Is There Any Point to Playing Level 50 Bubblers?


Adeon Hawkwood

 

Posted

Granted, on a team filled entirely with 11-figure builds and full T4 Incarnate slotting, FF isn't that helpful. The further you get from that ideal, though, the more helpful it becomes. If the team is just that good, play something else and enjoy the ride. If it isn't that good, then feel free to break out the bubbler. The benefits of a bubbler aren't typically noticed until they're gone. Everything just goes smoother, even for top-level builds.

FF can bubble anyone, anywhere, at any time. You can't pop Barrier for everyone if the group splits up or even scatters in the same area. Also, players tend to be selfish in their power choices. Clarion isn't very common, so the mez protection offered by a bubbler remains useful to many. Additional defense is always good wherever there is additional to-hit. Few people are softcapped to anything more than S/L or Ranged, which leaves them vulnerable to everything else. AOEs, Psi, and pure E/N/F/C can all cause significant problems.

FF also has Force Bubble and/or Repulsion Field, two powers often ignored by bubblers. Forcing everything into a corner for quick AOE melting is still good fun. Plus, either power can shut down minions in the BAF escape phase. You can rely on the larger area of Force Bubble or toss a Force Feedback +Recharge into Repulsion Field to keep your attacks cycling faster. Sit in the middle of one of the paths and you'll lock them down easily.

EDIT: Defender FF/* builds also enjoy the benefits of Defender-level Leadership. Another 18.75% damage from Assault, 5.5% defense from Maneuvers, and nearly 20% to-hit from Tactics all go a long way toward helping teammates, while providing mez protection to Taunt, Placate, Fear and Confuse.


 

Posted

Personally i think FF should get an added +res component to their shields... Sonic gets debuff and mes protection and +res shields... ice gets some debuff proc, lots of debuff, and def buff ~ ff gets a lot of def buff a little mez proc and nothing else except for some KB stuff that no one cares about.

While +res isn't wonderful or as nice as +def, it seems this would be the easiest way to give bubbles some functionality back. it doesn't have to be a lot of +res, even 10% would be nice.


 

Posted

I've seen a good Force Field Defender or maybe it was a Controller, virturally pin mobs down into corners with Force Bubble, turning battles into turkey shoots, where they we're pinned down and we rarely were hit.

I'd agree with enough incarnates on a iTrial the Destiny powers probably would replace the need for bubblers, but on normal teams of 8, I'd want a bubbler at any level.


 

Posted

Quote:
Originally Posted by streetlight View Post
FF also has Force Bubble and/or Repulsion Field, two powers often ignored by bubblers.
From my perspective as a long time FF/EB Defender (50 +3, 84+ Months) it isn't the FF'er that ignores those powers. It's that the other players tend to get annoyed when they are used outside of a very narrow grouping of situations.

On the BAF Force Bubble can completely prevent all minions from running through the location of the bubble. That allows people at that location to focus on the Lts.

As for OP's question, yes, I think there is an added value to a team/league. In my experience the teams with a FF'er have a better survival factor than those without. That means more damage output in the long run due to everyone staying in the fight.

- B.


Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon

 

Posted

Having a 50 bubbler, I would definitely not advise anybody else to make one. Defense is so each to obtain in this game now, a bubbler can be easily replaced in almost all cases. And it adds absolutely nothing else to a team. I'd much rather have a cold, or a dark, or just about anything else.

Obviously bubblers aren't completely useless, but there are just much better options.


 

Posted

Quote:
Originally Posted by Jibikao View Post
I will always invite a Cold Domination (with +defense shields) over Force Field. And if I want defense, I will always invite a SoA.
I can't count the amount of times such a situation has presented itself, where I'd have to decide-- especially given the large team-oriented nature of the trials. I'll take any and all buffs.

Quote:
Originally Posted by EmperorSteele View Post
The problem with feeling shafted by incarnate buffs is that people don't USE them. That's where you have an advantage. As a FF'er, you know how to watch your allies shields, when to re-cast, how to position yourself so the squishies get the benefit of your shield, and just generally know how to play the set. Some Blaster who casts Clarion when no one's near him isn't a threat to your role as the team's protection.

Now granted, if you're on a team with 7 other guys who're so well-organized that they know to have only one of them cast barrier every 20 seconds when people are nearby, then yeah, you're a bit redundant. But I honestly don't see that being an issue!
EmperorSteele raises a valid point. While the buffs are certainly available, there are only certain periods on a TF where the team works cohesively enough to make use of them. Even buffing when in a group, it's not uncommon for players to stand around for some seconds before attacking, which wastes the better portion of the buff period.

I'm one of those players who likes to push the pace. I'll gladly take both, but won't ever deny a good defense buff which allows me to play to potential for 4 minutes.


 

Posted

I have a 50 FF/Sonic and Grav/FF. You are exactly right that there is no point to playing a level 50 bubbler. At this point I'd rather take a Sonic over a FF simply because there is usually so much defense floating around from other sources.

IO's, Leadership (now that everyone has stamina), VEAT's, Res/Def Aura's (Steamy mist, Shadowfall, Arctic Fog) Things like FF Gens, a team with 3 or 4 barriers is offering you at least 20% defense almost all the time. And lets not forget colds. Because not only do they bring a pile of defense, but some of the best debuffs in the game.

The "FF can pin all minions during the escape phase of the BAF" is silly since a cold can keep up near perma sleet with the reactive interface and *kill* them all instead. LT's included.

So yeah, put that toon on the shelf until the set gets a buff.


 

Posted

It would take 9 people with a t4 Barrier to make a bubbler useless. 12 if we're talking about a trial.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Krouget1 View Post
I can't count the amount of times such a situation has presented itself, where I'd have to decide-- especially given the large team-oriented nature of the trials. I'll take any and all buffs.
I don't discriminate when I form trial teams. I simply invite whoever wants to do it and we always get a mix of everything.

But I still think /Cold is so much better than /FF. Sure, everybody loves defense and defense is about the only good thing /FF offers. I've been so annoyed by people using Force bubble. Some powers just look good on paper but it lacks practical value (see -> Dimension Shift).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by MrLiberty View Post
The "FF can pin all minions during the escape phase of the BAF" is silly since a cold can keep up near perma sleet with the reactive interface and *kill* them all instead. LT's included.
You might want to check out Test.


 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Am I missing something?
I don't think so, and I think the same applies to many of the other buffing powersets. I have an Illusion/Empathy controller that is, in many ways, similarly devalued by the incarnate buffs.

The thing is, no matter how great your empath character is, you'll never be able to buff more than a handful of other characters. Meanwhile, you have up to 24 characters in the league, all of whom can have one of the four major Destiny buffs that they can fire off every two minutes -- and they can buff the entire league at once, instead of having to do it tediously, one character at a time.

That means if the league is disciplined about it, you will ultimately be able to overlap six of each buff, giving you defense, regen, recharge, recovery, and mez protection in greater quantity and quality than your single buffer can ever hope to, all the time.

In addition, even the ability to heal is devalued in trials. Squishies get hit so hard in the trials that they die immediately, making heals useful mostly for high-hit point tankers and brutes.

In addition to the Ill/Emp, in the trials I've run an Earth/Storm controller, Earth/Fire dominator, Fire/Dark corruptor, Psi/Mental blaster, TA/Archery defender and a Shield/Kin tanker. I feel I'm contributing the most with debuffers. Especially in the BAF, the Earth/Storm can alone stop every minion coming out of the two adjacent prison doors at the Nightstar end of the map, while putting a big dent in the LTs that ignore all holds and slows.

Except when that extremely annoying BAF lag prevents powers from recharging when they're supposed to.


 

Posted

In theory, T4 substitution sounds great, but in practice it doesn't quite pan out that way.

If everyone is slotted out to T4 on incarnate powers, uses a great build, chooses completmentary powers, is on voice together, and pays attention to someone calling for buffs at specific places and times, then I suspect it could work out. The players would know when and where to use and receive buffs, which would last as long as possible and hit as many people as possible. That's the ideal.

In practice, maybe a handful are on voice together, very few of the players involved have more than T3 in anything and likely lack one or more powers, very few have great builds, and very few choose complementary powers. They use what they want when they feel like it, buffing whoever happens to be nearby, or maybe they don't even use them at all, because they'd rather be attacking or talking to friends.

Plenty of players don't even bother to check their powers for grenades & acid in Lambda, let alone use them or give them to someone who will. Players will abandon objectives, leaving the team shorthanded, in order to get into the Lambda cutscene. Players attack held minions rather than free-running lieutenants in the BAF trial. Don't get me started on the idiots who, even after dozens of BAFs, still can't figure out that they should get away from teammates when they have two rings or why they get held.

If you do happen to find yourself on the ideal team, then the bubbler likely won't be as useful. Of course, on that team, you could bring an SO-slotted Stalker and be fine. Outside of that context, the bubbles are worthwhile. I've never seen an ideal league and I don't believe I've ever been on an ideal team since i20 hit. Bubblers were still plenty helpful back in i19 on ideal teams, though.

Regarding Cold vs. FF, it's been hashed out plenty: debuffs and wider radius toggle vs. additional defense (~8% more from Dispersion Bubble), mez protection, and KB/Repel mitigation. Cold's a great set, arguably the best in the game. That doesn't make FF useless or terrible, just not the best. Ask me to choose between the two, assuming the same player, and it'll likely come down to whether the team needs mez protection or debuffs. I'd rather trade a low-aggro melee character and keep both, though.


 

Posted

Sounds like you guys play with some real grumpy and picky people.

I've never had issues with getting in a baf or lambda, even with my non-shifted mm. Not with Mercs/dark or bots/traps.

With so many guys in a league you don't have to be so picky about who gets in!


 

Posted

Quote:
Originally Posted by Lewisite View Post
Sounds like you guys play with some real grumpy and picky people.
/this.

Reason to invite someone:
"Hey, we have a spot."

Reason not to:
"Ugh. Played with that guy before, he never listens, runs off on his own then starts complaining when he dies five miles from everyone else. He's no fun."

Don't worry about anything else.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/this.

Reason to invite someone:
"Hey, we have a spot."

Reason not to:
"Ugh. Played with that guy before, he never listens, runs off on his own then starts complaining when he dies five miles from everyone else. He's no fun."

Don't worry about anything else.
Quoted for emphasis


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

There's something to this, but I think the naysayers are carrying it to an extreme. Yes, I think the FF powerset is too narrow in focus. No, I don't think that Clarion or Barrier replace it. Not even close. The only time I think that about Clarion is when I am the Clarion buffer, because I can always give myself mez protection. I can't/don't always give everyone else mez protection. I certainly still appreciate bubbles on my characters who have Barrier. Barrier isn't constant. Other Barrier users aren't always near me, and if they are, they aren't always smart about using it.

If you really made this character just for Ship raids, well, I can concede you might be easily made redundant. I think you had that problem before now, and Incarnate powers just exacerbated it. I have to say I wouldn't build a character just for one piece of content like that, and then make it into any kind of badger or the like.

FF Shields are useful, especially in iTrials. If you aren't happy with how useful you feel on Ship raids, then maybe it makes sense to not play the character. I just think it's a bit extreme to be unhappy with the character in general because of that.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I ran an experiment on Friday night. I lead an impromptu Rikti mothership raid on Champion... on a Brute. We had four full teams, and not one bubbler - no one with Force Field nor Sonic Resonance. I employed the strategy that I normally use when we have at least two bubblers in a raid.

It was a complete success.

Why? Because the vast majority on the raid were Incarnates, and those with Barrier and Clarion kept them up throughout the raid.

Now that it is confirmed that bubblers are pretty much useless even on Rikti mothership raids, I'm just going to move that character over to my "graveyard" server where I put all of my retired characters, and make a new Celestial Lord. :\


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Now that it is confirmed that bubblers are pretty much useless even on Rikti mothership raids,
That confirms nothing except "People with a bunch of incarnate powers overpower regular content." Not exactly news.

You want an *excuse* to move/retire a character for whatever reason. Just do it. Or, as said before:
Quote:
FF Shields are useful, especially in iTrials. If you aren't happy with how useful you feel on Ship raids, then maybe it makes sense to not play the character.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
That confirms nothing except "People with a bunch of incarnate powers overpower regular content." Not exactly news.

You want an *excuse* to move/retire a character for whatever reason. Just do it.
Here's the thing about MSR's now - we lose the same number of people as we did before incarnates - just now, 85% of those are D/Cs.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I ran an experiment on Friday night. I lead an impromptu Rikti mothership raid on Champion... on a Brute. We had four full teams, and not one bubbler - no one with Force Field nor Sonic Resonance. I employed the strategy that I normally use when we have at least two bubblers in a raid.

It was a complete success.

Why? Because the vast majority on the raid were Incarnates, and those with Barrier and Clarion kept them up throughout the raid.

Now that it is confirmed that bubblers are pretty much useless even on Rikti mothership raids, I'm just going to move that character over to my "graveyard" server where I put all of my retired characters, and make a new Celestial Lord. :\
Btw, Brutes are pretty much useless, except as substitute scrappers.


My pet peeve is people who refuse to acknowledge it when I tell them my character has unlimited power. If I rp attack them they are of course disintegrated beyond the ability of any hospital or magic to restore. Yet despite this they refuse to delete their characters and still keep playing them as if nothing happened. ~Mandu, 07-16-2010

 

Posted

Quote:
Originally Posted by UberGuy View Post
FF Shields are useful, especially in iTrials.
I'm not disagreeing with the overall point, but I'm pretty convinced that my FF/Dark is nothing but a bad blaster with force bubble in BAFs, and just a bad blaster on everything but the split phase in Lambdas. Yeah, some enemies have higher tohit in the trials, but they just get overwhelmed by the numbers, and it never matters. I throw bubbles around during downtime, but once the fighting starts, I'm just blasting, because I'm confident that it contributes more than the def buffs ever would.

I'm still more than a bad blaster on pug TFs, though.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Really?

In my experience, most teams simply didn't give a damn as long as you didn't leech and were generally fun to play with.
/signed

BTW I am loving my trick arrow Defendant AND Corruptor - I know I am crazy to have both - not because of their awesomeness powerwise - which is very debatable - but because their awesomeness in the fun category.

When I built these characters, I did it from a concept not from a pov of how good they would be in doing TF X, Trial Y or Raid.

I an lvling up a ill/FF currently on lvl 22. I love the concept and will have fun playing her in the existing concent and presumably in future cantent as well.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/this.

Reason to invite someone:
"Hey, we have a spot."

Reason not to:
"Ugh. Played with that guy before, he never listens, runs off on his own then starts complaining when he dies five miles from everyone else. He's no fun."

Don't worry about anything else.
Agreed with the above. I've been playing this game off and on since 2004. The biggest deterant I've ever seen to a group accepting a player is that player's attitude. On only one occaision in my entire career was the fact that my troller is /FF ever been an negative issue: "We already have alot of buffs, but we'll take you anyways."

No other time has it ever been mentioned except for "Oooh bubbles! I love bubbles!"


 

Posted

Quote:
Originally Posted by Pyrthas View Post
I'm not disagreeing with the overall point, but I'm pretty convinced that my FF/Dark is nothing but a bad blaster with force bubble in BAFs, and just a bad blaster on everything but the split phase in Lambdas. Yeah, some enemies have higher tohit in the trials, but they just get overwhelmed by the numbers, and it never matters. I throw bubbles around during downtime, but once the fighting starts, I'm just blasting, because I'm confident that it contributes more than the def buffs ever would.

I'm still more than a bad blaster on pug TFs, though.
I'll admit that defenders have a bad rap for damage. I don't think anyone would ever pass up one of the pure damage ATs for a defender if they were looking to increase their group's damage output.

But has it has been time after time in this thread, most people seem to get invited to groups based on other factors aside from their power sets.

I guess bottom line is, your mileage may vary. But it sounds like both the OP and yourself have a chip on your shoulders because FF may no longer be the be all and end all of buffage, or /Dark is not the be all and end all of damage. If that's the case and you aren't happy then play one of your alts untill if and when you decide to go back.


 

Posted

Today only Masterminds and SO players benefit from Force Field. Other then that anyone who is IO'ed for defense cap might only benefit if doing a Trial which is tougher due to several already mentioned reasons. I have done every Task Force, Strike Force and Trial without a bubbler and never was in a position where I wish we had one. But then again about 95% of my toons are either capped for positional, typed or both.

I think Force Field along with Device is just one of those old sets that really need a secondary option for newer and older players. Basically double powers to choose from so as not to tamper with that silly "cottage rule".


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives