Issue 20 - Patch Notes for build 2010.201104210057.1


Adeon Hawkwood

 

Posted

The lag is still bad on a 16 members BAF last night that was ran to test that theory. BAF is just laggy now and till a patch fix it I m sure alot folks are going to take a break.


 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 2010.201104210057.1.

COMBINED

LEAGUE
  • There is now a sound played when receiving messages on the League chat channel.
Any way we can disable this other than turning sound off?
It sounding 30 or so times a minute gets infuriating to put it mildly


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Posted

Quote:
Originally Posted by Golden Girl View Post
For those with BAF lag problems, a smaller Legaue might reduce the trouble a bit until it's fixed.
If only smaller leagues weren't reporting increased incidences of the thread-table awarding to players who were forced to participate even more than usual based on some combination of the smaller number of players present and the longer average time to complete...


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Posted

Quote:
Originally Posted by EarthWyrm View Post
If only smaller leagues weren't reporting increased incidences of the thread-table awarding to players who were forced to participate even more than usual based on some combination of the smaller number of players present and the longer average time to complete...
are they? and are they using a large enough sample size to verify that this is indeed the cause? do the reports take into account that multiple people might be reporting about the same single trial? has it still been doing so since the last patch. Heck, are all the people reporting it credible or are they just saying whatever they thing will reinforce their argument for a particular alternative solution?


 

Posted

Well. Glad I didn't reup the family subscriptions yet if this is how things are progressing. Hmph.

I will be waiting for a more stable build before you guys will be getting my business again.

(For those wondering how I can post without a sub, I canceled earlier in the month and have yet to be deactivated.)


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Posted

Quote:
Originally Posted by Chase_Arcanum View Post
are they? and are they using a large enough sample size to verify that this is indeed the cause? do the reports take into account that multiple people might be reporting about the same single trial? has it still been doing so since the last patch. Heck, are all the people reporting it credible or are they just saying whatever they thing will reinforce their argument for a particular alternative solution?
The thread in question.

I consider most of the people reporting the occurrence to be reasonable posters. I do not think the sample size is very large, but it happened to multiple people, multiple times to the same people. That's highly unusual based both on past experience and past anecdotes.


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Posted

Quote:
Originally Posted by UberGuy View Post
The thread in question.

I consider most of the people reporting the occurrence to be reasonable posters. I do not think the sample size is very large, but it happened to multiple people, multiple times to the same people. That's highly unusual based both on past experience and past anecdotes.
thanks


 

Posted

Quote:
Originally Posted by Zombie Man View Post
My poor ears thank you
Now to see if I've set up the folder structure right.


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Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

I agree the lag has increased to a unplayable amount on Bafs. I play a Firekin and a Earth Rad jumping between both Bafs and Lamb pretty regularly. Since the patch I have gotten 1 common and the rest uncommons. Nothing has changed except a increase in lag making the game really unfun.

I would still like to see a better upgrade path for incarnate drops. That would at least help with players not getting Rares and Very Rares. Make it a little easier to upgrade them.

Any 2 commons make a uncommon, any 3 uncommons make a Rare, and 4 rares make VR. Something along those lines. Why the need for very steep amounts of threads and influence?

I understand influence is easy to get, I have plenty myself but making players grind for threads and drops they don't need really makes for a unfun environment. To add more insult we have players crashing, and we have lag from hell.


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Posted

Quote:
Originally Posted by fallenz View Post
The lag is still bad on a 16 members BAF last night that was ran to test that theory. BAF is just laggy now and till a patch fix it I m sure alot folks are going to take a break.
I was on a 12-man BAF last night which was almost lag free (I did have some trouble targeting newly escaped prisoners).


 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
There's no way that could cause the game to crash. Disconnect, certainly, but crash? Nope.
Yes it can. When my connection is flakey, it causes crashes. Most likely from trying to read data on its way and only getting half or some such corruption type issue.


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Posted

+1 to lag. I ran a BAF last night and it was embarrassing. Substantial complaining in the raid. We did succeed, ultimately, but we had to kill Thing 1 and Thing 2 twice, of course.
I have my issues with the I20 raid system, but I've been sticking with it. This issue needs to be fixed. It doesn't make BAF completely unplayable, but it makes it very frustrating. As frustrating as work, and they pay me.


 

Posted

Did my first BAF after the patch tonight and I have to say, the lag was not only bad, it was painfully bad, almost as bad a mother ship raids, and I don't do them often because of the lag. Very un-fun and most certainly not worth the time and aggravation.


 

Posted

I believe I discovered a major cause of the lag during BAFs. It's all the damn pets.

I logged on this evening, and my SG leader invited me to join a BAF. It was a full BAF, with three teams of eight each, including a few Masterminds. Just about everyone had Lore pets. I haven't seen such atrocious lag during Rikti mothership raids. It was horrible.

Out of curiosity, after that BAF ended, I immediately started up a second BAF, with two teams of eight each for a total of 16 players. I told everyone that under no circumstances should they summon or use pets.

Guess what happened?

There was no lag. None. Notta. Zilch. It was smooth running the entire BAF. This was without relogging, restarting the client, or rebooting between the two BAFs.

It seems the key to a smooth BAF is to limit it to 16 players (two teams), and no pets.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
It seems the key to a smooth BAF is to limit it to 16 players (two teams), and no pets.
Thats not the key.
That simply illustrates a potential problem that the devs need to fix.

Creating a Trial that can officially support 24 people for any AT (and any number of the same AT) but then having to limit that number and not allow an AT is just not good enough.

Last night we attempted 3 Lambda's.
First attempt the League Leader was dropped from the team without getting the option to ENTER (everyone else got it but he didnt). He didnt crash he just got dropped.
Second attempt we all got in and after the 4th mob we ALL got map served.
Third attempt was fine - lag wasnt an issue (we had 1 MM and no Lore pets as far as I can remember) but we failed as Maurader left the "fortress" after chasing down a toon (team member had agro and jumped back to avoid the hit but got hit and the AV then chased him down outside the fortress).


Im sure the devs are working VERY hard to fix these issues and I wish them the best in getting it done asap.


 

Posted

Quote:
Originally Posted by Aneko View Post
I was also about to report that not only was my Raptor Pack not available when I started a trial, my previously-available Jump Pack was off. I also saw them change status back and forth a couple of times during that trial.
I too can report that Ninja Run and the previously-available Jump Pack have ceased to work in Incarnate trials.
And what really annoys me: I can report that my Mini-Booster 30-day rental rocket pack did not work at all in a trial, and it used to. I specifically paid for that thing for the sole purpose of reaching the turrets in the Lambda trials with a non-flying character. It used to work just fine for that purpose.


 

Posted

Hi,

temp powers not working as intended.

Not only not working, but taken a backwards step in so much as Ninja now not available.

I had the ridiculous sequence of having Ninja active at the start of the Gun turrets phase, but it cycling on and off at irregular intervals usually in mid jump, sending me crashing back to the ground where I was imprisoned till it cycled back on again.

I was forced to sit and wait by the warehouse door till the guns had been defeated like a leech! (The team were really supportive albeit giving me a deserved mild freindly joshing) I also got the "Threads" reward just as an added "Bonus" due I feel sure to my inactive time in the Gun's phase. Made me feel really Incarnate, NOT!

This bug seems to be so obvious,fundamental and reproducable I am astonished it did not show up in Test.

I am also unable to find any redname comment about what should surely be a "Hotfix" situation?


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
It seems the key to a smooth BAF is to limit it to 16 players (two teams), and no pets.
So making the trials even less friendly to MMs, who already get the short end of the stick?

No. J-smegging-ranger-NO. End of.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by jacktar View Post
I was forced to sit and wait by the warehouse door till the guns had been defeated like a leech!
I can get anywhere I need to be (in Lambda) with Hurdle, Combat Jumping, and some creative navigation, but of course the bug still needs to be fixed.


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Posted

I did a 21 man baf yesterday where the instance crashed after on phase but still the lag was really bad.

On a hami raid i was alright except when one of the leaders formed a league and the stop sending buffs option didnt work when people used destiny(notable increase in data).
Then at the last phase when everyone summoned their pets it got really bad where i started having 3sec+ gaps in my attacks.


 

Posted

Lag is definitely noticeably worse.

Haven't crashed due to it yet, but only doing 3 trails a most at a time.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
Thats not the key.
That simply illustrates a potential problem that the devs need to fix.

Creating a Trial that can officially support 24 people for any AT (and any number of the same AT) but then having to limit that number and not allow an AT is just not good enough.
Quote:
Originally Posted by Techbot Alpha View Post
So making the trials even less friendly to MMs, who already get the short end of the stick?

No. J-smegging-ranger-NO. End of.
Don't get me wrong. I'd much rather see the BAF (along with Rikti mothership raids), fixed. But as a Rikti mothership raid host that has been dealing with ever increasing Rikti mothership raid lag for almost two years now, I know it's not likely going to be fixed soon. In the meantime, the key to running BAFs smoothly is to limit it to two teams and no pets. Sorry, but it is what it is. FWIW, Masterminds aren't the only ones affected. No pets means exactly that. No Phantom Army, no Lore pets, etc. I believe that Lore pets are one of the reasons why the BAF lag has gotten worse recently. When Issue 20 first launched and everyone was running BAFs, no one had Lore pets. Now, most people do, and we're feeling the effect of it when people bring 'em out.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
In the meantime, the key to running BAFs smoothly is to limit it to two teams and no pets.
No it isn't. I frequently run full BAF's on my Ill/Emp with Phantom Army out, my Phantasm active AND my blue wisp vet pet floating around and I've not ONCE crashed out. And yes I'm talking about a league with tons of Lore pets as well. The only time I've ever even had an issue with the BAF was the day after it came out when a team fell victim to the infamous "You have quit your league" bug in the middle of the Siege fight.

Don't know why this notion seems to persist but I can tell you right off that every league I've been on has included at least two MMs who used their pets, we had a full league and I've never once had lag or a crash.