A Dictionary for Trials


AmazingMOO

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Another translation: "Trial forming, PST" = "Trial forming, spam global channels or broadcast for invite." The leader didn't invite the people who did that. Interestingly, that was the trial where all the temps were miraculously found. It was an interesting tactic to weed out people who lack reading comprehension, I think I will use it in the future.
I've never quite understood why so many League leaders outright ignore broadcast, whether they ask for tells or not. Not necessarily applicable in your case, but it's an odd thing that I see a lot.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
That is why I have binds on most of my toons...

"Someone wake up Hicks"
"It presses ENTER or it gets the hose again"
DAMIT! Must now clean off keyboard from olfactory-billowed pepsi

Thanks, Blood Beret!

(in other words, those binds are priceless! Love em!)

*wipes down keyboard*


 

Posted

If someone is advertising their recruitment on a channel, I'll respond on the channel. I'm not going to send a tell unless significant time has past and I'm not sure if the recruiting has concluded. Responding to the channel gives a better impression to the player base that the game is still dynamic with active teaming activity going on. Remember, there are a lot of returnees checking the game out. Why promote a negative perception of being ignored or that the game is on the decline because one can't get on a team?


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
If someone is advertising their recruitment on a channel, I'll respond on the channel. I'm not going to send a tell unless significant time has past and I'm not sure if the recruiting has concluded. Responding to the channel gives a better impression to the player base that the game is still dynamic with active teaming activity going on. Remember, there are a lot of returnees checking the game out. Why promote a negative perception of being ignored or that the game is on the decline because one can't get on a team?
Because for the league leader, tells are a lot easier to deal with than a mixture of tells, broadcasts, and global channel chatter. I have multiple global channels I post stuff like that into, all of which are busy enough to warrant their own tabs. If I just get tells, that's a single tab I have to watch, and I don't really have to worry about missing responses in unrelated garbage. If people broadcast and respond in the globals too, I have to watch four tabs, three of which have unrelated stuff happening in them that I have to pick through.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
See I wasn't sure whether it was a joke or not because most the time it does seem that there's always two doors that never get acid grenaded.

If his comment was a joke then I am the one who is joke impaired.
in other words, posi already has been working on this thread and yeah, it was unquestionably a joke, ran a few lambdas with lb, and all doors went down instantly.


 

Posted

Quote:
Originally Posted by Unknown_User View Post
I experienced all of these definitions at one point or another. Also I think you should add 'All communications will be through league chat' means 'Everything will be broadcast on local or team chat, and if you see no activity on them it means that you have the okay to do whatever you feel like."
Related: "Make sure you have league members active on your map" can go one of two ways: "Ignore the map and ***** about being unable to find anyone" or "ignore the 'league member' map setting and ***** about only having three people on the map helping you fight mobs."


 

Posted

Quote:
Originally Posted by TrueMetal View Post
Strange, I'd swear I've seen Lambda runs where all 10 or at least 9 acids have been used without one being taken in the courts.
We see 9-out-of-10 most of the time... Getting all ten down is rare, but it's unusual to see more than one left open with the Liberty crew.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
If someone is advertising their recruitment on a channel, I'll respond on the channel. I'm not going to send a tell unless significant time has past and I'm not sure if the recruiting has concluded. Responding to the channel gives a better impression to the player base that the game is still dynamic with active teaming activity going on. Remember, there are a lot of returnees checking the game out. Why promote a negative perception of being ignored or that the game is on the decline because one can't get on a team?
Most people who recruit for both trials and task forces in the global channels I'm a member of will send another message a few minutes later, announcing how many spots are left. When I see "ITF forming, PST" and two minutes later "two spots left on ITF," I get the impression that the game is active and teaming is happening.

Quote:
Originally Posted by Kelenar View Post
Because for the league leader, tells are a lot easier to deal with than a mixture of tells, broadcasts, and global channel chatter. I have multiple global channels I post stuff like that into, all of which are busy enough to warrant their own tabs. If I just get tells, that's a single tab I have to watch, and I don't really have to worry about missing responses in unrelated garbage. If people broadcast and respond in the globals too, I have to watch four tabs, three of which have unrelated stuff happening in them that I have to pick through.
This too. The league leader is going to the trouble of forming a league for you. Help them out.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
If someone is advertising their recruitment on a channel, I'll respond on the channel. I'm not going to send a tell unless significant time has past and I'm not sure if the recruiting has concluded. Responding to the channel gives a better impression to the player base that the game is still dynamic with active teaming activity going on. Remember, there are a lot of returnees checking the game out. Why promote a negative perception of being ignored or that the game is on the decline because one can't get on a team?
When I'm organizing TFs or Raids I usually send out an alert call to several channels at once so by the time you respond in that channel I may have already moved on, thus why I ask that you please send a tell. In addition, when I am recruiting in multiple channels in multiple tabs having everyone respond in one manner makes it easier to resolve conflicts about who came first. I don't need to play favorites, I can just go by the tell order.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by TrueMetal View Post
Strange, I'd swear I've seen Lambda runs where all 10 or at least 9 acids have been used without one being taken in the courts.

You have seen that and as early as last night was on a Lambda that had all 10 portals closed before attacking the first weapon cache was complete. Why we see constant missions where 1 or 2 acids can't seem to be located is a mystery .. especially since I have had runs where I was on the Acid team .. died taking out a containment chamber and rezzed in hospital .. while waiting on 20 time lock on door to end {I HATE that damn door} another chamber went down and I was awarded an acid. Then all chambers were destroyed and our team heaed over to assist with grenade. LOL I swear I am not making this up I was on one onf my squishier toons .. I died hunting down weapons crates and wound up getting a grenade while rezzing in the hospital as well. ALL on the same mission.

Maybe we need to start searching that combat nurse in the hospital.. she may have thosands of grenades and acids at this point and just isn't letting anyone know about it!


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

i did a Lambda run where the other members of the league were asked to give me any pacification grenades and were told to use their molecular acids on the portals. i used my two acids and moved 4 of the grenades to open tray slots. A couple people aggroed Marauder while we asking anyone who still had acids to take down the remaining four portals. We ended up fighting Mr. "On the ground again?" with four portals open. When all four grenades were used i moved more to the tray. (Yeah, i know i can use them with a command, but i was also keeping track of how many i had left.) So during the fight i was looking at my temp powers list periodically.

Marauder finally falls and i open my powers window to see how many grenades were left. To my surprise i see that i had apparently been given two more acids at some point during the later part of the fight. *facepalm*

Apparently "Give $playername any Pacification Grenades you have before we fight Marauder." translates as "Wait until midway through the AV fight and then give $playername any Molecular Acids you have."


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
i did a Lambda run where the other members of the league were asked to give me any pacification grenades and were told to use their molecular acids on the portals. i used my two acids and moved 4 of the grenades to open tray slots. A couple people aggroed Marauder while we asking anyone who still had acids to take down the remaining four portals. We ended up fighting Mr. "On the ground again?" with four portals open. When all four grenades were used i moved more to the tray. (Yeah, i know i can use them with a command, but i was also keeping track of how many i had left.) So during the fight i was looking at my temp powers list periodically.

Marauder finally falls and i open my powers window to see how many grenades were left. To my surprise i see that i had apparently been given two more acids at some point during the later part of the fight. *facepalm*

Apparently "Give $playername any Pacification Grenades you have before we fight Marauder." translates as "Wait until midway through the AV fight and then give $playername any Molecular Acids you have."

LOL why does that NOT suprise me. Anyone ever wonder how some of these people manage to drive anywhere? If they follow directions in real life like they do here.

The GPS says to turn right in 2 miles onto 4th steet So we drove 4 miles and for the life of us we could not find 2nd street anywhere???

Honest officer I have no idea why this accident happened. The sign back there clearly says no right turn on red. So I turned left!

How can we get into trouble? the sign back there said the speed limit on route 55 is 88 miles an hour and I am only doing 70. Huh? What do you mean this is route 88?


I did a Lambda yestreday and fortunately we had several Veats adding to hit buffs and a couple good controllers debuffing Maurader so it may have simply been a case of what do we need these for he's dead but we headed back to the RWZ and several players wanted to know do the temp powers still work when we go back in? Seemed about 4 of them still had pacification grenades.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Apparently "Give $playername any Pacification Grenades you have before we fight Marauder." translates as "Wait until midway through the AV fight and then give $playername any Molecular Acids you have."
I think it's rather silly to pile all the grenades on one player. What happens if they d/c? You've just lost your entire supply of grenades.

True, someone may forget to use a grenade if they have one when everybody keeps theirs, but letting Marauder be enraged 50% of the time is much better than 100% of the time, I think. (Of course, on a Master run you want to make sure none of the grenades are used, so however you want to handle it is fine.)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I think it's rather silly to pile all the grenades on one player. What happens if they d/c? You've just lost your entire supply of grenades.

True, someone may forget to use a grenade if they have one when everybody keeps theirs, but letting Marauder be enraged 50% of the time is much better than 100% of the time, I think. (Of course, on a Master run you want to make sure none of the grenades are used, so however you want to handle it is fine.)
My understanding was it was more to prevent 5 people all using the grenades at the same time and wasting them.

Related to that, I've seen cases where I'll go toss an acid at a door, and while my use of it is animating someone else comes up and uses their acid on the same door, wasting it.


Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts

 

Posted

Quote:
Originally Posted by Balorn View Post
My understanding was it was more to prevent 5 people all using the grenades at the same time and wasting them.
Didn't one of the patches to I20 prevent you from using acids on destroyed doors and prevent you from using a grenade on a pacified Marauder? Okay, you could lose a grenade if activated at the exact same time, the same way you could stack Vengeance if activated at the exact same time, but I'd rather take the risk of people being on the ball to the risk of unpredictable internet failure.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Didn't one of the patches to I20 prevent you from using acids on destroyed doors and prevent you from using a grenade on a pacified Marauder? Okay, you could lose a grenade if activated at the exact same time, the same way you could stack Vengeance if activated at the exact same time, but I'd rather take the risk of people being on the ball to the risk of unpredictable internet failure.
Those little arrows on your map should prevent you from wasting acids at least. If there's one approaching the same door you're going to acid, find another door. As for grenades, you probably won't be needing all ten anyway, so if one is wasted it's no big deal. And you can always send a few people to go get another one in the courtyard if you get really low.

Something I've considered doing is having two grenaders, so if one DCs or dies the other can take over...but considering how low the "you must have this much reading comprehension to join" threshold is that might just be too confusing.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I think it's rather silly to pile all the grenades on one player. What happens if they d/c? You've just lost your entire supply of grenades.

True, someone may forget to use a grenade if they have one when everybody keeps theirs, but letting Marauder be enraged 50% of the time is much better than 100% of the time, I think. (Of course, on a Master run you want to make sure none of the grenades are used, so however you want to handle it is fine.)
Quote:
Originally Posted by Fleeting Whisper View Post
Didn't one of the patches to I20 prevent you from using acids on destroyed doors and prevent you from using a grenade on a pacified Marauder? Okay, you could lose a grenade if activated at the exact same time, the same way you could stack Vengeance if activated at the exact same time, but I'd rather take the risk of people being on the ball to the risk of unpredictable internet failure.
Yeah, i agree that piling all the grenades on one person isn't necessarily the best plan, but i volunteered when the leader said they wanted someone to take care of the grenades. Luckily i very rarely disconnect.


Dr. Todt's theme.
i make stuff...

 

Posted

Gernades cannot be over used. Acids on the other hand can.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Didn't one of the patches to I20 prevent you from using acids on destroyed doors and prevent you from using a grenade on a pacified Marauder? Okay, you could lose a grenade if activated at the exact same time, the same way you could stack Vengeance if activated at the exact same time, but I'd rather take the risk of people being on the ball to the risk of unpredictable internet failure.

I can't say for sure but I do think you are right Fleeting I have had a number of occasions where Maurader was enraged and I tried to use my grenade but someone had beaten my to it and the thing simply would not fire .. then the Maurader Pacified came up and I used mine the next time he was "ENRARGED" No clue on Acids I have never seen a team where the situation even came up .. people fan out as soon as we exit the interior and if someone is already standing near a door .. Go somewhere else.. QUICKLY! lol

I have seen leagues work both ways Hand all the grenades to the tank or whoever and .. everyone just keep what they have and use as required. Both seem to work fine so WHATEVER makes the boss (league leader) happy.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

While I am sure all of these cute little comments are accurate, I think it also bears discussing the obscene amount of assumption that goes on during your average trial run. I have run the trials maybe a dozen times so far... about 9 of those have been BAFs and I have DCed out of a decent amount of that total as well. That means there are parts of Lambda I have never seen occur... it means that I wasn't around for the "instruction phase" on a vast majority of the first BAFs I was on because I DCed after the cutscene.

Asking for assistance and guidance was usually met with little to none of either. It seems to me, that because a lot of league leaders have run each trial 835,109 times each that they think everyone knows where the adds come from (and what that means) and that of course you know where the door to the Acids is... despite the fact that that area isn't called anything like that, nor are the containers that house them.

And despite all the research I have done on the trials, doing what needs to be done in them is a different ballgame than merely perusing some text... especially considering the vast amount of variablity that can occur between one trial and the next (team size, number of badges aimed at, etc.).



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
While I am sure all of these cute little comments are accurate, I think it also bears discussing the obscene amount of assumption that goes on during your average trial run. I have run the trials maybe a dozen times so far... about 9 of those have been BAFs and I have DCed out of a decent amount of that total as well. That means there are parts of Lambda I have never seen occur... it means that I wasn't around for the "instruction phase" on a vast majority of the first BAFs I was on because I DCed after the cutscene.
To be perfectly honest, if your raid teams are giving instructions *after* the raid starts, you're joining bad raid teams.

Quote:
Asking for assistance and guidance was usually met with little to none of either. It seems to me, that because a lot of league leaders have run each trial 835,109 times each that they think everyone knows where the adds come from (and what that means) and that of course you know where the door to the Acids is... despite the fact that that area isn't called anything like that, nor are the containers that house them.
And this confirmed it.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Perhaps, but I guess that goes to my point just the same. If few instructions are given at any point, doesn't that go to the idea that leaders are just assuming everyone knows what's up? (Of course, my implication in the first place was to place some onus on bad leadership as opposed to the rest of the thread which seems to imply stupid members.)

Admittedly, I have not been on too many Trials, but I haven't seen very many (one maybe) in which the leader actively said much of anything... unless all instructions were being given in a Global Channel that I was not aware of... but I don't consider that likely.



 

Posted

I am assuming you need a better connection or PC Mr 37...maybe then you will get to see these mysterious bits in the trials. Gee, what ARE adds? Never heard the term during all the other pve content? Come on. Or do you dc in that too?
Also, how does giving instructions AFTER the trail has begun, constitute a bad raid team? Thats just stupid. You are saying a leader should form the team of 16/24 people, then when everyone is ready to go...say 'Hang on guys, gimme 5-10 mins while I lay out exactly what we do in each bit of the trail!' If I joined a league like that, Id quit and join the other team in broadcast forming, thats lf1 more and ready to kick off.
When I lead, I assume that most people know what is going on. And that if they dont, they will ask. Crazy notion right? If they ask..I will gladly tell them. Ever if they dont, I always give a lil briefing for whatever it is. Like..'clear streets, courtyards, turrets etc,' 'team 1 to warehouse, 2 to lab,' 'use acids on glowing doors, wait by teh container spawn, dont aggro.'
Granted, not the most detailed instructions, but nothing in these is really that tricky. Oh, temp powers on the HUGE glowing doors? Wow thats crazy! Nothing like that in the game before...! Oh wait..maybe I dc'd during that part of mission X..


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Apparently "Give $playername any Pacification Grenades you have before we fight Marauder." translates as "Wait until midway through the AV fight and then give $playername any Molecular Acids you have."
These are the people who are lucky it's not possible to slap somebody over the internet.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
To be perfectly honest, if your raid teams are giving instructions *after* the raid starts, you're joining bad raid teams.
If we're assuming people who don't know the trials, it makes a lot more sense to tell people which door to use after you kill the sentry in Lam. Kind of hard to give instructions when people have absolutely no context.