Praetorian Invasion: War Council ((FAQ + OOC Discussion))
We have seen the Praetorian teleporter technology as used by IDF forces, PPD when summoned by Seers and during the Apex Task Force. These teleporters seem to be able to physicially move matter through relative space, so as long as there is a connection between Preatoria and Primal Earth, this same technology would allow them to teleport to our location for their assault.
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
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Stupid question, but is the Praetorian Surge thread for ALL fiction relating to the invasion, or just the Praetorian side?
If AP is to 'recruit' others in Indy Port then I don't want to clutter a thread not intended for that purpose.
Is there currently any kind of IC radio channel for all characters involved to use during the "invasion"?
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Maybe Vanguard could set something up to help coordinate all the different groups across the city in their defence efforts?
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
I've had a horrible realization.
One of the red names said they hoped people would join them on Freedom for the stress testing, and stated that they wanted to get more instances of Atlas Park than has ever been gotten.
Could this mean that the Praetorian forces will only be attacking Atlas Park tomorrow? And if so, what happens to our best laid plans? Should we just fudge that they attacked the city all over, rather than being stupid enough to try and zerg rush one part of the city? If it happens to be the case.
It mentions this on Freedom, but... if it's a dev run event, usually these things tend to concentrate on 1 zone and it's instances of when they have happened in the past.
That would suck for the full villains like Liz. She will not set a foot in Atlas park! (cannot atm)
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oh dear .. so the Surge is only 3 hours and may now be only one zone ? !
there are just no words ......
Well, Atlas Park for Heroes/Villain Zone for Villains. I tend to play my heroes mostly, so I come at the game from a hero viewpoint.
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
I've probably just not been paying enough attention, but have any of the rednames come back with the results of their discussions? Last I heard the thread had been shifted and they would get back to us...
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
Oh dear...while that's one way of doing it, I can't help but think it's going to end in tears.
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
Could this mean that the Praetorian forces will only be attacking Atlas Park tomorrow? And if so, what happens to our best laid plans? Should we just fudge that they attacked the city all over, rather than being stupid enough to try and zerg rush one part of the city? If it happens to be the case. |
Given the nature of Paragon City, that is actually a rather brilliant plan. Take over one zone and re-enforce it as a staging area for further attacks. The IDF seem capable of fighting meta-humans and the Primal Earth military can't just 'bomb them out' due to the civilian population (aka hostages).
Brawling Cactus from a distant planet.
You wouldn't have diversionary attacks in other zones to dilute the opposing forces?
Seems to have worked quite well for the Rikti, and they don't even have a full uncontested zone to use as a staging ground!
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
You wouldn't have diversionary attacks in other zones to dilute the opposing forces?
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I wouldn't waste the man power, given that there are already enough threats spread throughout the city, to act as diversions without any prompting (Super criminals, gangs, demons, giant robots, giant monsters etc).
Instead I'd aim to have my forces bunker down, make the fighting very dirty.
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A lot of what makes this tactic viable is the nature of Paragon city itself, all these heroes who aren't accustomed to 'taking orders', buildings re-enforced against further Rikti attacks.
The other thing that makes this tactic viable is the method of insertion into the battlefield, teleportation, bang and you're there. Assuming no teleportation sickness or so on and the IDF can begin their mission before Primal has a chance to respond.
Now if Paragon had its own Seer network it might be more effect to use diversions as well.
Brawling Cactus from a distant planet.
Given the nature of Paragon City, that is actually a rather brilliant plan. Take over one zone and re-enforce it as a staging area for further attacks. The IDF seem capable of fighting meta-humans and the Primal Earth military can't just 'bomb them out' due to the civilian population (aka hostages).
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Strike Teams dispatched over the city. Their job is to cripple the utlity infrastructure of Paragon City. Targets would include the water supplies (with added revenge if the Enriche plant destruction was canon), the power stations (city goes dark = panic, puts strain on generators in hospitals), the mediport network nodes (Like the one in Skyway City. Take those out, the heroes have a major disadvantage), and use Warwork artillery to damage rail and road networks. Depending on my forces, I'd also cause heavy damage to docks as well.
Terra Volta would likely be secured, but without the relay stations and subnetwork, that power's going nowhere it's needed.
Teams of Warworks would then roam the city performing diversionary tactics against the heroes and other forces, while the IDF and Seers work to take over key strategic locations.
With Clockwork constructors, repairing the city after the attack would be a doddle, especially with the resources now available, and leaves Paragon City as the advanced base for taking the rest of Primal Earth.
If for political reasons I wanted to wage the war just against heroes, then my targets would shift to Mediport networks, supergroup buildings and things that directly support the efforts of the heroes.
Attacking just one area risks creating a meatgrinder effect, where groups of IDF troops are teleported in to be rapidly dismantled and killed by decentralized groups of heroes. Seen how fast groups of 54's go down in the exterior of the Lambda trial? Yeah, that.
Attacking just one area risks creating a meatgrinder effect, where groups of IDF troops are teleported in to be rapidly dismantled and killed by decentralized groups of heroes. Seen how fast groups of 54's go down in the exterior of the Lambda trial? Yeah, that.
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Decentralized groups of heroes lured into 'kill zones' by squads that are trained in those tactics, and y'know actually communicate with each other.
It all depends if the IDF can take and hold ground after the initial strike. Its not the cleanest way to win a fight, but the IDF are likely to have their own mediport system anyway.
Brawling Cactus from a distant planet.
At the moment, I simply don't know enough about how the in game event is going to be handled to wrap my RP around it. I'm happy to patrol Kings with the rest of the Militia but if they do decide to stage it all in one zone (booo!) then we can just roll with it and relocate there. Some emergency call can come from Vanguard stating that the core of the forces is teleporting down into Atlas rather than the rest of the city.
In all, it's proving very hard to get a solid idea of what this event will be like. I guess we'll see on Wednesday (along with calls of 'who are you again?' on the global channels...)
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
If I read your final remark rightly Dante, the confusion of globals can be overcome with a handy dandy keybind, thus: /bind <key> beginchat /send "Channel Name"[$name]:
I will hazard a guess that the zones the Praetorians invade are the ones visible in the final mish of the Tin Mage TF, one being Atlas, the other I think is Grandville. We shall see if they're indeed clues.
Originally Posted by Lye
If I read your final remark rightly Dante, the confusion of globals can be overcome with a handy dandy keybind, thus: /bind <key> beginchat /send "Channel Name"[$name]:
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Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Well, I got my first bit of fiction done. Wrote some last night, abandoned it and decided to start over. Worked out better than the stuff before.
Considering the downtime and the forum downtime, I may get more writing done later. Got many more characters to do.
Gadzooks! I can't make it on Wednesday until much later. So there goes direct server involvement from AP and (recruitment of anyone she can persuade to help defend Indy Port).
I'll have to stick to forum stuff, I guess. Shame, but there ya go.
Also, I feel like being the one to point it out because I'm in a good enough happy place to weather the storm: please stop trying to sabotage each other's ideas. So what if someone wants to do something? Let them try it. If you want your character to do something to battle against the Praetorians then go for it.
Ridicule of other people's ideas stinks.