Marketeering-Anti


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by James_Donner View Post
The market is broken. Unless you "buy, flip, sell drops, farm AE, sell crafted if the demand is there," your going to feel like the system is stacked against you. I know Blacier and how/who he plays with. He is not some slacker who screws around all day never accomplishes anything. He is a hardcore player who puts in the time and effort to accomplish his goals. If he is posting this, I listen.
I once asked longtime players where all the inf came from and my understanding is that many people had accumulated several years worth of inf before the market came out. So there's a lot of folks out there who would just throw cash to get what they want and not bat an eye at the cost. From a buyer's point of view, you as a buyer is competing against another buyer who can probably afford much, much more than you.
Most sellers, of course, want to get as much as possible for their stuff, so they will price it to a value that someone is willing to pay.
There is no way you can control what someone else is willing to pay. This is not the market's fault, nor some scheme to spike the prices.
It is possible to make this exchange more difficult by removing the bid history. Without it, sellers will have no reference point and at the minumum, must list enough to recover the cost of the item and the market fees. However, the lack of a history will no doubt be a requested feature.
Also, I doubt that the lack of bid history will lower the prices of PVP IOs or even purples since these are so rare.


 

Posted

Market griefers, I mean flippers, are the cause of high prices. The devs need to do something about them. I'm tired of being forced to pay such high prices on IOs I need to make my build respectable.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Market griefers, I mean flippers, are the cause of high prices. The devs need to do something about them. I'm tired of being forced to pay such high prices on IOs I need to make my build respectable.
Flippers don't ruin the market. Honestly, try to maintain the prices of enhancements or salvage for longer then 24 hours. And manage to make a profit off it.

No really, try it. Then come back here and tell us flippers ruin the market.

People with BILLIONS of inf to spend, and ZERO patience 'ruin' the market, if by ruin you mean 'throwing large amounts of inf at a singular problem until it goes away, this allowing everyone else to profit off it'

The market itself is designed to ruin flippers days. The lowest selling item goes to the highest bidding person, so i can list something for 1 inf, and someone can turn around and buy it for 2 billion. Flippers try to buy low, and sell high, but if anyone else is trying to buy things at the same thing, flippers won't always get items at their price point, and have an even harder time selling it.

The best way to make money off the market is to ignore the last five, and just put up prices your willing to spend. Chances are, you'll get your item in a decent time frame.


 

Posted

I'm not going to try and fix the prices of any enhancements or salvage, that would be screwing over the casual players. Besides, there is already plenty of price fixing going on. Why would I want to add to it? That would just make it harder for the casual player to purple out their Warshade.


 

Posted

Quote:
Flippers don't ruin the market. Honestly, try to maintain the prices of enhancements or salvage for longer then 24 hours. And manage to make a profit off it.

No really, try it. Then come back here and tell us flippers ruin the market.
I've done it personally and seen it done, I'm pretty sure I remember a topic about that one or two years ago.

The person who defended the same argument as you then spinned it claiming those results were because that item hadn't reached its equilibrium price, with quotes from Wikipedia to show his deep knowledge of economics.



That said, MunkiLord was being playful...


 

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JamesDonner: I've got a character I just level-locked at 33, and another one coming online shortly. Do you want to place an order? [Something like twenty random level 33 Pool C's at 20 million inf each, or fifty random level 33 bronzes at... I don't even know, a million each? Lemme go find that "Silver vs. Bronze" thread.]


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Nihilii View Post
That said, MunkiLord was being playful...
I never joke around.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Market griefers, I mean flippers, are the cause of high prices. The devs need to do something about them. I'm tired of being forced to pay such high prices on IOs I need to make my build respectable.
uh huh......
But in this thread:
Quote:
Originally Posted by MunkiLord View Post
For me it just depends how fast it sells. If I'm only making 10 million profit, I want several to move in a day. If I'm making 100 million profit, I don't mind if it sits for a day or two.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Well, sure if you're gonna use my actual statements against me it appears I'm messing around. But that isn't fair.


 

Posted

Quote:
Originally Posted by Fulmens View Post
JamesDonner: I've got a character I just level-locked at 33, and another one coming online shortly. Do you want to place an order? [Something like twenty random level 33 Pool C's at 20 million inf each, or fifty random level 33 bronzes at... I don't even know, a million each? Lemme go find that "Silver vs. Bronze" thread.]
Thanks for the offer. I have my own mishmash of 33's that I drag around for fun and profit. Though I am sure people like the OP would appreciate the help.


"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner

 

Posted

Quote:
Originally Posted by crayhal View Post
I once asked longtime players where all the inf came from
and my understanding is that many people had accumulated
several years worth of inf before the market came out.
I suspect this is quite simply, inaccurate. While it's true that there was
little (or nothing, depending on perspective) to spend inf on back in the
day, it's also true that the only way to make tons of inf was to grind it
out through kills over long periods of time.

While I'm sure that some folks did exactly that, I'm highly doubtful that
most did. Speaking solely for myself, my L50 main only had ~30M total
on him before the market, and he was, by a wide margin, my richest
character (having played since the beginning).

These days, even my lowbie toons have 100M+ on them by the time they
reach L10-20, primarily through use of the market.

No contest between the two cases. Earning inf these days is easier by
an order of magnitude than it was back then.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
I suspect this is quite simply, inaccurate. While it's true that there was
little (or nothing, depending on perspective) to spend inf on back in the
day, it's also true that the only way to make tons of inf was to grind it
out through kills over long periods of time.
There were a number of players who earned a ton influence by accident because they spent endless time PLing people in Portal Corporation. Those players were in a position to dump that influence on the market when Issue 9 released, and they did have a large footprint at the market's birth. I doubt that was a high percentage of the player base though, and I doubt that we're still seeing any notable effect from that period in the game's lifespan.

Most everyone else earned what was necessary to buy all the SOs they'd ever need, and then they either moved on (to alts), or gave away their influence to other people's lowbies. It's been a long time now, but I don't think I ever had more than about 5 million on any one character during that time frame. It's also worth noting that there was a period of time, prior to the market's introduction, when the cost for bases/upkeep was significantly higher than it is now, and when anyone over about level 30 didn't earn any influence from kills when in SG mode.

The game has obviously changed an awful lot since then. Suffice to say that the vast bulk of the influence flowing through the market was earned on purpose.

Quote:
No contest between the two cases. Earning inf these days is easier by an order of magnitude than it was back then.
Yes, and though there is valid reason to worry about the long-term effect of inflation, it's worth pointing out that the staple items that we've had since day one are immune to inflation. Everyone is orders of magnitude richer these days than they were back then. Whether people care about that standard is another matter, but the fact remains.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Annecdotal evidence to be sure, but worth a thought:

I logged on to my Storm defender who I haven't played since pre-ED (she's still five-slotted for damage). She had ~5,000,000 inf at level 39. So, that jives with what Obitus wrote above. I remember when they first introduced the various wings recipies, for a month or so they were "super expensive" at like 1,000,000 inf apiece.

I rememeber looking at the vendor prices for the level 50 common recipies and thinking "Wow, that's a ton of cash" in comparison to what else I was able to earn. Maybe that's part of the inflation?


 

Posted

Quote:
Originally Posted by Valorin View Post
I rememeber looking at the vendor prices for the level 50 common recipies and thinking "Wow, that's a ton of cash" in comparison to what else I was able to earn. Maybe that's part of the inflation?
The earning power for level 50s just counting game-generated inf is significantly higher than the pre-market days. As you noted vendoring a single common recipe gives on the order of 100K inf which is about 20 minions worth of inf. Additionally a few issues back inf earning was pretty much doubled.


 

Posted

The people that had inf in I8 fell into three categories:

1) Badgers going for the inf badges.
2) People who ran a chunk ton of big teams in PI. [Remember, 300 hours to level 50 was considered FAST in issue 2-7.]
3) People who saved up a lot of inf to convert into Prestige when bases went live, were disgusted by the conversion rate, and kept it. I knew two people who were billionaires before Issue 9- and I had no idea because it just didn't matter.

I agree that most of the inf is fairly fresh- there was 3 trillion inf (cash) in the whole game at the end of issue 8. Now there may be twenty times that much. But the main thing about inf is you have to spend it ten times to get rid of it. So it's not so much "Where did it come from?" as "how are we going to get rid of it? "


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Oh my gosh, the entitlement mentality here from some is making me slightly nauseous. I've noticed for most of these people "reasonable" actually means "what I, personally, fell like spending", and it's crap. First, if somoene has an item, they own it, and they can sell it for whatever price they like. If you don't like it, no one is holding a gun to your head to buy it. There are all kinds of mechanics, like A-merits, that enable you to get these recipes without ever seeing the market. "But I don't have the time to do all thaaaat!" some people will whine. Well guess what - there's a pretty good chance the person selling it did do all that, and it's really sleazy to try to tell somone they are going to do the work, but YOU are going to reap the benefits. That's the real greed, forcing someone else to essentially give you something you didn't earn.

Second, this is just a game. It really is. If you don't get that purple for the price you want, or even at all, it will not affect your life in any real way.


 

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Person A: "I have a Something. I could delete it, or vendor it. But, I'm willing to bother to put it on the market if I can get some meaningful amount of influence for it. Say, 100,000. After all, I don't have to sell it at all; it's mine, and I have free choice to keep it, vendor it, delete it, craft it, or do anything else with it I want. That's what ownership means."

Person B: "I need a Something. I could defeat enemies until I get one by luck, or using tickets, merits, etc. But if I can spend some of my influence on it, I would look for it on the market. I'm in a hurry, because I could get it a lot of other ways. So 100,000 sounds reasonable to me. After all, I have the influence, it's mine, and it's my free choice to spend it or not however I want. That's what ownership means."

Person C: "How -dare- you two have an agreed exchange without me setting your terms! I don't think a Something is worth even a fraction of that! I demand market price caps!"


 

Posted

Quote:
Originally Posted by SonGokuSS3 View Post
Oh my gosh, the entitlement mentality here from some is making me slightly nauseous.
Agreed. When people write long rants centered around their frustration at not being able to get full sets of purples and PvP IOs I just roll my eyes.

The crazy thing is when someone pops into the forums to write a 10 paragraph rant but refuses to learn how trivially easy it is to make inf in this game.

I don't regularly work the market, I don't find it a particularly fun part of the game. But I like to keep around 3 characters near the inf cap so if I get a hankering to create a new character I'll be able to give him all the goodies at buy it nao prices.

My son has a character that finally got above level 40 and we started investing in IO sets for him. I spent about 500 mil and figured it was time to top off the inf. I hit the market, worked a single niche simply buying recipes then crafting and selling. I logged that character on 4 times during the weekend, spending a grand total of about 30 minutes, to make back my 500 mil.

So ultimately what really aggravates me isn't the initial "it's not fair!" post. We've all been ignorant of things in our past. Ignorance isn't a sin. But aggressive ignorance is. When it's pointed out to the whiner that they can solve all their money problems, and they refuse to even try, that's what makes me gnash my teeth. I think Fulmens should be nominated for in-game sainthood; his forbearance and patience is remarkable.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

What's amazing to me is that a seller is so easily accused of greed for deciding the price of an item he owns, but a buyer who desires to set the price of an item someone else owns is so often considered pure as the driven snow.

Seems to me we need a new definition of greed to reconcile that disparity.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Thing I try to remember: Just because it's not new to ME doesn't mean it's not new to THEM. Like when I go into a hardware store, ask where the C-clamps are, and the guy looks at me like I'm an idiot. Because he already TOLD people where the C-clamps are. Fifty times. Just none of them were me.

I'd also suggest a tweak on the entitlement: it's not 'I've noticed for most of these people "reasonable" actually means "what I, personally, fell like spending", and it's crap.'

"Reasonable" usually means "What it cost six months ago." Or, if you're old, what it cost twenty years ago. I find it kind of annoying when a midlevel uncommon costs me either an afternoon of waiting or 350,000 extra inf. ("Six months ago you couldn't give those things away.") But you know? I can wait, I can suck it up, or I can get it myself. For some reason I never get it myself.

Although I am thinking of having Backup-Uncommon-Guy keep five of everything around and gleemail em to myself. That would save me like five million inf a day AND, far more important, allow me to feel a warm glow of superiority.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I'm kinda the opposite Fulmens. I'll happily drop 500k or a million on some piece of common or uncommon salvage to have it nao. Throwing influence around like that and not caring makes me feel rich. And I like that.


 

Posted

The main reason for the rampant inflation is the lack/low amount of inf sinks in the game. When the game originally came out the primary inf sink were SOs. I think they wanted prestige to be another inf sink, but that is insufficient as many people either don't run in SG mode or don't donate massive sums to their SG, or are like me and don't have an SG. People don't use SOs near as much as they used to. So what else is there to remove inf from the game? Most other MMO's that I've played have sufficient currency sinks to at least slow inflation. It still happens, every time Devs of any MMO increase supply without increasing amount of currency removed from the game inflation happens.

An interesting thing to think about, though, is that perhaps marketeers should be lauded and not cursed. What do most marketeers do with all the inf they make? If what I've seen in this forum over the last few days is any indication, they sit on it. They are in essence one more currency sink in the game removing millions, or more, of inf from the market each day. Yes, they are adding it to their own horde, and yes they may spend like a pirate fresh into port, but, unlike a pirate, they always try to increase or maintain their current hordes.

Think about what would happen if all of the marketeers went on a spending spree this weekend. Tens of billions, or more, of inf suddenly hitting the market and spreading out among people. You think prices are bad now, imagine after that.


 

Posted

Quote:
Originally Posted by Obitus View Post
What's amazing to me is that a seller is so easily accused of greed for deciding the price of an item he owns, but a buyer who desires to set the price of an item someone else owns is so often considered pure as the driven snow.

Seems to me we need a new definition of greed to reconcile that disparity.
Or just keep in mind the complainers are trying to set both of those definitions and they are mostly only buying.

Do what I do. Continue to enjoy the game and enjoy it more knowing every single time you buy an item for "too much" or list it for "too much" you are enraging the whiners. I love to pay "buy it nao prices" as I imagine the seething of the ignorant.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.