More BAF lag after 4/27 Patch


AquaJAWS

 

Posted

Is anyone else experiencing TREMENDOUS lag in the BAF trial after today's patch? Before the patch, especially during the prisoner escape phase it was rough. Today ran 3 on virtue and EVERY TIME there was an unbearable amount of lag during the whole thing! NS and Seige's solo rounds were 2-3 seconds between power activations and a few seconds to respond to trying to move. The prisoner phase was almost double that. And when both AVs were up, 5-10 seconds for an activation and you might get a chance to move your toon sometimes. I've never see it that bad on this game before and I LOVE doing invasions and have run a few mothership raids. Haven't tried a Lamda yet or heard anything about it, but until its fixed I'm staying away from BAFs I think.


 

Posted

I'm having the same problem. On both trials. Lag is a lot worse than it was before the patch.


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Posted

Either something seriously wrong with the code changed in the patch, or the servers seriously need more power.

WE NEED MORE COWBELL!! (as my boss would say)


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Either something seriously wrong with the code changed in the patch, or the servers seriously need more power.
Pfft, THAT's been true for a long time. Actually, I think it's more "code" than "server," as the servers have been upgraded many, many times over the years, and the game has *always* bogged down on raids - hami raids used to be a long, contemplative slide show, invasions are often laggy, mothership raids can be like this... so of course they added two more.

They've got to track down whatever bits are doing this and work on them before they add more raids.

Quote:
Originally Posted by Eric Nelson View Post
No changes at all here, just ran a BAF Trial a few moments ago and the usual escapee lag was it for me.
Then you're a rarity, given the raid I was in (Pinnacle) and numerous other reports in-game and on the boards... including on Victory.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Then you're a rarity, given the raid I was in (Pinnacle) and numerous other reports in-game and on the boards... including on Victory.
I just asked the BAF League I'm in right this minute, and that's exactly the response I got. Wonder why I'm not seeing it, that's really bizarre.

If it's a systemic thing I'm sure they'll address it. Hope you guys get some relief sooner rather than later!


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Posted

Quote:
Originally Posted by Eric Nelson View Post
I just asked the BAF League I'm in right this minute, and that's exactly the response I got. Wonder why I'm not seeing it, that's really bizarre.
Full league?

Are you at the dual-AV stage, and if so, are they together or separated? That (IIRC from the morning run) was when it seemed worst to me. (No COH this evening - messing with portal 2.)


 

Posted

out of the 4 BAFs i been on today, 2 have been unbearably laggy, 1 was not really laggy at all, and one was about usual lag pre patch

the few lambdas i been on, the lag seemed to improve compared to pre patch


im also on victory


 

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Quote:
Originally Posted by Memphis_Bill View Post
Full league?

Are you at the dual-AV stage, and if so, are they together or separated? That (IIRC from the morning run) was when it seemed worst to me. (No COH this evening - messing with portal 2.)
Yes, full League the first run, 21 the run I'm in now. Apparently people are experiencing that lag, but either way I'm not getting it (yet ).


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Posted

I was on a full BAF tonight and had pretty much the worst lag I'd seen since I20 launched, easily on par with the worst lag I've ever seen in the game. The worst part is we were attempting the Strong and Pretty badge. The event has its own real-time count-down clocks, but for the players, doing pretty much anything took an inordinate amount of time, so while the reinforcements spawned every 30 seconds of real-time, player actions were far slower. This meant that the spawns built up much more quickly, causing additional lag.


@Demobot

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Posted

It was worst when the 2 AVs are together. Separated, was definitely more than pre-patch but not as bad when they were together. Everytime the prisoner escape was worse than pre-patch, and it was pretty bad before. Raids in general give me some lag, but NOTHING like I experienced tonight.


 

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actualy my only trouble was a complete computer freezeup - couldnt even Alt-Ctl-Esc out, during a Lamda last night. The crate area was horrible.


 

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I have only been in a Lambda and didn't have anything out of the unusual there (no lag at all really). Although a few people did dc more than usual I think last night.

I've heard other people in Liberty saying the lag was described as "think of your worst Hamidon or Rikti MSR.....add to it."


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I'll throw my hat in the ring. Both BAF and Lambda lagged out hardcore yesterday for me.


 

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Just to check her I don't think we actually mean "lag" I think we actually mean "Server time dilation" where server ticks take longer that usual. This results in

Movement prediction being off, resulting in mobs appearing to rubber-band.
Client power recharge display being incorrect (powers look like they have recharged when they haven't)
Root times being longer than client animations so you end up stuck after a power animates.

And yes, for me this has been much worse then it was pre-patch, on the BAF's I've been on we were getting severe time dilation even before the escape phase and almost unplayable dilation during the escape phase.


 

Posted

I ran several BAFs last night. Pre 25th patch, I would lag during the escapee phase and get recharging messages even though powers seemed to be recharged. For me, this lag is similar to Rikti Mothership Raids, Hami Raids, and active zone invasions.

However, on at least one BAF, we had very bad lag at the end.

Here's what was going on, as far as I can tell:
We pulled to the reinforcement point
We fought Siege and Nightstar at the same location, including the boss reinforcements
We failed to time the defeats correctly several times. By the 3rd or 4th time, the lag was almost unbearable.

Please investigate this and address it. Seems to affect lots of players, although maybe not everyone. I've heard one person on Freedom channel chat claim that they did not experience lag (although this was also before the most recent patch).

FYI, I disabled Team buffs before the patch, but when I looked at teams 1, 2, and 3 separately in League window, I did not see any buffs on them.


 

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I ran multiple BAFs and Lambdas last night. The BAF lag was excruciating. It made MSR during peak hours on weekends seem tame. Lambda was perfect, zero power lag and other issues. I've been crashing more on zoning recently, though.


 

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Quote:
Originally Posted by AquaJAWS View Post
It was worst when the 2 AVs are together. Separated, was definitely more than pre-patch but not as bad when they were together. Everytime the prisoner escape was worse than pre-patch, and it was pretty bad before. Raids in general give me some lag, but NOTHING like I experienced tonight.
I participated in four of them on Virtue last night and yikes, the lag was petty horrid (were you on the one where Siege regen spiked not once, but TWICE right when Nightstar went down? That was a doozie.) It did actually seem worse when the AVs were together rather than apart.

Usual escapee lag as well. Server dilation really can be disruptive when trying to figure out which of Oil Slick/Glue Arrow/PA or Tornado/Lightning Storm/Freezing Rain are ready, that's for sure.


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Quote:
Originally Posted by Memphis_Bill View Post
They've got to track down whatever bits are doing this and work on them before they add more raids.
Or keep them smaller. I know someone who routinely runs the BAF with only 16 players. The lag situation is much better during the prisoner phase.


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Quote:
Originally Posted by Ironblade View Post
Or keep them smaller. I know someone who routinely runs the BAF with only 16 players. The lag situation is much better during the prisoner phase.
Makes sense. The trial is supposed to scale, so fewer players, fewer prisoners to figure out the pathing for (which is what i think the current theory is as far as what causes so much lag during that phase)


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Makes sense. The trial is supposed to scale, so fewer players, fewer prisoners to figure out the pathing for (which is what i think the current theory is as far as what causes so much lag during that phase)
another theory why the escape phase lags is due to the numerous auto powers each prisoner runs

each prisoner has a targeting drone + mindwashed contagion (the targeting drone idk if it really does anything), all of those targeting drone powers activating/toggling on at once when they exit buildings in groups could cause a lot of lag as well


 

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Quote:
Originally Posted by Zombie Man View Post
Has any BAF attempt tried shutting off the new option of shutting off the sending and showing of League buffs?
I did before I ran two BAFs last night, the lag was just as bad (worse than pre-patch). Too bad, because I hoped that was the issue.


 

Posted

There is a thread in the tech issues forum that has one person showing a 10x increase in the amount of data from pre patch to whats being sent today.

Now he doesn't go into details or specifics but if the servers are for some reason trying to pump out 10x the data they were prepatch that would cause some bottlenecks I would think.

Hopefully the more tech minded of the forums goers will have something to say about this


Global: @Kelig

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Has any BAF attempt tried shutting off the new option of shutting off the sending and showing of League buffs?
I tried this, ZM. Helped for me. Still got some powers lag, but not like I had been getting. Spread the word around my league and it seemed to help some others.


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Originally Posted by Hyperstrike View Post
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