Kicked off a team for.. wait, what?


Arbiter_Shade

 

Posted

Ahhh, more reminders of why I seldom join teams anymore. When I feel like teaming, I make sure I have the star. I list my rules from the start and people are welcome to stay or leave. If they stay, they agree to function under the rules. Two of my rules pertain to this situation.

Rule #3: If you think you can handle it, you're free to go for it.
Rule #4: If you die while following rule #3, don't wait for someone to come save you.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ahhh, more reminders of why I seldom join teams anymore. When I feel like teaming, I make sure I have the star. I list my rules from the start and people are welcome to stay or leave. If they stay, they agree to function under the rules. Two of my rules pertain to this situation.

Rule #3: If you think you can handle it, you're free to go for it.
Rule #4: If you die while following rule #3, don't wait for someone to come save you.
This is why i like joining your TF teams when i see you announce them. i also take a similar approach when i start my own teams.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ahhh, more reminders of why I seldom join teams anymore. When I feel like teaming, I make sure I have the star. I list my rules from the start and people are welcome to stay or leave. If they stay, they agree to function under the rules. Two of my rules pertain to this situation.

Rule #3: If you think you can handle it, you're free to go for it.
Rule #4: If you die while following rule #3, don't wait for someone to come save you.

Actually, I am curious to hear the other rules. Mine only really consist of having fun and watch the aggro and keep AFK'ing to a minimum (that last one was added after a couple of unfortunate incidents).



 

Posted

Low level teams are pretty strange when it comes to what works and what doesn't. Sometimes everybody needs to gather up in order to take things on, when in others the team can just do their own thing and succeed. Nalrok is right in the low levels tanks are just as squishy as everybody else.

I'd say it's really the leader's fault. First off, for his "my way or the highway" or "high and mighty" attitude. And secondly, as a leader he failed to recognize when things were already working for the team in favor of "his way", which broke the team apart. In MMOs its tempting to think that just because you're the leader you can change anything and everything, regardless of the circumstances, but you need to remember that in an MMO everybody else on that team are people. They aren't going to take kindly to being "commanded", so team leaders need to be extra careful. Heck, look at the BAF and Lamba trials. Even those still fail because people don't like the idea of listening to a single leader.

Yes, the team leader has the ability to kick members at will and yes, the team leader is usually the one to tell the team what to do unless they ask for another member's opinion. That pretty much means the team leader is allowed to kick anyone who doesn't listen to them, right? Yes, if you look at it simply from game mechanics, but any team leader with that attitude is going to find that eventually nobody will want to run teams where he/she is the leader.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by Straenge View Post
Actually, I am curious to hear the other rules.
The first rule of DKTF is: You do not talk about DKTF.

The second rule of DKTF is: At all times, you must be having fun.

Third rule: If you think you can handle it, you're free to go for it.

Fourth rule: If you thought you could handle it but couldn't, get back up or hosp out.

Fifth rule: Any build, any budget, no exclusions.

The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.



Most of the rules are actually there to protect the team from the leader (me). They make sure I don't become overbearing and micromanage the team. The second rule is a sort of "catch all." Rule four is only there to prevent a scrapperlocker from turning into a leech because he's dead and waiting for someone to come save his hind end. Two of those rules are there for Fight Club references. Rule six is there to instill people with confidence.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
[/B]The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.
But alpha strikes kill squishies.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

Quote:
Originally Posted by Tramontane View Post
But alpha strikes kill squishies.
Dechs is OK with that.


 

Posted

Quote:
Originally Posted by Tramontane View Post
But alpha strikes kill squishies.
Not if you prepare for them. My squishies can survive alpha strikes very easily if i'm expecting them. There are, of course, exceptions. That's why you should choose your alpha strike instead of letting it choose you.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.
Been there, done that on my tanker. And you were surprised when I took it and smiled. *hides the Unstoppable button* Wait, what?


"Your voice holds the key to your society
Expose the ones that want to **** it up for you and me
No more of settling for what they feed
The time has come to put the pressure up against the greed"
- Senser, "Resistance Now"

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
<<Entertaining story>>
Wait. You found a p/u team goldside?? Impressive!

Too bad about the noob though; most of the time this sort of thing is just funny to me, but then I've never actually been kicked in a situation like that. I think my favorite was the guy who insisted that we were doing the wrong WST, even after we finished, got our bonus xp, double merits, and the 50s got their Notices.

Heh. One other person on the team and I tried to explain it several times and eventually just gave up.


 

Posted

"My way or the highway" is right. It doesn't matter how experienced they are or if they're a noob or not. They are the team leader, and if you do not listen to them they have the privilege to kick you from their team.

If the team leader has no problem with you going off and doing what you want, that's fine. But if he asks you to stay with the group - then you stay with the group. If you're some kind of a trendy, non-conformist rebel that doesn't like being bossed around by The Man and his evil totalitarian dictator ways? Go make your own team.


 

Posted

Quote:
Originally Posted by MondoCool View Post
"My way or the highway" is right. It doesn't matter how experienced they are or if they're a noob or not. They are the team leader, and if you do not listen to them they have the privilege to kick you from their team.

If the team leader has no problem with you going off and doing what you want, that's fine. But if he asks you to stay with the group - then you stay with the group. If you're some kind of a trendy, non-conformist rebel that doesn't like being bossed around by The Man and his evil totalitarian dictator ways? Go make your own team.

Uhm. I'm not following you down that path General Custer.....


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Tramontane View Post
But alpha strikes kill squishies.
I almost lived through mine! Jumped into all 4 Riders in the LGTF back in the day.


 

Posted

Quote:
Originally Posted by SteelDominator View Post
HAHAHAH I know who your talking about...the same guy that refers to running this, "Game" like a business, throws blind invites, and Kicks you off team if your on his if you don't join his SG even if your on one.

BINGO you got it and in only a few clues johnny what do we have for our winner. LOL let's run down our friendly team leading JA's normal tactics for all to enjoy.. shall we?

The SG "LEADER" in question has "Follow the Tank" as a bind and will drive you insane with it. No I am not joking he does. This lovely individual invited me to team one afternoon when team mates were slim. I told him I was only a 7 level and didn't have much to bring to a 50 level radio team in PI but he insisted this was FINE no problem .. well XP on an 8 man team = leveling faster than XP solo so I joined and made my way to PI. Mission one went pretty well and I managed a level + by the time we finished. So as we prepare for mission two I get a tell. Our "HERO (??)" wants to know if I am interested in joining his dynamite Super Group. I thank him for the offer but explain I am already the leader of an SG and am not looking for that. Silence follows and then in pretty green letters I see I have been kicked from the team. IN THE MIDDLE OF PEREGRIN ISLAND WITH AN 8 LEVEL. When I Imed thinking it was a mistake I was informed that someone else had showed up and I was no longer needed. Of course mister tactful failed to realize as a 5 year plus vet with my own SG I had a base teleporter and i simply hit that and then used the base teleporters to get to KR, Later when I relayed this little tale here I got several private message and confirmed the same jerk that left me to find a way back out of PI has a history of that sort of thing. Join my SG.. No? Fine then you figure out how to get back to Kings Row without dying KICK!

His play style was old and obolete as well and he frequently managed to get people killed herding WAY too many mobs at once for the team to deal with. Then of course the resulting deaths were anyone's fault but his.. Just follow me and we will be fine. YEAH SURE we will lol

There are good and bad leaders out there and my simple solution to dealing with the bad ones is.... get outside mission and use the quit team button. I can always find another team or solo a while and have no problem with that as oppossed to hanging on with some nut case that THINKS he knows how to play the game.

Let's see other examples of some really abd leaders I had encountered..

Talos Safeguard mission. Team enters and instead of heading to the bank our hero starts leading the team forward attacking street mobs. I was waiting for him to ask why we couldn't blow stuff up. I think he was fresh from only playing COV. Well we got close enough that the bank robbery started and a couple vets headed to try and deal with it.. I followed when i saw Bank robbers are getting away and at least one of the others had died outside the bank. Our fearless leader still wasn;t headed to the bank and along with the one other vet left i tried to stop the escape but we failed. Outside I got a tell screaming at ME for messing up the mission.. I quit and put that guy on ignore. [I suppose it would have been better if I'd just ignored the escaping robbers and stuck with him. Problem was the result would have been the same.. mission failed!]

Maybe it's just that radios and bank jobs attract new or bad leaders.. Incident two involves another safeguard. This time the team, including the leader, headed to the bank and did take out the mobs up front. I headed toward the vault to stop the Boss and minions i knew were breaking in. As I headed back I saw the robbers are getting away. I also saw that only one of the other 7 team members was still in the bank and he was by the front door. Well I did the best I could with the 8 man mob including BOSS but ended up face down on the floor. After i hit the hospital I found the rest of the team at the escape site trying to stop the robbers there.. Mission failed! [Ummm you do realize we CAN fight them inside the bank right? Answer no REALLY?] DUH

hehehe I could go on and on.. and ON I have a rep as a PUG queen on Virtue. I will team with just about anyone. As a result I have seen the good, the bad and the very VERY ugly!

Thankfully either I get very lucky, which i doubt, or the good leaders tend to outnumber the bad. So take heart my friends .. jusy quit and find another team.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
BINGO you got it and in only a few clues johnny what do we have for our winner. LOL let's run down our friendly team leading JA's normal tactics for all to enjoy.. shall we?

The SG "LEADER" in question has "Follow the Tank" as a bind and will drive you insane with it. No I am not joking he does. This lovely individual invited me to team one afternoon when team mates were slim. I told him I was only a 7 level and didn't have much to bring to a 50 level radio team in PI but he insisted this was FINE no problem .. well XP on an 8 man team = leveling faster than XP solo so I joined and made my way to PI. Mission one went pretty well and I managed a level + by the time we finished. So as we prepare for mission two I get a tell. Our "HERO (??)" wants to know if I am interested in joining his dynamite Super Group. I thank him for the offer but explain I am already the leader of an SG and am not looking for that. Silence follows and then in pretty green letters I see I have been kicked from the team. IN THE MIDDLE OF PEREGRIN ISLAND WITH AN 8 LEVEL. When I Imed thinking it was a mistake I was informed that someone else had showed up and I was no longer needed. Of course mister tactful failed to realize as a 5 year plus vet with my own SG I had a base teleporter and i simply hit that and then used the base teleporters to get to KR, Later when I relayed this little tale here I got several private message and confirmed the same jerk that left me to find a way back out of PI has a history of that sort of thing. Join my SG.. No? Fine then you figure out how to get back to Kings Row without dying KICK!

His play style was old and obolete as well and he frequently managed to get people killed herding WAY too many mobs at once for the team to deal with. Then of course the resulting deaths were anyone's fault but his.. Just follow me and we will be fine. YEAH SURE we will lol
Yup that's him, same tactics same old tricks. You'd think he learn that people talk and word spreads about this. Thank you COH for the rating system and ignore option!


Global@SteelDominator

 

Posted

Quote:
Originally Posted by MondoCool View Post
"My way or the highway" is right. It doesn't matter how experienced they are or if they're a noob or not. They are the team leader, and if you do not listen to them they have the privilege to kick you from their team.

If the team leader has no problem with you going off and doing what you want, that's fine. But if he asks you to stay with the group - then you stay with the group. If you're some kind of a trendy, non-conformist rebel that doesn't like being bossed around by The Man and his evil totalitarian dictator ways? Go make your own team.
God forbid I accidentally encounter you in a team.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The first rule of DKTF is: You do not talk about DKTF.

The second rule of DKTF is: At all times, you must be having fun.

Third rule: If you think you can handle it, you're free to go for it.

Fourth rule: If you thought you could handle it but couldn't, get back up or hosp out.

Fifth rule: Any build, any budget, no exclusions.

The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.



Most of the rules are actually there to protect the team from the leader (me). They make sure I don't become overbearing and micromanage the team. The second rule is a sort of "catch all." Rule four is only there to prevent a scrapperlocker from turning into a leech because he's dead and waiting for someone to come save his hind end. Two of those rules are there for Fight Club references. Rule six is there to instill people with confidence.
I don't think I've ever been on a team with you but I like these rules and my Elec/Cold controller would love to take an alpha strike or whatever you want to throw at him.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.
Quote:
Originally Posted by Tramontane View Post
But alpha strikes kill squishies.
Quote:
Originally Posted by Schismatrix View Post
Not if you prepare for them.
This is what I'm trying to teach people with that rule. I don't care if you're a fire/fire blaster, you have the tools to survive one alpha strike. Open up with bonfire or eat a few purple inspirations. And don't worry, the team will always be right behind you. Hell, most times they don't even need to be, since buffs can be so powerful.

The other option (that seems oddly popular) is simply resign yourself to defeat; nuke them with everything you've got and have a wakie ready.

Quote:
Originally Posted by Nalrok_AthZim View Post
I've never been on a DKTF. I want in.

And I want to take every alpha strike.
There is one little unspoken rule: To get your alpha strike, you pretty much have to race me to it.

Quote:
Originally Posted by Silver_Tooth View Post
I almost lived through mine! Jumped into all 4 Riders in the LGTF back in the day.
And it was glorious.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
There is one little unspoken rule: To get your alpha strike, you pretty much have to race me to it.
One other unspoken rule: nothing ticks off Dechs like a taunt aura does ... *whistles innocently*


Major James Ashe

 

Posted

Quote:
Originally Posted by Tramontane View Post
God forbid I accidentally encounter you in a team.
Good. I don't want people on my team who are too cool to follow the rules.


 

Posted

Quote:
Originally Posted by MondoCool View Post
Good. I don't want people on my team who are too cool to follow the rules.
Just the same as I don't want team leaders who are so cool that they feel a need to reassure themselves that their star is bigger.

Now that I have that out of my system...

Should there be a certain level of cooperation among team members? Yes. I have seen and been in entirely too many Charlie-Foxtrots where the team members all did their own thing, scattered, and got freaking devoured. Should there be unquestioning obedience to orders from the team leader? No, unless you're either roleplaying as part of a military unit (hint: good soldiers follow orders. Excellent soldiers question when appropriate), or as some sort of super-kink group.

The team leader is there to set the mission, perhaps provide some motivational hoo-hah for the team, and generally be That Guy. If their suggestions/orders/whatever do not make good tactical sense to me, I will first try to suggest an alternative plan that works better. If they accept, fantastic - I know how to play my toons better than they do, since I've cultivated their powersets, arranged the hotkeys just so, and know their background and personalities.

Yes, I'm one of those that will RP in combat.

If they do not take the suggestion well, then if I see a situation developing where the team's going to wipe if we keep doing what we're doing, I take initiative, deal with the problem, and let Mr. Big Star cuss me out afterward... and generally, anyone who gets too full of themselves winds up on the ignore list.

That said, I think the OP's situation was mainly due to the leader being inexperienced or generally unwilling to accept that anyone's ideas but his/hers could be worthy of consideration. As they said in that movie, "There's some men, you just can't reach."



---
"I fail to understand why everything in this script must explode." --Teal'c

 

Posted

There needs to be cooperation on a team. This is key. Cooperation is not just following the tank. It's working together. Good team leaders guide the team towards the goal, even if the team is struggling. Bad ones start screaming when the team starts struggling then starts booting people because they're not 'following my directions!'. They are also the ones who sit there for hours looking for a healer, and NOT a support character.
I don't know about you. I'd rather have a competent FF defender over an incompetent Empath.


ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The first rule of DKTF is: You do not talk about DKTF.

The second rule of DKTF is: At all times, you must be having fun.

Third rule: If you think you can handle it, you're free to go for it.

Fourth rule: If you thought you could handle it but couldn't, get back up or hosp out.

Fifth rule: Any build, any budget, no exclusions.

The sixth and final rule of DKTF: If this is your first DKTF, you have to take an alpha strike.



Most of the rules are actually there to protect the team from the leader (me). They make sure I don't become overbearing and micromanage the team. The second rule is a sort of "catch all." Rule four is only there to prevent a scrapperlocker from turning into a leech because he's dead and waiting for someone to come save his hind end. Two of those rules are there for Fight Club references. Rule six is there to instill people with confidence.
After joining a couple TFs that you've led, I've sort of taken these rules into my own teams as well. It's much more fun and relaxed that way when everyone can just play how they're comfortable playing without some arbitrary structure that can step on any one person's toes. I can't remember the last time it's failed me.

I don't really understand people who are uptight about what each AT is doing on a team. Combat with 8 people is really just lots of chaos, and especially in the lower levels, team roles tend to overlap. I know all of my characters are capable of handling stuff on their own to varying degrees... and I don't think any of them NEED any other role involved to do so.

Quote:
Originally Posted by Dechs Kaison View Post
There is one little unspoken rule: To get your alpha strike, you pretty much have to race me to it.
This is how I play all of my characters.



Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker