All Things Art - FX Edition


AkuTenshiiZero

 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
I greatly appreciate all the suggestions for future Path Auras. Many are doable. Since it’s been asked, path auras are not limited to “decals” on the ground, and can contain rather complex particle movement. So things like fire, smoke, frost, bugs, etc., are completely in the realm of possibility.
OK, let's take a crack at it, then. I keep saying "ideas are easy, work is hard," but let's see how easy it is to come up with a few ideas.

*Bugs: You should already have the artwork available in the form of Necromancy Mastermind upgrades. Those leave a trail of worms, beetles and maggots as they travel from the Mastermind to the henchman. Could that be wrapped into an aura?

*Flaming footprints: As discussed before, but with a bit of extra explanation. I'm pretty sure those can't tell what boots we're using to leave sole-appropriate footprints, but I'd be happy with just little puddles of fire, like a mini-Ignite in a trail behind us. Might be challenging to arrange them as footprints if characters are strafing in weird directions.

*Flowers in your wake: Again as discussed before, as the character moves, flowers and grass grow behind him, linger for a few seconds, then wilt and die. Or they could fade in and then fade out if that's simpler. I wouldn't be too put off for lack of a growing and wilting animation.

*Elemental trail: Simple enough to explain. As you walk, you leave a trail of ice, fire, mud, crackling electricity and so forth. Super Speed already kind of sort of does that, but it disappears way too fast, possibly because of the movement speed of the power.

*Cracks in the ground: Is it possible to leave a trail of cracked concrete in our wake to simulate the great bulk of a character? Would it look awkward when walking on catwalks or metal?

It seems that I'm sleepy, so my head's drawing a blank from here on out.

---

On another note, as long as I'm listing ideas, we may as well retread travel powers.

Flight:

*Fire flight - You are enveloped by fire similar to the Fiery Aura shields, and you leave a looong flame trail as you fly. This would free up an aura slot and not necessitate having actual fire shields to accomplish, allowing us to have a Beastly Rage breath power on a character who nevertheless has fire flight.

*Ice flight - A trail of ice forms behind you, extending a good distance. Said trail doesn't have to be attached to anything, you're flying, after all. Use the Prestige Power Slide effect for movement animations and use ground attack animations for aerial combat. Alternatively, have us slide around on a chunk of rock.

*Rock flight - Similar concept, but with a floating rock, or possibly a trail of rock forming for the character to slide along. Or possibly even run along, if you choose to go with a trail instead of a floating rock.

*Flying platform flight - Similar to the previous two, but your ride a platform that's made airborne in some way - jet engine, propeller, weird alien energy, the more variety the better. The character is standing on this platform and riding it around, using ground animations for combat.

*Flying on a cloud - Hey, it worked for Son Goku! Baiscally, the character stands on a small cloud and uses that in the abovementioned way.

*The "believe it or not, I'm walking on air" - Literally. Just have regular flight mechanics, but allow our characters to RUN on air.

*Magic carpet flight - Sometimes you fly on a disc of futuristic technologies, sometimes you opt for the classic Persian rug. Should probably include a few different designs

Jump:

*The earth propels me - As you jump, a pillar of rock shoots through the ground, flinging you into the air, whereupon the power proceeds to work like regular jump.

*Combustion Man jumping - As you jump, a fiery explosion erupts under your feet, throwing you into the air, whereupon the power proceeds to work like regular jump.

*Energy jump - As you jump into the air, you appear to eject a ground shockwave of energy around you, as though fired an energy blast behind you to launch yourself.

*Fat man landing - When you fall to the earth from a great height, the massive bulk of your body cracks the ground and produces a force explosion, camera shake and a loud-ish sound effect, while you land on one knee and one fist.

*Ninja landing - Regardless of how high the drop, you always land in a crouch, never making a sound. Your soft landing belies dexterity and agility.

*Energy landing - You always land on your feet, and as lightly as though you had stepped off a street curb. However, every time you do, a shockwave of energy shoots along the ground in all direction as though a great force cushioned your fall and was expelled outwards.

Super Speed and regular Run:

*Booster pack animations: The ability to use Beast Run, Ninja Run and Prestige Power Slide animations BUT NOT the buffs they provide without needing to run the powers. I should be able to run like a ninja at super speeds and I can't because Super Speed disables ninja run.

*Ice Slide "running" - you freeze the ground under your feet and (Prestige Power) slide along the icy trail. If you jump, the trail follows you through the air, forming a ramp which melts in a second or two.

*Fire sliding - Same as above, but with fire.

*Mud sliding - Same as above but with earth/mud.

Teleportation:

*Ink teleport - You disappear and reappear with a tendrils animation similar to a drop of ink landing in water. Somewhat similar to Black Dwarf Shadowstep, but without the gaudy portal thing.

*Explosion of light - A burst of bright light distracts your opponents for just a moment, and when they look twice, you're already gone, and probably behind them.

*Fire teleport - You burst into flames and appear to burn into dust, only for another burst of flame to occur elsewhere on the map and for you to reappear in it.

*Anime speed teleport - You don't teleport at all. You're just so gosh-dang quick that they just can't see you moving. With a whoosh and some speed lines, you disappear, only to reappear behind your enemy as he nervously looks all around and never behind.

*Portal to hell teleport - A portal of mysterious energy appears underneath you and you sink into it, cross-armed and self-assured, only to emerge elsewhere on the map.

*Smoke Flash teleport - A smoke bomb blinds your enemies, allowing you to escape unseen and reappear from the shadows somewhere else.

*Fade-out - No fancy effects, no tricks, no gaudy energy. You simply disappear where you stood and reappear somewhere else. You don't so much teleport as simply decide to be somewhere else, too important for petty theatrics.

*Wrist tap teleport - Magic and eldritch powers are for the birds. You have a teleport device. A quick tap on your wrist keyboard causes you to get beamed into a satellite in low orbit via a very obvious pillar of energy, only to be beamed back somewhere else in a similar fashion.

*The magician teleport - You explode into a shower of confetti and other props, leaving people scratching their heads in bewilderment. Only you know how you were able to reappear in a completely different place.

*The ninja log teleport - Ever notice how every time a ninja gets stabbed, it turns out he moved out of the way and put a log in his place? Well, now you can do that, too! You dash out in the blink of an eye, leaving behind a random prop to taunt your enemies. Any of the Propel items will do.

*Ninja leap teleport - This one is simple. You leap high into the air and land somewhere completely different. How... When did you... What happened?

That's all I can think of.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Something I forgot to mention in my earlier post. An aura that affects the wings only and does not require wings to actually be on the character. I have no idea how feasible this is, but being able to have wings made entirely out of flames would be amazing.


 

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Quote:
Originally Posted by Samuel_Tow View Post
*Ink teleport - You disappear and reappear with a tendrils animation similar to a drop of ink landing in water. Somewhat similar to Black Dwarf Shadowstep, but without the gaudy portal thing.

*Explosion of light - A burst of bright light distracts your opponents for just a moment, and when they look twice, you're already gone, and probably behind them.

*Fire teleport - You burst into flames and appear to burn into dust, only for another burst of flame to occur elsewhere on the map and for you to reappear in it.

*Portal to hell teleport - A portal of mysterious energy appears underneath you and you sink into it, cross-armed and self-assured, only to emerge elsewhere on the map.

*Wrist tap teleport - Magic and eldritch powers are for the birds. You have a teleport device. A quick tap on your wrist keyboard causes you to get beamed into a satellite in low orbit via a very obvious pillar of energy, only to be beamed back somewhere else in a similar fashion.

*The magician teleport - You explode into a shower of confetti and other props, leaving people scratching their heads in bewilderment. Only you know how you were able to reappear in a completely different place.
Some of these seem like they might be a bit long-duration for Teleport itself, but they'd be excellent for Recall Friend and Teleport Foe. (And Wormhole, but they admittedly wouldn't match the rest of the Gravity VFX at all.)


 

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NPC EVENT REQUEST

Location: Skyway City, upper bridge deck(s)
Timing: infrequent(!)

A home kit modified, stainless steel DMC-12 vehicle accelerates in a straight line to 88 mph on the roadway, spawns some blue particle effects around it, vehicle vanishes in an imploding puff of smoke ... and two flaming tire tracks race forward for a distance before abruptly stopping.

Spinning license plate between flaming tire tracks ... optional.



I figure it ought to give you a chance to have some fun messing around with the new tech in the pathing aura, and give you an excuse to play with Fire FX ...


It's the end. But the moment has been prepared for ...

 

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A light and dark version of the auras. Hard to get an electric aura that matches my Electric brute with dark elec powers since the darker colors get all transparenty.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

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Suggestion: Y'know how some powers (like Dark Armor) have a "NO visible FX" version of the powers? Can we get something similar for claws, so that if we want to have monstrous claw hands BE our "claws" we don't have to equip them with one of the currently available claws options?


 

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I'd love to see spectral / light wings, perhaps similar to the current Vanguard glowy weapons. I'd especially love it if there weren't there all of the time, but only sprouted out of the character's shoulders when flight / hover was toggled on (or at least have the option to do so).

Wings of pure flame, lightning or ice might be popular too.

Oh, and add me to the list of people wanting a VFX-less Hasten!

EDIT: I'd also like to see more... sparse / pared down versions of a lot of the current auras (like you have the light / heavy option on the Sparkles aura). Many of them are awesome, but I often find them too much for anything other than combat use.

EDIT 2: I also agree that the fire options could all use an update. It'd be nice for my Elec/Fire brute to not look like he's covered in fairy floss when I toggle all of his (light-coloured) fire armors on!


 

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Quote:
Originally Posted by kviri View Post
Some of these seem like they might be a bit long-duration for Teleport itself, but they'd be excellent for Recall Friend and Teleport Foe. (And Wormhole, but they admittedly wouldn't match the rest of the Gravity VFX at all.)
They sound slow when I describe them, but you have to remember that the current Teleport animation is 2 seconds long as it is, so it's more a question of timing than anything else. A lot of the time, you can even reuse the same "chest thrust" animation as regular Teleport, just with a different effect, though I would REALLY like to have a better one. The chest thrust is kind of goofy.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
[/COLOR] [COLOR=White]A few people have asked about the Clunker aura in the Steampunk pack, specifically if the oil path can be separated from the flying cogs, and vice versa. Yes, it can. It is also color customizable. On the same note, I greatly appreciate all the suggestions for future Path Auras. Many are doable. Since it’s been asked, path auras are not limited to “decals” on the ground, and can contain rather complex particle movement. So things like fire, smoke, frost, bugs, etc., are completely in the realm of possibility.
Ooooh, it would be awesome if my fire/fire brute could leave a trail of fiery footsteps behind her.


 

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Quote:
Originally Posted by bAss_ackwards View Post
Is it possible for us to get Focus and Shockwave to be power customizable? For example, I'd love it if those two attacks could be colored the same as this character's weapon and right-hand aura:
It's my understanding that this is still two mutually exclusive options; you can't colorize both weapons and the attacks they make. But as this is a new thread and new redname, that would be a REALLY good feature to add. (Or rather, a limitation to remove)

I've got some old suggestions for Power Pool alternate animations:

Super Speed/Hasten - a "blurring" or "visual echoes" effect (like Flurry)

Stealth/Invisibility/Cloaking Device/Cloak of Darkness - a "shadowy" blackening of the figure, aka the Shadowy Presence temp power

Medicine Pool - various alternatives to fit magic users or high tech/nanobots concepts.

Teleport - "puff of smoke", dark clouds consistent with Dark Power Sets, electrical theme consistent with Lighting Rod

Tough - something other than "gorilla chest pound/scream"


 

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Quote:
Originally Posted by Jade_Dragon View Post
It's my understanding that this is still two mutually exclusive options; you can't colorize both weapons and the attacks they make. But as this is a new thread and new redname, that would be a REALLY good feature to add. (Or rather, a limitation to remove)
That's a common misconception. When BABs explained why some powers got customization options and why some didn't, he said that weapon sets didn't get power customization in an effort to lighten the massive workload. The logic was that since you can already customize your weapon, having custom animations on top of that wasn't a pressing priority, and they could instead focus on the powers which had no customization at all.

All of this is to say that, as far as we know, it's not technically impossible, and there should be no reason why we can't, and indeed shouldn't keep suggesting it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Futurias View Post
I have to say I would *love* to see sprint just changed to have alternate auras from the Pre-Order days of i0 (and now a Vet option) added to regular old Sprint. Add some coloring options and you'd be golden!
If this is request to be able to color tint Prestige Power Slide, that would be most excellent and heartily seconded.

Edit: In the same vein, be able to tint the color to the Veteran Buff Pets summon cloud.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

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I mentioned it in the Ustream (<--Hokta Rune) but I'll mention it here, and if someone else has said it in here, ignore this then but there's a lot to read lol.

Chest Designs for auras plz thk u


 

Posted

Quote:
Originally Posted by HardRider View Post
I mentioned it in the Ustream (<--Hokta Rune) but I'll mention it here, and if someone else has said it in here, ignore this then but there's a lot to read lol.

Chest Designs for auras plz thk u
You mean something like this?


/signed



 

Posted

VFX suggestions, in no particular order:

- " and Wings", "Wings" versions for auras. Make bigger/brighter version that costume team will name <element> wings and use as an additional wings model, profiting from your hard work.
- " and Wings" versions for toggle power effects
- " and Tail", "Tail" versions for auras. Small fire at the tip being an obvious example, but many other possibilities
- " and Tail" versions for toggle power effects
- ability to customize (at least recolor) the particle effects in weapon based powers.
- more costume pieces and weapons that use VFX. Work with modeling team. BAB could (and did) make great elemental shields because he worked with both models and FX. Many good suggestions along these lines in this thread already. To add some:
-- gems, other sparkly bits
-- vents, glowy bits with attached distortion effect
-- monstrous visages with puffs of fiery (icy) breath
- "continuous beams" versions for energy blast, radiation blast (can steal stuff from praetorian clockwork)
- more form hugging versions for "bubble" (force field, sonic, others?) powers
- additional texture choices for "bubble" powers: honeycomb, circuitry, mystic symbols and more
- option to enable ultra mode "water" shader effect on ice shields
- redo the particle effect on jet boots so that it can be color tinted
- might be more tech than VFX: option that makes power FX illuminate surrounding area
- more/better ambient atmospheric effects (fog, "rays of light", etc) everywhere
- eye glow auras for animal pack heads


I do not suffer from altitis, I enjoy every character of it.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
OK, let's take a crack at it, then. I keep saying "ideas are easy, work is hard," but let's see how easy it is to come up with a few ideas.
<-- snip! -->

I like all of Samuel_Tow's suggestions above, and I would like to add/reiterate the following suggestions:

Please add APP/PPP power customisations (most of the powers are already expressed in a Primary or Secondary power set, so the animations and colour options are already worked and implemented elsewhere. These should be a no-brainer).

The bona fide travel powers could use a few more options:
Super Speed
Elemental skinning — we already have fire/energy (which should be colour customisable, btw), but I personally think we should have lightning/electrical arcs, ice/snow, and negative/dark energy; all of these should leave trails similar to the current default fire/energy animation and should be colour customisable (or at the very least be colour tintable).
(As mentioned by Jade_Dragon) At least a couple of blurring visual effects for the lower body, with no elemental glam going on.
Extreme elemental skinning — in which the ground aura is augmented by a full-body trail, similar to what happens when a character runs Super Speed with any of the Prestige Sprints turned on at the same time.
Teleport
Elemental skinning — we should have colour-customisable alternate effects for Teleport (in addition to the other powers in the pool) which incorporate the "elements" of Fire, Wispy Smoke/Tendrils, Electricity, Magic, Energy, Negative Energy, and Atomic Energy.
Super Jump
Super Jump has the potential to provide so much more customisation than that which it currently affords (which is none, of course). Please add some animation options which give it more character, e.g., Ground cracks/Landing crater, Crouch takeoff and landing (à la Ninja), Beast quadruped gate and jumping posture, &c. I particularly liked the idea someone else earlier suggested, where a column or spire of earth launches your character upward, though I'm not certain how technically feasible that might be, since it would involve a good bit of environmental animation and could look kind of sloppy when a character takes off from a building rooftop or other developed/built-up structure (like a statue or a bridge).
The Medicine power pool needs alternate animations based on the character's origin:
Aid Other
Natural: Use the same character animation from (or similar to) the Empathy.Heal Other power. Apply a simple colour-customisable Aid Other healing glow on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Mutant: Use the same character animation from (or similar to) the Empathy.Heal Other power. Apply a single iteration of the Secondary Mutation's energy double-helix effect to the target, followed with a colour-customisable Aid Other healing glow animation on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Science: Use the standard existing tap-on-wrist device animation and sounds effects, but add colour customisation options to the healing glow effect.
Technology: see Science, above. Possibly add tiny, floating, luminous mini-drone to apply the heal animation via projector beam.
Magic: Use the same character animation from (or similar to) the Empathy.Heal Other power, add a colour-customisable (colour choice A) eldritch symbol/magickal seal animation on the target, and follow with a colour-customisable (colour choice B) standard Aid Other aura animation on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation, and possibly add some magickal sound effect(s).
Stimulant
Natural: Use the same character animation from (or similar to) the Empathy.Clear Mind power, with a colour-customisable standard Stimulant aura animation on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Mutant: Use the same character animation from (or similar to) the Empathy.Clear Mind power. Apply a single iteration of the Secondary Mutation's energy double-helix effect to the target, followed with a colour-customisable standard Stimulant aura animation on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Science: Use the standard existing tap-on-wrist device animation and sounds effects, but add colour customisation options to the Stimulant aura effect on the target.
Technology: see Science, above. Possibly add tiny, floating, luminous mini-drone to apply the stimulant animation via projector beam.
Magic: Use the same character animation from (or similar to) the Empathy.Clear Mind power, add a colour-customisable (colour choice A) eldritch symbol/magickal seal animation on the target, and follow with a colour-customisable (colour choice B) standard Stimulant aura animation on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation, and possibly add some magickal sound effect(s).
Aid Self
Natural: Use the same character animation from (or similar to) the Regeneration.Reconstruction power. Apply a colour-customisable glow, similar to the Regeneration.Reconstruction, but possibly less prominent. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Mutant: Use the same character animation from (or similar to) the Regeneration.Reconstruction power. Apply a single iteration of the Secondary Mutation's energy double-helix effect to oneself, followed by a colour-customisable glow, similar to the Regeneration.Reconstruction, but possibly less prominent. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Science: Use the standard existing tap-on-wrist device animation and sounds effects, then apply a colour-customisable glow, similar to the Regeneration.Reconstruction, but possibly less prominent.
Technology: see Science, above. Possibly add tiny, floating, luminous mini-drone to apply the heal animation via projector beam.
Magic: Use the same character animation (or similar to) the Regeneration.Reconstruction power. Apply a colour-customisable (colour choice A) eldritch symbol/magickal seal animation on oneself, and follow with a colour-customisable (colour choice B) glow, similar to the Regeneration.Reconstruction power, but possibly less prominent. Omit the "beep" sound effects since the wrist device isn't present in this animation, and possibly add some magickal sound effect(s).
Resuscitate
Natural: Use the same (or similar) character animation and sound effects from the Empathy.Resurrect power. Apply a colour-customisable standard healing glow animation on the target, followed by colour-customisable sprite animation similar to the Empathy.Resurrect power. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Mutant: Use the same (or similar) character animation and sound effects from the Empathy.Resurrect power. Apply a single iteration of the Secondary Mutation's energy double-helix animation effect to the target, followed by a colour-customisable standard healing glow animation on the target, and then a colour-customisable sprite animation similar to the Empathy.Resurrect power. Omit the "beep" sound effects since the wrist device isn't present in this animation.
Science: Use the standard existing tap-on-wrist device animation and sounds effects, but add colour customisation options to the healing glow effect.
Technology: see Science, above. Possibly add tiny, floating, luminous mini-drone to apply the resuscitate animation via projector beam.
Magic: Use the same (or similar) character animation from the Empathy.Resurrect power. Apply a colour-customisable (colour choice A) eldritch symbol/magickal seal animation to the target, followed by a colour-customisable (colour choice B) standard healing glow animation and colour-customisable sprite animation similar to the Empathy.Resurrect power on the target. Omit the "beep" sound effects since the wrist device isn't present in this animation, and possibly add some magickal sound effect(s).
Something that I believe Vanden mentioned early on in this thread was the option of having an overall thematic customisation to powersets. Some ideas which spring to mind include Ninjas (forming hand seals in power pool power animations), Sorcery (with eldritch symbols/magickal seals), Elemental (Fire, Lightning, Ice, Earth/Stone, Light, Negative Energy), Animated Kirby Dots (particularly for buff and debuff powersets) , Cyborg (with auto-transforming costume elements, e.g., arm converts to heavy energy/sonic blaster or chain-gun),

Would also like to see auras which include coverage on Wings as an option, especially the native auras available at level 30. Maybe not all of them, but definitely a fair number of them (Glow, Glowing Aura, Tendrils, Vapor, Gaseous, etc).

Two-toned auras might also be nice at some point down the road, with some blending options.


~ corva ~

Download Corva�s new CoX power icon pack

 

Posted

Color-tintable Reactive, or any Interface power effect.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

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Quote:
Originally Posted by Charcoal_EU View Post
- " and Tail", "Tail" versions for auras. Small fire at the tip being an obvious example, but many other possibilities
I'm not sure being able to set your butt on fire would be a good precedent.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

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Quote:
Originally Posted by DLancer View Post
I'm not sure being able to set your butt on fire would be a good precedent.
It is a necessarily ability for my Concept Frat Boy Super Group.


Let's Dance!

 

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FX ENHANCED "CIRCUITRY" COSTUME PIECES REQUEST

One of the really cool costume textures that already exists in the game is Circuitry. The only flaw with it is ... it's a static pattern. This is one costume texture that really begs for animated FX. The only problem is ... we don't have a "3rd color" option for any sort of Circuitry animation!

BUT ... we do have the Flourescent Parts of costumes that you can see on the Resistance Chest Detail, Resistance Shoulders, Resistance Gloves and on the Tucked In Resistance Pants. All of these Flourescent Parts have colors that correspond to the standard costume palette set.

So ... here's what would be really wonderful to see ...



Circuitry - Fixed

This is essentially the legacy Circuitry texture, unchanged.

Circuitry - Slow

This would be an FX Enhanced version of the legacy Circuitry texture, which would involve an "animation layer" of moving flourescent lighting following the circuit patterns of the underlying texture in a way which makes the lit particles "flow" along the circuits in a "Tron-like" fashion. The circuit patterns and the flourescent FX would both use COLOR 2 for their color assignments, but the flourescent coloring would be brighter (especially in darkness), allowing the animated lit particles to be seen easily. Any flourescent particles would move "slowly" through the circuit patterns with this option. 10 second animation cycle?

Circuitry - Moderate

Same as the slow above, but the animation speed of the particles around the circuit paths would be quicker. 6 second animation cycle.

Circuitry - Fast

Same as the slow and moderate above, but fast enough to pulse a complete cycle of animation every 3 seconds.



Combat Only and Always On versions of the above could be (relatively) easily made.

The reason why I recommend doing this as an alternative costume texture (composite), rather than as an Aura is that there are plenty of costumes which use Circuitry textures on only parts of the costume, not all of it ... and Auras are (often) an All Or Nothing deal which don't allow for the mix'n'match of costume pieces in the way that a "Circuitry Aura" would require (to do RIGHT).


It's the end. But the moment has been prepared for ...

 

Posted

More of a long-standing bug, really: the continuing FX from Boost Range should be tintable like the activation FX.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Quote:
Originally Posted by Lord_Kalistoh View Post
You mean something like this?


/signed
Oooo perfect example..PLus the new aura coming with the streampunk booster is another good example. just with the current chest designs we have now..ofc i don't expect them all right away, but maybe the top 50?
they need to include the vet chest designs as well..and no i dont expect armor stuff to be changed hehe


 

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Kheldian auras for Kheldians, please.
And please, please, fix the eye auras for females. They anchor at the wrong height of the face (the cheeks):



 

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God, yes, this! ^
Been bugged for so long now, and looks so stupid...

Also, can we get Kheld auras as a standard aura? Eyes and such without needing to turn powers on? Sunstorm and all can do it, why not us?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Here's something I forgot to mention before: Give us an option to disable the little orbiting shield, reticle and damage icons from buffs, debuffs and inspirations, at least client-side. I know their prupose is to signify altered stats even for buffs/debuffs that have low or no visual effect, but they just end up looking gaudy and I've never been able to use them for information anyway.

I can understand why keeping them on by default might be a balancing concern, especially for PvP, so that a player can't hide that he is being buffed or debuffed, giving us an option to turn them off on OUR end would be much appreciated. We already have "FX in PvP Only" options. Could we get a general option somewhere that says "Suppress local buff/debuff graphics?"

What are these things called, anyway?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.