CAP in trials and I don't remember ever having a bubbler on any of them.

I have a FF/Dark that I consistently pass up in my character selection screen. I like the character, he's one of my first characters and was even in both comic series, but the powerset is so unexciting to play that I never log him in. I should really just remake him as a different AT and combination.
VEAT auras and Maneuvers don't go leaguewide, only teamwide. And Barrier's upkeepable portion is only 5% at max (larger in bursts, but dips down to 5%, or even off if it's not at VR).

So, on a league it would take 12 people (most of a Lambda or half of a BAF) with VR Barriers to make FF not worthwhile. Or 3-4 VEATs per team. And you would always have to be in buff range of the AoEs every time.

Now FF not being "exciting" is a different issue entirely. One I tend to agree with which is why I don't play the set. But as far as actual contribution to a team, it would be very hard for it to not be useful to a league. However, if you're just looking for justification to delete a character, then go for it. If you don't like the character, it can't be helped.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
Now FF not being "exciting" is a different issue entirely. One I tend to agree with which is why I don't play the set. But as far as actual contribution to a team, it would be very hard for it to not be useful to a league. However, if you're just looking for justification to delete a character, then go for it. If you don't like the character, it can't be helped.
/this.

The two (usability and interest) are two separate issues completely. I like (for instance) my Earth/FF controller. My Bots/FF MM? Almost put me off the AT entirely. (Sitting at 36, I'll log them in every once in a while and do a little work on them, but I doubt they'll hit 50.) Nothing to do with FF in and of itself - more like the combination gives *me* little to do


 

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Originally Posted by Memphis_Bill View Post
My Bots/FF MM? Almost put me off the AT entirely. (Sitting at 36, I'll log them in every once in a while and do a little work on them, but I doubt they'll hit 50.) Nothing to do with FF in and of itself - more like the combination gives *me* little to do
I'd've thought you'd have plenty to do, at least once you get to 38 and take Force Bubble... Though I guess constant maneuvering to push away stuff with strong melee when your 'Bot insists on going up and giving it a kiss could get pretty draining after a while...


 

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I think the problem on trials, and especially BAFs, is that everything dies too fast, and has its aggro spread out among too many people, to make throwing bubbles on people (at 2 seconds per bubble) a better use of my time than throwing my defender damage at the AV and hitting all the adds or whatever with my cones. Deaths are so uncommon, even when I stop bubbling all together, that it just isn't worth the time. It isn't that everybody is always already softcapped, although that's certainly true sometimes. It's that the trials are really easy and safe (at least in all the pug trials I end up in; and yes, I know they weren't always so trivial, but they are now).

The only time on the trials that I like to put bubbles down is just before the split on Lambda, because sometimes some people seem to be at some risk during that phase, and def buffs can help a bit. On BAFs, if we're pulling the AVs, I also spam bubbles while we're waiting for them, but just to kill time.

To be clear, I'm not talking about enjoyment here. I still have fun running trials, and I still have fun playing my FF/Dark. I'm just talking about usefulness. Obviously, usefulness isn't all there is to the game. But still, it's unfortunate when, given the state of the game overall, a powerset is mostly useless in the latest endgame content. (Not entirely useless! Dispersion bubble is certainly helping a bit. The individual shields can make the Lambda split a little safer for squishies without stealth or whatever. Force bubble lets you be a pseudo-controller on the BAF prisoner phase. And, again, I'm not saying that FF is totally useless in isolation. Def buffs do help a little most of the time. It's just that they help only a very little on most of the trials I've been on, and even just a little damage almost always seems to me to help more. Sorry. I think I'm repeating myself.)


 

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Is There Any Point to Playing Level 50 Bubblers?
Because you like playing them?

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Originally Posted by Memphis_Bill View Post
/this.

The two (usability and interest) are two separate issues completely. I like (for instance) my Earth/FF controller. My Bots/FF MM? Almost put me off the AT entirely. (Sitting at 36, I'll log them in every once in a while and do a little work on them, but I doubt they'll hit 50.) Nothing to do with FF in and of itself - more like the combination gives *me* little to do
Why don't you, like, take and use your attacks? That'll give you something to do.


 

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I suspect this thread is going to change direction very shortly.


 

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Originally Posted by SinisterDirge View Post
I suspect this thread is going to change direction very shortly.
Yeah, pretty much.

Power boosted FF Shields for all team members with three mouse clicks?

Pretty much "I Win"


 

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Originally Posted by SinisterDirge View Post
I suspect this thread is going to change direction very shortly.

You mean the AoE buff? Excellent change but affects Cold Domination almost as much as Force Field. Force Field pretty much has to take Power Boost now to leverage the advantages... and for Defender's that's only available in a PPP you have to turn Villain to get. This means also means a /FF Controller with Power Boost can softcap a team in normal content like a Defender. My FF Defender stays parked, unfortunately. The Colds will love this though.


 

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Originally Posted by Oedipus_Tex View Post
for Defender's that's only available in a PPP you have to turn Villain to get
PBU will do it, too, albeit at twice the recharge.

Anyway, I agree that this isn't as exciting for FF defs as it is for others. The main concern raised here has been that def buffs aren't incredibly useful, and if that's the problem, it won't be solved by making everybody's def buffs Power Boost-able. Of course, this isn't a bad change; I'm not complaining! I just don't think it'll address the major concerns raised in this thread.


 

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Clarion can also give +special, and you can stack it with PBU/PB for crazy numbers(though they don't multiply each other).


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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
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Originally Posted by Auroxis View Post
Clarion can also give +special, and you can stack it with PBU/PB for crazy numbers(though they don't multiply each other).
Out of everyone else who has cast Clarion on me, I'm the only one who has cast Radial on my Blaster. Everyone else has viewed perma-mez protection as more valuable.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by DarkSideLeague View Post
Out of everyone else who has cast Clarion on me, I'm the only one who has cast Radial on my Blaster. Everyone else has viewed perma-mez protection as more valuable.
I have it on my Empath and I love it, the extra power in Fortitude and the heals is nice indeed. My PBU'd and Clarion'd Fortitude gives +60% defense.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Originally Posted by Oedipus_Tex View Post
You mean the AoE buff? Excellent change but affects Cold Domination almost as much as Force Field. Force Field pretty much has to take Power Boost now to leverage the advantages... and for Defender's that's only available in a PPP you have to turn Villain to get. This means also means a /FF Controller with Power Boost can softcap a team in normal content like a Defender. My FF Defender stays parked, unfortunately. The Colds will love this though.
You can also get Power Build Up in Energy Mastery, but yeah, that's got a longer recharge.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

I feel your pain here. I made a concept toon. She is a Force Field/Psi. I really like her on pen and paper you could say, but on teams or trials I am not bringing much to the table anymore. It make the game a bit depressing when you have a toon you like, but doesnt work they way you would like. My defender attacks might as well be me throwing a pillow at someone and I seem to take a lot of hits even with dispersion bubble up. I noticed that the game really gives tons of benefits to melee within the IO sets and such. IO selection does nothing really to increase are defense, magnitude of mez resist, or really make are damage shine. Again I completely understand what your saying. I just wish the devs would.


 

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Originally Posted by plainguy View Post
Today only Masterminds and SO players benefit from Force Field. Other then that anyone who is IO'ed for defense cap might only benefit if doing a Trial which is tougher due to several already mentioned reasons.
I love how you hit the biggest IO fallacy on the head here. Not everyone IOs for softcap. Most people who IO (referring specifically to utilizing set bonuses for increased performance in this case) do so for peak performance. While on some characters (blappers, defense-based melee sets), soft-capping positional is IOing for performance, many other characters are aiming for less than soft-cap (regens), or even not looking at defense in favor of recharge (warshades, illusion controllers). And even among IO defense builds, not all of them are packing 45% to everything. Invuln generally goes for 45% to S/L, slightly less to exotics, and nothing to psi. In a team setting propping up the incidental positionals they get to 40% or so can make a huge difference dealing with psi attacks.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Originally Posted by Auroxis View Post
On the BAF trial, not only can you use your dispersion bubble to affect the whole league, you can use your force bubble to repel the escapees(so i heard).
Lieutenant escapees have 100% repel resistance. FB will stop the minions, though.

Quote:
Originally Posted by plainguy View Post
Today only Masterminds and SO players benefit from Force Field. Other then that anyone who is IO'ed for defense cap might only benefit if doing a Trial which is tougher due to several already mentioned reasons.
My MM's henchmen are sitting at 47.28% def with just Shadowfall and Maneuvers (and T3 Nerve Radial). <3 Enforcers

(The sad thing is, my MM herself is running between 10.47% and 19.25%, depending on which defense vector you're looking at.)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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As others have said, the abundance of defense from multiple sources and the ease of affording IOs mean that modern builds benefit from forcefields to a much less degree. The more mobile style of modern CoH makes it hard to keep squishies under the dispersion bubble, and the prevalence of autohit attacks and massive defense debuffs in newer content negate the huge amount of +Def it brings to the table.

Forcefields is too specialized, and this game has never rewarded crippling overspecialization. In most situations, it has very little way to boost the team's damage and its mitigation largely hangs on +Def and mez protection. Compare a much more well-designed set, Dark Miasma, which uses a combination of -ToHit, -Dmg, mezzes, heals and minor +Def/+Res to protect the team, and debuffs resistance on top of that, increasing your own and your team's damage. Compared to other sets that offer less potential +Def but are more versatile (e.g. Cold Dom, VEATs), FF has little going for it other than subjective personal preference.

Forcefields should be buffed to make it more versatile and relevant throughout the level range, whether solo or teamed, and in a wide variety of content. I would make the following changes:

a) Make the shields grant debuff resistance. I would probably add recharge and tohit debuff resistance to Insulation Shield, and defense debuff and regeneration debuff resistance to Deflection shield. This gives Forcefields more unique tricks of its own, and may make the shields valuable even in situations where defense (or passive mitigation as a whole) do not work.

b) increase the radius of the dispersion bubble to 60ft, as suggested above;

c) increase the damage and recharge of Force Bolt to match that of a T3 blast (e.g. Blaze) from blast powersets. This makes up for the fact that the rest of the powerset does nothing, outside of highly situational cases, to boost your damage or the team's damage. Turning force bolt into a valuable attack also makes it worth using other than for the KB alone and will go some way to making the set more active.


 

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FF was never all that useful IMO. But then again, I play a lot of scrappers and brutes. When you play a melee toon, support characters are just your entourage.


 

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Originally Posted by Celestial_Lord View Post
Before Issue 20, a bubbler offered +defense, and mez protection. A Cold Dom offered +defense, and debuffs. Before Issue 20, most teams would pick a Cold Dom over a bubbler.
That's because overall Cold Domination is simply better than Force Field in most situations. FF has more total defense and some limited mez protection but Cold has good defense and some nasty debuffs... in general people prefer sets that help keep you alive and help you kill faster to sets that just help keep you alive. That doesn't mean FF is a bad set and most people are happy to have one on the team, it just means that like any pure (defensive) buff set it's not going to be quite as good as a combination buff/debuff set unless you need maximum survivability. And since there are almost no places in this game where you do need maximum survivability...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Originally Posted by Crysys View Post
FF was never all that useful IMO. But then again, I play a lot of scrappers and brutes. When you play a melee toon, support characters are just your entourage.
That's, uh... hm. Well. That sure is a sentiment of some sort, all right.

Edit for more positive thoughts: I have always loved FF even in its limited use, and will love it even more after tomorrow.